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author | zmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-01-28 19:01:59 +0000 |
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committer | zmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-01-28 19:01:59 +0000 |
commit | f2208c32676e5a0392b077f853effec690d0ca21 (patch) | |
tree | 1d55bc906775c6e02cbab58e88c39a6929b91c48 /webkit/gpu/webgraphicscontext3d_in_process_impl.h | |
parent | c8a5c738737660e788c6f30455406546362cace1 (diff) | |
download | chromium_src-f2208c32676e5a0392b077f853effec690d0ca21.zip chromium_src-f2208c32676e5a0392b077f853effec690d0ca21.tar.gz chromium_src-f2208c32676e5a0392b077f853effec690d0ca21.tar.bz2 |
Remove behind-the-flag outdated code in WebGraphicsContext's two implementations after webkit rev roll pass 76876.
BUG=none
TEST=compile ok
TBR=kbr@chromium.org
Review URL: http://codereview.chromium.org/6352025
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@72986 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/gpu/webgraphicscontext3d_in_process_impl.h')
-rw-r--r-- | webkit/gpu/webgraphicscontext3d_in_process_impl.h | 453 |
1 files changed, 0 insertions, 453 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_impl.h index 8c24863..bdf2494 100644 --- a/webkit/gpu/webgraphicscontext3d_in_process_impl.h +++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.h @@ -21,7 +21,6 @@ namespace gfx { class GLContext; } -#if defined(USE_WGC3D_TYPES) using WebKit::WGC3Dchar; using WebKit::WGC3Denum; using WebKit::WGC3Dboolean; @@ -33,7 +32,6 @@ using WebKit::WGC3Dfloat; using WebKit::WGC3Dclampf; using WebKit::WGC3Dintptr; using WebKit::WGC3Dsizeiptr; -#endif using WebKit::WebGLId; @@ -50,8 +48,6 @@ namespace gpu { // It is provided for support of test_shell and any Chromium ports // where an in-renderer WebGL implementation would be helpful. -#if defined(USE_WGC3D_TYPES) - class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { public: WebGraphicsContext3DInProcessImpl(); @@ -480,455 +476,6 @@ class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { ShHandle vertex_compiler_; }; -#else // USE_WGC3D_TYPES - -class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { - public: - WebGraphicsContext3DInProcessImpl(); - virtual ~WebGraphicsContext3DInProcessImpl(); - - //---------------------------------------------------------------------- - // WebGraphicsContext3D methods - virtual bool initialize( - WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); - virtual bool makeContextCurrent(); - - virtual int width(); - virtual int height(); - - virtual int sizeInBytes(int type); - - virtual bool isGLES2Compliant(); - - virtual void reshape(int width, int height); - - virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); - - virtual unsigned int getPlatformTextureId(); - virtual void prepareTexture(); - - virtual void synthesizeGLError(unsigned long error); - virtual void* mapBufferSubDataCHROMIUM( - unsigned target, int offset, int size, unsigned access); - virtual void unmapBufferSubDataCHROMIUM(const void*); - virtual void* mapTexSubImage2DCHROMIUM( - unsigned target, - int level, - int xoffset, - int yoffset, - int width, - int height, - unsigned format, - unsigned type, - unsigned access); - virtual void unmapTexSubImage2DCHROMIUM(const void*); - virtual void copyTextureToParentTextureCHROMIUM( - unsigned texture, unsigned parentTexture); - - virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); - virtual void requestExtensionCHROMIUM(const char*); - - virtual void blitFramebufferCHROMIUM( - int srcX0, int srcY0, int srcX1, int srcY1, - int dstX0, int dstY0, int dstX1, int dstY1, - unsigned mask, unsigned filter); - virtual void renderbufferStorageMultisampleCHROMIUM( - unsigned long target, int samples, unsigned internalformat, - unsigned width, unsigned height); - - virtual void activeTexture(unsigned long texture); - virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader); - virtual void bindAttribLocation( - WebKit::WebGLId program, unsigned long index, const char* name); - virtual void bindBuffer(unsigned long target, WebKit::WebGLId buffer); - virtual void bindFramebuffer( - unsigned long target, WebKit::WebGLId framebuffer); - virtual void bindRenderbuffer( - unsigned long target, WebKit::WebGLId renderbuffer); - virtual void bindTexture(unsigned long target, WebKit::WebGLId texture); - virtual void blendColor( - double red, double green, double blue, double alpha); - virtual void blendEquation(unsigned long mode); - virtual void blendEquationSeparate( - unsigned long modeRGB, unsigned long modeAlpha); - virtual void blendFunc(unsigned long sfactor, unsigned long dfactor); - virtual void blendFuncSeparate( - unsigned long srcRGB, - unsigned long dstRGB, - unsigned long srcAlpha, - unsigned long dstAlpha); - - virtual void bufferData( - unsigned long target, int size, const void* data, unsigned long usage); - virtual void bufferSubData( - unsigned long target, long offset, int size, const void* data); - - virtual unsigned long checkFramebufferStatus(unsigned long target); - virtual void clear(unsigned long mask); - virtual void clearColor( - double red, double green, double blue, double alpha); - virtual void clearDepth(double depth); - virtual void clearStencil(long s); - virtual void colorMask(bool red, bool green, bool blue, bool alpha); - virtual void compileShader(WebKit::WebGLId shader); - - virtual void copyTexImage2D( - unsigned long target, - long level, - unsigned long internalformat, - long x, - long y, - unsigned long width, - unsigned long height, - long border); - virtual void copyTexSubImage2D( - unsigned long target, - long level, - long xoffset, - long yoffset, - long x, - long y, - unsigned long width, - unsigned long height); - virtual void cullFace(unsigned long mode); - virtual void depthFunc(unsigned long func); - virtual void depthMask(bool flag); - virtual void depthRange(double zNear, double zFar); - virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader); - virtual void disable(unsigned long cap); - virtual void disableVertexAttribArray(unsigned long index); - virtual void drawArrays(unsigned long mode, long first, long count); - virtual void drawElements( - unsigned long mode, - unsigned long count, - unsigned long type, - long offset); - - virtual void enable(unsigned long cap); - virtual void enableVertexAttribArray(unsigned long index); - virtual void finish(); - virtual void flush(); - virtual void framebufferRenderbuffer( - unsigned long target, - unsigned long attachment, - unsigned long renderbuffertarget, - WebKit::WebGLId renderbuffer); - virtual void framebufferTexture2D( - unsigned long target, - unsigned long attachment, - unsigned long textarget, - WebKit::WebGLId texture, - long level); - virtual void frontFace(unsigned long mode); - virtual void generateMipmap(unsigned long target); - - virtual bool getActiveAttrib( - WebKit::WebGLId program, unsigned long index, ActiveInfo&); - virtual bool getActiveUniform( - WebKit::WebGLId program, unsigned long index, ActiveInfo&); - - virtual void getAttachedShaders( - WebKit::WebGLId program, int maxCount, int* count, unsigned int* shaders); - - virtual int getAttribLocation(WebKit::WebGLId program, const char* name); - - virtual void getBooleanv(unsigned long pname, unsigned char* value); - - virtual void getBufferParameteriv( - unsigned long target, unsigned long pname, int* value); - - virtual Attributes getContextAttributes(); - - virtual unsigned long getError(); - - virtual bool isContextLost(); - - virtual void getFloatv(unsigned long pname, float* value); - - virtual void getFramebufferAttachmentParameteriv( - unsigned long target, - unsigned long attachment, - unsigned long pname, - int* value); - - virtual void getIntegerv(unsigned long pname, int* value); - - virtual void getProgramiv( - WebKit::WebGLId program, unsigned long pname, int* value); - - virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); - - virtual void getRenderbufferParameteriv( - unsigned long target, unsigned long pname, int* value); - - virtual void getShaderiv( - WebKit::WebGLId shader, unsigned long pname, int* value); - - virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); - - // TBD - // void glGetShaderPrecisionFormat( - // GLenum shadertype, GLenum precisiontype, - // GLint* range, GLint* precision); - - virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); - virtual WebKit::WebString getString(unsigned long name); - - virtual void getTexParameterfv( - unsigned long target, unsigned long pname, float* value); - virtual void getTexParameteriv( - unsigned long target, unsigned long pname, int* value); - - virtual void getUniformfv( - WebKit::WebGLId program, long location, float* value); - virtual void getUniformiv( - WebKit::WebGLId program, long location, int* value); - - virtual long getUniformLocation(WebKit::WebGLId program, const char* name); - - virtual void getVertexAttribfv( - unsigned long index, unsigned long pname, float* value); - virtual void getVertexAttribiv( - unsigned long index, unsigned long pname, int* value); - - virtual long getVertexAttribOffset( - unsigned long index, unsigned long pname); - - virtual void hint(unsigned long target, unsigned long mode); - virtual bool isBuffer(WebKit::WebGLId buffer); - virtual bool isEnabled(unsigned long cap); - virtual bool isFramebuffer(WebKit::WebGLId framebuffer); - virtual bool isProgram(WebKit::WebGLId program); - virtual bool isRenderbuffer(WebKit::WebGLId renderbuffer); - virtual bool isShader(WebKit::WebGLId shader); - virtual bool isTexture(WebKit::WebGLId texture); - virtual void lineWidth(double width); - virtual void linkProgram(WebKit::WebGLId program); - virtual void pixelStorei(unsigned long pname, long param); - virtual void polygonOffset(double factor, double units); - - virtual void readPixels( - long x, long y, - unsigned long width, unsigned long height, - unsigned long format, - unsigned long type, - void* pixels); - - virtual void releaseShaderCompiler(); - virtual void renderbufferStorage( - unsigned long target, - unsigned long internalformat, - unsigned long width, - unsigned long height); - virtual void sampleCoverage(double value, bool invert); - virtual void scissor( - long x, long y, unsigned long width, unsigned long height); - virtual void shaderSource(WebKit::WebGLId shader, const char* source); - virtual void stencilFunc(unsigned long func, long ref, unsigned long mask); - virtual void stencilFuncSeparate( - unsigned long face, unsigned long func, long ref, unsigned long mask); - virtual void stencilMask(unsigned long mask); - virtual void stencilMaskSeparate(unsigned long face, unsigned long mask); - virtual void stencilOp( - unsigned long fail, unsigned long zfail, unsigned long zpass); - virtual void stencilOpSeparate( - unsigned long face, - unsigned long fail, - unsigned long zfail, - unsigned long zpass); - - virtual void texImage2D( - unsigned target, - unsigned level, - unsigned internalformat, - unsigned width, - unsigned height, - unsigned border, - unsigned format, - unsigned type, - const void* pixels); - - virtual void texParameterf(unsigned target, unsigned pname, float param); - virtual void texParameteri(unsigned target, unsigned pname, int param); - - virtual void texSubImage2D( - unsigned target, - unsigned level, - unsigned xoffset, - unsigned yoffset, - unsigned width, - unsigned height, - unsigned format, - unsigned type, - const void* pixels); - - virtual void uniform1f(long location, float x); - virtual void uniform1fv(long location, int count, float* v); - virtual void uniform1i(long location, int x); - virtual void uniform1iv(long location, int count, int* v); - virtual void uniform2f(long location, float x, float y); - virtual void uniform2fv(long location, int count, float* v); - virtual void uniform2i(long location, int x, int y); - virtual void uniform2iv(long location, int count, int* v); - virtual void uniform3f(long location, float x, float y, float z); - virtual void uniform3fv(long location, int count, float* v); - virtual void uniform3i(long location, int x, int y, int z); - virtual void uniform3iv(long location, int count, int* v); - virtual void uniform4f(long location, float x, float y, float z, float w); - virtual void uniform4fv(long location, int count, float* v); - virtual void uniform4i(long location, int x, int y, int z, int w); - virtual void uniform4iv(long location, int count, int* v); - virtual void uniformMatrix2fv( - long location, int count, bool transpose, const float* value); - virtual void uniformMatrix3fv( - long location, int count, bool transpose, const float* value); - virtual void uniformMatrix4fv( - long location, int count, bool transpose, const float* value); - - virtual void useProgram(WebKit::WebGLId program); - virtual void validateProgram(WebKit::WebGLId program); - - virtual void vertexAttrib1f(unsigned long indx, float x); - virtual void vertexAttrib1fv(unsigned long indx, const float* values); - virtual void vertexAttrib2f(unsigned long indx, float x, float y); - virtual void vertexAttrib2fv(unsigned long indx, const float* values); - virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z); - virtual void vertexAttrib3fv(unsigned long indx, const float* values); - virtual void vertexAttrib4f( - unsigned long indx, float x, float y, float z, float w); - virtual void vertexAttrib4fv(unsigned long indx, const float* values); - virtual void vertexAttribPointer( - unsigned long indx, - int size, - int type, - bool normalized, - unsigned long stride, - unsigned long offset); - - virtual void viewport( - long x, long y, unsigned long width, unsigned long height); - - // Support for buffer creation and deletion - virtual unsigned createBuffer(); - virtual unsigned createFramebuffer(); - virtual unsigned createProgram(); - virtual unsigned createRenderbuffer(); - virtual unsigned createShader(unsigned long); - virtual unsigned createTexture(); - - virtual void deleteBuffer(unsigned); - virtual void deleteFramebuffer(unsigned); - virtual void deleteProgram(unsigned); - virtual void deleteRenderbuffer(unsigned); - virtual void deleteShader(unsigned); - virtual void deleteTexture(unsigned); - - private: - enum { - kNumTrackedPointerStates = 2 - }; - - // Note: we aren't currently using this information, but we will - // need to in order to verify that all enabled vertex arrays have - // a valid buffer bound -- to avoid crashes on certain cards. - struct VertexAttribPointerState { - VertexAttribPointerState(); - - bool enabled; - unsigned long buffer; - unsigned long indx; - int size; - int type; - bool normalized; - unsigned long stride; - unsigned long offset; - }; - - // ANGLE related. - struct ShaderSourceEntry { - explicit ShaderSourceEntry(unsigned long shader_type) - : type(shader_type), - is_valid(false) { - } - - unsigned long type; - scoped_array<char> source; - scoped_array<char> log; - scoped_array<char> translated_source; - bool is_valid; - }; - - typedef base::hash_map<WebKit::WebGLId, ShaderSourceEntry*> ShaderSourceMap; - -#ifdef FLIP_FRAMEBUFFER_VERTICALLY - void FlipVertically(unsigned char* framebuffer, - unsigned int width, - unsigned int height); -#endif - - // Take into account the user's requested context creation attributes, in - // particular stencil and antialias, and determine which could or could - // not be honored based on the capabilities of the OpenGL implementation. - void ValidateAttributes(); - - // Resolve the given rectangle of the multisampled framebuffer if necessary. - void ResolveMultisampledFramebuffer( - unsigned x, unsigned y, unsigned width, unsigned height); - - bool AngleCreateCompilers(); - void AngleDestroyCompilers(); - bool AngleValidateShaderSource(ShaderSourceEntry* entry); - - WebGraphicsContext3D::Attributes attributes_; - bool initialized_; - bool render_directly_to_web_view_; - bool is_gles2_; - bool have_ext_framebuffer_object_; - bool have_ext_framebuffer_multisample_; - bool have_angle_framebuffer_multisample_; - - unsigned int texture_; - unsigned int fbo_; - unsigned int depth_stencil_buffer_; - unsigned int cached_width_, cached_height_; - - // For multisampling - unsigned int multisample_fbo_; - unsigned int multisample_depth_stencil_buffer_; - unsigned int multisample_color_buffer_; - - // For tracking which FBO is bound - unsigned int bound_fbo_; - - // For tracking which texture is bound - unsigned int bound_texture_; - - // FBO used for copying child texture to parent texture. - unsigned copy_texture_to_parent_texture_fbo_; - - unsigned int bound_array_buffer_; - -#ifdef FLIP_FRAMEBUFFER_VERTICALLY - unsigned char* scanline_; -#endif - - VertexAttribPointerState vertex_attrib_pointer_state_[ - kNumTrackedPointerStates]; - - // Errors raised by synthesizeGLError(). - std::list<unsigned long> synthetic_errors_list_; - std::set<unsigned long> synthetic_errors_set_; - - scoped_ptr<gfx::GLContext> gl_context_; - - ShaderSourceMap shader_source_map_; - - ShHandle fragment_compiler_; - ShHandle vertex_compiler_; -}; - -#endif // USE_WGC3D_TYPES - } // namespace gpu } // namespace webkit |