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author | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:20:51 +0000 |
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committer | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:20:51 +0000 |
commit | f5b16fed647e941aa66933178da85db2860d639b (patch) | |
tree | f00e9856c04aad3b558a140955e7674add33f051 /webkit/pending/RenderFlow.h | |
parent | 920c091ac3ee15079194c82ae8a7a18215f3f23c (diff) | |
download | chromium_src-f5b16fed647e941aa66933178da85db2860d639b.zip chromium_src-f5b16fed647e941aa66933178da85db2860d639b.tar.gz chromium_src-f5b16fed647e941aa66933178da85db2860d639b.tar.bz2 |
Add webkit to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/pending/RenderFlow.h')
-rw-r--r-- | webkit/pending/RenderFlow.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/webkit/pending/RenderFlow.h b/webkit/pending/RenderFlow.h new file mode 100644 index 0000000..c3fb28c --- /dev/null +++ b/webkit/pending/RenderFlow.h @@ -0,0 +1,146 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderFlow_h +#define RenderFlow_h + +#include "RenderContainer.h" + +namespace WebCore { + +/** + * all geometry managing stuff is only in the block elements. + * + * Inline elements don't layout themselves, but the whole paragraph + * gets flowed by the surrounding block element. This is, because + * one needs to know the whole paragraph to calculate bidirectional + * behaviour of text, so putting the layouting routines in the inline + * elements is impossible. + */ +class RenderFlow : public RenderContainer { +public: + RenderFlow(Node* node) + : RenderContainer(node) + , m_continuation(0) + , m_firstLineBox(0) + , m_lastLineBox(0) + , m_lineHeight(-1) + , m_childrenInline(true) + , m_firstLine(false) + , m_clearStatus(CNONE) + , m_topMarginQuirk(false) + , m_bottomMarginQuirk(false) + , m_hasMarkupTruncation(false) + , m_selectionState(SelectionNone) + , m_hasColumns(false) + , m_isContinuation(false) + { + } +#ifndef NDEBUG + virtual ~RenderFlow(); +#endif + + virtual RenderFlow* continuation() const { return m_continuation; } + void setContinuation(RenderFlow* c) { m_continuation = c; } + RenderFlow* continuationBefore(RenderObject* beforeChild); + + void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); + virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; + virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); + + static RenderFlow* createAnonymousFlow(Document*, RenderStyle*); + + void extractLineBox(InlineFlowBox*); + void attachLineBox(InlineFlowBox*); + void removeLineBox(InlineFlowBox*); + void deleteLineBoxes(); + virtual void destroy(); + + virtual void dirtyLinesFromChangedChild(RenderObject* child); + + virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const; + + InlineFlowBox* firstLineBox() const { return m_firstLineBox; } + InlineFlowBox* lastLineBox() const { return m_lastLineBox; } + + virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun=false); + virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); + + void paintLines(PaintInfo&, int tx, int ty); + bool hitTestLines(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); + + virtual IntRect absoluteClippedOverflowRect(); + + virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; + virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; + virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const; + + virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0); + + virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); + void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine, const IntRect& nextLine); + void paintOutline(GraphicsContext*, int tx, int ty); + + virtual bool hasColumns() const { return m_hasColumns; } + + void checkConsistency() const; + +private: + // An inline can be split with blocks occurring in between the inline content. + // When this occurs we need a pointer to our next object. We can basically be + // split into a sequence of inlines and blocks. The continuation will either be + // an anonymous block (that houses other blocks) or it will be an inline flow. + RenderFlow* m_continuation; + +protected: + // For block flows, each box represents the root inline box for a line in the + // paragraph. + // For inline flows, each box represents a portion of that inline. + InlineFlowBox* m_firstLineBox; + InlineFlowBox* m_lastLineBox; + + mutable short m_lineHeight; + + // These bitfields are moved here from subclasses to pack them together + // from RenderBlock + bool m_childrenInline : 1; + bool m_firstLine : 1; + unsigned m_clearStatus : 2; // EClear + bool m_topMarginQuirk : 1; + bool m_bottomMarginQuirk : 1; + bool m_hasMarkupTruncation : 1; + unsigned m_selectionState : 3; // SelectionState + bool m_hasColumns : 1; + + // from RenderInline + bool m_isContinuation : 1; // Whether or not we're a continuation of an inline. +}; + +#ifdef NDEBUG +inline void RenderFlow::checkConsistency() const +{ +} +#endif + +} // namespace WebCore + +#endif // RenderFlow_h |