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author | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:20:51 +0000 |
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committer | initial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98> | 2008-07-27 00:20:51 +0000 |
commit | f5b16fed647e941aa66933178da85db2860d639b (patch) | |
tree | f00e9856c04aad3b558a140955e7674add33f051 /webkit/pending/RenderObject.cpp | |
parent | 920c091ac3ee15079194c82ae8a7a18215f3f23c (diff) | |
download | chromium_src-f5b16fed647e941aa66933178da85db2860d639b.zip chromium_src-f5b16fed647e941aa66933178da85db2860d639b.tar.gz chromium_src-f5b16fed647e941aa66933178da85db2860d639b.tar.bz2 |
Add webkit to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/pending/RenderObject.cpp')
-rw-r--r-- | webkit/pending/RenderObject.cpp | 3119 |
1 files changed, 3119 insertions, 0 deletions
diff --git a/webkit/pending/RenderObject.cpp b/webkit/pending/RenderObject.cpp new file mode 100644 index 0000000..8bed31f --- /dev/null +++ b/webkit/pending/RenderObject.cpp @@ -0,0 +1,3119 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2000 Dirk Mueller (mueller@kde.org) + * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) + * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "RenderObject.h" + +#include "AXObjectCache.h" +#include "AffineTransform.h" +#include "AnimationController.h" +#include "CSSStyleSelector.h" +#include "CachedImage.h" +#include "Chrome.h" +#include "Document.h" +#include "Element.h" +#include "EventHandler.h" +#include "EventNames.h" +#include "FloatRect.h" +#include "Frame.h" +#include "FrameView.h" +#include "GraphicsContext.h" +#include "HTMLNames.h" +#include "HTMLOListElement.h" +#include "HitTestRequest.h" +#include "HitTestResult.h" +#include "KURL.h" +#include "Page.h" +#include "PlatformScreen.h" +#include "Position.h" +#include "RenderArena.h" +#include "RenderCounter.h" +#include "RenderFlexibleBox.h" +#include "RenderImage.h" +#include "RenderInline.h" +#include "RenderListItem.h" +#include "RenderTableCell.h" +#include "RenderTableCol.h" +#include "RenderTableRow.h" +#include "RenderText.h" +#include "RenderTheme.h" +#include "RenderView.h" +#include "SelectionController.h" +#include "TextResourceDecoder.h" +#include "TextStream.h" +#include <algorithm> + +using namespace std; + +namespace WebCore { + +using namespace EventNames; +using namespace HTMLNames; + +#ifndef NDEBUG +static void* baseOfRenderObjectBeingDeleted; +#endif + +void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw() +{ + return renderArena->allocate(sz); +} + +void RenderObject::operator delete(void* ptr, size_t sz) +{ + ASSERT(baseOfRenderObjectBeingDeleted == ptr); + + // Stash size where destroy can find it. + *(size_t *)ptr = sz; +} + +RenderObject* RenderObject::createObject(Node* node, RenderStyle* style) +{ + Document* doc = node->document(); + RenderArena* arena = doc->renderArena(); + + // Minimal support for content properties replacing an entire element. + // Works only if we have exactly one piece of content and it's a URL. + // Otherwise acts as if we didn't support this feature. + const ContentData* contentData = style->contentData(); + if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) { + RenderImage* image = new (arena) RenderImage(node); + image->setStyle(style); + if (CachedResource* resource = contentData->m_content.m_object) + if (resource->type() == CachedResource::ImageResource) + image->setCachedImage(static_cast<CachedImage*>(resource)); + image->setIsAnonymousImage(true); + return image; + } + + RenderObject* o = 0; + + switch (style->display()) { + case NONE: + break; + case INLINE: + o = new (arena) RenderInline(node); + break; + case BLOCK: + o = new (arena) RenderBlock(node); + break; + case INLINE_BLOCK: + o = new (arena) RenderBlock(node); + break; + case LIST_ITEM: + o = new (arena) RenderListItem(node); + break; + case RUN_IN: + case COMPACT: + o = new (arena) RenderBlock(node); + break; + case TABLE: + case INLINE_TABLE: + o = new (arena) RenderTable(node); + break; + case TABLE_ROW_GROUP: + case TABLE_HEADER_GROUP: + case TABLE_FOOTER_GROUP: + o = new (arena) RenderTableSection(node); + break; + case TABLE_ROW: + o = new (arena) RenderTableRow(node); + break; + case TABLE_COLUMN_GROUP: + case TABLE_COLUMN: + o = new (arena) RenderTableCol(node); + break; + case TABLE_CELL: + o = new (arena) RenderTableCell(node); + break; + case TABLE_CAPTION: + o = new (arena) RenderBlock(node); + break; + case BOX: + case INLINE_BOX: + o = new (arena) RenderFlexibleBox(node); + break; + } + + return o; +} + +#ifndef NDEBUG +struct RenderObjectCounter { + static int count; + ~RenderObjectCounter() { if (count != 0) fprintf(stderr, "LEAK: %d RenderObject\n", count); } +}; +int RenderObjectCounter::count; +static RenderObjectCounter renderObjectCounter; +#endif + +RenderObject::RenderObject(Node* node) + : CachedResourceClient() + , m_style(0) + , m_node(node) + , m_parent(0) + , m_previous(0) + , m_next(0) +#ifndef NDEBUG + , m_hasAXObject(false) +#endif + , m_verticalPosition(PositionUndefined) + , m_needsLayout(false) + , m_normalChildNeedsLayout(false) + , m_posChildNeedsLayout(false) + , m_prefWidthsDirty(false) + , m_floating(false) + , m_positioned(false) + , m_relPositioned(false) + , m_paintBackground(false) + , m_isAnonymous(node == node->document()) + , m_isText(false) + , m_inline(true) + , m_replaced(false) + , m_isDragging(false) + , m_hasLayer(false) + , m_hasOverflowClip(false) + , m_hasTransform(false) + , m_hasOverrideSize(false) + , m_hasCounterNodeMap(false) +{ +#ifndef NDEBUG + ++RenderObjectCounter::count; +#endif +} + +RenderObject::~RenderObject() +{ + ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this); +#ifndef NDEBUG + ASSERT(!m_hasAXObject); + --RenderObjectCounter::count; +#endif +} + +bool RenderObject::isDescendantOf(const RenderObject* obj) const +{ + for (const RenderObject* r = this; r; r = r->m_parent) { + if (r == obj) + return true; + } + return false; +} + +bool RenderObject::isBody() const +{ + return node()->hasTagName(bodyTag); +} + +bool RenderObject::isHR() const +{ + return element() && element()->hasTagName(hrTag); +} + +bool RenderObject::isHTMLMarquee() const +{ + return element() && element()->renderer() == this && element()->hasTagName(marqueeTag); +} + +bool RenderObject::canHaveChildren() const +{ + return false; +} + +RenderFlow* RenderObject::continuation() const +{ + return 0; +} + +bool RenderObject::isInlineContinuation() const +{ + return false; +} + +void RenderObject::addChild(RenderObject*, RenderObject*) +{ + ASSERT_NOT_REACHED(); +} + +RenderObject* RenderObject::removeChildNode(RenderObject*, bool) +{ + ASSERT_NOT_REACHED(); + return 0; +} + +void RenderObject::removeChild(RenderObject*) +{ + ASSERT_NOT_REACHED(); +} + +void RenderObject::moveChildNode(RenderObject*) +{ + ASSERT_NOT_REACHED(); +} + +void RenderObject::appendChildNode(RenderObject*, bool) +{ + ASSERT_NOT_REACHED(); +} + +void RenderObject::insertChildNode(RenderObject*, RenderObject*, bool) +{ + ASSERT_NOT_REACHED(); +} + +RenderObject* RenderObject::nextInPreOrder() const +{ + if (RenderObject* o = firstChild()) + return o; + + return nextInPreOrderAfterChildren(); +} + +RenderObject* RenderObject::nextInPreOrderAfterChildren() const +{ + RenderObject* o; + if (!(o = nextSibling())) { + o = parent(); + while (o && !o->nextSibling()) + o = o->parent(); + if (o) + o = o->nextSibling(); + } + + return o; +} + +RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const +{ + if (RenderObject* o = firstChild()) + return o; + + return nextInPreOrderAfterChildren(stayWithin); +} + +RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const +{ + if (this == stayWithin) + return 0; + + RenderObject* o; + if (!(o = nextSibling())) { + o = parent(); + while (o && !o->nextSibling()) { + o = o->parent(); + if (o == stayWithin) + return 0; + } + if (o) + o = o->nextSibling(); + } + + return o; +} + +RenderObject* RenderObject::previousInPreOrder() const +{ + if (RenderObject* o = previousSibling()) { + while (o->lastChild()) + o = o->lastChild(); + return o; + } + + return parent(); +} + +RenderObject* RenderObject::childAt(unsigned index) const +{ + RenderObject* child = firstChild(); + for (unsigned i = 0; child && i < index; i++) + child = child->nextSibling(); + return child; +} + +bool RenderObject::isEditable() const +{ + RenderText* textRenderer = 0; + if (isText()) + textRenderer = static_cast<RenderText*>(const_cast<RenderObject*>(this)); + + return style()->visibility() == VISIBLE && + element() && element()->isContentEditable() && + ((isBlockFlow() && !firstChild()) || + isReplaced() || + isBR() || + (textRenderer && textRenderer->firstTextBox())); +} + +RenderObject* RenderObject::firstLeafChild() const +{ + RenderObject* r = firstChild(); + while (r) { + RenderObject* n = 0; + n = r->firstChild(); + if (!n) + break; + r = n; + } + return r; +} + +RenderObject* RenderObject::lastLeafChild() const +{ + RenderObject* r = lastChild(); + while (r) { + RenderObject* n = 0; + n = r->lastChild(); + if (!n) + break; + r = n; + } + return r; +} + +static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, + RenderLayer*& beforeChild) +{ + if (obj->hasLayer()) { + if (!beforeChild && newObject) { + // We need to figure out the layer that follows newObject. We only do + // this the first time we find a child layer, and then we update the + // pointer values for newObject and beforeChild used by everyone else. + beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); + newObject = 0; + } + parentLayer->addChild(obj->layer(), beforeChild); + return; + } + + for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling()) + addLayers(curr, parentLayer, newObject, beforeChild); +} + +void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject) +{ + if (!parentLayer) + return; + + RenderObject* object = newObject; + RenderLayer* beforeChild = 0; + WebCore::addLayers(this, parentLayer, object, beforeChild); +} + +void RenderObject::removeLayers(RenderLayer* parentLayer) +{ + if (!parentLayer) + return; + + if (hasLayer()) { + parentLayer->removeChild(layer()); + return; + } + + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) + curr->removeLayers(parentLayer); +} + +void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent) +{ + if (!newParent) + return; + + if (hasLayer()) { + if (oldParent) + oldParent->removeChild(layer()); + newParent->addChild(layer()); + return; + } + + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) + curr->moveLayers(oldParent, newParent); +} + +RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, + bool checkParent) +{ + // Error check the parent layer passed in. If it's null, we can't find anything. + if (!parentLayer) + return 0; + + // Step 1: If our layer is a child of the desired parent, then return our layer. + RenderLayer* ourLayer = layer(); + if (ourLayer && ourLayer->parent() == parentLayer) + return ourLayer; + + // Step 2: If we don't have a layer, or our layer is the desired parent, then descend + // into our siblings trying to find the next layer whose parent is the desired parent. + if (!ourLayer || ourLayer == parentLayer) { + for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild(); + curr; curr = curr->nextSibling()) { + RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false); + if (nextLayer) + return nextLayer; + } + } + + // Step 3: If our layer is the desired parent layer, then we're finished. We didn't + // find anything. + if (parentLayer == ourLayer) + return 0; + + // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that + // follow us to see if we can locate a layer. + if (checkParent && parent()) + return parent()->findNextLayer(parentLayer, this, true); + + return 0; +} + +RenderLayer* RenderObject::enclosingLayer() const +{ + const RenderObject* curr = this; + while (curr) { + RenderLayer* layer = curr->layer(); + if (layer) + return layer; + curr = curr->parent(); + } + return 0; +} + +bool RenderObject::requiresLayer() +{ + return isRoot() || isPositioned() || isRelPositioned() || isTransparent() || hasOverflowClip() || hasTransform(); +} + +RenderBlock* RenderObject::firstLineBlock() const +{ + return 0; +} + +int RenderObject::offsetLeft() const +{ + RenderObject* offsetPar = offsetParent(); + if (!offsetPar) + return 0; + int x = xPos() - offsetPar->borderLeft(); + if (!isPositioned()) { + if (isRelPositioned()) + x += static_cast<const RenderBox*>(this)->relativePositionOffsetX(); + RenderObject* curr = parent(); + while (curr && curr != offsetPar) { + x += curr->xPos(); + curr = curr->parent(); + } + if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) + x += offsetPar->xPos(); + } + return x; +} + +int RenderObject::offsetTop() const +{ + RenderObject* offsetPar = offsetParent(); + if (!offsetPar) + return 0; + int y = yPos() - offsetPar->borderTop(); + if (!isPositioned()) { + if (isRelPositioned()) + y += static_cast<const RenderBox*>(this)->relativePositionOffsetY(); + RenderObject* curr = parent(); + while (curr && curr != offsetPar) { + if (!curr->isTableRow()) + y += curr->yPos(); + curr = curr->parent(); + } + if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) + y += offsetPar->yPos(); + } + return y; +} + +RenderObject* RenderObject::offsetParent() const +{ + // FIXME: It feels like this function could almost be written using containing blocks. + if (isBody()) + return 0; + + bool skipTables = isPositioned() || isRelPositioned(); + RenderObject* curr = parent(); + while (curr && (!curr->element() || + (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) { + if (!skipTables && curr->element() && (curr->element()->hasTagName(tableTag) || + curr->element()->hasTagName(tdTag) || curr->element()->hasTagName(thTag))) + break; + curr = curr->parent(); + } + return curr; +} + +int RenderObject::verticalScrollbarWidth() const +{ + return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0; +} + +int RenderObject::horizontalScrollbarHeight() const +{ + return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0; +} + +// More IE extensions. clientWidth and clientHeight represent the interior of an object +// excluding border and scrollbar. +int RenderObject::clientWidth() const +{ + return width() - borderLeft() - borderRight() - verticalScrollbarWidth(); +} + +int RenderObject::clientHeight() const +{ + return height() - borderTop() - borderBottom() - horizontalScrollbarHeight(); +} + +// scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the +// object has overflow:hidden/scroll/auto specified and also has overflow. +int RenderObject::scrollWidth() const +{ + return hasOverflowClip() ? layer()->scrollWidth() : overflowWidth(); +} + +int RenderObject::scrollHeight() const +{ + return hasOverflowClip() ? layer()->scrollHeight() : overflowHeight(); +} + +int RenderObject::scrollLeft() const +{ + return hasOverflowClip() ? layer()->scrollXOffset() : 0; +} + +int RenderObject::scrollTop() const +{ + return hasOverflowClip() ? layer()->scrollYOffset() : 0; +} + +void RenderObject::setScrollLeft(int newLeft) +{ + if (hasOverflowClip()) + layer()->scrollToXOffset(newLeft); +} + +void RenderObject::setScrollTop(int newTop) +{ + if (hasOverflowClip()) + layer()->scrollToYOffset(newTop); +} + +bool RenderObject::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier) +{ + RenderLayer* l = layer(); + if (l && l->scroll(direction, granularity, multiplier)) + return true; + RenderBlock* b = containingBlock(); + if (b && !b->isRenderView()) + return b->scroll(direction, granularity, multiplier); + return false; +} + +bool RenderObject::shouldAutoscroll() const +{ + return ((isRoot()) || (hasOverflowClip() && (scrollsOverflow() || (node() && node()->isContentEditable())))); +} + +void RenderObject::autoscroll() +{ + if (RenderLayer* l = layer()) + l->autoscroll(); +} + +bool RenderObject::hasStaticX() const +{ + return (style()->left().isAuto() && style()->right().isAuto()) || style()->left().isStatic() || style()->right().isStatic(); +} + +bool RenderObject::hasStaticY() const +{ + return (style()->top().isAuto() && style()->bottom().isAuto()) || style()->top().isStatic(); +} + +void RenderObject::markAllDescendantsWithFloatsForLayout(RenderObject*) +{ +} + +void RenderObject::setPrefWidthsDirty(bool b, bool markParents) +{ + bool alreadyDirty = m_prefWidthsDirty; + m_prefWidthsDirty = b; + if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition))) + invalidateContainerPrefWidths(); +} + +void RenderObject::invalidateContainerPrefWidths() +{ + // In order to avoid pathological behavior when inlines are deeply nested, we do include them + // in the chain that we mark dirty (even though they're kind of irrelevant). + RenderObject* o = isTableCell() ? containingBlock() : container(); + while (o && !o->m_prefWidthsDirty) { + o->m_prefWidthsDirty = true; + if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition) + // A positioned object has no effect on the min/max width of its containing block ever. + // We can optimize this case and not go up any further. + break; + o = o->isTableCell() ? o->containingBlock() : o->container(); + } +} + +void RenderObject::setNeedsLayout(bool b, bool markParents) +{ + bool alreadyNeededLayout = m_needsLayout; + m_needsLayout = b; + if (b) { + if (!alreadyNeededLayout) { + if (markParents) + markContainingBlocksForLayout(); + if (hasLayer()) + layer()->setNeedsFullRepaint(); + } + } else { + m_posChildNeedsLayout = false; + m_normalChildNeedsLayout = false; + } +} + +void RenderObject::setChildNeedsLayout(bool b, bool markParents) +{ + bool alreadyNeededLayout = m_normalChildNeedsLayout; + m_normalChildNeedsLayout = b; + if (b) { + if (!alreadyNeededLayout && markParents) + markContainingBlocksForLayout(); + } else { + m_posChildNeedsLayout = false; + m_normalChildNeedsLayout = false; + } +} + +static inline bool objectIsRelayoutBoundary(const RenderObject *obj) +{ + // FIXME: In future it may be possible to broaden this condition in order to improve performance + return obj->isTextField() || obj->isTextArea() + || obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() +#if ENABLE(SVG) + || obj->isSVGRoot() +#endif + ; +} + +void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot) +{ + ASSERT(!scheduleRelayout || !newRoot); + + RenderObject* o = container(); + RenderObject* last = this; + + while (o) { + if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) { + if (last->hasStaticY()) { + RenderObject* parent = last->parent(); + if (!parent->normalChildNeedsLayout()) { + parent->setChildNeedsLayout(true, false); + if (parent != newRoot) + parent->markContainingBlocksForLayout(scheduleRelayout, newRoot); + } + } + if (o->m_posChildNeedsLayout) + return; + o->m_posChildNeedsLayout = true; + } else { + if (o->m_normalChildNeedsLayout) + return; + o->m_normalChildNeedsLayout = true; + } + + if (o == newRoot) + return; + + last = o; + if (scheduleRelayout && objectIsRelayoutBoundary(last)) + break; + o = o->container(); + } + + if (scheduleRelayout) + last->scheduleRelayout(); +} + +RenderBlock* RenderObject::containingBlock() const +{ + if (isTableCell()) { + const RenderTableCell* cell = static_cast<const RenderTableCell*>(this); + if (parent() && cell->section()) + return cell->table(); + return 0; + } + + if (isRenderView()) + return const_cast<RenderBlock*>(static_cast<const RenderBlock*>(this)); + + RenderObject* o = parent(); + if (!isText() && m_style->position() == FixedPosition) { + while (o && !o->isRenderView() && !o->hasTransform()) + o = o->parent(); + } else if (!isText() && m_style->position() == AbsolutePosition) { + while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !o->hasTransform()) { + // For relpositioned inlines, we return the nearest enclosing block. We don't try + // to return the inline itself. This allows us to avoid having a positioned objects + // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result + // from this method. The container() method can actually be used to obtain the + // inline directly. + if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced()) + return o->containingBlock(); + o = o->parent(); + } + } else { + while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection() + || o->isTableCol() || o->isFrameSet() || o->isMedia() +#if ENABLE(SVG) + || o->isSVGContainer() || o->isSVGRoot() +#endif + )) + o = o->parent(); + } + + if (!o || !o->isRenderBlock()) + return 0; // Probably doesn't happen any more, but leave just in case. -dwh + + return static_cast<RenderBlock*>(o); +} + +int RenderObject::containingBlockWidth() const +{ + // FIXME ? + return containingBlock()->availableWidth(); +} + +int RenderObject::containingBlockHeight() const +{ + // FIXME ? + return containingBlock()->contentHeight(); +} + +bool RenderObject::mustRepaintBackgroundOrBorder() const +{ + // If we don't have a background/border, then nothing to do. + if (!hasBoxDecorations()) + return false; + + // Ok, let's check the background first. + const BackgroundLayer* bgLayer = style()->backgroundLayers(); + + // Nobody will use multiple background layers without wanting fancy positioning. + if (bgLayer->next()) + return true; + + // Make sure we have a valid background image. + CachedImage* bg = bgLayer->backgroundImage(); + bool shouldPaintBackgroundImage = bg && bg->canRender(); + + // These are always percents or auto. + if (shouldPaintBackgroundImage && + (!bgLayer->backgroundXPosition().isZero() || !bgLayer->backgroundYPosition().isZero() || + bgLayer->backgroundSize().width.isPercent() || bgLayer->backgroundSize().height.isPercent())) + // The background image will shift unpredictably if the size changes. + return true; + + // Background is ok. Let's check border. + if (style()->hasBorder()) { + // Border images are not ok. + CachedImage* borderImage = style()->borderImage().image(); + bool shouldPaintBorderImage = borderImage && borderImage->canRender(); + + // If the image hasn't loaded, we're still using the normal border style. + if (shouldPaintBorderImage && borderImage->isLoaded()) + return true; + } + + return false; +} + +void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius, + int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor, + EBorderStyle style, bool firstCorner) +{ + if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2)) + style = SOLID; + + if (!c.isValid()) { + if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) + c.setRGB(238, 238, 238); + else + c = textColor; + } + + switch (style) { + case BNONE: + case BHIDDEN: + return; + case DOTTED: + case DASHED: + graphicsContext->setStrokeColor(c); + graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke); + graphicsContext->setStrokeThickness(thickness); + graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); + break; + case DOUBLE: { + float third = thickness / 3.0f; + float innerThird = (thickness + 1.0f) / 6.0f; + int shiftForInner = static_cast<int>(innerThird * 2.5f); + + int outerY = y; + int outerHeight = radius.height() * 2; + int innerX = x + shiftForInner; + int innerY = y + shiftForInner; + int innerWidth = (radius.width() - shiftForInner) * 2; + int innerHeight = (radius.height() - shiftForInner) * 2; + if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) { + outerHeight += 2; + innerHeight += 2; + } + + graphicsContext->setStrokeStyle(SolidStroke); + graphicsContext->setStrokeColor(c); + graphicsContext->setStrokeThickness(third); + graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan); + graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird); + graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan); + break; + } + case GROOVE: + case RIDGE: { + Color c2; + if ((style == RIDGE && (s == BSTop || s == BSLeft)) || + (style == GROOVE && (s == BSBottom || s == BSRight))) + c2 = c.dark(); + else { + c2 = c; + c = c.dark(); + } + + graphicsContext->setStrokeStyle(SolidStroke); + graphicsContext->setStrokeColor(c); + graphicsContext->setStrokeThickness(thickness); + graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); + + float halfThickness = (thickness + 1.0f) / 4.0f; + int shiftForInner = static_cast<int>(halfThickness * 1.5f); + graphicsContext->setStrokeColor(c2); + graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness); + graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2, + (radius.height() - shiftForInner) * 2), angleStart, angleSpan); + break; + } + case INSET: + if (s == BSTop || s == BSLeft) + c = c.dark(); + case OUTSET: + if (style == OUTSET && (s == BSBottom || s == BSRight)) + c = c.dark(); + case SOLID: + graphicsContext->setStrokeStyle(SolidStroke); + graphicsContext->setStrokeColor(c); + graphicsContext->setStrokeThickness(thickness); + graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan); + break; + } +} + +void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, + BorderSide s, Color c, const Color& textcolor, EBorderStyle style, + int adjbw1, int adjbw2) +{ + int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1); + + if (style == DOUBLE && width < 3) + style = SOLID; + + if (!c.isValid()) { + if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE) + c.setRGB(238, 238, 238); + else + c = textcolor; + } + + switch (style) { + case BNONE: + case BHIDDEN: + return; + case DOTTED: + case DASHED: + graphicsContext->setStrokeColor(c); + graphicsContext->setStrokeThickness(width); + graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke); + + if (width > 0) + switch (s) { + case BSBottom: + case BSTop: + graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2)); + break; + case BSRight: + case BSLeft: + graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2)); + break; + } + break; + case DOUBLE: { + int third = (width + 1) / 3; + + if (adjbw1 == 0 && adjbw2 == 0) { + graphicsContext->setStrokeStyle(NoStroke); + graphicsContext->setFillColor(c); + switch (s) { + case BSTop: + case BSBottom: + graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third)); + graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third)); + break; + case BSLeft: + graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); + graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); + break; + case BSRight: + graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1)); + graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1)); + break; + } + } else { + int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3; + int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3; + + switch (s) { + case BSTop: + drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), + y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third, + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), + y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2, + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + break; + case BSLeft: + drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0), + x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0), + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0), + x2, y2 - max((adjbw2 * 2 + 1) / 3, 0), + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + break; + case BSBottom: + drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0), + y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third, + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0), + y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2, + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + break; + case BSRight: + drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0), + x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0), + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0), + x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0), + s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird); + break; + default: + break; + } + } + break; + } + case RIDGE: + case GROOVE: + { + EBorderStyle s1; + EBorderStyle s2; + if (style == GROOVE) { + s1 = INSET; + s2 = OUTSET; + } else { + s1 = OUTSET; + s2 = INSET; + } + + int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2; + int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2; + + switch (s) { + case BSTop: + drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2, + s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); + drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2, + s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); + break; + case BSLeft: + drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2, + s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf); + drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2, + s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2); + break; + case BSBottom: + drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2, + s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); + drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2, + s, c, textcolor, s1, adjbw1/2, adjbw2/2); + break; + case BSRight: + drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2, + s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf); + drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2, + s, c, textcolor, s1, adjbw1/2, adjbw2/2); + break; + } + break; + } + case INSET: + if (s == BSTop || s == BSLeft) + c = c.dark(); + // fall through + case OUTSET: + if (style == OUTSET && (s == BSBottom || s == BSRight)) + c = c.dark(); + // fall through + case SOLID: { + graphicsContext->setStrokeStyle(NoStroke); + graphicsContext->setFillColor(c); + ASSERT(x2 >= x1); + ASSERT(y2 >= y1); + if (!adjbw1 && !adjbw2) { + graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1)); + return; + } + FloatPoint quad[4]; + switch (s) { + case BSTop: + quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1); + quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2); + quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2); + quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1); + break; + case BSBottom: + quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1); + quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2); + quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2); + quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1); + break; + case BSLeft: + quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0)); + quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0)); + quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0)); + quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0)); + break; + case BSRight: + quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0)); + quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0)); + quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0)); + quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0)); + break; + } + graphicsContext->drawConvexPolygon(4, quad); + break; + } + } +} + +bool RenderObject::paintBorderImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) +{ + CachedImage* borderImage = style->borderImage().image(); + if (!borderImage->isLoaded()) + return true; // Never paint a border image incrementally, but don't paint the fallback borders either. + + // If we have a border radius, the border image gets clipped to the rounded rect. + bool clipped = false; + if (style->hasBorderRadius()) { + IntRect clipRect(tx, ty, w, h); + graphicsContext->save(); + graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(), + style->borderBottomLeftRadius(), style->borderBottomRightRadius()); + clipped = true; + } + + borderImage->setImageContainerSize(IntSize(w, h)); + int imageWidth = borderImage->image()->width(); + int imageHeight = borderImage->image()->height(); + + int topSlice = min(imageHeight, style->borderImage().m_slices.top.calcValue(borderImage->image()->height())); + int bottomSlice = min(imageHeight, style->borderImage().m_slices.bottom.calcValue(borderImage->image()->height())); + int leftSlice = min(imageWidth, style->borderImage().m_slices.left.calcValue(borderImage->image()->width())); + int rightSlice = min(imageWidth, style->borderImage().m_slices.right.calcValue(borderImage->image()->width())); + + EBorderImageRule hRule = style->borderImage().horizontalRule(); + EBorderImageRule vRule = style->borderImage().verticalRule(); + + bool drawLeft = leftSlice > 0 && style->borderLeftWidth() > 0; + bool drawTop = topSlice > 0 && style->borderTopWidth() > 0; + bool drawRight = rightSlice > 0 && style->borderRightWidth() > 0; + bool drawBottom = bottomSlice > 0 && style->borderBottomWidth() > 0; + bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - style->borderLeftWidth() - style->borderRightWidth()) > 0 && + (imageHeight - topSlice - bottomSlice) > 0 && (h - style->borderTopWidth() - style->borderBottomWidth()) > 0; + + if (drawLeft) { + // Paint the top and bottom left corners. + + // The top left corner rect is (tx, ty, leftWidth, topWidth) + // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) + if (drawTop) + graphicsContext->drawImage(borderImage->image(), IntRect(tx, ty, style->borderLeftWidth(), style->borderTopWidth()), + IntRect(0, 0, leftSlice, topSlice)); + + // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) + // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) + if (drawBottom) + graphicsContext->drawImage(borderImage->image(), IntRect(tx, ty + h - style->borderBottomWidth(), style->borderLeftWidth(), style->borderBottomWidth()), + IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice)); + + // Paint the left edge. + // Have to scale and tile into the border rect. + graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx, ty + style->borderTopWidth(), style->borderLeftWidth(), + h - style->borderTopWidth() - style->borderBottomWidth()), + IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice), + Image::StretchTile, (Image::TileRule)vRule); + } + + if (drawRight) { + // Paint the top and bottom right corners + // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) + // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) + if (drawTop) + graphicsContext->drawImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty, style->borderRightWidth(), style->borderTopWidth()), + IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice)); + + // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) + // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, botomSlice) + if (drawBottom) + graphicsContext->drawImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty + h - style->borderBottomWidth(), style->borderRightWidth(), style->borderBottomWidth()), + IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)); + + // Paint the right edge. + graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + w - style->borderRightWidth(), ty + style->borderTopWidth(), style->borderRightWidth(), + h - style->borderTopWidth() - style->borderBottomWidth()), + IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice), + Image::StretchTile, (Image::TileRule)vRule); + } + + // Paint the top edge. + if (drawTop) + graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty, w - style->borderLeftWidth() - style->borderRightWidth(), style->borderTopWidth()), + IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice), + (Image::TileRule)hRule, Image::StretchTile); + + // Paint the bottom edge. + if (drawBottom) + graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty + h - style->borderBottomWidth(), + w - style->borderLeftWidth() - style->borderRightWidth(), style->borderBottomWidth()), + IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice), + (Image::TileRule)hRule, Image::StretchTile); + + // Paint the middle. + if (drawMiddle) + graphicsContext->drawTiledImage(borderImage->image(), IntRect(tx + style->borderLeftWidth(), ty + style->borderTopWidth(), w - style->borderLeftWidth() - style->borderRightWidth(), + h - style->borderTopWidth() - style->borderBottomWidth()), + IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice), + (Image::TileRule)hRule, (Image::TileRule)vRule); + + // Clear the clip for the border radius. + if (clipped) + graphicsContext->restore(); + + return true; +} + +void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, + const RenderStyle* style, bool begin, bool end) +{ + CachedImage* borderImage = style->borderImage().image(); + bool shouldPaintBackgroundImage = borderImage && borderImage->canRender(); + if (shouldPaintBackgroundImage) + shouldPaintBackgroundImage = paintBorderImage(graphicsContext, tx, ty, w, h, style); + + if (shouldPaintBackgroundImage) + return; + + const Color& tc = style->borderTopColor(); + const Color& bc = style->borderBottomColor(); + const Color& lc = style->borderLeftColor(); + const Color& rc = style->borderRightColor(); + + bool tt = style->borderTopIsTransparent(); + bool bt = style->borderBottomIsTransparent(); + bool rt = style->borderRightIsTransparent(); + bool lt = style->borderLeftIsTransparent(); + + EBorderStyle ts = style->borderTopStyle(); + EBorderStyle bs = style->borderBottomStyle(); + EBorderStyle ls = style->borderLeftStyle(); + EBorderStyle rs = style->borderRightStyle(); + + bool renderTop = ts > BHIDDEN && !tt; + bool renderLeft = ls > BHIDDEN && begin && !lt; + bool renderRight = rs > BHIDDEN && end && !rt; + bool renderBottom = bs > BHIDDEN && !bt; + + // Need sufficient width and height to contain border radius curves. Sanity check our border radii + // and our width/height values to make sure the curves can all fit. If not, then we won't paint + // any border radii. + bool renderRadii = false; + IntSize topLeft = style->borderTopLeftRadius(); + IntSize topRight = style->borderTopRightRadius(); + IntSize bottomLeft = style->borderBottomLeftRadius(); + IntSize bottomRight = style->borderBottomRightRadius(); + + if (style->hasBorderRadius() && + static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) && + static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) && + static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) && + static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height())) + renderRadii = true; + + // Clip to the rounded rectangle. + if (renderRadii) { + graphicsContext->save(); + graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight); + } + + int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan; + float thickness; + bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc); + bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE); + bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE); + bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc); + + if (renderTop) { + bool ignore_left = (renderRadii && topLeft.width() > 0) || + (tc == lc && tt == lt && ts >= OUTSET && + (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET)); + + bool ignore_right = (renderRadii && topRight.width() > 0) || + (tc == rc && tt == rt && ts >= OUTSET && + (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET)); + + int x = tx; + int x2 = tx + w; + if (renderRadii) { + x += topLeft.width(); + x2 -= topRight.width(); + } + + drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts, + ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); + + if (renderRadii) { + int leftY = ty; + + // We make the arc double thick and let the clip rect take care of clipping the extra off. + // We're doing this because it doesn't seem possible to match the curve of the clip exactly + // with the arc-drawing function. + thickness = style->borderTopWidth() * 2; + + if (topLeft.width()) { + int leftX = tx; + // The inner clip clips inside the arc. This is especially important for 1px borders. + bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width()) + && (style->borderTopWidth() < topLeft.height()) + && (ts != DOUBLE || style->borderTopWidth() > 6); + if (applyLeftInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2), + style->borderTopWidth()); + } + + firstAngleStart = 90; + firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45; + + // Draw upper left arc + drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan, + BSTop, tc, style->color(), ts, true); + if (applyLeftInnerClip) + graphicsContext->restore(); + } + + if (topRight.width()) { + int rightX = tx + w - topRight.width() * 2; + bool applyRightInnerClip = (style->borderRightWidth() < topRight.width()) + && (style->borderTopWidth() < topRight.height()) + && (ts != DOUBLE || style->borderTopWidth() > 6); + if (applyRightInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2), + style->borderTopWidth()); + } + + if (upperRightBorderStylesMatch) { + secondAngleStart = 0; + secondAngleSpan = 90; + } else { + secondAngleStart = 45; + secondAngleSpan = 45; + } + + // Draw upper right arc + drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan, + BSTop, tc, style->color(), ts, false); + if (applyRightInnerClip) + graphicsContext->restore(); + } + } + } + + if (renderBottom) { + bool ignore_left = (renderRadii && bottomLeft.width() > 0) || + (bc == lc && bt == lt && bs >= OUTSET && + (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET)); + + bool ignore_right = (renderRadii && bottomRight.width() > 0) || + (bc == rc && bt == rt && bs >= OUTSET && + (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET)); + + int x = tx; + int x2 = tx + w; + if (renderRadii) { + x += bottomLeft.width(); + x2 -= bottomRight.width(); + } + + drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs, + ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth()); + + if (renderRadii) { + thickness = style->borderBottomWidth() * 2; + + if (bottomLeft.width()) { + int leftX = tx; + int leftY = ty + h - bottomLeft.height() * 2; + bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width()) + && (style->borderBottomWidth() < bottomLeft.height()) + && (bs != DOUBLE || style->borderBottomWidth() > 6); + if (applyLeftInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2), + style->borderBottomWidth()); + } + + if (lowerLeftBorderStylesMatch) { + firstAngleStart = 180; + firstAngleSpan = 90; + } else { + firstAngleStart = 225; + firstAngleSpan = 45; + } + + // Draw lower left arc + drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan, + BSBottom, bc, style->color(), bs, true); + if (applyLeftInnerClip) + graphicsContext->restore(); + } + + if (bottomRight.width()) { + int rightY = ty + h - bottomRight.height() * 2; + int rightX = tx + w - bottomRight.width() * 2; + bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width()) + && (style->borderBottomWidth() < bottomRight.height()) + && (bs != DOUBLE || style->borderBottomWidth() > 6); + if (applyRightInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2), + style->borderBottomWidth()); + } + + secondAngleStart = 270; + secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45; + + // Draw lower right arc + drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan, + BSBottom, bc, style->color(), bs, false); + if (applyRightInnerClip) + graphicsContext->restore(); + } + } + } + + if (renderLeft) { + bool ignore_top = (renderRadii && topLeft.height() > 0) || + (tc == lc && tt == lt && ls >= OUTSET && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET)); + + bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) || + (bc == lc && bt == lt && ls >= OUTSET && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET)); + + int y = ty; + int y2 = ty + h; + if (renderRadii) { + y += topLeft.height(); + y2 -= bottomLeft.height(); + } + + drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + + if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) { + int topX = tx; + thickness = style->borderLeftWidth() * 2; + + if (!upperLeftBorderStylesMatch && topLeft.width()) { + int topY = ty; + bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width()) + && (style->borderTopWidth() < topLeft.height()) + && (ls != DOUBLE || style->borderLeftWidth() > 6); + if (applyTopInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2), + style->borderLeftWidth()); + } + + firstAngleStart = 135; + firstAngleSpan = 45; + + // Draw top left arc + drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan, + BSLeft, lc, style->color(), ls, true); + if (applyTopInnerClip) + graphicsContext->restore(); + } + + if (!lowerLeftBorderStylesMatch && bottomLeft.width()) { + int bottomY = ty + h - bottomLeft.height() * 2; + bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width()) + && (style->borderBottomWidth() < bottomLeft.height()) + && (ls != DOUBLE || style->borderLeftWidth() > 6); + if (applyBottomInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2), + style->borderLeftWidth()); + } + + secondAngleStart = 180; + secondAngleSpan = 45; + + // Draw bottom left arc + drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan, + BSLeft, lc, style->color(), ls, false); + if (applyBottomInnerClip) + graphicsContext->restore(); + } + } + } + + if (renderRight) { + bool ignore_top = (renderRadii && topRight.height() > 0) || + ((tc == rc) && (tt == rt) && + (rs >= DOTTED || rs == INSET) && + (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET)); + + bool ignore_bottom = (renderRadii && bottomRight.height() > 0) || + ((bc == rc) && (bt == rt) && + (rs >= DOTTED || rs == INSET) && + (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET)); + + int y = ty; + int y2 = ty + h; + if (renderRadii) { + y += topRight.height(); + y2 -= bottomRight.height(); + } + + drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs, + ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth()); + + if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) { + thickness = style->borderRightWidth() * 2; + + if (!upperRightBorderStylesMatch && topRight.width()) { + int topX = tx + w - topRight.width() * 2; + int topY = ty; + bool applyTopInnerClip = (style->borderRightWidth() < topRight.width()) + && (style->borderTopWidth() < topRight.height()) + && (rs != DOUBLE || style->borderRightWidth() > 6); + if (applyTopInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2), + style->borderRightWidth()); + } + + firstAngleStart = 0; + firstAngleSpan = 45; + + // Draw top right arc + drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan, + BSRight, rc, style->color(), rs, true); + if (applyTopInnerClip) + graphicsContext->restore(); + } + + if (!lowerRightBorderStylesMatch && bottomRight.width()) { + int bottomX = tx + w - bottomRight.width() * 2; + int bottomY = ty + h - bottomRight.height() * 2; + bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width()) + && (style->borderBottomWidth() < bottomRight.height()) + && (rs != DOUBLE || style->borderRightWidth() > 6); + if (applyBottomInnerClip) { + graphicsContext->save(); + graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2), + style->borderRightWidth()); + } + + secondAngleStart = 315; + secondAngleSpan = 45; + + // Draw bottom right arc + drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan, + BSRight, rc, style->color(), rs, false); + if (applyBottomInnerClip) + graphicsContext->restore(); + } + } + } + + if (renderRadii) + graphicsContext->restore(); +} + +void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end) +{ + if (!s->boxShadow()) + return; + + // FIXME: Deal with border-image. Would be great to use border-image as a mask. + context->save(); + context->setShadow(IntSize(s->boxShadow()->x, s->boxShadow()->y), + s->boxShadow()->blur, s->boxShadow()->color); + IntRect rect(tx, ty, w, h); + if (s->hasBorderRadius()) { + IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize(); + IntSize topRight = end ? s->borderTopRightRadius() : IntSize(); + IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize(); + IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize(); + context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight); + context->fillRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight, Color::black); + } else { + context->clipOut(rect); + context->fillRect(IntRect(tx, ty, w, h), Color::black); + } + context->restore(); +} + +void RenderObject::addLineBoxRects(Vector<IntRect>&, unsigned startOffset, unsigned endOffset, bool useSelectionHeight) +{ +} + +void RenderObject::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel) +{ + // For blocks inside inlines, we go ahead and include margins so that we run right up to the + // inline boxes above and below us (thus getting merged with them to form a single irregular + // shape). + if (topLevel && continuation()) { + rects.append(IntRect(tx, ty - collapsedMarginTop(), + width(), height() + collapsedMarginTop() + collapsedMarginBottom())); + continuation()->absoluteRects(rects, + tx - xPos() + continuation()->containingBlock()->xPos(), + ty - yPos() + continuation()->containingBlock()->yPos(), topLevel); + } else + rects.append(IntRect(tx, ty, width(), height() + borderTopExtra() + borderBottomExtra())); +} + +IntRect RenderObject::absoluteBoundingBoxRect() +{ + int x, y; + absolutePosition(x, y); + Vector<IntRect> rects; + absoluteRects(rects, x, y); + + size_t n = rects.size(); + if (!n) + return IntRect(); + + IntRect result = rects[0]; + for (size_t i = 1; i < n; ++i) + result.unite(rects[i]); + return result; +} + +void RenderObject::addAbsoluteRectForLayer(IntRect& result) +{ + if (hasLayer()) + result.unite(absoluteBoundingBoxRect()); + for (RenderObject* current = firstChild(); current; current = current->nextSibling()) + current->addAbsoluteRectForLayer(result); +} + +IntRect RenderObject::paintingRootRect(IntRect& topLevelRect) +{ + IntRect result = absoluteBoundingBoxRect(); + topLevelRect = result; + for (RenderObject* current = firstChild(); current; current = current->nextSibling()) + current->addAbsoluteRectForLayer(result); + return result; +} + +void RenderObject::addPDFURLRect(GraphicsContext* graphicsContext, IntRect rect) +{ + Node* node = element(); + if (node) { + if (graphicsContext) { + if (rect.width() > 0 && rect.height() > 0) { + Element* element = static_cast<Element*>(node); + String href; + if (element->isLink()) + href = element->getAttribute(hrefAttr); + + if (!href.isNull()) { + KURL link = element->document()->completeURL(href.deprecatedString()); + graphicsContext->setURLForRect(link, rect); + } + } + } + } +} + + +void RenderObject::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty) +{ + // For blocks inside inlines, we go ahead and include margins so that we run right up to the + // inline boxes above and below us (thus getting merged with them to form a single irregular + // shape). + if (continuation()) { + graphicsContext->addFocusRingRect(IntRect(tx, ty - collapsedMarginTop(), width(), height() + collapsedMarginTop() + collapsedMarginBottom())); + continuation()->addFocusRingRects(graphicsContext, + tx - xPos() + continuation()->containingBlock()->xPos(), + ty - yPos() + continuation()->containingBlock()->yPos()); + } else + graphicsContext->addFocusRingRect(IntRect(tx, ty, width(), height())); +} + +void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style) +{ + if (!hasOutline()) + return; + + int ow = style->outlineWidth(); + + EBorderStyle os = style->outlineStyle(); + + Color oc = style->outlineColor(); + if (!oc.isValid()) + oc = style->color(); + + int offset = style->outlineOffset(); + + if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) { + if (!theme()->supportsFocusRing(style)) { + // Only paint the focus ring by hand if the theme isn't able to draw the focus ring. + graphicsContext->initFocusRing(ow, offset); + if (style->outlineStyleIsAuto()) + addFocusRingRects(graphicsContext, tx, ty); + else + addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect()); + graphicsContext->drawFocusRing(oc); + graphicsContext->clearFocusRing(); + } + } + + if (style->outlineStyleIsAuto() || style->outlineStyle() <= BHIDDEN) + return; + + tx -= offset; + ty -= offset; + w += 2 * offset; + h += 2 * offset; + + if (h < 0 || w < 0) + return; + + drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow, + BSLeft, Color(oc), style->color(), os, ow, ow); + + drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty, + BSTop, Color(oc), style->color(), os, ow, ow); + + drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow, + BSRight, Color(oc), style->color(), os, ow, ow); + + drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow, + BSBottom, Color(oc), style->color(), os, ow, ow); +} + +void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/) +{ +} + +void RenderObject::repaint(bool immediate) +{ + // Can't use view(), since we might be unrooted. + RenderObject* o = this; + while (o->parent()) + o = o->parent(); + if (!o->isRenderView()) + return; + RenderView* view = static_cast<RenderView*>(o); + if (view->printing()) + return; // Don't repaint if we're printing. + view->repaintViewRectangle(absoluteClippedOverflowRect(), immediate); +} + +void RenderObject::repaintRectangle(const IntRect& r, bool immediate) +{ + // Can't use view(), since we might be unrooted. + RenderObject* o = this; + while (o->parent()) + o = o->parent(); + if (!o->isRenderView()) + return; + RenderView* view = static_cast<RenderView*>(o); + if (view->printing()) + return; // Don't repaint if we're printing. + IntRect absRect(r); + computeAbsoluteRepaintRect(absRect); + view->repaintViewRectangle(absRect, immediate); +} + +bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox) +{ + RenderView* v = view(); + if (v->printing()) + return false; // Don't repaint if we're printing. + + IntRect newBounds = absoluteClippedOverflowRect(); + IntRect newOutlineBox; + + bool fullRepaint = selfNeedsLayout(); + // Presumably a background or a border exists if border-fit:lines was specified. + if (!fullRepaint && style()->borderFit() == BorderFitLines) + fullRepaint = true; + if (!fullRepaint) { + newOutlineBox = absoluteOutlineBox(); + if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))) + fullRepaint = true; + } + if (fullRepaint) { + v->repaintViewRectangle(oldBounds); + if (newBounds != oldBounds) + v->repaintViewRectangle(newBounds); + return true; + } + + if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) + return false; + + int deltaLeft = newBounds.x() - oldBounds.x(); + if (deltaLeft > 0) + v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); + else if (deltaLeft < 0) + v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); + + int deltaRight = newBounds.right() - oldBounds.right(); + if (deltaRight > 0) + v->repaintViewRectangle(IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height())); + else if (deltaRight < 0) + v->repaintViewRectangle(IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height())); + + int deltaTop = newBounds.y() - oldBounds.y(); + if (deltaTop > 0) + v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); + else if (deltaTop < 0) + v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); + + int deltaBottom = newBounds.bottom() - oldBounds.bottom(); + if (deltaBottom > 0) + v->repaintViewRectangle(IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom)); + else if (deltaBottom < 0) + v->repaintViewRectangle(IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom)); + + if (newOutlineBox == oldOutlineBox) + return false; + + // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly + // two rectangles (but typically only one). + RenderStyle* outlineStyle = !isInline() && continuation() ? continuation()->style() : style(); + int ow = outlineStyle->outlineSize(); + ShadowData* boxShadow = style()->boxShadow(); + int width = abs(newOutlineBox.width() - oldOutlineBox.width()); + if (width) { + int shadowRight = boxShadow ? max(boxShadow->x + boxShadow->blur, 0) : 0; + int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight(), max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight); + IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth, + newOutlineBox.y(), + width + borderWidth, + max(newOutlineBox.height(), oldOutlineBox.height())); + int right = min(newBounds.right(), oldBounds.right()); + if (rightRect.x() < right) { + rightRect.setWidth(min(rightRect.width(), right - rightRect.x())); + v->repaintViewRectangle(rightRect); + } + } + int height = abs(newOutlineBox.height() - oldOutlineBox.height()); + if (height) { + int shadowBottom = boxShadow ? max(boxShadow->y + boxShadow->blur, 0) : 0; + int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom(), max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom); + IntRect bottomRect(newOutlineBox.x(), + min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight, + max(newOutlineBox.width(), oldOutlineBox.width()), + height + borderHeight); + int bottom = min(newBounds.bottom(), oldBounds.bottom()); + if (bottomRect.y() < bottom) { + bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y())); + v->repaintViewRectangle(bottomRect); + } + } + return false; +} + +void RenderObject::repaintDuringLayoutIfMoved(const IntRect& rect) +{ +} + +void RenderObject::repaintOverhangingFloats(bool paintAllDescendants) +{ +} + +bool RenderObject::checkForRepaintDuringLayout() const +{ + return !document()->view()->needsFullRepaint() && !hasLayer(); +} + +IntRect RenderObject::getAbsoluteRepaintRectWithOutline(int ow) +{ + IntRect r(absoluteClippedOverflowRect()); + r.inflate(ow); + + if (continuation() && !isInline()) + r.inflateY(collapsedMarginTop()); + + if (isInlineFlow()) { + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { + if (!curr->isText()) + r.unite(curr->getAbsoluteRepaintRectWithOutline(ow)); + } + } + + return r; +} + +IntRect RenderObject::absoluteClippedOverflowRect() +{ + if (parent()) + return parent()->absoluteClippedOverflowRect(); + return IntRect(); +} + +void RenderObject::computeAbsoluteRepaintRect(IntRect& rect, bool fixed) +{ + if (RenderObject* o = parent()) { + if (o->isBlockFlow()) { + RenderBlock* cb = static_cast<RenderBlock*>(o); + if (cb->hasColumns()) + cb->adjustRectForColumns(rect); + } + + if (o->hasOverflowClip()) { + // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the + // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint + // anyway if its size does change. + IntRect boxRect(0, 0, o->layer()->width(), o->layer()->height()); + int x = rect.x(); + int y = rect.y(); + o->layer()->subtractScrollOffset(x, y); // For overflow:auto/scroll/hidden. + IntRect repaintRect(x, y, rect.width(), rect.height()); + rect = intersection(repaintRect, boxRect); + if (rect.isEmpty()) + return; + } + + o->computeAbsoluteRepaintRect(rect, fixed); + } +} + +void RenderObject::dirtyLinesFromChangedChild(RenderObject* child) +{ +} + +#ifndef NDEBUG + +DeprecatedString RenderObject::information() const +{ + DeprecatedString str; + TextStream ts(&str); + ts << renderName() + << "(" << (style() ? style()->refCount() : 0) << ")" + << ": " << (void*)this << " "; + if (isInline()) + ts << "il "; + if (childrenInline()) + ts << "ci "; + if (isFloating()) + ts << "fl "; + if (isAnonymous()) + ts << "an "; + if (isRelPositioned()) + ts << "rp "; + if (isPositioned()) + ts << "ps "; + if (needsLayout()) + ts << "nl "; + if (style() && style()->zIndex()) + ts << "zI: " << style()->zIndex(); + if (element()) { + if (element()->active()) + ts << "act "; + if (element()->isLink()) + ts << "anchor "; + if (element()->focused()) + ts << "focus "; + ts << " <" << element()->localName().deprecatedString() << ">"; + ts << " (" << xPos() << "," << yPos() << "," << width() << "," << height() << ")"; + if (isTableCell()) { + const RenderTableCell* cell = static_cast<const RenderTableCell*>(this); + ts << " [r=" << cell->row() << " c=" << cell->col() << " rs=" << cell->rowSpan() << " cs=" << cell->colSpan() << "]"; + } + } + return str; +} + +void RenderObject::dump(TextStream* stream, DeprecatedString ind) const +{ + if (isAnonymous()) + *stream << " anonymous"; + if (isFloating()) + *stream << " floating"; + if (isPositioned()) + *stream << " positioned"; + if (isRelPositioned()) + *stream << " relPositioned"; + if (isText()) + *stream << " text"; + if (isInline()) + *stream << " inline"; + if (isReplaced()) + *stream << " replaced"; + if (hasBoxDecorations()) + *stream << " paintBackground"; + if (needsLayout()) + *stream << " needsLayout"; + if (prefWidthsDirty()) + *stream << " prefWidthsDirty"; + *stream << endl; + + RenderObject* child = firstChild(); + while (child) { + *stream << ind << child->renderName() << ": "; + child->dump(stream, ind + " "); + child = child->nextSibling(); + } +} + +void RenderObject::showTreeForThis() const +{ + if (element()) + element()->showTreeForThis(); +} + +#endif // NDEBUG + +Color RenderObject::selectionBackgroundColor() const +{ + Color color; + if (style()->userSelect() != SELECT_NONE) { + RenderStyle* pseudoStyle = getPseudoStyle(RenderStyle::SELECTION); + if (pseudoStyle && pseudoStyle->backgroundColor().isValid()) + color = pseudoStyle->backgroundColor().blendWithWhite(); + else + color = document()->frame()->selectionController()->isFocusedAndActive() ? + theme()->activeSelectionBackgroundColor() : + theme()->inactiveSelectionBackgroundColor(); + } + + return color; +} + +Color RenderObject::selectionForegroundColor() const +{ + Color color; + if (style()->userSelect() != SELECT_NONE) { + RenderStyle* pseudoStyle = getPseudoStyle(RenderStyle::SELECTION); + if (pseudoStyle) { + color = pseudoStyle->textFillColor(); + if (!color.isValid()) + color = pseudoStyle->color(); + } else + color = document()->frame()->selectionController()->isFocusedAndActive() ? + theme()->platformActiveSelectionForegroundColor() : + theme()->platformInactiveSelectionForegroundColor(); + } + + return color; +} + +Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const +{ + if (!dhtmlOK && !uaOK) + return 0; + + for (const RenderObject* curr = this; curr; curr = curr->parent()) { + Node* elt = curr->element(); + if (elt && elt->nodeType() == Node::TEXT_NODE) { + // Since there's no way for the author to address the -webkit-user-drag style for a text node, + // we use our own judgement. + if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { + dhtmlWillDrag = false; + return curr->node(); + } + if (elt->canStartSelection()) + // In this case we have a click in the unselected portion of text. If this text is + // selectable, we want to start the selection process instead of looking for a parent + // to try to drag. + return 0; + } else { + EUserDrag dragMode = curr->style()->userDrag(); + if (dhtmlOK && dragMode == DRAG_ELEMENT) { + dhtmlWillDrag = true; + return curr->node(); + } + if (uaOK && dragMode == DRAG_AUTO + && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) { + dhtmlWillDrag = false; + return curr->node(); + } + } + } + return 0; +} + +void RenderObject::selectionStartEnd(int& spos, int& epos) const +{ + view()->selectionStartEnd(spos, epos); +} + +RenderBlock* RenderObject::createAnonymousBlock() +{ + RenderStyle* newStyle = new (renderArena()) RenderStyle(); + newStyle->inheritFrom(m_style); + newStyle->setDisplay(BLOCK); + + RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */); + newBox->setStyle(newStyle); + return newBox; +} + +void RenderObject::handleDynamicFloatPositionChange() +{ + // We have gone from not affecting the inline status of the parent flow to suddenly + // having an impact. See if there is a mismatch between the parent flow's + // childrenInline() state and our state. + setInline(style()->isDisplayInlineType()); + if (isInline() != parent()->childrenInline()) { + if (!isInline()) { + if (parent()->isRenderInline()) { + // We have to split the parent flow. + RenderInline* parentInline = static_cast<RenderInline*>(parent()); + RenderBlock* newBox = parentInline->createAnonymousBlock(); + + RenderFlow* oldContinuation = parent()->continuation(); + parentInline->setContinuation(newBox); + + RenderObject* beforeChild = nextSibling(); + parent()->removeChildNode(this); + parentInline->splitFlow(beforeChild, newBox, this, oldContinuation); + } else if (parent()->isRenderBlock()) { + RenderBlock* o = static_cast<RenderBlock*>(parent()); + o->makeChildrenNonInline(); + if (o->isAnonymousBlock() && o->parent()) + o->parent()->removeLeftoverAnonymousBlock(o); + // o may be dead here + } + } else { + // An anonymous block must be made to wrap this inline. + RenderBlock* box = createAnonymousBlock(); + parent()->insertChildNode(box, this); + box->appendChildNode(parent()->removeChildNode(this)); + } + } +} + +void RenderObject::setAnimatableStyle(RenderStyle* style) +{ + if (!isText() && m_style && style) { + if (!m_style->transitions()) + animationController()->cancelImplicitAnimations(this); + else + style = animationController()->updateImplicitAnimations(this, style); + } + setStyle(style); +} + +void RenderObject::setStyle(RenderStyle* style) +{ + if (m_style == style) + return; + + bool affectsParentBlock = false; + RenderStyle::Diff d = RenderStyle::Equal; + if (m_style) { + d = m_style->diff(style); + + // If our z-index changes value or our visibility changes, + // we need to dirty our stacking context's z-order list. + if (style) { + if (m_style->visibility() != style->visibility() || + m_style->zIndex() != style->zIndex() || + m_style->hasAutoZIndex() != style->hasAutoZIndex()) + document()->setDashboardRegionsDirty(true); + + if ((m_style->hasAutoZIndex() != style->hasAutoZIndex() || + m_style->zIndex() != style->zIndex() || + m_style->visibility() != style->visibility()) && hasLayer()) { + layer()->stackingContext()->dirtyZOrderLists(); + if (m_style->hasAutoZIndex() != style->hasAutoZIndex() || + m_style->visibility() != style->visibility()) + layer()->dirtyZOrderLists(); + } + // keep layer hierarchy visibility bits up to date if visibility changes + if (m_style->visibility() != style->visibility()) { + if (RenderLayer* l = enclosingLayer()) { + if (style->visibility() == VISIBLE) + l->setHasVisibleContent(true); + else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) { + l->dirtyVisibleContentStatus(); + if (d > RenderStyle::RepaintLayer) + repaint(); + } + } + } + } + + // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. + if (d == RenderStyle::RepaintLayer && !hasLayer()) + d = RenderStyle::Repaint; + + // The background of the root element or the body element could propagate up to + // the canvas. Just dirty the entire canvas when our style changes substantially. + if (d >= RenderStyle::Repaint && element() && + (element()->hasTagName(htmlTag) || element()->hasTagName(bodyTag))) + view()->repaint(); + else if (m_parent && !isText()) { + // Do a repaint with the old style first, e.g., for example if we go from + // having an outline to not having an outline. + if (d == RenderStyle::RepaintLayer) { + layer()->repaintIncludingDescendants(); + if (!(m_style->clip() == style->clip())) + layer()->clearClipRects(); + } else if (d == RenderStyle::Repaint || style->outlineSize() < m_style->outlineSize()) + repaint(); + } + + // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could + // end up being destroyed. + if (d == RenderStyle::Layout && hasLayer() && + (m_style->position() != style->position() || + m_style->zIndex() != style->zIndex() || + m_style->hasAutoZIndex() != style->hasAutoZIndex() || + !(m_style->clip() == style->clip()) || + m_style->hasClip() != style->hasClip() || + m_style->opacity() != style->opacity())) + layer()->repaintIncludingDescendants(); + + // When a layout hint happens and an object's position style changes, we have to do a layout + // to dirty the render tree using the old position value now. + if (d == RenderStyle::Layout && m_parent && m_style->position() != style->position()) { + markContainingBlocksForLayout(); + if (m_style->position() == StaticPosition) + repaint(); + if (isRenderBlock()) { + if (style->position() == StaticPosition) + // Clear our positioned objects list. Our absolutely positioned descendants will be + // inserted into our containing block's positioned objects list during layout. + removePositionedObjects(0); + else if (m_style->position() == StaticPosition) { + // Remove our absolutely positioned descendants from their current containing block. + // They will be inserted into our positioned objects list during layout. + RenderObject* cb = parent(); + while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) { + if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) { + cb = cb->containingBlock(); + break; + } + cb = cb->parent(); + } + cb->removePositionedObjects(static_cast<RenderBlock*>(this)); + } + } + } + + if (isFloating() && (m_style->floating() != style->floating())) + // For changes in float styles, we need to conceivably remove ourselves + // from the floating objects list. + removeFromObjectLists(); + else if (isPositioned() && (style->position() != AbsolutePosition && style->position() != FixedPosition)) + // For changes in positioning styles, we need to conceivably remove ourselves + // from the positioned objects list. + removeFromObjectLists(); + + affectsParentBlock = m_style && isFloatingOrPositioned() && + (!style->isFloating() && style->position() != AbsolutePosition && style->position() != FixedPosition) + && parent() && (parent()->isBlockFlow() || parent()->isInlineFlow()); + + // reset style flags + if (d == RenderStyle::Layout) { + m_floating = false; + m_positioned = false; + m_relPositioned = false; + } + m_paintBackground = false; + m_hasOverflowClip = false; + m_hasTransform = false; + } + + if (view()->frameView()) { + // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to + // prevent the entire view from blitting on a scroll. + bool newStyleSlowScroll = style && (style->position() == FixedPosition || style->hasFixedBackgroundImage()); + bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage()); + if (oldStyleSlowScroll != newStyleSlowScroll) { + if (oldStyleSlowScroll) + view()->frameView()->removeSlowRepaintObject(); + if (newStyleSlowScroll) + view()->frameView()->addSlowRepaintObject(); + } + } + + RenderStyle* oldStyle = m_style; + m_style = style; + + updateBackgroundImages(oldStyle); + + if (m_style) + m_style->ref(); + + if (oldStyle) + oldStyle->deref(renderArena()); + + setHasBoxDecorations(m_style->hasBorder() || m_style->hasBackground() || m_style->hasAppearance() || m_style->boxShadow()); + + if (affectsParentBlock) + handleDynamicFloatPositionChange(); + + // No need to ever schedule repaints from a style change of a text run, since + // we already did this for the parent of the text run. + // We do have to schedule layouts, though, since a style change can force us to + // need to relayout. + if (d == RenderStyle::Layout && m_parent) + setNeedsLayoutAndPrefWidthsRecalc(); + else if (m_parent && !isText() && (d == RenderStyle::RepaintLayer || d == RenderStyle::Repaint)) + // Do a repaint with the new style now, e.g., for example if we go from + // not having an outline to having an outline. + repaint(); +} + +void RenderObject::setStyleInternal(RenderStyle* style) +{ + if (m_style == style) + return; + if (m_style) + m_style->deref(renderArena()); + m_style = style; + if (m_style) + m_style->ref(); +} + +void RenderObject::updateBackgroundImages(RenderStyle* oldStyle) +{ + // FIXME: This will be slow when a large number of images is used. Fix by using a dict. + const BackgroundLayer* oldLayers = oldStyle ? oldStyle->backgroundLayers() : 0; + const BackgroundLayer* newLayers = m_style ? m_style->backgroundLayers() : 0; + for (const BackgroundLayer* currOld = oldLayers; currOld; currOld = currOld->next()) { + if (currOld->backgroundImage() && (!newLayers || !newLayers->containsImage(currOld->backgroundImage()))) + currOld->backgroundImage()->deref(this); + } + for (const BackgroundLayer* currNew = newLayers; currNew; currNew = currNew->next()) { + if (currNew->backgroundImage() && (!oldLayers || !oldLayers->containsImage(currNew->backgroundImage()))) + currNew->backgroundImage()->ref(this); + } + + CachedImage* oldBorderImage = oldStyle ? oldStyle->borderImage().image() : 0; + CachedImage* newBorderImage = m_style ? m_style->borderImage().image() : 0; + if (oldBorderImage != newBorderImage) { + if (oldBorderImage) + oldBorderImage->deref(this); + if (newBorderImage) + newBorderImage->ref(this); + } +} + +IntRect RenderObject::viewRect() const +{ + return view()->viewRect(); +} + +bool RenderObject::absolutePosition(int& xPos, int& yPos, bool f) const +{ + RenderObject* o = parent(); + if (o) { + o->absolutePosition(xPos, yPos, f); + yPos += o->borderTopExtra(); + if (o->hasOverflowClip()) + o->layer()->subtractScrollOffset(xPos, yPos); + return true; + } else { + xPos = yPos = 0; + return false; + } +} + +IntRect RenderObject::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine) +{ + if (extraWidthToEndOfLine) + *extraWidthToEndOfLine = 0; + + return IntRect(); +} + +int RenderObject::paddingTop() const +{ + int w = 0; + Length padding = m_style->paddingTop(); + if (padding.isPercent()) + w = containingBlock()->availableWidth(); + return padding.calcMinValue(w); +} + +int RenderObject::paddingBottom() const +{ + int w = 0; + Length padding = style()->paddingBottom(); + if (padding.isPercent()) + w = containingBlock()->availableWidth(); + return padding.calcMinValue(w); +} + +int RenderObject::paddingLeft() const +{ + int w = 0; + Length padding = style()->paddingLeft(); + if (padding.isPercent()) + w = containingBlock()->availableWidth(); + return padding.calcMinValue(w); +} + +int RenderObject::paddingRight() const +{ + int w = 0; + Length padding = style()->paddingRight(); + if (padding.isPercent()) + w = containingBlock()->availableWidth(); + return padding.calcMinValue(w); +} + +RenderView* RenderObject::view() const +{ + return static_cast<RenderView*>(document()->renderer()); +} + +bool RenderObject::hasOutlineAnnotation() const +{ + return element() && element()->isLink() && document()->printing(); +} + +RenderObject* RenderObject::container() const +{ + // This method is extremely similar to containingBlock(), but with a few notable + // exceptions. + // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when + // the object is not part of the primary document subtree yet. + // (2) For normal flow elements, it just returns the parent. + // (3) For absolute positioned elements, it will return a relative positioned inline. + // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle + // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and + // calcAbsoluteVertical have to use container(). + RenderObject* o = parent(); + + if (isText()) + return o; + + EPosition pos = m_style->position(); + if (pos == FixedPosition) { + // container() can be called on an object that is not in the + // tree yet. We don't call view() since it will assert if it + // can't get back to the canvas. Instead we just walk as high up + // as we can. If we're in the tree, we'll get the root. If we + // aren't we'll get the root of our little subtree (most likely + // we'll just return 0). + while (o && o->parent() && !o->hasTransform()) + o = o->parent(); + } else if (pos == AbsolutePosition) { + // Same goes here. We technically just want our containing block, but + // we may not have one if we're part of an uninstalled subtree. We'll + // climb as high as we can though. + while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !o->hasTransform()) + o = o->parent(); + } + + return o; +} + +// This code has been written to anticipate the addition of CSS3-::outside and ::inside generated +// content (and perhaps XBL). That's why it uses the render tree and not the DOM tree. +RenderObject* RenderObject::hoverAncestor() const +{ + return (!isInline() && continuation()) ? continuation() : parent(); +} + +bool RenderObject::isSelectionBorder() const +{ + SelectionState st = selectionState(); + return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; +} + +void RenderObject::removeFromObjectLists() +{ + if (documentBeingDestroyed()) + return; + + if (isFloating()) { + RenderBlock* outermostBlock = containingBlock(); + for (RenderBlock* p = outermostBlock; p && !p->isRenderView(); p = p->containingBlock()) { + if (p->containsFloat(this)) + outermostBlock = p; + } + + if (outermostBlock) + outermostBlock->markAllDescendantsWithFloatsForLayout(this); + } + + if (isPositioned()) { + RenderObject* p; + for (p = parent(); p; p = p->parent()) { + if (p->isRenderBlock()) + static_cast<RenderBlock*>(p)->removePositionedObject(this); + } + } +} + +bool RenderObject::documentBeingDestroyed() const +{ + return !document()->renderer(); +} + +void RenderObject::destroy() +{ + // If this renderer is being autoscrolled, stop the autoscroll timer + if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this) + document()->frame()->eventHandler()->stopAutoscrollTimer(true); + + if (m_hasCounterNodeMap) + RenderCounter::destroyCounterNodes(this); + + if (AXObjectCache::accessibilityEnabled()) + document()->axObjectCache()->remove(this); + + animationController()->cancelImplicitAnimations(this); + + // By default no ref-counting. RenderWidget::destroy() doesn't call + // this function because it needs to do ref-counting. If anything + // in this function changes, be sure to fix RenderWidget::destroy() as well. + + remove(); + + RenderArena* arena = renderArena(); + + if (hasLayer()) + layer()->destroy(arena); + + arenaDelete(arena, this); +} + +void RenderObject::arenaDelete(RenderArena* arena, void* base) +{ + if (m_style) { + for (const BackgroundLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { + if (CachedImage* backgroundImage = bgLayer->backgroundImage()) + backgroundImage->deref(this); + } + + if (CachedImage* borderImage = m_style->borderImage().image()) + borderImage->deref(this); + + m_style->deref(arena); + } + +#ifndef NDEBUG + void* savedBase = baseOfRenderObjectBeingDeleted; + baseOfRenderObjectBeingDeleted = base; +#endif + delete this; +#ifndef NDEBUG + baseOfRenderObjectBeingDeleted = savedBase; +#endif + + // Recover the size left there for us by operator delete and free the memory. + arena->free(*(size_t*)base, base); +} + +VisiblePosition RenderObject::positionForCoordinates(int x, int y) +{ + return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM); +} + +void RenderObject::updateDragState(bool dragOn) +{ + bool valueChanged = (dragOn != m_isDragging); + m_isDragging = dragOn; + if (valueChanged && style()->affectedByDragRules()) + element()->setChanged(); + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) + curr->updateDragState(dragOn); + if (continuation()) + continuation()->updateDragState(dragOn); +} + +bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter) +{ + bool inside = false; + if (hitTestFilter != HitTestSelf) { + // First test the foreground layer (lines and inlines). + inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground); + + // Test floats next. + if (!inside) + inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat); + + // Finally test to see if the mouse is in the background (within a child block's background). + if (!inside) + inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds); + } + + // See if the mouse is inside us but not any of our descendants + if (hitTestFilter != HitTestDescendants && !inside) + inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground); + + return inside; +} + +void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point) +{ + if (result.innerNode()) + return; + + Node* node = element(); + IntPoint localPoint(point); + if (isRenderView()) + node = document()->documentElement(); + else if (!isInline() && continuation()) + // We are in the margins of block elements that are part of a continuation. In + // this case we're actually still inside the enclosing inline element that was + // split. Go ahead and set our inner node accordingly. + node = continuation()->element(); + + if (node) { + if (node->renderer() && node->renderer()->continuation() && node->renderer() != this) { + // We're in the continuation of a split inline. Adjust our local point to be in the coordinate space + // of the principal renderer's containing block. This will end up being the innerNonSharedNode. + RenderObject* firstBlock = node->renderer()->containingBlock(); + + // Get our containing block. + RenderObject* block = this; + if (isInline()) + block = containingBlock(); + + localPoint.move(block->xPos() - firstBlock->xPos(), block->yPos() - firstBlock->yPos()); + } + + result.setInnerNode(node); + if (!result.innerNonSharedNode()) + result.setInnerNonSharedNode(node); + result.setLocalPoint(localPoint); + } +} + +bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction) +{ + return false; +} + +short RenderObject::verticalPositionHint(bool firstLine) const +{ + if (firstLine) // We're only really a first-line style if the document actually uses first-line rules. + firstLine = document()->usesFirstLineRules(); + short vpos = m_verticalPosition; + if (m_verticalPosition == PositionUndefined || firstLine) { + vpos = getVerticalPosition(firstLine); + if (!firstLine) + m_verticalPosition = vpos; + } + + return vpos; +} + +short RenderObject::getVerticalPosition(bool firstLine) const +{ + if (!isInline()) + return 0; + + // This method determines the vertical position for inline elements. + int vpos = 0; + EVerticalAlign va = style()->verticalAlign(); + if (va == TOP) + vpos = PositionTop; + else if (va == BOTTOM) + vpos = PositionBottom; + else { + bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM; + vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0; + // don't allow elements nested inside text-top to have a different valignment. + if (va == BASELINE) + return vpos; + + const Font& f = parent()->style(firstLine)->font(); + int fontsize = f.pixelSize(); + + if (va == SUB) + vpos += fontsize / 5 + 1; + else if (va == SUPER) + vpos -= fontsize / 3 + 1; + else if (va == TEXT_TOP) + vpos += baselinePosition(firstLine) - f.ascent(); + else if (va == MIDDLE) + vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine); + else if (va == TEXT_BOTTOM) { + vpos += f.descent(); + if (!isReplaced()) + vpos -= style(firstLine)->font().descent(); + } else if (va == BASELINE_MIDDLE) + vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine); + else if (va == LENGTH) + vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine)); + } + + return vpos; +} + +short RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const +{ + RenderStyle* s = style(firstLine); + + Length lh = s->lineHeight(); + + // its "unset", choose nice default + if (lh.isNegative()) + return s->font().lineSpacing(); + + if (lh.isPercent()) + return lh.calcMinValue(s->fontSize()); + + // its fixed + return lh.value(); +} + +short RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const +{ + const Font& f = style(firstLine)->font(); + return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2; +} + +void RenderObject::scheduleRelayout() +{ + if (isRenderView()) { + FrameView* view = static_cast<RenderView*>(this)->frameView(); + if (view) + view->scheduleRelayout(); + } else if (parent()) { + FrameView* v = view() ? view()->frameView() : 0; + if (v) + v->scheduleRelayoutOfSubtree(this); + } +} + +void RenderObject::removeLeftoverAnonymousBlock(RenderBlock*) +{ +} + +InlineBox* RenderObject::createInlineBox(bool, bool isRootLineBox, bool) +{ + ASSERT(!isRootLineBox); + return new (renderArena()) InlineBox(this); +} + +void RenderObject::dirtyLineBoxes(bool, bool) +{ +} + +InlineBox* RenderObject::inlineBoxWrapper() const +{ + return 0; +} + +void RenderObject::setInlineBoxWrapper(InlineBox*) +{ +} + +void RenderObject::deleteLineBoxWrapper() +{ +} + +RenderStyle* RenderObject::firstLineStyle() const +{ + if (!document()->usesFirstLineRules()) + return m_style; + + RenderStyle* s = m_style; + const RenderObject* obj = isText() ? parent() : this; + if (obj->isBlockFlow()) { + RenderBlock* firstLineBlock = obj->firstLineBlock(); + if (firstLineBlock) + s = firstLineBlock->getPseudoStyle(RenderStyle::FIRST_LINE, style()); + } else if (!obj->isAnonymous() && obj->isInlineFlow()) { + RenderStyle* parentStyle = obj->parent()->firstLineStyle(); + if (parentStyle != obj->parent()->style()) { + // A first-line style is in effect. We need to cache a first-line style + // for ourselves. + style()->setHasPseudoStyle(RenderStyle::FIRST_LINE_INHERITED); + s = obj->getPseudoStyle(RenderStyle::FIRST_LINE_INHERITED, parentStyle); + } + } + return s; +} + +RenderStyle* RenderObject::getPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const +{ + if (pseudo < RenderStyle::FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo)) + return 0; + + if (!parentStyle) + parentStyle = style(); + + RenderStyle* result = style()->getPseudoStyle(pseudo); + if (result) + return result; + + Node* node = element(); + if (node && isText()) + node = node->parentNode(); + if (!node) + return 0; + + if (pseudo == RenderStyle::FIRST_LINE_INHERITED) { + result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false); + result->setStyleType(RenderStyle::FIRST_LINE_INHERITED); + } else + result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle); + if (result) { + style()->addPseudoStyle(result); + result->deref(document()->renderArena()); + } + return result; +} + +static Color decorationColor(RenderStyle* style) +{ + Color result; + if (style->textStrokeWidth() > 0) { + // Prefer stroke color if possible but not if it's fully transparent. + result = style->textStrokeColor(); + if (!result.isValid()) + result = style->color(); + if (result.alpha()) + return result; + } + + result = style->textFillColor(); + if (!result.isValid()) + result = style->color(); + return result; +} + +void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, + Color& linethrough, bool quirksMode) +{ + RenderObject* curr = this; + do { + int currDecs = curr->style()->textDecoration(); + if (currDecs) { + if (currDecs & UNDERLINE) { + decorations &= ~UNDERLINE; + underline = decorationColor(curr->style()); + } + if (currDecs & OVERLINE) { + decorations &= ~OVERLINE; + overline = decorationColor(curr->style()); + } + if (currDecs & LINE_THROUGH) { + decorations &= ~LINE_THROUGH; + linethrough = decorationColor(curr->style()); + } + } + curr = curr->parent(); + if (curr && curr->isRenderBlock() && curr->continuation()) + curr = curr->continuation(); + } while (curr && decorations && (!quirksMode || !curr->element() || + (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag)))); + + // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). + if (decorations && curr) { + if (decorations & UNDERLINE) + underline = decorationColor(curr->style()); + if (decorations & OVERLINE) + overline = decorationColor(curr->style()); + if (decorations & LINE_THROUGH) + linethrough = decorationColor(curr->style()); + } +} + +void RenderObject::updateWidgetPosition() +{ +} + +void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions) +{ + // Convert the style regions to absolute coordinates. + if (style()->visibility() != VISIBLE) + return; + + const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions(); + unsigned i, count = styleRegions.size(); + for (i = 0; i < count; i++) { + StyleDashboardRegion styleRegion = styleRegions[i]; + + int w = width(); + int h = height(); + + DashboardRegionValue region; + region.label = styleRegion.label; + region.bounds = IntRect(styleRegion.offset.left.value(), + styleRegion.offset.top.value(), + w - styleRegion.offset.left.value() - styleRegion.offset.right.value(), + h - styleRegion.offset.top.value() - styleRegion.offset.bottom.value()); + region.type = styleRegion.type; + + region.clip = region.bounds; + computeAbsoluteRepaintRect(region.clip); + if (region.clip.height() < 0) { + region.clip.setHeight(0); + region.clip.setWidth(0); + } + + int x, y; + absolutePosition(x, y); + region.bounds.setX(x + styleRegion.offset.left.value()); + region.bounds.setY(y + styleRegion.offset.top.value()); + + if (document()->frame()) { + float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor(); + if (pageScaleFactor != 1.0f) { + region.bounds.scale(pageScaleFactor); + region.clip.scale(pageScaleFactor); + } + } + + regions.append(region); + } +} + +void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions) +{ + // RenderTexts don't have their own style, they just use their parent's style, + // so we don't want to include them. + if (isText()) + return; + + addDashboardRegions(regions); + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) + curr->collectDashboardRegions(regions); +} + +bool RenderObject::avoidsFloats() const +{ + return isReplaced() || hasOverflowClip() || isHR(); +} + +bool RenderObject::shrinkToAvoidFloats() const +{ + // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this + // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the + // current remaining width on a line. + if (isInline() && !isHTMLMarquee() || !avoidsFloats()) + return false; + + // All auto-width objects that avoid floats should always use lineWidth. + return style()->width().isAuto(); +} + +UChar RenderObject::backslashAsCurrencySymbol() const +{ + if (Node *node = element()) { + if (TextResourceDecoder* decoder = node->document()->decoder()) + return decoder->encoding().backslashAsCurrencySymbol(); + } + return '\\'; +} + +bool RenderObject::willRenderImage(CachedImage*) +{ + // Without visibility we won't render (and therefore don't care about animation). + if (style()->visibility() != VISIBLE) + return false; + + // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab) + // then we don't want to render either. + return !document()->inPageCache() && document()->view()->inWindow(); +} + +int RenderObject::maximalOutlineSize(PaintPhase p) const +{ + if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) + return 0; + return static_cast<RenderView*>(document()->renderer())->maximalOutlineSize(); +} + +int RenderObject::caretMinOffset() const +{ + return 0; +} + +int RenderObject::caretMaxOffset() const +{ + if (isReplaced()) + return element() ? max(1U, element()->childNodeCount()) : 1; + if (isHR()) + return 1; + return 0; +} + +unsigned RenderObject::caretMaxRenderedOffset() const +{ + return 0; +} + +int RenderObject::previousOffset(int current) const +{ + return current - 1; +} + +int RenderObject::nextOffset(int current) const +{ + return current + 1; +} + +InlineBox* RenderObject::inlineBox(int offset, EAffinity affinity) +{ + return inlineBoxWrapper(); +} + +int RenderObject::maxTopMargin(bool positive) const +{ + return positive ? max(0, marginTop()) : -min(0, marginTop()); +} + +int RenderObject::maxBottomMargin(bool positive) const +{ + return positive ? max(0, marginBottom()) : -min(0, marginBottom()); +} + +IntRect RenderObject::contentBox() const +{ + return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), + contentWidth(), contentHeight()); +} + +IntRect RenderObject::absoluteContentBox() const +{ + IntRect rect = contentBox(); + int x, y; + absolutePositionForContent(x, y); + rect.move(x, y); + return rect; +} + +void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const +{ + int outlineSize = !isInline() && continuation() ? continuation()->style()->outlineSize() : style()->outlineSize(); + if (ShadowData* boxShadow = style()->boxShadow()) { + int shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, 0); + int shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, 0); + int shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, 0); + int shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, 0); + rect.move(shadowLeft, shadowTop); + rect.setWidth(rect.width() - shadowLeft + shadowRight); + rect.setHeight(rect.height() - shadowTop + shadowBottom); + } else + rect.inflate(outlineSize); +} + +IntRect RenderObject::absoluteOutlineBox() const +{ + IntRect box = borderBox(); + int x, y; + absolutePosition(x, y); + box.move(x, y); + box.move(view()->layoutDelta()); + adjustRectForOutlineAndShadow(box); + return box; +} + +bool RenderObject::isScrollable() const +{ + RenderLayer* l = enclosingLayer(); + return l && (l->verticalScrollbar() || l->horizontalScrollbar()); +} + +AnimationController* RenderObject::animationController() const +{ + return document()->frame()->animationController(); +} + +#if ENABLE(SVG) + +FloatRect RenderObject::relativeBBox(bool) const +{ + return FloatRect(); +} + +AffineTransform RenderObject::localTransform() const +{ + return AffineTransform(1, 0, 0, 1, xPos(), yPos()); +} + +AffineTransform RenderObject::absoluteTransform() const +{ + if (parent()) + return localTransform() * parent()->absoluteTransform(); + return localTransform(); +} + +#endif // ENABLE(SVG) + +} // namespace WebCore + +#ifndef NDEBUG + +void showTree(const WebCore::RenderObject* ro) +{ + if (ro) + ro->showTreeForThis(); +} + +#endif |