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authorzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-28 19:01:59 +0000
committerzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-28 19:01:59 +0000
commitf2208c32676e5a0392b077f853effec690d0ca21 (patch)
tree1d55bc906775c6e02cbab58e88c39a6929b91c48 /webkit/gpu
parentc8a5c738737660e788c6f30455406546362cace1 (diff)
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Remove behind-the-flag outdated code in WebGraphicsContext's two implementations after webkit rev roll pass 76876.
BUG=none TEST=compile ok TBR=kbr@chromium.org Review URL: http://codereview.chromium.org/6352025 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@72986 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/gpu')
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_impl.cc1640
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_impl.h453
2 files changed, 0 insertions, 2093 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_impl.cc
index ff7020f..3721bbf 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_impl.cc
+++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.cc
@@ -25,8 +25,6 @@ enum {
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
};
-#if defined(USE_WGC3D_TYPES)
-
WebGraphicsContext3DInProcessImpl::WebGraphicsContext3DInProcessImpl()
: initialized_(false),
render_directly_to_web_view_(false),
@@ -1580,1644 +1578,6 @@ bool WebGraphicsContext3DInProcessImpl::AngleValidateShaderSource(
return true;
}
-#else // USE_WGC3D_TYPES
-
-WebGraphicsContext3DInProcessImpl::
- VertexAttribPointerState::VertexAttribPointerState()
- : enabled(false),
- buffer(0),
- indx(0),
- size(0),
- type(0),
- normalized(false),
- stride(0),
- offset(0) {
-}
-
-WebGraphicsContext3DInProcessImpl::WebGraphicsContext3DInProcessImpl()
- : initialized_(false),
- render_directly_to_web_view_(false),
- is_gles2_(false),
- have_ext_framebuffer_object_(false),
- have_ext_framebuffer_multisample_(false),
- have_angle_framebuffer_multisample_(false),
- texture_(0),
- fbo_(0),
- depth_stencil_buffer_(0),
- cached_width_(0),
- cached_height_(0),
- multisample_fbo_(0),
- multisample_depth_stencil_buffer_(0),
- multisample_color_buffer_(0),
- bound_fbo_(0),
- bound_texture_(0),
- copy_texture_to_parent_texture_fbo_(0),
- bound_array_buffer_(0),
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scanline_(0),
-#endif
- fragment_compiler_(0),
- vertex_compiler_(0) {
-}
-
-WebGraphicsContext3DInProcessImpl::~WebGraphicsContext3DInProcessImpl() {
- if (!initialized_)
- return;
-
- makeContextCurrent();
-
- if (attributes_.antialias) {
- glDeleteRenderbuffersEXT(1, &multisample_color_buffer_);
- if (attributes_.depth || attributes_.stencil)
- glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_);
- glDeleteFramebuffersEXT(1, &multisample_fbo_);
- } else {
- if (attributes_.depth || attributes_.stencil)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_);
- }
- glDeleteTextures(1, &texture_);
- glDeleteFramebuffersEXT(1, &copy_texture_to_parent_texture_fbo_);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (scanline_)
- delete[] scanline_;
-#endif
- glDeleteFramebuffersEXT(1, &fbo_);
-
- gl_context_->Destroy();
-
- for (ShaderSourceMap::iterator ii = shader_source_map_.begin();
- ii != shader_source_map_.end(); ++ii) {
- if (ii->second)
- delete ii->second;
- }
- AngleDestroyCompilers();
-}
-
-bool WebGraphicsContext3DInProcessImpl::initialize(
- WebGraphicsContext3D::Attributes attributes,
- WebView* webView,
- bool render_directly_to_web_view) {
- if (!gfx::GLContext::InitializeOneOff())
- return false;
-
- render_directly_to_web_view_ = render_directly_to_web_view;
- gfx::GLContext* share_context = 0;
-
- if (!render_directly_to_web_view) {
- // Pick up the compositor's context to share resources with.
- WebGraphicsContext3D* view_context = webView->graphicsContext3D();
- if (view_context) {
- WebGraphicsContext3DInProcessImpl* contextImpl =
- static_cast<WebGraphicsContext3DInProcessImpl*>(view_context);
- share_context = contextImpl->gl_context_.get();
- } else {
- // The compositor's context didn't get created
- // successfully, so conceptually there is no way we can
- // render successfully to the WebView.
- render_directly_to_web_view_ = false;
- }
- }
-
- // This implementation always renders offscreen regardless of
- // whether render_directly_to_web_view is true. Both DumpRenderTree
- // and test_shell paint first to an intermediate offscreen buffer
- // and from there to the window, and WebViewImpl::paint already
- // correctly handles the case where the compositor is active but
- // the output needs to go to a WebCanvas.
- gl_context_.reset(gfx::GLContext::CreateOffscreenGLContext(share_context));
- if (!gl_context_.get())
- return false;
-
- attributes_ = attributes;
-
- // FIXME: for the moment we disable multisampling for the compositor.
- // It actually works in this implementation, but there are a few
- // considerations. First, we likely want to reduce the fuzziness in
- // these tests as much as possible because we want to run pixel tests.
- // Second, Mesa's multisampling doesn't seem to antialias straight
- // edges in some CSS 3D samples. Third, we don't have multisampling
- // support for the compositor in the normal case at the time of this
- // writing.
- if (render_directly_to_web_view)
- attributes_.antialias = false;
-
- is_gles2_ = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2;
- const char* extensions =
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
- have_ext_framebuffer_object_ =
- strstr(extensions, "GL_EXT_framebuffer_object") != NULL;
- have_ext_framebuffer_multisample_ =
- strstr(extensions, "GL_EXT_framebuffer_multisample") != NULL;
- have_angle_framebuffer_multisample_ =
- strstr(extensions, "GL_ANGLE_framebuffer_multisample") != NULL;
-
- ValidateAttributes();
-
- if (!is_gles2_) {
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- glEnable(GL_POINT_SPRITE);
- }
-
- if (!AngleCreateCompilers()) {
- AngleDestroyCompilers();
- return false;
- }
-
- glGenFramebuffersEXT(1, &copy_texture_to_parent_texture_fbo_);
-
- initialized_ = true;
- return true;
-}
-
-void WebGraphicsContext3DInProcessImpl::ValidateAttributes() {
- const char* extensions =
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
-
- if (attributes_.stencil) {
- if (strstr(extensions, "GL_OES_packed_depth_stencil") ||
- strstr(extensions, "GL_EXT_packed_depth_stencil")) {
- if (!attributes_.depth) {
- attributes_.depth = true;
- }
- } else {
- attributes_.stencil = false;
- }
- }
- if (attributes_.antialias) {
- bool isValidVendor = true;
-#if defined(OS_MACOSX)
- // Currently in Mac we only turn on antialias if vendor is NVIDIA.
- const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
- if (!strstr(vendor, "NVIDIA"))
- isValidVendor = false;
-#endif
- if (!(isValidVendor &&
- (have_ext_framebuffer_multisample_ ||
- (have_angle_framebuffer_multisample_ &&
- strstr(extensions, "GL_OES_rgb8_rgba8")))))
- attributes_.antialias = false;
-
- // Don't antialias when using Mesa to ensure more reliable testing and
- // because it doesn't appear to multisample straight lines correctly.
- const char* renderer =
- reinterpret_cast<const char*>(glGetString(GL_RENDERER));
- if (!strncmp(renderer, "Mesa", 4)) {
- attributes_.antialias = false;
- }
- }
- // FIXME: instead of enforcing premultipliedAlpha = true, implement the
- // correct behavior when premultipliedAlpha = false is requested.
- attributes_.premultipliedAlpha = true;
-}
-
-void WebGraphicsContext3DInProcessImpl::ResolveMultisampledFramebuffer(
- unsigned x, unsigned y, unsigned width, unsigned height) {
- if (attributes_.antialias) {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, multisample_fbo_);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_);
- if (have_ext_framebuffer_multisample_) {
- glBlitFramebufferEXT(x, y,
- x + width, y + height,
- x, y,
- x + width, y + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- } else {
- DCHECK(have_angle_framebuffer_multisample_);
- glBlitFramebufferANGLE(x, y,
- x + width, y + height,
- x, y,
- x + width, y + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
- }
-}
-
-bool WebGraphicsContext3DInProcessImpl::makeContextCurrent() {
- return gl_context_->MakeCurrent();
-}
-
-int WebGraphicsContext3DInProcessImpl::width() {
- return cached_width_;
-}
-
-int WebGraphicsContext3DInProcessImpl::height() {
- return cached_height_;
-}
-
-int WebGraphicsContext3DInProcessImpl::sizeInBytes(int type) {
- switch (type) {
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_INT:
- return sizeof(GLint);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_FLOAT:
- return sizeof(GLfloat);
- }
- return 0;
-}
-
-bool WebGraphicsContext3DInProcessImpl::isGLES2Compliant() {
- return is_gles2_;
-}
-
-unsigned int WebGraphicsContext3DInProcessImpl::getPlatformTextureId() {
- return texture_;
-}
-
-void WebGraphicsContext3DInProcessImpl::prepareTexture() {
- if (!render_directly_to_web_view_) {
- // We need to prepare our rendering results for the compositor.
- makeContextCurrent();
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_);
- }
-}
-
-namespace {
-
-int CreateTextureObject(GLenum target) {
- GLuint texture = 0;
- glGenTextures(1, &texture);
- glBindTexture(target, texture);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- return texture;
-}
-
-} // anonymous namespace
-
-void WebGraphicsContext3DInProcessImpl::reshape(int width, int height) {
- cached_width_ = width;
- cached_height_ = height;
- makeContextCurrent();
-
- GLenum target = GL_TEXTURE_2D;
-
- if (!texture_) {
- // Generate the texture object
- texture_ = CreateTextureObject(target);
- // Generate the framebuffer object
- glGenFramebuffersEXT(1, &fbo_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- bound_fbo_ = fbo_;
- if (attributes_.depth || attributes_.stencil)
- glGenRenderbuffersEXT(1, &depth_stencil_buffer_);
- // Generate the multisample framebuffer object
- if (attributes_.antialias) {
- glGenFramebuffersEXT(1, &multisample_fbo_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- bound_fbo_ = multisample_fbo_;
- glGenRenderbuffersEXT(1, &multisample_color_buffer_);
- if (attributes_.depth || attributes_.stencil)
- glGenRenderbuffersEXT(1, &multisample_depth_stencil_buffer_);
- }
- }
-
- GLint internal_multisampled_color_format = 0;
- GLint internal_color_format = 0;
- GLint color_format = 0;
- GLint internal_depth_stencil_format = 0;
- if (attributes_.alpha) {
- // GL_RGBA8_OES == GL_RGBA8
- internal_multisampled_color_format = GL_RGBA8;
- internal_color_format = is_gles2_ ? GL_RGBA : GL_RGBA8;
- color_format = GL_RGBA;
- } else {
- // GL_RGB8_OES == GL_RGB8
- internal_multisampled_color_format = GL_RGB8;
- internal_color_format = is_gles2_ ? GL_RGB : GL_RGB8;
- color_format = GL_RGB;
- }
- if (attributes_.stencil || attributes_.depth) {
- // We don't allow the logic where stencil is required and depth is not.
- // See GraphicsContext3DInternal constructor.
- if (attributes_.stencil && attributes_.depth) {
- internal_depth_stencil_format = GL_DEPTH24_STENCIL8_EXT;
- } else {
- if (is_gles2_)
- internal_depth_stencil_format = GL_DEPTH_COMPONENT16;
- else
- internal_depth_stencil_format = GL_DEPTH_COMPONENT;
- }
- }
-
- bool must_restore_fbo = false;
-
- // Resize multisampling FBO
- if (attributes_.antialias) {
- GLint max_sample_count;
- glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_sample_count);
- GLint sample_count = std::min(8, max_sample_count);
- if (bound_fbo_ != multisample_fbo_) {
- must_restore_fbo = true;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, multisample_color_buffer_);
- if (have_ext_framebuffer_multisample_) {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_multisampled_color_format,
- width,
- height);
- } else {
- DCHECK(have_angle_framebuffer_multisample_);
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_multisampled_color_format,
- width,
- height);
- }
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_color_buffer_);
- if (attributes_.stencil || attributes_.depth) {
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
- if (have_ext_framebuffer_multisample_) {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_depth_stencil_format,
- width,
- height);
- } else {
- DCHECK(have_angle_framebuffer_multisample_);
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_depth_stencil_format,
- width,
- height);
- }
- if (attributes_.stencil)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
- if (attributes_.depth)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- LOG(ERROR) << "Multisampling framebuffer was incomplete";
-
- // FIXME: cleanup.
- NOTIMPLEMENTED();
- }
- }
-
- // Resize regular FBO
- if (bound_fbo_ != fbo_) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- must_restore_fbo = true;
- }
- glBindTexture(target, texture_);
- glTexImage2D(target, 0, internal_color_format,
- width, height,
- 0, color_format, GL_UNSIGNED_BYTE, 0);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texture_,
- 0);
- glBindTexture(target, 0);
- if (!attributes_.antialias && (attributes_.stencil || attributes_.depth)) {
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer_);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- internal_depth_stencil_format,
- width, height);
- if (attributes_.stencil)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- depth_stencil_buffer_);
- if (attributes_.depth)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- depth_stencil_buffer_);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- }
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- LOG(ERROR) << "Framebuffer was incomplete";
-
- // FIXME: cleanup.
- NOTIMPLEMENTED();
- }
-
- if (attributes_.antialias) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- if (bound_fbo_ == multisample_fbo_)
- must_restore_fbo = false;
- }
-
- // Initialize renderbuffers to 0.
- GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0;
- GLint clearStencil = 0;
- GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
- GLboolean depthMask = GL_TRUE;
- GLuint stencilMask = 0xffffffff;
- GLboolean isScissorEnabled = GL_FALSE;
- GLboolean isDitherEnabled = GL_FALSE;
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
- glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
- glClearColor(0, 0, 0, 0);
- glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- if (attributes_.depth) {
- glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
- glClearDepth(1);
- glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
- glDepthMask(GL_TRUE);
- clearMask |= GL_DEPTH_BUFFER_BIT;
- }
- if (attributes_.stencil) {
- glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil);
- glClearStencil(0);
- glGetIntegerv(GL_STENCIL_WRITEMASK,
- reinterpret_cast<GLint*>(&stencilMask));
- glStencilMaskSeparate(GL_FRONT, 0xffffffff);
- clearMask |= GL_STENCIL_BUFFER_BIT;
- }
- isScissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
- glDisable(GL_SCISSOR_TEST);
- isDitherEnabled = glIsEnabled(GL_DITHER);
- glDisable(GL_DITHER);
-
- glClear(clearMask);
-
- glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
- glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
- if (attributes_.depth) {
- glClearDepth(clearDepth);
- glDepthMask(depthMask);
- }
- if (attributes_.stencil) {
- glClearStencil(clearStencil);
- glStencilMaskSeparate(GL_FRONT, stencilMask);
- }
- if (isScissorEnabled)
- glEnable(GL_SCISSOR_TEST);
- else
- glDisable(GL_SCISSOR_TEST);
- if (isDitherEnabled)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
-
- if (must_restore_fbo)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (scanline_) {
- delete[] scanline_;
- scanline_ = 0;
- }
- scanline_ = new unsigned char[width * 4];
-#endif // FLIP_FRAMEBUFFER_VERTICALLY
-}
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
-void WebGraphicsContext3DInProcessImpl::FlipVertically(
- unsigned char* framebuffer, unsigned int width, unsigned int height) {
- unsigned char* scanline = scanline_;
- if (!scanline)
- return;
- unsigned int row_bytes = width * 4;
- unsigned int count = height / 2;
- for (unsigned int i = 0; i < count; i++) {
- unsigned char* row_a = framebuffer + i * row_bytes;
- unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes;
- // FIXME: this is where the multiplication of the alpha
- // channel into the color buffer will need to occur if the
- // user specifies the "premultiplyAlpha" flag in the context
- // creation attributes.
- memcpy(scanline, row_b, row_bytes);
- memcpy(row_b, row_a, row_bytes);
- memcpy(row_a, scanline, row_bytes);
- }
-}
-#endif
-
-bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer(
- unsigned char* pixels, size_t bufferSize) {
- if (bufferSize != static_cast<size_t>(4 * width() * height()))
- return false;
-
- makeContextCurrent();
-
- // Earlier versions of this code used the GPU to flip the
- // framebuffer vertically before reading it back for compositing
- // via software. This code was quite complicated, used a lot of
- // GPU memory, and didn't provide an obvious speedup. Since this
- // vertical flip is only a temporary solution anyway until Chrome
- // is fully GPU composited, it wasn't worth the complexity.
-
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
-
- GLint pack_alignment = 4;
- bool must_restore_pack_alignment = false;
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment);
- if (pack_alignment > 4) {
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- must_restore_pack_alignment = true;
- }
-
- if (is_gles2_) {
- // FIXME: consider testing for presence of GL_OES_read_format
- // and GL_EXT_read_format_bgra, and using GL_BGRA_EXT here
- // directly.
- glReadPixels(0, 0, cached_width_, cached_height_,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- for (size_t i = 0; i < bufferSize; i += 4) {
- std::swap(pixels[i], pixels[i + 2]);
- }
- } else {
- glReadPixels(0, 0, cached_width_, cached_height_,
- GL_BGRA, GL_UNSIGNED_BYTE, pixels);
- }
-
- if (must_restore_pack_alignment)
- glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (pixels)
- FlipVertically(pixels, cached_width_, cached_height_);
-#endif
-
- return true;
-}
-
-void WebGraphicsContext3DInProcessImpl::synthesizeGLError(unsigned long error) {
- if (synthetic_errors_set_.find(error) == synthetic_errors_set_.end()) {
- synthetic_errors_set_.insert(error);
- synthetic_errors_list_.push_back(error);
- }
-}
-
-void* WebGraphicsContext3DInProcessImpl::mapBufferSubDataCHROMIUM(
- unsigned target, int offset, int size, unsigned access) {
- return 0;
-}
-
-void WebGraphicsContext3DInProcessImpl::unmapBufferSubDataCHROMIUM(
- const void* mem) {
-}
-
-void* WebGraphicsContext3DInProcessImpl::mapTexSubImage2DCHROMIUM(
- unsigned target, int level, int xoffset, int yoffset,
- int width, int height, unsigned format, unsigned type, unsigned access) {
- return 0;
-}
-
-void WebGraphicsContext3DInProcessImpl::unmapTexSubImage2DCHROMIUM(
- const void* mem) {
-}
-
-void WebGraphicsContext3DInProcessImpl::copyTextureToParentTextureCHROMIUM(
- unsigned id, unsigned id2) {
- if (!glGetTexLevelParameteriv)
- return;
-
- makeContextCurrent();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, copy_texture_to_parent_texture_fbo_);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- id,
- 0); // level
- glBindTexture(GL_TEXTURE_2D, id2);
- GLsizei width, height;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
- glCopyTexImage2D(GL_TEXTURE_2D,
- 0, // level
- GL_RGBA,
- 0, 0, // x, y
- width,
- height,
- 0); // border
- glBindTexture(GL_TEXTURE_2D, bound_texture_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-WebString WebGraphicsContext3DInProcessImpl::
- getRequestableExtensionsCHROMIUM() {
- return WebString();
-}
-
-void WebGraphicsContext3DInProcessImpl::requestExtensionCHROMIUM(const char*) {
-}
-
-void WebGraphicsContext3DInProcessImpl::blitFramebufferCHROMIUM(
- int srcX0, int srcY0, int srcX1, int srcY1,
- int dstX0, int dstY0, int dstX1, int dstY1,
- unsigned mask, unsigned filter) {
-}
-
-void WebGraphicsContext3DInProcessImpl::renderbufferStorageMultisampleCHROMIUM(
- unsigned long target, int samples, unsigned internalformat,
- unsigned width, unsigned height) {
-}
-
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DInProcessImpl::name() { \
- makeContextCurrent(); \
- gl##glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \
- makeContextCurrent(); \
- gl##glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1_C(name, glname, t1) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \
- makeContextCurrent(); \
- gl##glname(static_cast<GLclampf>(a1)); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- gl##glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- gl##glname(static_cast<GLclampf>(a1), a2); \
-}
-
-#define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2)); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- return gl##glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- makeContextCurrent(); \
- gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2), \
- static_cast<GLclampf>(a3), static_cast<GLclampf>(a4)); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7, t8 a8) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7, t8 a8, \
- t9 a9) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-void WebGraphicsContext3DInProcessImpl::activeTexture(unsigned long texture) {
- // FIXME: query number of textures available.
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32)
- // FIXME: raise exception.
- return;
-
- makeContextCurrent();
- glActiveTexture(texture);
-}
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation,
- WebGLId, unsigned long, const char*)
-
-void WebGraphicsContext3DInProcessImpl::bindBuffer(
- unsigned long target, WebGLId buffer) {
- makeContextCurrent();
- if (target == GL_ARRAY_BUFFER)
- bound_array_buffer_ = buffer;
- glBindBuffer(target, buffer);
-}
-
-void WebGraphicsContext3DInProcessImpl::bindFramebuffer(
- unsigned long target, WebGLId framebuffer) {
- makeContextCurrent();
- if (!framebuffer)
- framebuffer = (attributes_.antialias ? multisample_fbo_ : fbo_);
- if (framebuffer != bound_fbo_) {
- glBindFramebufferEXT(target, framebuffer);
- bound_fbo_ = framebuffer;
- }
-}
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbufferEXT, unsigned long, WebGLId)
-
-void WebGraphicsContext3DInProcessImpl::bindTexture(
- unsigned long target, WebGLId texture) {
- makeContextCurrent();
- glBindTexture(target, texture);
- bound_texture_ = texture;
-}
-
-DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- unsigned long, unsigned long)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- unsigned long, unsigned long, unsigned long, unsigned long)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- unsigned long, int, const void*, unsigned long)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- unsigned long, long, int, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatusEXT,
- unsigned long, unsigned long)
-
-DELEGATE_TO_GL_1(clear, Clear, unsigned long)
-
-DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepth, double)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, long)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool)
-
-void WebGraphicsContext3DInProcessImpl::compileShader(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result == shader_source_map_.end()) {
- // Passing down to gl driver to generate the correct error; or the case
- // where the shader deletion is delayed when it's attached to a program.
- glCompileShader(shader);
- return;
- }
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
-
- if (!AngleValidateShaderSource(entry)) {
- // Shader didn't validate; don't move forward with compiling
- // translated source.
- return;
- }
-
- const char* translated_source = entry->translated_source.get();
- int shader_length = translated_source ? strlen(translated_source) : 0;
- glShaderSource(
- shader, 1, const_cast<const char**>(&translated_source), &shader_length);
- glCompileShader(shader);
-
-#ifndef NDEBUG
- int compileStatus;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
- // DCHECK that ANGLE generated GLSL will be accepted by OpenGL
- DCHECK(compileStatus == GL_TRUE);
-#endif
-}
-
-void WebGraphicsContext3DInProcessImpl::copyTexImage2D(
- unsigned long target, long level, unsigned long internalformat,
- long x, long y, unsigned long width, unsigned long height, long border) {
- makeContextCurrent();
-
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needsResolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- }
-
- glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-
- if (needsResolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-void WebGraphicsContext3DInProcessImpl::copyTexSubImage2D(
- unsigned long target, long level, long xoffset, long yoffset,
- long x, long y, unsigned long width, unsigned long height) {
- makeContextCurrent();
-
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needsResolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- }
-
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-
- if (needsResolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, bool)
-
-DELEGATE_TO_GL_2(depthRange, DepthRange, double, double)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, unsigned long)
-
-void WebGraphicsContext3DInProcessImpl::disableVertexAttribArray(
- unsigned long index) {
- makeContextCurrent();
- if (index < kNumTrackedPointerStates)
- vertex_attrib_pointer_state_[index].enabled = false;
- glDisableVertexAttribArray(index);
-}
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long)
-
-void WebGraphicsContext3DInProcessImpl::drawElements(
- unsigned long mode, unsigned long count, unsigned long type, long offset) {
- makeContextCurrent();
- glDrawElements(mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, unsigned long)
-
-void WebGraphicsContext3DInProcessImpl::enableVertexAttribArray(
- unsigned long index) {
- makeContextCurrent();
- if (index < kNumTrackedPointerStates)
- vertex_attrib_pointer_state_[index].enabled = true;
- glEnableVertexAttribArray(index);
-}
-
-DELEGATE_TO_GL(finish, Finish)
-
-DELEGATE_TO_GL(flush, Flush)
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbufferEXT,
- unsigned long, unsigned long, unsigned long, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2DEXT,
- unsigned long, unsigned long, unsigned long, WebGLId, long)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long)
-
-void WebGraphicsContext3DInProcessImpl::generateMipmap(unsigned long target) {
- makeContextCurrent();
- if (is_gles2_ || have_ext_framebuffer_object_)
- glGenerateMipmapEXT(target);
- // FIXME: provide alternative code path? This will be unpleasant
- // to implement if glGenerateMipmapEXT is not available -- it will
- // require a texture readback and re-upload.
-}
-
-bool WebGraphicsContext3DInProcessImpl::getActiveAttrib(
- WebGLId program, unsigned long index, ActiveInfo& info) {
- makeContextCurrent();
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- glGetActiveAttrib(program, index, max_name_length,
- &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DInProcessImpl::getActiveUniform(
- WebGLId program, unsigned long index, ActiveInfo& info) {
- makeContextCurrent();
- GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- glGetActiveUniform(program, index, max_name_length,
- &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, int, int*, unsigned int*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const char*, int)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv,
- unsigned long, unsigned char*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- unsigned long, unsigned long, int*)
-
-WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessImpl::
- getContextAttributes() {
- return attributes_;
-}
-
-unsigned long WebGraphicsContext3DInProcessImpl::getError() {
- DCHECK(synthetic_errors_list_.size() == synthetic_errors_set_.size());
- if (synthetic_errors_set_.size() > 0) {
- unsigned long error = synthetic_errors_list_.front();
- synthetic_errors_list_.pop_front();
- synthetic_errors_set_.erase(error);
- return error;
- }
-
- makeContextCurrent();
- return glGetError();
-}
-
-bool WebGraphicsContext3DInProcessImpl::isContextLost() {
- return false;
-}
-
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*)
-
-void WebGraphicsContext3DInProcessImpl::getFramebufferAttachmentParameteriv(
- unsigned long target, unsigned long attachment,
- unsigned long pname, int* value) {
- makeContextCurrent();
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- attachment = GL_DEPTH_ATTACHMENT; // Or GL_STENCIL_ATTACHMENT;
- // either works.
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, value);
-}
-
-void WebGraphicsContext3DInProcessImpl::getIntegerv(
- unsigned long pname, int* value) {
- makeContextCurrent();
- if (is_gles2_) {
- glGetIntegerv(pname, value);
- return;
- }
- // Need to emulate MAX_FRAGMENT/VERTEX_UNIFORM_VECTORS and
- // MAX_VARYING_VECTORS because desktop GL's corresponding queries
- // return the number of components whereas GLES2 return the number
- // of vectors (each vector has 4 components). Therefore, the value
- // returned by desktop GL needs to be divided by 4.
- switch (pname) {
- case MAX_FRAGMENT_UNIFORM_VECTORS:
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, value);
- *value /= 4;
- break;
- case MAX_VERTEX_UNIFORM_VECTORS:
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, value);
- *value /= 4;
- break;
- case MAX_VARYING_VECTORS:
- glGetIntegerv(GL_MAX_VARYING_FLOATS, value);
- *value /= 4;
- break;
- default:
- glGetIntegerv(pname, value);
- }
-}
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*)
-
-WebString WebGraphicsContext3DInProcessImpl::getProgramInfoLog(
- WebGLId program) {
- makeContextCurrent();
- GLint log_length;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
- if (!log_length)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetProgramInfoLog(program, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameterivEXT,
- unsigned long, unsigned long, int*)
-
-void WebGraphicsContext3DInProcessImpl::getShaderiv(
- WebGLId shader, unsigned long pname, int* value) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- switch (pname) {
- case GL_COMPILE_STATUS:
- if (!entry->is_valid) {
- *value = 0;
- return;
- }
- break;
- case GL_INFO_LOG_LENGTH:
- if (!entry->is_valid) {
- *value = entry->log.get() ? strlen(entry->log.get()) : 0;
- if (*value)
- (*value)++;
- return;
- }
- break;
- case GL_SHADER_SOURCE_LENGTH:
- *value = entry->source.get() ? strlen(entry->source.get()) : 0;
- if (*value)
- (*value)++;
- return;
- }
- }
-
- glGetShaderiv(shader, pname, value);
-}
-
-WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- if (!entry->is_valid) {
- if (!entry->log.get())
- return WebString();
- WebString res = WebString::fromUTF8(
- entry->log.get(), strlen(entry->log.get()));
- return res;
- }
- }
-
- GLint log_length = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length <= 1)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetShaderInfoLog(shader, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
- return res;
-}
-
-WebString WebGraphicsContext3DInProcessImpl::getShaderSource(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- if (!entry->source.get())
- return WebString();
- WebString res = WebString::fromUTF8(
- entry->source.get(), strlen(entry->source.get()));
- return res;
- }
-
- GLint log_length = 0;
- glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &log_length);
- if (log_length <= 1)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetShaderSource(shader, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
- return res;
-}
-
-WebString WebGraphicsContext3DInProcessImpl::getString(unsigned long name) {
- makeContextCurrent();
- std::string result(reinterpret_cast<const char*>(glGetString(name)));
- if (name == GL_EXTENSIONS) {
- // GL_CHROMIUM_copy_texture_to_parent_texture requires the
- // desktopGL-only function glGetTexLevelParameteriv (GLES2
- // doesn't support it).
- if (!is_gles2_)
- result += " GL_CHROMIUM_copy_texture_to_parent_texture";
- }
- return WebString::fromUTF8(result.c_str());
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- unsigned long, unsigned long, float*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- unsigned long, unsigned long, int*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const char*, long)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- unsigned long, unsigned long, float*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- unsigned long, unsigned long, int*)
-
-long WebGraphicsContext3DInProcessImpl::getVertexAttribOffset(
- unsigned long index, unsigned long pname) {
- makeContextCurrent();
- void* pointer;
- glGetVertexAttribPointerv(index, pname, &pointer);
- return reinterpret_cast<long>(pointer);
-}
-
-DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebufferEXT, WebGLId, bool)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbufferEXT, WebGLId, bool)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool)
-
-DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long)
-
-DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double)
-
-void WebGraphicsContext3DInProcessImpl::readPixels(
- long x, long y, unsigned long width, unsigned long height,
- unsigned long format, unsigned long type, void* pixels) {
- makeContextCurrent();
- // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e.,
- // all previous rendering calls should be done before reading pixels.
- glFlush();
- bool needs_resolve =
- (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needs_resolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- glFlush();
- }
-
- glReadPixels(x, y, width, height, format, type, pixels);
-
- if (needs_resolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() {
-}
-
-void WebGraphicsContext3DInProcessImpl::renderbufferStorage(
- unsigned long target,
- unsigned long internalformat,
- unsigned long width,
- unsigned long height) {
- makeContextCurrent();
- if (!is_gles2_) {
- switch (internalformat) {
- case GL_DEPTH_STENCIL:
- internalformat = GL_DEPTH24_STENCIL8_EXT;
- break;
- case GL_DEPTH_COMPONENT16:
- internalformat = GL_DEPTH_COMPONENT;
- break;
- case GL_RGBA4:
- case GL_RGB5_A1:
- internalformat = GL_RGBA;
- break;
- case 0x8D62: // GL_RGB565
- internalformat = GL_RGB;
- break;
- }
- }
- glRenderbufferStorageEXT(target, internalformat, width, height);
-}
-
-DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool)
-
-DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long)
-
-void WebGraphicsContext3DInProcessImpl::texImage2D(
- unsigned target, unsigned level, unsigned internalFormat,
- unsigned width, unsigned height, unsigned border,
- unsigned format, unsigned type, const void* pixels) {
- if (width && height && !pixels) {
- synthesizeGLError(GL_INVALID_VALUE);
- return;
- }
- makeContextCurrent();
- glTexImage2D(target, level, internalFormat,
- width, height, border, format, type, pixels);
-}
-
-void WebGraphicsContext3DInProcessImpl::shaderSource(
- WebGLId shader, const char* source) {
- makeContextCurrent();
- GLint length = source ? strlen(source) : 0;
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- entry->source.reset(new char[length + 1]);
- memcpy(entry->source.get(), source, (length + 1) * sizeof(char));
- } else {
- glShaderSource(shader, 1, &source, &length);
- }
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- unsigned long, unsigned long, long, unsigned long)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- unsigned long, unsigned long)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- unsigned long, unsigned long, unsigned long)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- unsigned long, unsigned long, unsigned long, unsigned long)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float);
-
-DELEGATE_TO_GL_3(texParameteri, TexParameteri, unsigned, unsigned, int);
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- unsigned, unsigned, unsigned, unsigned, unsigned,
- unsigned, unsigned, unsigned, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- long, int, bool, const float*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- long, int, bool, const float*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- long, int, bool, const float*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f,
- unsigned long, float, float, float)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f,
- unsigned long, float, float, float, float)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*)
-
-void WebGraphicsContext3DInProcessImpl::vertexAttribPointer(
- unsigned long indx, int size, int type, bool normalized,
- unsigned long stride, unsigned long offset) {
- makeContextCurrent();
-
- if (bound_array_buffer_ <= 0) {
- // FIXME: raise exception.
- // LogMessagef(("bufferData: no buffer bound"));
- return;
- }
-
- if (indx < kNumTrackedPointerStates) {
- VertexAttribPointerState& state = vertex_attrib_pointer_state_[indx];
- state.buffer = bound_array_buffer_;
- state.indx = indx;
- state.size = size;
- state.type = type;
- state.normalized = normalized;
- state.stride = stride;
- state.offset = offset;
- }
-
- glVertexAttribPointer(indx, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long)
-
-unsigned WebGraphicsContext3DInProcessImpl::createBuffer() {
- makeContextCurrent();
- GLuint o;
- glGenBuffersARB(1, &o);
- return o;
-}
-
-unsigned WebGraphicsContext3DInProcessImpl::createFramebuffer() {
- makeContextCurrent();
- GLuint o = 0;
- glGenFramebuffersEXT(1, &o);
- return o;
-}
-
-unsigned WebGraphicsContext3DInProcessImpl::createProgram() {
- makeContextCurrent();
- return glCreateProgram();
-}
-
-unsigned WebGraphicsContext3DInProcessImpl::createRenderbuffer() {
- makeContextCurrent();
- GLuint o;
- glGenRenderbuffersEXT(1, &o);
- return o;
-}
-
-unsigned WebGraphicsContext3DInProcessImpl::createShader(
- unsigned long shaderType) {
- makeContextCurrent();
- DCHECK(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER);
- unsigned shader = glCreateShader(shaderType);
- if (shader) {
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- delete result->second;
- shader_source_map_.erase(result);
- }
- shader_source_map_.insert(
- ShaderSourceMap::value_type(shader, new ShaderSourceEntry(shaderType)));
- }
-
- return shader;
-}
-
-unsigned WebGraphicsContext3DInProcessImpl::createTexture() {
- makeContextCurrent();
- GLuint o;
- glGenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteBuffer(unsigned buffer) {
- makeContextCurrent();
- glDeleteBuffersARB(1, &buffer);
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteFramebuffer(
- unsigned framebuffer) {
- makeContextCurrent();
- glDeleteFramebuffersEXT(1, &framebuffer);
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteProgram(unsigned program) {
- makeContextCurrent();
- glDeleteProgram(program);
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteRenderbuffer(
- unsigned renderbuffer) {
- makeContextCurrent();
- glDeleteRenderbuffersEXT(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteShader(unsigned shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- delete result->second;
- shader_source_map_.erase(result);
- }
- glDeleteShader(shader);
-}
-
-void WebGraphicsContext3DInProcessImpl::deleteTexture(unsigned texture) {
- makeContextCurrent();
- glDeleteTextures(1, &texture);
-}
-
-bool WebGraphicsContext3DInProcessImpl::AngleCreateCompilers() {
- if (!ShInitialize())
- return false;
-
- ShBuiltInResources resources;
- ShInitBuiltInResources(&resources);
- getIntegerv(GL_MAX_VERTEX_ATTRIBS, &resources.MaxVertexAttribs);
- getIntegerv(MAX_VERTEX_UNIFORM_VECTORS, &resources.MaxVertexUniformVectors);
- getIntegerv(MAX_VARYING_VECTORS, &resources.MaxVaryingVectors);
- getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
- &resources.MaxVertexTextureImageUnits);
- getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
- &resources.MaxCombinedTextureImageUnits);
- getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &resources.MaxTextureImageUnits);
- getIntegerv(MAX_FRAGMENT_UNIFORM_VECTORS,
- &resources.MaxFragmentUniformVectors);
- // Always set to 1 for OpenGL ES.
- resources.MaxDrawBuffers = 1;
-
- fragment_compiler_ = ShConstructCompiler(
- SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &resources);
- vertex_compiler_ = ShConstructCompiler(
- SH_VERTEX_SHADER, SH_WEBGL_SPEC, &resources);
- return (fragment_compiler_ && vertex_compiler_);
-}
-
-void WebGraphicsContext3DInProcessImpl::AngleDestroyCompilers() {
- if (fragment_compiler_) {
- ShDestruct(fragment_compiler_);
- fragment_compiler_ = 0;
- }
- if (vertex_compiler_) {
- ShDestruct(vertex_compiler_);
- vertex_compiler_ = 0;
- }
-}
-
-bool WebGraphicsContext3DInProcessImpl::AngleValidateShaderSource(
- ShaderSourceEntry* entry) {
- entry->is_valid = false;
- entry->translated_source.reset();
- entry->log.reset();
-
- ShHandle compiler = 0;
- switch (entry->type) {
- case GL_FRAGMENT_SHADER:
- compiler = fragment_compiler_;
- break;
- case GL_VERTEX_SHADER:
- compiler = vertex_compiler_;
- break;
- }
- if (!compiler)
- return false;
-
- char* source = entry->source.get();
- if (!ShCompile(compiler, &source, 1, SH_OBJECT_CODE)) {
- int logSize = 0;
- ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize);
- if (logSize > 1) {
- entry->log.reset(new char[logSize]);
- ShGetInfoLog(compiler, entry->log.get());
- }
- return false;
- }
-
- int length = 0;
- if (is_gles2_) {
- // ANGLE does not yet have a GLSL ES backend. Therefore if the
- // compile succeeds we send the original source down.
- length = strlen(entry->source.get());
- if (length > 0)
- ++length; // Add null terminator
- } else {
- ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &length);
- }
- if (length > 1) {
- entry->translated_source.reset(new char[length]);
- if (is_gles2_)
- strncpy(entry->translated_source.get(), entry->source.get(), length);
- else
- ShGetObjectCode(compiler, entry->translated_source.get());
- }
- entry->is_valid = true;
- return true;
-}
-
-#endif // USE_WGC3D_TYPES
-
} // namespace gpu
} // namespace webkit
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_impl.h
index 8c24863..bdf2494 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_impl.h
+++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.h
@@ -21,7 +21,6 @@ namespace gfx {
class GLContext;
}
-#if defined(USE_WGC3D_TYPES)
using WebKit::WGC3Dchar;
using WebKit::WGC3Denum;
using WebKit::WGC3Dboolean;
@@ -33,7 +32,6 @@ using WebKit::WGC3Dfloat;
using WebKit::WGC3Dclampf;
using WebKit::WGC3Dintptr;
using WebKit::WGC3Dsizeiptr;
-#endif
using WebKit::WebGLId;
@@ -50,8 +48,6 @@ namespace gpu {
// It is provided for support of test_shell and any Chromium ports
// where an in-renderer WebGL implementation would be helpful.
-#if defined(USE_WGC3D_TYPES)
-
class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D {
public:
WebGraphicsContext3DInProcessImpl();
@@ -480,455 +476,6 @@ class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D {
ShHandle vertex_compiler_;
};
-#else // USE_WGC3D_TYPES
-
-class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D {
- public:
- WebGraphicsContext3DInProcessImpl();
- virtual ~WebGraphicsContext3DInProcessImpl();
-
- //----------------------------------------------------------------------
- // WebGraphicsContext3D methods
- virtual bool initialize(
- WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool);
- virtual bool makeContextCurrent();
-
- virtual int width();
- virtual int height();
-
- virtual int sizeInBytes(int type);
-
- virtual bool isGLES2Compliant();
-
- virtual void reshape(int width, int height);
-
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
-
- virtual unsigned int getPlatformTextureId();
- virtual void prepareTexture();
-
- virtual void synthesizeGLError(unsigned long error);
- virtual void* mapBufferSubDataCHROMIUM(
- unsigned target, int offset, int size, unsigned access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- unsigned target,
- int level,
- int xoffset,
- int yoffset,
- int width,
- int height,
- unsigned format,
- unsigned type,
- unsigned access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
- virtual void copyTextureToParentTextureCHROMIUM(
- unsigned texture, unsigned parentTexture);
-
- virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- int srcX0, int srcY0, int srcX1, int srcY1,
- int dstX0, int dstY0, int dstX1, int dstY1,
- unsigned mask, unsigned filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- unsigned long target, int samples, unsigned internalformat,
- unsigned width, unsigned height);
-
- virtual void activeTexture(unsigned long texture);
- virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader);
- virtual void bindAttribLocation(
- WebKit::WebGLId program, unsigned long index, const char* name);
- virtual void bindBuffer(unsigned long target, WebKit::WebGLId buffer);
- virtual void bindFramebuffer(
- unsigned long target, WebKit::WebGLId framebuffer);
- virtual void bindRenderbuffer(
- unsigned long target, WebKit::WebGLId renderbuffer);
- virtual void bindTexture(unsigned long target, WebKit::WebGLId texture);
- virtual void blendColor(
- double red, double green, double blue, double alpha);
- virtual void blendEquation(unsigned long mode);
- virtual void blendEquationSeparate(
- unsigned long modeRGB, unsigned long modeAlpha);
- virtual void blendFunc(unsigned long sfactor, unsigned long dfactor);
- virtual void blendFuncSeparate(
- unsigned long srcRGB,
- unsigned long dstRGB,
- unsigned long srcAlpha,
- unsigned long dstAlpha);
-
- virtual void bufferData(
- unsigned long target, int size, const void* data, unsigned long usage);
- virtual void bufferSubData(
- unsigned long target, long offset, int size, const void* data);
-
- virtual unsigned long checkFramebufferStatus(unsigned long target);
- virtual void clear(unsigned long mask);
- virtual void clearColor(
- double red, double green, double blue, double alpha);
- virtual void clearDepth(double depth);
- virtual void clearStencil(long s);
- virtual void colorMask(bool red, bool green, bool blue, bool alpha);
- virtual void compileShader(WebKit::WebGLId shader);
-
- virtual void copyTexImage2D(
- unsigned long target,
- long level,
- unsigned long internalformat,
- long x,
- long y,
- unsigned long width,
- unsigned long height,
- long border);
- virtual void copyTexSubImage2D(
- unsigned long target,
- long level,
- long xoffset,
- long yoffset,
- long x,
- long y,
- unsigned long width,
- unsigned long height);
- virtual void cullFace(unsigned long mode);
- virtual void depthFunc(unsigned long func);
- virtual void depthMask(bool flag);
- virtual void depthRange(double zNear, double zFar);
- virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader);
- virtual void disable(unsigned long cap);
- virtual void disableVertexAttribArray(unsigned long index);
- virtual void drawArrays(unsigned long mode, long first, long count);
- virtual void drawElements(
- unsigned long mode,
- unsigned long count,
- unsigned long type,
- long offset);
-
- virtual void enable(unsigned long cap);
- virtual void enableVertexAttribArray(unsigned long index);
- virtual void finish();
- virtual void flush();
- virtual void framebufferRenderbuffer(
- unsigned long target,
- unsigned long attachment,
- unsigned long renderbuffertarget,
- WebKit::WebGLId renderbuffer);
- virtual void framebufferTexture2D(
- unsigned long target,
- unsigned long attachment,
- unsigned long textarget,
- WebKit::WebGLId texture,
- long level);
- virtual void frontFace(unsigned long mode);
- virtual void generateMipmap(unsigned long target);
-
- virtual bool getActiveAttrib(
- WebKit::WebGLId program, unsigned long index, ActiveInfo&);
- virtual bool getActiveUniform(
- WebKit::WebGLId program, unsigned long index, ActiveInfo&);
-
- virtual void getAttachedShaders(
- WebKit::WebGLId program, int maxCount, int* count, unsigned int* shaders);
-
- virtual int getAttribLocation(WebKit::WebGLId program, const char* name);
-
- virtual void getBooleanv(unsigned long pname, unsigned char* value);
-
- virtual void getBufferParameteriv(
- unsigned long target, unsigned long pname, int* value);
-
- virtual Attributes getContextAttributes();
-
- virtual unsigned long getError();
-
- virtual bool isContextLost();
-
- virtual void getFloatv(unsigned long pname, float* value);
-
- virtual void getFramebufferAttachmentParameteriv(
- unsigned long target,
- unsigned long attachment,
- unsigned long pname,
- int* value);
-
- virtual void getIntegerv(unsigned long pname, int* value);
-
- virtual void getProgramiv(
- WebKit::WebGLId program, unsigned long pname, int* value);
-
- virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program);
-
- virtual void getRenderbufferParameteriv(
- unsigned long target, unsigned long pname, int* value);
-
- virtual void getShaderiv(
- WebKit::WebGLId shader, unsigned long pname, int* value);
-
- virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader);
-
- // TBD
- // void glGetShaderPrecisionFormat(
- // GLenum shadertype, GLenum precisiontype,
- // GLint* range, GLint* precision);
-
- virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader);
- virtual WebKit::WebString getString(unsigned long name);
-
- virtual void getTexParameterfv(
- unsigned long target, unsigned long pname, float* value);
- virtual void getTexParameteriv(
- unsigned long target, unsigned long pname, int* value);
-
- virtual void getUniformfv(
- WebKit::WebGLId program, long location, float* value);
- virtual void getUniformiv(
- WebKit::WebGLId program, long location, int* value);
-
- virtual long getUniformLocation(WebKit::WebGLId program, const char* name);
-
- virtual void getVertexAttribfv(
- unsigned long index, unsigned long pname, float* value);
- virtual void getVertexAttribiv(
- unsigned long index, unsigned long pname, int* value);
-
- virtual long getVertexAttribOffset(
- unsigned long index, unsigned long pname);
-
- virtual void hint(unsigned long target, unsigned long mode);
- virtual bool isBuffer(WebKit::WebGLId buffer);
- virtual bool isEnabled(unsigned long cap);
- virtual bool isFramebuffer(WebKit::WebGLId framebuffer);
- virtual bool isProgram(WebKit::WebGLId program);
- virtual bool isRenderbuffer(WebKit::WebGLId renderbuffer);
- virtual bool isShader(WebKit::WebGLId shader);
- virtual bool isTexture(WebKit::WebGLId texture);
- virtual void lineWidth(double width);
- virtual void linkProgram(WebKit::WebGLId program);
- virtual void pixelStorei(unsigned long pname, long param);
- virtual void polygonOffset(double factor, double units);
-
- virtual void readPixels(
- long x, long y,
- unsigned long width, unsigned long height,
- unsigned long format,
- unsigned long type,
- void* pixels);
-
- virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(
- unsigned long target,
- unsigned long internalformat,
- unsigned long width,
- unsigned long height);
- virtual void sampleCoverage(double value, bool invert);
- virtual void scissor(
- long x, long y, unsigned long width, unsigned long height);
- virtual void shaderSource(WebKit::WebGLId shader, const char* source);
- virtual void stencilFunc(unsigned long func, long ref, unsigned long mask);
- virtual void stencilFuncSeparate(
- unsigned long face, unsigned long func, long ref, unsigned long mask);
- virtual void stencilMask(unsigned long mask);
- virtual void stencilMaskSeparate(unsigned long face, unsigned long mask);
- virtual void stencilOp(
- unsigned long fail, unsigned long zfail, unsigned long zpass);
- virtual void stencilOpSeparate(
- unsigned long face,
- unsigned long fail,
- unsigned long zfail,
- unsigned long zpass);
-
- virtual void texImage2D(
- unsigned target,
- unsigned level,
- unsigned internalformat,
- unsigned width,
- unsigned height,
- unsigned border,
- unsigned format,
- unsigned type,
- const void* pixels);
-
- virtual void texParameterf(unsigned target, unsigned pname, float param);
- virtual void texParameteri(unsigned target, unsigned pname, int param);
-
- virtual void texSubImage2D(
- unsigned target,
- unsigned level,
- unsigned xoffset,
- unsigned yoffset,
- unsigned width,
- unsigned height,
- unsigned format,
- unsigned type,
- const void* pixels);
-
- virtual void uniform1f(long location, float x);
- virtual void uniform1fv(long location, int count, float* v);
- virtual void uniform1i(long location, int x);
- virtual void uniform1iv(long location, int count, int* v);
- virtual void uniform2f(long location, float x, float y);
- virtual void uniform2fv(long location, int count, float* v);
- virtual void uniform2i(long location, int x, int y);
- virtual void uniform2iv(long location, int count, int* v);
- virtual void uniform3f(long location, float x, float y, float z);
- virtual void uniform3fv(long location, int count, float* v);
- virtual void uniform3i(long location, int x, int y, int z);
- virtual void uniform3iv(long location, int count, int* v);
- virtual void uniform4f(long location, float x, float y, float z, float w);
- virtual void uniform4fv(long location, int count, float* v);
- virtual void uniform4i(long location, int x, int y, int z, int w);
- virtual void uniform4iv(long location, int count, int* v);
- virtual void uniformMatrix2fv(
- long location, int count, bool transpose, const float* value);
- virtual void uniformMatrix3fv(
- long location, int count, bool transpose, const float* value);
- virtual void uniformMatrix4fv(
- long location, int count, bool transpose, const float* value);
-
- virtual void useProgram(WebKit::WebGLId program);
- virtual void validateProgram(WebKit::WebGLId program);
-
- virtual void vertexAttrib1f(unsigned long indx, float x);
- virtual void vertexAttrib1fv(unsigned long indx, const float* values);
- virtual void vertexAttrib2f(unsigned long indx, float x, float y);
- virtual void vertexAttrib2fv(unsigned long indx, const float* values);
- virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z);
- virtual void vertexAttrib3fv(unsigned long indx, const float* values);
- virtual void vertexAttrib4f(
- unsigned long indx, float x, float y, float z, float w);
- virtual void vertexAttrib4fv(unsigned long indx, const float* values);
- virtual void vertexAttribPointer(
- unsigned long indx,
- int size,
- int type,
- bool normalized,
- unsigned long stride,
- unsigned long offset);
-
- virtual void viewport(
- long x, long y, unsigned long width, unsigned long height);
-
- // Support for buffer creation and deletion
- virtual unsigned createBuffer();
- virtual unsigned createFramebuffer();
- virtual unsigned createProgram();
- virtual unsigned createRenderbuffer();
- virtual unsigned createShader(unsigned long);
- virtual unsigned createTexture();
-
- virtual void deleteBuffer(unsigned);
- virtual void deleteFramebuffer(unsigned);
- virtual void deleteProgram(unsigned);
- virtual void deleteRenderbuffer(unsigned);
- virtual void deleteShader(unsigned);
- virtual void deleteTexture(unsigned);
-
- private:
- enum {
- kNumTrackedPointerStates = 2
- };
-
- // Note: we aren't currently using this information, but we will
- // need to in order to verify that all enabled vertex arrays have
- // a valid buffer bound -- to avoid crashes on certain cards.
- struct VertexAttribPointerState {
- VertexAttribPointerState();
-
- bool enabled;
- unsigned long buffer;
- unsigned long indx;
- int size;
- int type;
- bool normalized;
- unsigned long stride;
- unsigned long offset;
- };
-
- // ANGLE related.
- struct ShaderSourceEntry {
- explicit ShaderSourceEntry(unsigned long shader_type)
- : type(shader_type),
- is_valid(false) {
- }
-
- unsigned long type;
- scoped_array<char> source;
- scoped_array<char> log;
- scoped_array<char> translated_source;
- bool is_valid;
- };
-
- typedef base::hash_map<WebKit::WebGLId, ShaderSourceEntry*> ShaderSourceMap;
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- void FlipVertically(unsigned char* framebuffer,
- unsigned int width,
- unsigned int height);
-#endif
-
- // Take into account the user's requested context creation attributes, in
- // particular stencil and antialias, and determine which could or could
- // not be honored based on the capabilities of the OpenGL implementation.
- void ValidateAttributes();
-
- // Resolve the given rectangle of the multisampled framebuffer if necessary.
- void ResolveMultisampledFramebuffer(
- unsigned x, unsigned y, unsigned width, unsigned height);
-
- bool AngleCreateCompilers();
- void AngleDestroyCompilers();
- bool AngleValidateShaderSource(ShaderSourceEntry* entry);
-
- WebGraphicsContext3D::Attributes attributes_;
- bool initialized_;
- bool render_directly_to_web_view_;
- bool is_gles2_;
- bool have_ext_framebuffer_object_;
- bool have_ext_framebuffer_multisample_;
- bool have_angle_framebuffer_multisample_;
-
- unsigned int texture_;
- unsigned int fbo_;
- unsigned int depth_stencil_buffer_;
- unsigned int cached_width_, cached_height_;
-
- // For multisampling
- unsigned int multisample_fbo_;
- unsigned int multisample_depth_stencil_buffer_;
- unsigned int multisample_color_buffer_;
-
- // For tracking which FBO is bound
- unsigned int bound_fbo_;
-
- // For tracking which texture is bound
- unsigned int bound_texture_;
-
- // FBO used for copying child texture to parent texture.
- unsigned copy_texture_to_parent_texture_fbo_;
-
- unsigned int bound_array_buffer_;
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- unsigned char* scanline_;
-#endif
-
- VertexAttribPointerState vertex_attrib_pointer_state_[
- kNumTrackedPointerStates];
-
- // Errors raised by synthesizeGLError().
- std::list<unsigned long> synthetic_errors_list_;
- std::set<unsigned long> synthetic_errors_set_;
-
- scoped_ptr<gfx::GLContext> gl_context_;
-
- ShaderSourceMap shader_source_map_;
-
- ShHandle fragment_compiler_;
- ShHandle vertex_compiler_;
-};
-
-#endif // USE_WGC3D_TYPES
-
} // namespace gpu
} // namespace webkit