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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:20:51 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:20:51 +0000
commitf5b16fed647e941aa66933178da85db2860d639b (patch)
treef00e9856c04aad3b558a140955e7674add33f051 /webkit/pending/FrameView.cpp
parent920c091ac3ee15079194c82ae8a7a18215f3f23c (diff)
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Add webkit to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/pending/FrameView.cpp')
-rw-r--r--webkit/pending/FrameView.cpp1068
1 files changed, 1068 insertions, 0 deletions
diff --git a/webkit/pending/FrameView.cpp b/webkit/pending/FrameView.cpp
new file mode 100644
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--- /dev/null
+++ b/webkit/pending/FrameView.cpp
@@ -0,0 +1,1068 @@
+/*
+ * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
+ * 1999 Lars Knoll <knoll@kde.org>
+ * 1999 Antti Koivisto <koivisto@kde.org>
+ * 2000 Dirk Mueller <mueller@kde.org>
+ * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameView.h"
+
+#include "AXObjectCache.h"
+#include "EventHandler.h"
+#include "FloatRect.h"
+#include "Frame.h"
+#include "FrameLoader.h"
+#include "FrameLoaderClient.h"
+#include "GraphicsContext.h"
+#include "HTMLDocument.h"
+#include "HTMLFrameSetElement.h"
+#include "HTMLNames.h"
+#include "OverflowEvent.h"
+#include "RenderPart.h"
+#include "RenderPartObject.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+struct ScheduledEvent {
+ RefPtr<Event> m_event;
+ RefPtr<EventTargetNode> m_eventTarget;
+ bool m_tempEvent;
+};
+
+class FrameViewPrivate {
+public:
+ FrameViewPrivate(FrameView* view)
+ : m_slowRepaintObjectCount(0)
+ , layoutTimer(view, &FrameView::layoutTimerFired)
+ , layoutRoot(0)
+ , postLayoutTasksTimer(view, &FrameView::postLayoutTimerFired)
+ , m_mediaType("screen")
+ , m_enqueueEvents(0)
+ , m_overflowStatusDirty(true)
+ , m_viewportRenderer(0)
+ , m_wasScrolledByUser(false)
+ , m_inProgrammaticScroll(false)
+ {
+ isTransparent = false;
+ baseBackgroundColor = Color::white;
+ vmode = hmode = ScrollbarAuto;
+ needToInitScrollbars = true;
+ reset();
+ }
+ void reset()
+ {
+ useSlowRepaints = false;
+ borderX = 30;
+ borderY = 30;
+ layoutTimer.stop();
+ layoutRoot = 0;
+ delayedLayout = false;
+ doFullRepaint = true;
+ layoutSchedulingEnabled = true;
+ midLayout = false;
+ layoutCount = 0;
+ nestedLayoutCount = 0;
+ postLayoutTasksTimer.stop();
+ firstLayout = true;
+ m_wasScrolledByUser = false;
+ lastLayoutSize = IntSize();
+ }
+
+ bool doFullRepaint;
+
+ ScrollbarMode vmode;
+ ScrollbarMode hmode;
+ bool useSlowRepaints;
+ unsigned m_slowRepaintObjectCount;
+
+ int borderX, borderY;
+
+ Timer<FrameView> layoutTimer;
+ bool delayedLayout;
+ RenderObject* layoutRoot;
+
+ bool layoutSchedulingEnabled;
+ bool midLayout;
+ int layoutCount;
+ unsigned nestedLayoutCount;
+ Timer<FrameView> postLayoutTasksTimer;
+
+ bool firstLayout;
+ bool needToInitScrollbars;
+ bool isTransparent;
+ Color baseBackgroundColor;
+ IntSize lastLayoutSize;
+
+ String m_mediaType;
+
+ unsigned m_enqueueEvents;
+ Vector<ScheduledEvent*> m_scheduledEvents;
+
+ bool m_overflowStatusDirty;
+ bool horizontalOverflow;
+ bool m_verticalOverflow;
+ RenderObject* m_viewportRenderer;
+
+ bool m_wasScrolledByUser;
+ bool m_inProgrammaticScroll;
+};
+
+FrameView::FrameView(Frame* frame)
+ : m_refCount(1)
+ , m_frame(frame)
+ , d(new FrameViewPrivate(this))
+{
+ init();
+ show();
+}
+
+#if !PLATFORM(MAC)
+FrameView::FrameView(Frame* frame, const IntSize& initialSize)
+ : m_refCount(1)
+ , m_frame(frame)
+ , d(new FrameViewPrivate(this))
+{
+ init();
+ Widget::setFrameGeometry(IntRect(x(), y(), initialSize.width(), initialSize.height()));
+ show();
+}
+#endif
+
+FrameView::~FrameView()
+{
+ if (d->postLayoutTasksTimer.isActive()) {
+ d->postLayoutTasksTimer.stop();
+ d->m_scheduledEvents.clear();
+ d->m_enqueueEvents = 0;
+ }
+
+ resetScrollbars();
+
+ ASSERT(m_refCount == 0);
+ ASSERT(d->m_scheduledEvents.isEmpty());
+ ASSERT(!d->m_enqueueEvents);
+
+ if (m_frame) {
+ ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->document()->renderer());
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (renderer && renderer->widget() == this)
+ renderer->setWidget(0);
+ }
+
+ delete d;
+ d = 0;
+}
+
+bool FrameView::isFrameView() const
+{
+ return true;
+}
+
+void FrameView::clearFrame()
+{
+ m_frame = 0;
+}
+
+void FrameView::resetScrollbars()
+{
+ // Reset the document's scrollbars back to our defaults before we yield the floor.
+ d->firstLayout = true;
+ suppressScrollbars(true);
+ ScrollView::setVScrollbarMode(d->vmode);
+ ScrollView::setHScrollbarMode(d->hmode);
+ suppressScrollbars(false);
+}
+
+void FrameView::init()
+{
+ m_margins = IntSize(-1, -1); // undefined
+ m_size = IntSize();
+}
+
+void FrameView::clear()
+{
+ setStaticBackground(false);
+
+ d->reset();
+
+ if (m_frame)
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ renderer->viewCleared();
+
+ suppressScrollbars(true);
+}
+
+bool FrameView::didFirstLayout() const
+{
+ return !d->firstLayout;
+}
+
+void FrameView::initScrollbars()
+{
+ if (!d->needToInitScrollbars)
+ return;
+ d->needToInitScrollbars = false;
+ setScrollbarsMode(hScrollbarMode());
+}
+
+void FrameView::setMarginWidth(int w)
+{
+ // make it update the rendering area when set
+ m_margins.setWidth(w);
+}
+
+void FrameView::setMarginHeight(int h)
+{
+ // make it update the rendering area when set
+ m_margins.setHeight(h);
+}
+
+void FrameView::adjustViewSize()
+{
+ ASSERT(m_frame->view() == this);
+ RenderView* root = static_cast<RenderView*>(m_frame->renderer());
+ if (!root)
+ return;
+ resizeContents(root->overflowWidth(), root->overflowHeight());
+}
+
+void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
+ // overflow:hidden and overflow:scroll on <body> as applying to the document's
+ // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
+ // use the root element.
+ switch (o->style()->overflowX()) {
+ case OHIDDEN:
+ hMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ hMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ hMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ switch (o->style()->overflowY()) {
+ case OHIDDEN:
+ vMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ vMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ vMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ d->m_viewportRenderer = o;
+}
+
+int FrameView::layoutCount() const
+{
+ return d->layoutCount;
+}
+
+bool FrameView::needsFullRepaint() const
+{
+ return d->doFullRepaint;
+}
+
+RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
+{
+ return onlyDuringLayout && layoutPending() ? 0 : d->layoutRoot;
+}
+
+void FrameView::layout(bool allowSubtree)
+{
+ if (d->midLayout)
+ return;
+
+ d->layoutTimer.stop();
+ d->delayedLayout = false;
+
+ // Protect the view from being deleted during layout (in recalcStyle)
+ RefPtr<FrameView> protector(this);
+
+ if (!m_frame) {
+ // FIXME: Do we need to set m_size.width here?
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(visibleWidth());
+ return;
+ }
+
+ // we shouldn't enter layout() while painting
+ ASSERT(!m_frame->isPainting());
+ if (m_frame->isPainting())
+ return;
+
+ if (!allowSubtree && d->layoutRoot) {
+ d->layoutRoot->markContainingBlocksForLayout(false);
+ d->layoutRoot = 0;
+ }
+
+ ASSERT(m_frame->view() == this);
+ // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a
+ // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful
+ // failure instead.
+ if (m_frame->view() != this)
+ return;
+
+ Document* document = m_frame->document();
+ if (!document) {
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(visibleWidth());
+ return;
+ }
+
+ d->layoutSchedulingEnabled = false;
+
+ if (!d->nestedLayoutCount && d->postLayoutTasksTimer.isActive()) {
+ // This is a new top-level layout. If there are any remaining tasks from the previous
+ // layout, finish them now.
+ d->postLayoutTasksTimer.stop();
+ performPostLayoutTasks();
+ }
+
+ // Always ensure our style info is up-to-date. This can happen in situations where
+ // the layout beats any sort of style recalc update that needs to occur.
+ if (m_frame->needsReapplyStyles())
+ m_frame->reapplyStyles();
+ else if (document->hasChangedChild())
+ document->recalcStyle();
+
+ bool subtree = d->layoutRoot;
+
+ // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
+ // so there's no point to continuing to layout
+ if (protector->hasOneRef())
+ return;
+
+ RenderObject* root = subtree ? d->layoutRoot : document->renderer();
+ if (!root) {
+ // FIXME: Do we need to set m_size here?
+ d->layoutSchedulingEnabled = true;
+ return;
+ }
+
+ d->nestedLayoutCount++;
+
+ ScrollbarMode hMode = d->hmode;
+ ScrollbarMode vMode = d->vmode;
+
+ if (!subtree) {
+ RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0;
+ if (document->isHTMLDocument()) {
+ Node* body = static_cast<HTMLDocument*>(document)->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag)) {
+ body->renderer()->setChildNeedsLayout(true);
+ vMode = ScrollbarAlwaysOff;
+ hMode = ScrollbarAlwaysOff;
+ } else if (body->hasTagName(bodyTag)) {
+ if (!d->firstLayout && m_size.height() != visibleHeight()
+ && static_cast<RenderBox*>(body->renderer())->stretchesToViewHeight())
+ body->renderer()->setChildNeedsLayout(true);
+ // It's sufficient to just check the X overflow,
+ // since it's illegal to have visible in only one direction.
+ RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE
+ ? body->renderer() : rootRenderer;
+ applyOverflowToViewport(o, hMode, vMode); // Only applies to HTML UAs, not to XML/XHTML UAs
+ }
+ }
+ } else if (rootRenderer)
+ applyOverflowToViewport(rootRenderer, hMode, vMode); // XML/XHTML UAs use the root element.
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (d->firstLayout && !document->ownerElement())
+ printf("Elapsed time before first layout: %d\n", document->elapsedTime());
+#endif
+ }
+
+ d->doFullRepaint = !subtree && (d->firstLayout || static_cast<RenderView*>(root)->printing());
+
+ bool didFirstLayout = false;
+ if (!subtree) {
+ // Now set our scrollbar state for the layout.
+ ScrollbarMode currentHMode = hScrollbarMode();
+ ScrollbarMode currentVMode = vScrollbarMode();
+
+ if (d->firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
+ suppressScrollbars(true);
+ if (d->firstLayout) {
+ d->firstLayout = false;
+ didFirstLayout = true;
+ d->lastLayoutSize = IntSize(width(), height());
+
+ // Set the initial vMode to AlwaysOn if we're auto.
+ if (vMode == ScrollbarAuto)
+ ScrollView::setVScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
+ // Set the initial hMode to AlwaysOff if we're auto.
+ if (hMode == ScrollbarAuto)
+ ScrollView::setHScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
+ }
+
+ if (hMode == vMode)
+ ScrollView::setScrollbarsMode(hMode);
+ else {
+ ScrollView::setHScrollbarMode(hMode);
+ ScrollView::setVScrollbarMode(vMode);
+ }
+
+ suppressScrollbars(false, true);
+ }
+
+ IntSize oldSize = m_size;
+
+ m_size = IntSize(visibleWidth(), visibleHeight());
+
+ if (oldSize != m_size)
+ d->doFullRepaint = true;
+ }
+
+ RenderLayer* layer = root->enclosingLayer();
+
+ pauseScheduledEvents();
+
+ if (subtree)
+ root->view()->pushLayoutState(root);
+ d->midLayout = true;
+ root->layout();
+ d->midLayout = false;
+ if (subtree)
+ root->view()->popLayoutState();
+ d->layoutRoot = 0;
+
+ m_frame->invalidateSelection();
+
+ d->layoutSchedulingEnabled = true;
+
+ if (!subtree && !static_cast<RenderView*>(root)->printing())
+ adjustViewSize();
+
+ // Now update the positions of all layers.
+ layer->updateLayerPositions(d->doFullRepaint);
+
+ d->layoutCount++;
+
+#if PLATFORM(MAC)
+ if (AXObjectCache::accessibilityEnabled())
+ root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete");
+#endif
+ updateDashboardRegions();
+
+ if (didFirstLayout)
+ m_frame->loader()->didFirstLayout();
+
+ ASSERT(!root->needsLayout());
+
+ setStaticBackground(useSlowRepaints());
+
+ if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
+ updateOverflowStatus(visibleWidth() < contentsWidth(),
+ visibleHeight() < contentsHeight());
+
+ if (!d->postLayoutTasksTimer.isActive()) {
+ // Calls resumeScheduledEvents()
+ performPostLayoutTasks();
+
+ if (needsLayout()) {
+ // Post-layout widget updates or an event handler made us need layout again.
+ // Lay out again, but this time defer widget updates and event dispatch until after
+ // we return.
+ d->postLayoutTasksTimer.startOneShot(0);
+ pauseScheduledEvents();
+ layout();
+ }
+ } else {
+ resumeScheduledEvents();
+ ASSERT(d->m_enqueueEvents);
+ }
+
+ d->nestedLayoutCount--;
+}
+
+void FrameView::addWidgetToUpdate(RenderPartObject* object)
+{
+ if (!m_widgetUpdateSet)
+ m_widgetUpdateSet.set(new HashSet<RenderPartObject*>);
+
+ m_widgetUpdateSet->add(object);
+}
+
+void FrameView::removeWidgetToUpdate(RenderPartObject* object)
+{
+ if (!m_widgetUpdateSet)
+ return;
+
+ m_widgetUpdateSet->remove(object);
+}
+
+//
+// Event Handling
+//
+/////////////////
+
+bool FrameView::scrollTo(const IntRect& bounds)
+{
+ int x, y, xe, ye;
+ x = bounds.x();
+ y = bounds.y();
+ xe = bounds.right() - 1;
+ ye = bounds.bottom() - 1;
+
+ int deltax;
+ int deltay;
+
+ int curHeight = visibleHeight();
+ int curWidth = visibleWidth();
+
+ if (ye - y>curHeight-d->borderY)
+ ye = y + curHeight - d->borderY;
+
+ if (xe - x>curWidth-d->borderX)
+ xe = x + curWidth - d->borderX;
+
+ // is xpos of target left of the view's border?
+ if (x < contentsX() + d->borderX)
+ deltax = x - contentsX() - d->borderX;
+ // is xpos of target right of the view's right border?
+ else if (xe + d->borderX > contentsX() + curWidth)
+ deltax = xe + d->borderX - (contentsX() + curWidth);
+ else
+ deltax = 0;
+
+ // is ypos of target above upper border?
+ if (y < contentsY() + d->borderY)
+ deltay = y - contentsY() - d->borderY;
+ // is ypos of target below lower border?
+ else if (ye + d->borderY > contentsY() + curHeight)
+ deltay = ye + d->borderY - (contentsY() + curHeight);
+ else
+ deltay = 0;
+
+ int maxx = curWidth - d->borderX;
+ int maxy = curHeight - d->borderY;
+
+ int scrollX = deltax > 0 ? (deltax > maxx ? maxx : deltax) : deltax == 0 ? 0 : (deltax > -maxx ? deltax : -maxx);
+ int scrollY = deltay > 0 ? (deltay > maxy ? maxy : deltay) : deltay == 0 ? 0 : (deltay > -maxy ? deltay : -maxy);
+
+ if (contentsX() + scrollX < 0)
+ scrollX = -contentsX();
+ else if (contentsWidth() - visibleWidth() - contentsX() < scrollX)
+ scrollX = contentsWidth() - visibleWidth() - contentsX();
+
+ if (contentsY() + scrollY < 0)
+ scrollY = -contentsY();
+ else if (contentsHeight() - visibleHeight() - contentsY() < scrollY)
+ scrollY = contentsHeight() - visibleHeight() - contentsY();
+
+ scrollBy(scrollX, scrollY);
+
+ // generate abs(scroll.)
+ if (scrollX < 0)
+ scrollX = -scrollX;
+ if (scrollY < 0)
+ scrollY = -scrollY;
+
+ return scrollX != maxx && scrollY != maxy;
+}
+
+void FrameView::setMediaType(const String& mediaType)
+{
+ d->m_mediaType = mediaType;
+}
+
+String FrameView::mediaType() const
+{
+ // See if we have an override type.
+ String overrideType = m_frame->loader()->client()->overrideMediaType();
+ if (!overrideType.isNull())
+ return overrideType;
+ return d->m_mediaType;
+}
+
+bool FrameView::useSlowRepaints() const
+{
+ return d->useSlowRepaints || d->m_slowRepaintObjectCount > 0;
+}
+
+void FrameView::setUseSlowRepaints()
+{
+ d->useSlowRepaints = true;
+ setStaticBackground(true);
+}
+
+void FrameView::addSlowRepaintObject()
+{
+ if (!d->m_slowRepaintObjectCount)
+ setStaticBackground(true);
+ d->m_slowRepaintObjectCount++;
+}
+
+void FrameView::removeSlowRepaintObject()
+{
+ ASSERT(d->m_slowRepaintObjectCount > 0);
+ d->m_slowRepaintObjectCount--;
+ if (!d->m_slowRepaintObjectCount)
+ setStaticBackground(d->useSlowRepaints);
+}
+
+void FrameView::setScrollbarsMode(ScrollbarMode mode)
+{
+ d->vmode = mode;
+ d->hmode = mode;
+
+ ScrollView::setScrollbarsMode(mode);
+}
+
+void FrameView::setVScrollbarMode(ScrollbarMode mode)
+{
+ d->vmode = mode;
+ ScrollView::setVScrollbarMode(mode);
+}
+
+void FrameView::setHScrollbarMode(ScrollbarMode mode)
+{
+ d->hmode = mode;
+ ScrollView::setHScrollbarMode(mode);
+}
+
+void FrameView::restoreScrollbar()
+{
+ suppressScrollbars(false);
+}
+
+void FrameView::scrollRectIntoViewRecursively(const IntRect& r)
+{
+ if (frame()->prohibitsScrolling())
+ return;
+ bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
+ d->m_inProgrammaticScroll = true;
+ ScrollView::scrollRectIntoViewRecursively(r);
+ d->m_inProgrammaticScroll = wasInProgrammaticScroll;
+}
+
+void FrameView::setContentsPos(int x, int y)
+{
+ if (frame()->prohibitsScrolling())
+ return;
+ bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
+ d->m_inProgrammaticScroll = true;
+ ScrollView::setContentsPos(x, y);
+ d->m_inProgrammaticScroll = wasInProgrammaticScroll;
+}
+
+void FrameView::repaintRectangle(const IntRect& r, bool immediate)
+{
+ updateContents(r, immediate);
+}
+
+void FrameView::layoutTimerFired(Timer<FrameView>*)
+{
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_frame->document() && !m_frame->document()->ownerElement())
+ printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
+#endif
+ layout();
+}
+
+void FrameView::scheduleRelayout()
+{
+ ASSERT(!m_frame->document() || !m_frame->document()->inPageCache());
+ ASSERT(m_frame->view() == this);
+
+ if (d->layoutRoot) {
+ d->layoutRoot->markContainingBlocksForLayout(false);
+ d->layoutRoot = 0;
+ }
+ if (!d->layoutSchedulingEnabled)
+ return;
+
+ if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout())
+ return;
+
+ int delay = m_frame->document()->minimumLayoutDelay();
+ if (d->layoutTimer.isActive() && d->delayedLayout && !delay)
+ unscheduleRelayout();
+ if (d->layoutTimer.isActive())
+ return;
+
+ d->delayedLayout = delay != 0;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Scheduling layout for %d\n", delay);
+#endif
+
+ d->layoutTimer.startOneShot(delay * 0.001);
+}
+
+static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
+{
+ for (RenderObject* r = descendant; r; r = r->container()) {
+ if (r == ancestor)
+ return true;
+ }
+ return false;
+}
+
+void FrameView::scheduleRelayoutOfSubtree(RenderObject* o)
+{
+ ASSERT(m_frame->view() == this);
+
+ if (!d->layoutSchedulingEnabled || (m_frame->document()
+ && m_frame->document()->renderer()
+ && m_frame->document()->renderer()->needsLayout())) {
+ if (o)
+ o->markContainingBlocksForLayout(false);
+ return;
+ }
+
+ if (layoutPending()) {
+ if (d->layoutRoot != o) {
+ if (isObjectAncestorContainerOf(d->layoutRoot, o)) {
+ // Keep the current root
+ o->markContainingBlocksForLayout(false, d->layoutRoot);
+ } else if (d->layoutRoot && isObjectAncestorContainerOf(o, d->layoutRoot)) {
+ // Re-root at o
+ d->layoutRoot->markContainingBlocksForLayout(false, o);
+ d->layoutRoot = o;
+ } else {
+ // Just do a full relayout
+ if (d->layoutRoot)
+ d->layoutRoot->markContainingBlocksForLayout(false);
+ d->layoutRoot = 0;
+ o->markContainingBlocksForLayout(false);
+ }
+ }
+ } else {
+ int delay = m_frame->document()->minimumLayoutDelay();
+ d->layoutRoot = o;
+ d->delayedLayout = delay != 0;
+ d->layoutTimer.startOneShot(delay * 0.001);
+ }
+}
+
+bool FrameView::layoutPending() const
+{
+ return d->layoutTimer.isActive();
+}
+
+bool FrameView::needsLayout() const
+{
+ // It is possible that our document will not have a body yet. If this is the case,
+ // then we are not allowed to schedule layouts yet, so we won't be pending layout.
+ if (!m_frame)
+ return false;
+ RenderView* root = static_cast<RenderView*>(m_frame->renderer());
+ Document * doc = m_frame->document();
+ // doc->hasChangedChild() condition can occur when using WebKit ObjC interface
+ return layoutPending() || (root && root->needsLayout()) || d->layoutRoot || (doc && doc->hasChangedChild()) || m_frame->needsReapplyStyles();
+}
+
+void FrameView::setNeedsLayout()
+{
+ if (m_frame->renderer())
+ m_frame->renderer()->setNeedsLayout(true);
+}
+
+void FrameView::unscheduleRelayout()
+{
+ if (!d->layoutTimer.isActive())
+ return;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_frame->document() && !m_frame->document()->ownerElement())
+ printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
+#endif
+
+ d->layoutTimer.stop();
+ d->delayedLayout = false;
+}
+
+bool FrameView::isTransparent() const
+{
+ return d->isTransparent;
+}
+
+void FrameView::setTransparent(bool isTransparent)
+{
+ d->isTransparent = isTransparent;
+}
+
+Color FrameView::baseBackgroundColor() const
+{
+ return d->baseBackgroundColor;
+}
+
+void FrameView::setBaseBackgroundColor(Color bc)
+{
+ if (!bc.isValid())
+ bc = Color::white;
+ d->baseBackgroundColor = bc;
+}
+
+void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<EventTargetNode> eventTarget, bool tempEvent)
+{
+ if (!d->m_enqueueEvents) {
+ ExceptionCode ec = 0;
+ eventTarget->dispatchEvent(event, ec, tempEvent);
+ return;
+ }
+
+ ScheduledEvent* scheduledEvent = new ScheduledEvent;
+ scheduledEvent->m_event = event;
+ scheduledEvent->m_eventTarget = eventTarget;
+ scheduledEvent->m_tempEvent = tempEvent;
+ d->m_scheduledEvents.append(scheduledEvent);
+}
+
+void FrameView::pauseScheduledEvents()
+{
+ ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
+ d->m_enqueueEvents++;
+}
+
+void FrameView::resumeScheduledEvents()
+{
+ d->m_enqueueEvents--;
+ if (!d->m_enqueueEvents)
+ dispatchScheduledEvents();
+ ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
+}
+
+void FrameView::performPostLayoutTasks()
+{
+ RenderView* root = static_cast<RenderView*>(m_frame->document()->renderer());
+
+ root->updateWidgetPositions();
+ if (m_widgetUpdateSet && d->nestedLayoutCount <= 1) {
+ Vector<RenderPartObject*> objectVector;
+ copyToVector(*m_widgetUpdateSet, objectVector);
+ size_t size = objectVector.size();
+ for (size_t i = 0; i < size; ++i) {
+ RenderPartObject* object = objectVector[i];
+ object->updateWidget(false);
+
+ // updateWidget() can destroy the RenderPartObject, so we need to make sure it's
+ // alive by checking if it's still in m_widgetUpdateSet.
+ if (m_widgetUpdateSet->contains(object))
+ object->updateWidgetPosition();
+ }
+ m_widgetUpdateSet->clear();
+ }
+
+ resumeScheduledEvents();
+
+ if (!root->printing()) {
+ IntSize currentSize = IntSize(width(), height());
+ bool resized = !d->firstLayout && currentSize != d->lastLayoutSize;
+ d->lastLayoutSize = currentSize;
+ if (resized)
+ m_frame->sendResizeEvent();
+ }
+}
+
+void FrameView::postLayoutTimerFired(Timer<FrameView>*)
+{
+ performPostLayoutTasks();
+}
+
+void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
+{
+ if (!d->m_viewportRenderer)
+ return;
+
+ if (d->m_overflowStatusDirty) {
+ d->horizontalOverflow = horizontalOverflow;
+ d->m_verticalOverflow = verticalOverflow;
+ d->m_overflowStatusDirty = false;
+ return;
+ }
+
+ bool horizontalOverflowChanged = (d->horizontalOverflow != horizontalOverflow);
+ bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow);
+
+ if (horizontalOverflowChanged || verticalOverflowChanged) {
+ d->horizontalOverflow = horizontalOverflow;
+ d->m_verticalOverflow = verticalOverflow;
+
+ scheduleEvent(new OverflowEvent(horizontalOverflowChanged, horizontalOverflow,
+ verticalOverflowChanged, verticalOverflow),
+ EventTargetNodeCast(d->m_viewportRenderer->element()), true);
+ }
+
+}
+
+void FrameView::dispatchScheduledEvents()
+{
+ if (d->m_scheduledEvents.isEmpty())
+ return;
+
+ Vector<ScheduledEvent*> scheduledEventsCopy = d->m_scheduledEvents;
+ d->m_scheduledEvents.clear();
+
+ Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end();
+ for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) {
+ ScheduledEvent* scheduledEvent = *it;
+
+ ExceptionCode ec = 0;
+
+ // Only dispatch events to nodes that are in the document
+ if (scheduledEvent->m_eventTarget->inDocument())
+ scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event,
+ ec, scheduledEvent->m_tempEvent);
+
+ delete scheduledEvent;
+ }
+}
+
+IntRect FrameView::windowClipRect() const
+{
+ return windowClipRect(true);
+}
+
+IntRect FrameView::windowClipRect(bool clipToContents) const
+{
+ ASSERT(m_frame->view() == this);
+
+ // Set our clip rect to be our contents.
+ IntRect clipRect;
+ if (clipToContents)
+ clipRect = enclosingIntRect(visibleContentRect());
+ else
+ clipRect = IntRect(contentsX(), contentsY(), width(), height());
+ clipRect = contentsToWindow(clipRect);
+
+ if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement())
+ return clipRect;
+
+ // Take our owner element and get the clip rect from the enclosing layer.
+ Element* elt = m_frame->document()->ownerElement();
+ RenderLayer* layer = elt->renderer()->enclosingLayer();
+ // FIXME: layer should never be null, but sometimes seems to be anyway.
+ if (!layer)
+ return clipRect;
+ FrameView* parentView = elt->document()->view();
+ clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
+ return clipRect;
+}
+
+IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
+{
+ // If we have no layer, just return our window clip rect.
+ if (!layer)
+ return windowClipRect();
+
+ // Apply the clip from the layer.
+ IntRect clipRect;
+ if (clipToLayerContents)
+ clipRect = layer->childrenClipRect();
+ else
+ clipRect = layer->selfClipRect();
+ clipRect = contentsToWindow(clipRect);
+ return intersection(clipRect, windowClipRect());
+}
+
+void FrameView::updateDashboardRegions()
+{
+ Document* doc = m_frame->document();
+ if (doc->hasDashboardRegions()) {
+ Vector<DashboardRegionValue> newRegions;
+ doc->renderer()->collectDashboardRegions(newRegions);
+ doc->setDashboardRegions(newRegions);
+ m_frame.get()->dashboardRegionsChanged();
+ }
+}
+
+void FrameView::updateControlTints()
+{
+ // This is called when control tints are changed from aqua/graphite to clear and vice versa.
+ // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
+ // This is only done if the theme supports control tinting. It's up to the theme and platform
+ // to define when controls get the tint and to call this function when that changes.
+
+ // Optimize the common case where we bring a window to the front while it's still empty.
+ if (!m_frame || m_frame->loader()->url().isEmpty())
+ return;
+
+ if (theme()->supportsControlTints() && m_frame->renderer()) {
+ if (needsLayout())
+ layout();
+ PlatformGraphicsContext* const noContext = 0;
+ GraphicsContext context(noContext);
+ context.setUpdatingControlTints(true);
+#if !PLATFORM(MAC)
+ ScrollView::paint(&context, frameGeometry());
+#else
+ m_frame->paint(&context, enclosingIntRect(visibleContentRect()));
+#endif
+ }
+}
+
+bool FrameView::wasScrolledByUser() const
+{
+ return d->m_wasScrolledByUser;
+}
+
+void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
+{
+ if (d->m_inProgrammaticScroll)
+ return;
+ d->m_wasScrolledByUser = wasScrolledByUser;
+}
+
+#if PLATFORM(WIN) || PLATFORM(GTK) || PLATFORM(QT)
+void FrameView::layoutIfNeededRecursive()
+{
+ // We have to crawl our entire tree looking for any FrameViews that need
+ // layout and make sure they are up to date.
+ // Mac actually tests for intersection with the dirty region and tries not to
+ // update layout for frames that are outside the dirty region. Not only does this seem
+ // pointless (since those frames will have set a zero timer to layout anyway), but
+ // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
+ // region but then become included later by the second frame adding rects to the dirty region
+ // when it lays out.
+
+ if (needsLayout())
+ layout();
+
+ HashSet<Widget*>* viewChildren = children();
+ HashSet<Widget*>::iterator end = viewChildren->end();
+ for (HashSet<Widget*>::iterator current = viewChildren->begin(); current != end; ++current)
+ if ((*current)->isFrameView())
+ static_cast<FrameView*>(*current)->layoutIfNeededRecursive();
+}
+#endif
+
+}