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authorbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 23:03:56 +0000
committerbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 23:03:56 +0000
commit156f2c0e187c0283f026fd356a4b682d4b4eaaa1 (patch)
tree209d254abb43d9ff2cb9a904dd16eed00a85bfb4 /webkit/port
parentbd2e63eed24e8c097be6ea3fb46aa354c638e88e (diff)
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Move skia extensions from the port to skia/ext for Windows only. Fixed the
include guards of the moved files, but nothing else. Review URL: http://codereview.chromium.org/11568 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@5861 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/port')
-rw-r--r--webkit/port/platform/graphics/skia/public/BitmapPlatformDevice.h2
-rw-r--r--webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.cpp446
-rw-r--r--webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h111
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformCanvas.h2
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformCanvasWin.cpp118
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformCanvasWin.h202
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformDevice.h2
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformDeviceWin.cpp229
-rw-r--r--webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h98
-rw-r--r--webkit/port/platform/graphics/skia/public/VectorCanvas.cpp90
-rw-r--r--webkit/port/platform/graphics/skia/public/VectorCanvas.h46
-rw-r--r--webkit/port/platform/graphics/skia/public/VectorCanvas_unittest.cpp1009
12 files changed, 3 insertions, 2352 deletions
diff --git a/webkit/port/platform/graphics/skia/public/BitmapPlatformDevice.h b/webkit/port/platform/graphics/skia/public/BitmapPlatformDevice.h
index 1f933a4..1b0df28 100644
--- a/webkit/port/platform/graphics/skia/public/BitmapPlatformDevice.h
+++ b/webkit/port/platform/graphics/skia/public/BitmapPlatformDevice.h
@@ -7,7 +7,7 @@
// around.
#if defined(WIN32)
-#include "BitmapPlatformDeviceWin.h"
+#include "skia/ext/bitmap_platform_device_win.h"
namespace gfx {
typedef BitmapPlatformDeviceWin BitmapPlatformDevice;
diff --git a/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.cpp b/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.cpp
deleted file mode 100644
index ceed2c8..0000000
--- a/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.cpp
+++ /dev/null
@@ -1,446 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "BitmapPlatformDeviceWin.h"
-
-#include "base/gfx/gdi_util.h"
-#include "base/logging.h"
-#include "SkMatrix.h"
-#include "SkRegion.h"
-#include "SkUtils.h"
-
-namespace gfx {
-
-// When Windows draws text, is sets the fourth byte (which Skia uses for alpha)
-// to zero. This means that if we try compositing with text that Windows has
-// drawn, we get invalid color values (if the alpha is 0, the other channels
-// should be 0 since Skia uses premultiplied colors) and strange results.
-//
-// HTML rendering only requires one bit of transparency. When you ask for a
-// semitransparent div, the div itself is drawn in another layer as completely
-// opaque, and then composited onto the lower layer with a transfer function.
-// The only place an alpha channel is needed is to track what has been drawn
-// and what has not been drawn.
-//
-// Therefore, when we allocate a new device, we fill it with this special
-// color. Because Skia uses premultiplied colors, any color where the alpha
-// channel is smaller than any component is impossible, so we know that no
-// legitimate drawing will produce this color. We use 1 as the alpha value
-// because 0 is produced when Windows draws text (even though it should be
-// opaque).
-//
-// When a layer is done and we want to render it to a lower layer, we use
-// fixupAlphaBeforeCompositing. This replaces all 0 alpha channels with
-// opaque (to fix the text problem), and replaces this magic color value
-// with transparency. The result is something that can be correctly
-// composited. However, once this has been done, no more can be drawn to
-// the layer because fixing the alphas *again* will result in incorrect
-// values.
-static const uint32_t kMagicTransparencyColor = 0x01FFFEFD;
-
-namespace {
-
-// Constrains position and size to fit within available_size. If |size| is -1,
-// all the available_size is used. Returns false if the position is out of
-// available_size.
-bool Constrain(int available_size, int* position, int *size) {
- if (*size < -2)
- return false;
-
- if (*position < 0) {
- if (*size != -1)
- *size += *position;
- *position = 0;
- }
- if (*size == 0 || *position >= available_size)
- return false;
-
- if (*size > 0) {
- int overflow = (*position + *size) - available_size;
- if (overflow > 0) {
- *size -= overflow;
- }
- } else {
- // Fill up available size.
- *size = available_size - *position;
- }
- return true;
-}
-
-// If the pixel value is 0, it gets set to kMagicTransparencyColor.
-void PrepareAlphaForGDI(uint32_t* pixel) {
- if (*pixel == 0) {
- *pixel = kMagicTransparencyColor;
- }
-}
-
-// If the pixel value is kMagicTransparencyColor, it gets set to 0. Otherwise
-// if the alpha is 0, the alpha is set to 255.
-void PostProcessAlphaForGDI(uint32_t* pixel) {
- if (*pixel == kMagicTransparencyColor) {
- *pixel = 0;
- } else if ((*pixel & 0xFF000000) == 0) {
- *pixel |= 0xFF000000;
- }
-}
-
-// Sets the opacity of the specified value to 0xFF.
-void MakeOpaqueAlphaAdjuster(uint32_t* pixel) {
- *pixel |= 0xFF000000;
-}
-
-// See the declaration of kMagicTransparencyColor at the top of the file.
-void FixupAlphaBeforeCompositing(uint32_t* pixel) {
- if (*pixel == kMagicTransparencyColor)
- *pixel = 0;
- else
- *pixel |= 0xFF000000;
-}
-
-} // namespace
-
-class BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData
- : public base::RefCounted<BitmapPlatformDeviceWinData> {
- public:
- explicit BitmapPlatformDeviceWinData(HBITMAP hbitmap);
-
- // Create/destroy hdc_, which is the memory DC for our bitmap data.
- HDC GetBitmapDC();
- void ReleaseBitmapDC();
- bool IsBitmapDCCreated() const;
-
- // Sets the transform and clip operations. This will not update the DC,
- // but will mark the config as dirty. The next call of LoadConfig will
- // pick up these changes.
- void SetMatrixClip(const SkMatrix& transform, const SkRegion& region);
-
- const SkMatrix& transform() const {
- return transform_;
- }
-
- protected:
- // Loads the current transform and clip into the DC. Can be called even when
- // the DC is NULL (will be a NOP).
- void LoadConfig();
-
- // Windows bitmap corresponding to our surface.
- HBITMAP hbitmap_;
-
- // Lazily-created DC used to draw into the bitmap, see getBitmapDC.
- HDC hdc_;
-
- // True when there is a transform or clip that has not been set to the DC.
- // The DC is retrieved for every text operation, and the transform and clip
- // do not change as much. We can save time by not loading the clip and
- // transform for every one.
- bool config_dirty_;
-
- // Translation assigned to the DC: we need to keep track of this separately
- // so it can be updated even if the DC isn't created yet.
- SkMatrix transform_;
-
- // The current clipping
- SkRegion clip_region_;
-
- private:
- friend class base::RefCounted<BitmapPlatformDeviceWinData>;
- ~BitmapPlatformDeviceWinData();
-
- DISALLOW_EVIL_CONSTRUCTORS(BitmapPlatformDeviceWinData);
-};
-
-BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::BitmapPlatformDeviceWinData(
- HBITMAP hbitmap)
- : hbitmap_(hbitmap),
- hdc_(NULL),
- config_dirty_(true) { // Want to load the config next time.
- // Initialize the clip region to the entire bitmap.
- BITMAP bitmap_data;
- if (GetObject(hbitmap_, sizeof(BITMAP), &bitmap_data)) {
- SkIRect rect;
- rect.set(0, 0, bitmap_data.bmWidth, bitmap_data.bmHeight);
- clip_region_ = SkRegion(rect);
- }
-
- transform_.reset();
-}
-
-BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::~BitmapPlatformDeviceWinData() {
- if (hdc_)
- ReleaseBitmapDC();
-
- // this will free the bitmap data as well as the bitmap handle
- DeleteObject(hbitmap_);
-}
-
-HDC BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::GetBitmapDC() {
- if (!hdc_) {
- hdc_ = CreateCompatibleDC(NULL);
- InitializeDC(hdc_);
- HGDIOBJ old_bitmap = SelectObject(hdc_, hbitmap_);
- // When the memory DC is created, its display surface is exactly one
- // monochrome pixel wide and one monochrome pixel high. Since we select our
- // own bitmap, we must delete the previous one.
- DeleteObject(old_bitmap);
- }
-
- LoadConfig();
- return hdc_;
-}
-
-void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::ReleaseBitmapDC() {
- DCHECK(hdc_);
- DeleteDC(hdc_);
- hdc_ = NULL;
-}
-
-bool BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::IsBitmapDCCreated()
- const {
- return hdc_ != NULL;
-}
-
-
-void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::SetMatrixClip(
- const SkMatrix& transform,
- const SkRegion& region) {
- transform_ = transform;
- clip_region_ = region;
- config_dirty_ = true;
-}
-
-void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::LoadConfig() {
- if (!config_dirty_ || !hdc_)
- return; // Nothing to do.
- config_dirty_ = false;
-
- // Transform.
- SkMatrix t(transform_);
- LoadTransformToDC(hdc_, t);
- // We don't use transform_ for the clipping region since the translation is
- // already applied to offset_x_ and offset_y_.
- t.reset();
- LoadClippingRegionToDC(hdc_, clip_region_, t);
-}
-
-// We use this static factory function instead of the regular constructor so
-// that we can create the pixel data before calling the constructor. This is
-// required so that we can call the base class' constructor with the pixel
-// data.
-BitmapPlatformDeviceWin* BitmapPlatformDeviceWin::create(HDC screen_dc,
- int width,
- int height,
- bool is_opaque,
- HANDLE shared_section) {
- SkBitmap bitmap;
-
- // CreateDIBSection appears to get unhappy if we create an empty bitmap, so
- // just create a minimal bitmap
- if ((width == 0) || (height == 0)) {
- width = 1;
- height = 1;
- }
-
- BITMAPINFOHEADER hdr = {0};
- CreateBitmapHeader(width, height, &hdr);
-
- void* data = NULL;
- HBITMAP hbitmap = CreateDIBSection(screen_dc,
- reinterpret_cast<BITMAPINFO*>(&hdr), 0,
- &data,
- shared_section, 0);
-
- // If we run out of GDI objects or some other error occurs, we won't get a
- // bitmap here. This will cause us to crash later because the data pointer is
- // NULL. To make sure that we can assign blame for those crashes to this code,
- // we deliberately crash here, even in release mode.
- if (!hbitmap) {
- DWORD error = GetLastError();
- LOG(ERROR) << "CreateDIBSection Failed. Error: " << error << "\n";
- return NULL;
- }
-
- bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
- bitmap.setPixels(data);
- bitmap.setIsOpaque(is_opaque);
-
- if (is_opaque) {
-#ifndef NDEBUG
- // To aid in finding bugs, we set the background color to something
- // obviously wrong so it will be noticable when it is not cleared
- bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
-#endif
- } else {
- // A transparent layer is requested: fill with our magic "transparent"
- // color, see the declaration of kMagicTransparencyColor above
- sk_memset32(static_cast<uint32_t*>(data), kMagicTransparencyColor,
- width * height);
- }
-
- // The device object will take ownership of the HBITMAP.
- return new BitmapPlatformDeviceWin(new BitmapPlatformDeviceWinData(hbitmap),
- bitmap);
-}
-
-// The device will own the HBITMAP, which corresponds to also owning the pixel
-// data. Therefore, we do not transfer ownership to the SkDevice's bitmap.
-BitmapPlatformDeviceWin::BitmapPlatformDeviceWin(
- BitmapPlatformDeviceWinData* data,
- const SkBitmap& bitmap) : PlatformDeviceWin(bitmap), data_(data) {
-}
-
-// The copy constructor just adds another reference to the underlying data.
-// We use a const cast since the default Skia definitions don't define the
-// proper constedness that we expect (accessBitmap should really be const).
-BitmapPlatformDeviceWin::BitmapPlatformDeviceWin(
- const BitmapPlatformDeviceWin& other)
- : PlatformDeviceWin(
- const_cast<BitmapPlatformDeviceWin&>(other).accessBitmap(true)),
- data_(other.data_) {
-}
-
-BitmapPlatformDeviceWin::~BitmapPlatformDeviceWin() {
-}
-
-BitmapPlatformDeviceWin& BitmapPlatformDeviceWin::operator=(
- const BitmapPlatformDeviceWin& other) {
- data_ = other.data_;
- return *this;
-}
-
-HDC BitmapPlatformDeviceWin::getBitmapDC() {
- return data_->GetBitmapDC();
-}
-
-void BitmapPlatformDeviceWin::setMatrixClip(const SkMatrix& transform,
- const SkRegion& region) {
- data_->SetMatrixClip(transform, region);
-}
-
-void BitmapPlatformDeviceWin::drawToHDC(HDC dc, int x, int y,
- const RECT* src_rect) {
- bool created_dc = !data_->IsBitmapDCCreated();
- HDC source_dc = getBitmapDC();
-
- RECT temp_rect;
- if (!src_rect) {
- temp_rect.left = 0;
- temp_rect.right = width();
- temp_rect.top = 0;
- temp_rect.bottom = height();
- src_rect = &temp_rect;
- }
-
- int copy_width = src_rect->right - src_rect->left;
- int copy_height = src_rect->bottom - src_rect->top;
-
- // We need to reset the translation for our bitmap or (0,0) won't be in the
- // upper left anymore
- SkMatrix identity;
- identity.reset();
-
- LoadTransformToDC(source_dc, identity);
- if (isOpaque()) {
- BitBlt(dc,
- x,
- y,
- copy_width,
- copy_height,
- source_dc,
- src_rect->left,
- src_rect->top,
- SRCCOPY);
- } else {
- DCHECK(copy_width != 0 && copy_height != 0);
- BLENDFUNCTION blend_function = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA};
- GdiAlphaBlend(dc,
- x,
- y,
- copy_width,
- copy_height,
- source_dc,
- src_rect->left,
- src_rect->top,
- copy_width,
- copy_height,
- blend_function);
- }
- LoadTransformToDC(source_dc, data_->transform());
-
- if (created_dc)
- data_->ReleaseBitmapDC();
-}
-
-void BitmapPlatformDeviceWin::prepareForGDI(int x, int y, int width,
- int height) {
- processPixels<PrepareAlphaForGDI>(x, y, width, height);
-}
-
-void BitmapPlatformDeviceWin::postProcessGDI(int x, int y, int width,
- int height) {
- processPixels<PostProcessAlphaForGDI>(x, y, width, height);
-}
-
-void BitmapPlatformDeviceWin::makeOpaque(int x, int y, int width, int height) {
- processPixels<MakeOpaqueAlphaAdjuster>(x, y, width, height);
-}
-
-void BitmapPlatformDeviceWin::fixupAlphaBeforeCompositing() {
- const SkBitmap& bitmap = accessBitmap(true);
- SkAutoLockPixels lock(bitmap);
- uint32_t* data = bitmap.getAddr32(0, 0);
-
- size_t words = bitmap.rowBytes() / sizeof(uint32_t) * bitmap.height();
- for (size_t i = 0; i < words; i++) {
- if (data[i] == kMagicTransparencyColor)
- data[i] = 0;
- else
- data[i] |= 0xFF000000;
- }
-}
-
-// Returns the color value at the specified location.
-SkColor BitmapPlatformDeviceWin::getColorAt(int x, int y) {
- const SkBitmap& bitmap = accessBitmap(false);
- SkAutoLockPixels lock(bitmap);
- uint32_t* data = bitmap.getAddr32(0, 0);
- return static_cast<SkColor>(data[x + y * width()]);
-}
-
-void BitmapPlatformDeviceWin::onAccessBitmap(SkBitmap* bitmap) {
- // FIXME(brettw) OPTIMIZATION: We should only flush if we know a GDI
- // operation has occurred on our DC.
- if (data_->IsBitmapDCCreated())
- GdiFlush();
-}
-
-template<BitmapPlatformDeviceWin::adjustAlpha adjustor>
-void BitmapPlatformDeviceWin::processPixels(int x,
- int y,
- int width,
- int height) {
- const SkBitmap& bitmap = accessBitmap(true);
- DCHECK_EQ(bitmap.config(), SkBitmap::kARGB_8888_Config);
- const SkMatrix& matrix = data_->transform();
- int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x;
- int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y;
-
- if (Constrain(bitmap.width(), &bitmap_start_x, &width) &&
- Constrain(bitmap.height(), &bitmap_start_y, &height)) {
- SkAutoLockPixels lock(bitmap);
- DCHECK_EQ(bitmap.rowBytes() % sizeof(uint32_t), 0u);
- size_t row_words = bitmap.rowBytes() / sizeof(uint32_t);
- // Set data to the first pixel to be modified.
- uint32_t* data = bitmap.getAddr32(0, 0) + (bitmap_start_y * row_words) +
- bitmap_start_x;
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- adjustor(data + j);
- }
- data += row_words;
- }
- }
-}
-
-} // namespace gfx
-
diff --git a/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h b/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h
deleted file mode 100644
index 24008d4..0000000
--- a/webkit/port/platform/graphics/skia/public/BitmapPlatformDeviceWin.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BitmapPlatformDeviceWin_h
-#define BitmapPlatformDeviceWin_h
-
-#include "base/gfx/platform_device_win.h"
-#include "base/ref_counted.h"
-
-namespace gfx {
-
-// A device is basically a wrapper around SkBitmap that provides a surface for
-// SkCanvas to draw into. Our device provides a surface Windows can also write
-// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a
-// format that Skia supports and can then use this to draw ClearType into, etc.
-// This pixel data is provided to the bitmap that the device contains so that it
-// can be shared.
-//
-// The device owns the pixel data, when the device goes away, the pixel data
-// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
-// reference counting for the pixel data. In normal Skia, you could assign
-// another bitmap to this device's bitmap and everything will work properly.
-// For us, that other bitmap will become invalid as soon as the device becomes
-// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
-// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
-class BitmapPlatformDeviceWin : public PlatformDeviceWin {
- public:
- // Factory function. The screen DC is used to create the bitmap, and will not
- // be stored beyond this function. is_opaque should be set if the caller
- // knows the bitmap will be completely opaque and allows some optimizations.
- //
- // The shared_section parameter is optional (pass NULL for default behavior).
- // If shared_section is non-null, then it must be a handle to a file-mapping
- // object returned by CreateFileMapping. See CreateDIBSection for details.
- static BitmapPlatformDeviceWin* create(HDC screen_dc,
- int width,
- int height,
- bool is_opaque,
- HANDLE shared_section);
-
- // Copy constructor. When copied, devices duplicate their internal data, so
- // stay linked. This is because their implementation is very heavyweight
- // (lots of memory and some GDI objects). If a device has been copied, both
- // clip rects and other state will stay in sync.
- //
- // This means it will NOT work to duplicate a device and assign it to a
- // canvas, because the two canvases will each set their own clip rects, and
- // the resulting GDI clip rect will be random.
- //
- // Copy constucting and "=" is designed for saving the device or passing it
- // around to another routine willing to deal with the bitmap data directly.
- BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other);
- virtual ~BitmapPlatformDeviceWin();
-
- // See warning for copy constructor above.
- BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other);
-
- // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
- // bitmap DC is lazy created.
- virtual HDC getBitmapDC();
- virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
-
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
- virtual void prepareForGDI(int x, int y, int width, int height);
- virtual void postProcessGDI(int x, int y, int width, int height);
- virtual void makeOpaque(int x, int y, int width, int height);
- virtual void fixupAlphaBeforeCompositing();
- virtual bool IsVectorial() { return false; }
-
- // Returns the color value at the specified location. This does not
- // consider any transforms that may be set on the device.
- SkColor getColorAt(int x, int y);
-
- protected:
- // Flushes the Windows device context so that the pixel data can be accessed
- // directly by Skia. Overridden from SkDevice, this is called when Skia
- // starts accessing pixel data.
- virtual void onAccessBitmap(SkBitmap* bitmap);
-
- private:
- // Function pointer used by the processPixels method for setting the alpha
- // value of a particular pixel.
- typedef void (*adjustAlpha)(uint32_t* pixel);
-
- // Reference counted data that can be shared between multiple devices. This
- // allows copy constructors and operator= for devices to work properly. The
- // bitmaps used by the base device class are already refcounted and copyable.
- class BitmapPlatformDeviceWinData;
-
- // Private constructor.
- BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data,
- const SkBitmap& bitmap);
-
- // Loops through each of the pixels in the specified range, invoking
- // adjustor for the alpha value of each pixel. If |width| or |height| are -1,
- // the available width/height is used.
- template<adjustAlpha adjustor>
- void processPixels(int x,
- int y,
- int width,
- int height);
-
- // Data associated with this device, guaranteed non-null.
- scoped_refptr<BitmapPlatformDeviceWinData> data_;
-};
-
-} // namespace gfx
-
-#endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H_
-
diff --git a/webkit/port/platform/graphics/skia/public/PlatformCanvas.h b/webkit/port/platform/graphics/skia/public/PlatformCanvas.h
index 162bf3e..a2af39e 100644
--- a/webkit/port/platform/graphics/skia/public/PlatformCanvas.h
+++ b/webkit/port/platform/graphics/skia/public/PlatformCanvas.h
@@ -7,7 +7,7 @@
// around.
#if defined(WIN32)
-#include "PlatformCanvasWin.h"
+#include "skia/ext/platform_canvas_win.h"
namespace gfx {
typedef PlatformCanvasWin PlatformCanvas;
diff --git a/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.cpp b/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.cpp
deleted file mode 100644
index 6c0fe08..0000000
--- a/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "PlatformCanvasWin.h"
-
-#include "BitmapPlatformDeviceWin.h"
-
-#include "base/logging.h"
-#include "base/process_util.h"
-
-namespace gfx {
-
-// Crashes the process. This is called when a bitmap allocation fails, and this
-// function tries to determine why it might have failed, and crash on different
-// lines. This allows us to see in crash dumps the most likely reason for the
-// failure. It takes the size of the bitmap we were trying to allocate as its
-// arguments so we can check that as well.
-void CrashForBitmapAllocationFailure(int w, int h) {
- // The maximum number of GDI objects per process is 10K. If we're very close
- // to that, it's probably the problem.
- const int kLotsOfGDIObjs = 9990;
- CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs);
-
- // If the bitmap is ginormous, then we probably can't allocate it.
- // We use 64M pixels = 256MB @ 4 bytes per pixel.
- const int64 kGinormousBitmapPxl = 64000000;
- CHECK(static_cast<int64>(w) * static_cast<int64>(h) < kGinormousBitmapPxl);
-
- // If we're using a crazy amount of virtual address space, then maybe there
- // isn't enough for our bitmap.
- const int64 kLotsOfMem = 1500000000; // 1.5GB.
- scoped_ptr<base::ProcessMetrics> process_metrics(
- base::ProcessMetrics::CreateProcessMetrics(GetCurrentProcess()));
- CHECK(process_metrics->GetPagefileUsage() < kLotsOfMem);
-
- // Everything else.
- CHECK(0);
-}
-
-
-PlatformCanvasWin::PlatformCanvasWin() : SkCanvas() {
-}
-
-PlatformCanvasWin::PlatformCanvasWin(int width, int height, bool is_opaque)
- : SkCanvas() {
- bool initialized = initialize(width, height, is_opaque, NULL);
- if (!initialized)
- CrashForBitmapAllocationFailure(width, height);
-}
-
-PlatformCanvasWin::PlatformCanvasWin(int width,
- int height,
- bool is_opaque,
- HANDLE shared_section)
- : SkCanvas() {
- bool initialized = initialize(width, height, is_opaque, shared_section);
- if (!initialized)
- CrashForBitmapAllocationFailure(width, height);
-}
-
-PlatformCanvasWin::~PlatformCanvasWin() {
-}
-
-bool PlatformCanvasWin::initialize(int width,
- int height,
- bool is_opaque,
- HANDLE shared_section) {
- SkDevice* device =
- createPlatformDevice(width, height, is_opaque, shared_section);
- if (!device)
- return false;
-
- setDevice(device);
- device->unref(); // was created with refcount 1, and setDevice also refs
- return true;
-}
-
-HDC PlatformCanvasWin::beginPlatformPaint() {
- return getTopPlatformDevice().getBitmapDC();
-}
-
-void PlatformCanvasWin::endPlatformPaint() {
- // we don't clear the DC here since it will be likely to be used again
- // flushing will be done in onAccessBitmap
-}
-
-PlatformDeviceWin& PlatformCanvasWin::getTopPlatformDevice() const {
- // All of our devices should be our special PlatformDevice.
- SkCanvas::LayerIter iter(const_cast<PlatformCanvasWin*>(this), false);
- return *static_cast<PlatformDeviceWin*>(iter.device());
-}
-
-SkDevice* PlatformCanvasWin::createDevice(SkBitmap::Config config,
- int width,
- int height,
- bool is_opaque, bool isForLayer) {
- DCHECK(config == SkBitmap::kARGB_8888_Config);
- return createPlatformDevice(width, height, is_opaque, NULL);
-}
-
-SkDevice* PlatformCanvasWin::createPlatformDevice(int width,
- int height,
- bool is_opaque,
- HANDLE shared_section) {
- HDC screen_dc = GetDC(NULL);
- SkDevice* device = BitmapPlatformDeviceWin::create(screen_dc, width, height,
- is_opaque, shared_section);
- ReleaseDC(NULL, screen_dc);
- return device;
-}
-
-SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) {
- NOTREACHED();
- return NULL;
-}
-
-} // namespace gfx
diff --git a/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.h b/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.h
deleted file mode 100644
index fa84693..0000000
--- a/webkit/port/platform/graphics/skia/public/PlatformCanvasWin.h
+++ /dev/null
@@ -1,202 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef PlatformCanvasWin_h
-#define PlatformCanvasWin_h
-
-#include <windows.h>
-
-#include "PlatformDeviceWin.h"
-#include "base/basictypes.h"
-
-#include "SkCanvas.h"
-
-namespace gfx {
-
-// This class is a specialization of the regular SkCanvas that is designed to
-// work with a gfx::PlatformDevice to manage platform-specific drawing. It
-// allows using both Skia operations and platform-specific operations.
-class PlatformCanvasWin : public SkCanvas {
- public:
- // Set is_opaque if you are going to erase the bitmap and not use
- // transparency: this will enable some optimizations. The shared_section
- // parameter is passed to gfx::PlatformDevice::create. See it for details.
- //
- // If you use the version with no arguments, you MUST call initialize()
- PlatformCanvasWin();
- PlatformCanvasWin(int width, int height, bool is_opaque);
- PlatformCanvasWin(int width, int height, bool is_opaque,
- HANDLE shared_section);
- virtual ~PlatformCanvasWin();
-
- // For two-part init, call if you use the no-argument constructor above. Note
- // that we want this to optionally match the Linux initialize if you only
- // pass 3 arguments, hence the evil default argument.
- bool initialize(int width, int height, bool is_opaque,
- HANDLE shared_section = NULL);
-
- // These calls should surround calls to platform drawing routines, the DC
- // returned by beginPlatformPaint is the DC that can be used to draw into.
- // Call endPlatformPaint when you are done and want to use Skia operations
- // again; this will synchronize the bitmap to Windows.
- virtual HDC beginPlatformPaint();
- virtual void endPlatformPaint();
-
- // Returns the platform device pointer of the topmost rect with a non-empty
- // clip. In practice, this is usually either the top layer or nothing, since
- // we usually set the clip to new layers when we make them.
- //
- // If there is no layer that is not all clipped out, this will return a
- // dummy device so callers do not have to check. If you are concerned about
- // performance, check the clip before doing any painting.
- //
- // This is different than SkCanvas' getDevice, because that returns the
- // bottommost device.
- //
- // Danger: the resulting device should not be saved. It will be invalidated
- // by the next call to save() or restore().
- PlatformDeviceWin& getTopPlatformDevice() const;
-
- protected:
- // Creates a device store for use by the canvas. We override this so that
- // the device is always our own so we know that we can use GDI operations
- // on it. Simply calls into createPlatformDevice().
- virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
- bool is_opaque, bool isForLayer);
-
- // Creates a device store for use by the canvas. By default, it creates a
- // BitmapPlatformDeviceWin. Can be overridden to change the object type.
- virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
- HANDLE shared_section);
-
- private:
- // Unimplemented.
- virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap);
-
- // Disallow copy and assign.
- PlatformCanvasWin(const PlatformCanvasWin&);
- PlatformCanvasWin& operator=(const PlatformCanvasWin&);
-};
-
-// A class designed to help with WM_PAINT operations on Windows. It will
-// do BeginPaint/EndPaint on init/destruction, and will create the bitmap and
-// canvas with the correct size and transform for the dirty rect. The bitmap
-// will be automatically painted to the screen on destruction.
-//
-// You MUST call isEmpty before painting to determine if anything needs
-// painting. Sometimes the dirty rect can actually be empty, and this makes
-// the bitmap functions we call unhappy. The caller should not paint in this
-// case.
-//
-// Therefore, all you need to do is:
-// case WM_PAINT: {
-// gfx::PlatformCanvasWinPaint canvas(hwnd);
-// if (!canvas.isEmpty()) {
-// ... paint to the canvas ...
-// }
-// return 0;
-// }
-template <class T>
-class CanvasPaintT : public T {
- public:
- CanvasPaintT(HWND hwnd) : hwnd_(hwnd), paint_dc_(NULL), for_paint_(true) {
- memset(&ps_, 0, sizeof(ps_));
- initPaint(true);
- }
-
- CanvasPaintT(HWND hwnd, bool opaque) : hwnd_(hwnd), paint_dc_(NULL),
- for_paint_(true) {
- memset(&ps_, 0, sizeof(ps_));
- initPaint(opaque);
- }
-
- // Creates a CanvasPaintT for the specified region that paints to the
- // specified dc. This does NOT do BeginPaint/EndPaint.
- CanvasPaintT(HDC dc, bool opaque, int x, int y, int w, int h)
- : hwnd_(NULL),
- paint_dc_(dc),
- for_paint_(false) {
- memset(&ps_, 0, sizeof(ps_));
- ps_.rcPaint.left = x;
- ps_.rcPaint.right = x + w;
- ps_.rcPaint.top = y;
- ps_.rcPaint.bottom = y + h;
- init(opaque);
- }
-
-
- virtual ~CanvasPaintT() {
- if (!isEmpty()) {
- restoreToCount(1);
- // Commit the drawing to the screen
- getTopPlatformDevice().drawToHDC(paint_dc_,
- ps_.rcPaint.left, ps_.rcPaint.top,
- NULL);
- }
- if (for_paint_)
- EndPaint(hwnd_, &ps_);
- }
-
- // Returns true if the invalid region is empty. The caller should call this
- // function to determine if anything needs painting.
- bool isEmpty() const {
- return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
- ps_.rcPaint.bottom - ps_.rcPaint.top == 0;
- }
-
- // Use to access the Windows painting parameters, especially useful for
- // getting the bounding rect for painting: paintstruct().rcPaint
- const PAINTSTRUCT& paintStruct() const {
- return ps_;
- }
-
- // Returns the DC that will be painted to
- HDC paintDC() const {
- return paint_dc_;
- }
-
- protected:
- HWND hwnd_;
- HDC paint_dc_;
- PAINTSTRUCT ps_;
-
- private:
- void initPaint(bool opaque) {
- paint_dc_ = BeginPaint(hwnd_, &ps_);
-
- init(opaque);
- }
-
- void init(bool opaque) {
- // FIXME(brettw) for ClearType, we probably want to expand the bounds of
- // painting by one pixel so that the boundaries will be correct (ClearType
- // text can depend on the adjacent pixel). Then we would paint just the
- // inset pixels to the screen.
- const int width = ps_.rcPaint.right - ps_.rcPaint.left;
- const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
- if (!initialize(width, height, opaque, NULL)) {
- // Cause a deliberate crash;
- *(char*) 0 = 0;
- }
-
- // This will bring the canvas into the screen coordinate system for the
- // dirty rect
- translate(SkIntToScalar(-ps_.rcPaint.left),
- SkIntToScalar(-ps_.rcPaint.top));
- }
-
- // If true, this canvas was created for a BeginPaint.
- const bool for_paint_;
-
- // Disallow copy and assign.
- CanvasPaintT(const CanvasPaintT&);
- CanvasPaintT& operator=(const CanvasPaintT&);
-};
-
-typedef CanvasPaintT<PlatformCanvasWin> PlatformCanvasWinPaint;
-
-} // namespace gfx
-
-#endif // PlatformCanvasWin_h
-
diff --git a/webkit/port/platform/graphics/skia/public/PlatformDevice.h b/webkit/port/platform/graphics/skia/public/PlatformDevice.h
index a381fd1..1cd8847 100644
--- a/webkit/port/platform/graphics/skia/public/PlatformDevice.h
+++ b/webkit/port/platform/graphics/skia/public/PlatformDevice.h
@@ -7,7 +7,7 @@
// around.
#if defined(WIN32)
-#include "PlatformDeviceWin.h"
+#include "skia/ext/platform_device_win.h"
#elif defined(__APPLE__)
#include "skia/ext/platform_device_mac.h"
#elif defined(__linux__)
diff --git a/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.cpp b/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.cpp
deleted file mode 100644
index 65dcffc..0000000
--- a/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.cpp
+++ /dev/null
@@ -1,229 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "PlatformDeviceWin.h"
-
-#include "base/logging.h"
-#include "base/gfx/skia_utils.h"
-#include "SkMatrix.h"
-#include "SkPath.h"
-#include "SkRegion.h"
-#include "SkUtils.h"
-
-namespace gfx {
-
-PlatformDeviceWin::PlatformDeviceWin(const SkBitmap& bitmap)
- : SkDevice(bitmap) {
-}
-
-// static
-void PlatformDeviceWin::InitializeDC(HDC context) {
- // Enables world transformation.
- // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the
- // counterclockwise direction in logical space. This is equivalent to the
- // statement that, in the GM_ADVANCED graphics mode, both arc control points
- // and arcs themselves fully respect the device context's world-to-device
- // transformation.
- BOOL res = SetGraphicsMode(context, GM_ADVANCED);
- DCHECK_NE(res, 0);
-
- // Enables dithering.
- res = SetStretchBltMode(context, HALFTONE);
- DCHECK_NE(res, 0);
- // As per SetStretchBltMode() documentation, SetBrushOrgEx() must be called
- // right after.
- res = SetBrushOrgEx(context, 0, 0, NULL);
- DCHECK_NE(res, 0);
-
- // Sets up default orientation.
- res = SetArcDirection(context, AD_CLOCKWISE);
- DCHECK_NE(res, 0);
-
- // Sets up default colors.
- res = SetBkColor(context, RGB(255, 255, 255));
- DCHECK_NE(res, CLR_INVALID);
- res = SetTextColor(context, RGB(0, 0, 0));
- DCHECK_NE(res, CLR_INVALID);
- res = SetDCBrushColor(context, RGB(255, 255, 255));
- DCHECK_NE(res, CLR_INVALID);
- res = SetDCPenColor(context, RGB(0, 0, 0));
- DCHECK_NE(res, CLR_INVALID);
-
- // Sets up default transparency.
- res = SetBkMode(context, OPAQUE);
- DCHECK_NE(res, 0);
- res = SetROP2(context, R2_COPYPEN);
- DCHECK_NE(res, 0);
-}
-
-// static
-void PlatformDeviceWin::LoadPathToDC(HDC context, const SkPath& path) {
- switch (path.getFillType()) {
- case SkPath::kWinding_FillType: {
- int res = SetPolyFillMode(context, WINDING);
- DCHECK(res != 0);
- break;
- }
- case SkPath::kEvenOdd_FillType: {
- int res = SetPolyFillMode(context, ALTERNATE);
- DCHECK(res != 0);
- break;
- }
- default: {
- NOTREACHED();
- break;
- }
- }
- BOOL res = BeginPath(context);
- DCHECK(res != 0);
-
- CubicPaths paths;
- if (!SkPathToCubicPaths(&paths, path))
- return;
-
- std::vector<POINT> points;
- for (CubicPaths::const_iterator path(paths.begin()); path != paths.end();
- ++path) {
- if (!path->size())
- continue;
- // DCHECK_EQ(points.size() % 4, 0);
- points.resize(0);
- points.reserve(path->size() * 3 / 4 + 1);
- points.push_back(SkPointToPOINT(path->front().p[0]));
- for (CubicPath::const_iterator point(path->begin()); point != path->end();
- ++point) {
- // Never add point->p[0]
- points.push_back(SkPointToPOINT(point->p[1]));
- points.push_back(SkPointToPOINT(point->p[2]));
- points.push_back(SkPointToPOINT(point->p[3]));
- }
- DCHECK_EQ((points.size() - 1) % 3, 0);
- // This is slightly inefficient since all straight line and quadratic lines
- // are "upgraded" to a cubic line.
- // TODO(maruel): http://b/1147346 We should use
- // PolyDraw/PolyBezier/Polyline whenever possible.
- res = PolyBezier(context, &points.front(),
- static_cast<DWORD>(points.size()));
- DCHECK_NE(res, 0);
- if (res == 0)
- break;
- }
- if (res == 0) {
- // Make sure the path is discarded.
- AbortPath(context);
- } else {
- res = EndPath(context);
- DCHECK(res != 0);
- }
-}
-
-// static
-void PlatformDeviceWin::LoadTransformToDC(HDC dc, const SkMatrix& matrix) {
- XFORM xf;
- xf.eM11 = matrix[SkMatrix::kMScaleX];
- xf.eM21 = matrix[SkMatrix::kMSkewX];
- xf.eDx = matrix[SkMatrix::kMTransX];
- xf.eM12 = matrix[SkMatrix::kMSkewY];
- xf.eM22 = matrix[SkMatrix::kMScaleY];
- xf.eDy = matrix[SkMatrix::kMTransY];
- SetWorldTransform(dc, &xf);
-}
-
-// static
-bool PlatformDeviceWin::SkPathToCubicPaths(CubicPaths* paths,
- const SkPath& skpath) {
- paths->clear();
- CubicPath* current_path = NULL;
- SkPoint current_points[4];
- CubicPoints points_to_add;
- SkPath::Iter iter(skpath, false);
- for (SkPath::Verb verb = iter.next(current_points);
- verb != SkPath::kDone_Verb;
- verb = iter.next(current_points)) {
- switch (verb) {
- case SkPath::kMove_Verb: { // iter.next returns 1 point
- // Ignores it since the point is copied in the next operation. See
- // SkPath::Iter::next() for reference.
- paths->push_back(CubicPath());
- current_path = &paths->back();
- // Skip point addition.
- continue;
- }
- case SkPath::kLine_Verb: { // iter.next returns 2 points
- points_to_add.p[0] = current_points[0];
- points_to_add.p[1] = current_points[0];
- points_to_add.p[2] = current_points[1];
- points_to_add.p[3] = current_points[1];
- break;
- }
- case SkPath::kQuad_Verb: { // iter.next returns 3 points
- points_to_add.p[0] = current_points[0];
- points_to_add.p[1] = current_points[1];
- points_to_add.p[2] = current_points[2];
- points_to_add.p[3] = current_points[2];
- break;
- }
- case SkPath::kCubic_Verb: { // iter.next returns 4 points
- points_to_add.p[0] = current_points[0];
- points_to_add.p[1] = current_points[1];
- points_to_add.p[2] = current_points[2];
- points_to_add.p[3] = current_points[3];
- break;
- }
- case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point)
- paths->push_back(CubicPath());
- current_path = &paths->back();
- continue;
- }
- case SkPath::kDone_Verb: // iter.next returns 0 points
- default: {
- current_path = NULL;
- // Will return false.
- break;
- }
- }
- DCHECK(current_path);
- if (!current_path) {
- paths->clear();
- return false;
- }
- current_path->push_back(points_to_add);
- }
- return true;
-}
-
-// static
-void PlatformDeviceWin::LoadClippingRegionToDC(HDC context,
- const SkRegion& region,
- const SkMatrix& transformation) {
- HRGN hrgn;
- if (region.isEmpty()) {
- // region can be empty, in which case everything will be clipped.
- hrgn = CreateRectRgn(0, 0, 0, 0);
- } else if (region.isRect()) {
- // Do the transformation.
- SkRect rect;
- rect.set(region.getBounds());
- transformation.mapRect(&rect);
- SkIRect irect;
- rect.round(&irect);
- hrgn = CreateRectRgnIndirect(&SkIRectToRECT(irect));
- } else {
- // It is complex.
- SkPath path;
- region.getBoundaryPath(&path);
- // Clip. Note that windows clipping regions are not affected by the
- // transform so apply it manually.
- path.transform(transformation);
- LoadPathToDC(context, path);
- hrgn = PathToRegion(context);
- }
- int result = SelectClipRgn(context, hrgn);
- DCHECK_NE(result, ERROR);
- result = DeleteObject(hrgn);
- DCHECK_NE(result, 0);
-}
-
-} // namespace gfx
-
diff --git a/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h b/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h
deleted file mode 100644
index 48b7197..0000000
--- a/webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h
+++ /dev/null
@@ -1,98 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef PlatformDeviceWin_h
-#define PlatformDeviceWin_h
-
-#include <windows.h>
-
-#include <vector>
-
-#include "SkDevice.h"
-
-class SkMatrix;
-class SkPath;
-class SkRegion;
-
-namespace gfx {
-
-// A device is basically a wrapper around SkBitmap that provides a surface for
-// SkCanvas to draw into. Our device provides a surface Windows can also write
-// to. It also provides functionality to play well with GDI drawing functions.
-// This class is abstract and must be subclassed. It provides the basic
-// interface to implement it either with or without a bitmap backend.
-class PlatformDeviceWin : public SkDevice {
- public:
- // The DC that corresponds to the bitmap, used for GDI operations drawing
- // into the bitmap. This is possibly heavyweight, so it should be existant
- // only during one pass of rendering.
- virtual HDC getBitmapDC() = 0;
-
- // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
- // temporarily create it. However, if you have created the bitmap DC, it will
- // be more efficient if you don't free it until after this call so it doesn't
- // have to be created twice. If src_rect is null, then the entirety of the
- // source device will be copied.
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0;
-
- // Invoke before using GDI functions. See description in platform_device.cc
- // for specifics.
- // NOTE: x,y,width and height are relative to the current transform.
- virtual void prepareForGDI(int x, int y, int width, int height) { }
-
- // Invoke after using GDI functions. See description in platform_device.cc
- // for specifics.
- // NOTE: x,y,width and height are relative to the current transform.
- virtual void postProcessGDI(int x, int y, int width, int height) { }
-
- // Sets the opacity of each pixel in the specified region to be opaque.
- virtual void makeOpaque(int x, int y, int width, int height) { }
-
- // Call this function to fix the alpha channels before compositing this layer
- // onto another. Internally, the device uses a special alpha method to work
- // around problems with Windows. This call will put the values into what
- // Skia expects, so it can be composited onto other layers.
- //
- // After this call, no more drawing can be done because the
- // alpha channels will be "correct", which, if this function is called again
- // will make them wrong. See the implementation for more discussion.
- virtual void fixupAlphaBeforeCompositing() { }
-
- // Returns if the preferred rendering engine is vectorial or bitmap based.
- virtual bool IsVectorial() = 0;
-
- // Initializes the default settings and colors in a device context.
- static void InitializeDC(HDC context);
-
- // Loads a SkPath into the GDI context. The path can there after be used for
- // clipping or as a stroke.
- static void LoadPathToDC(HDC context, const SkPath& path);
-
- // Loads a SkRegion into the GDI context.
- static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
- const SkMatrix& transformation);
-
- protected:
- // Arrays must be inside structures.
- struct CubicPoints {
- SkPoint p[4];
- };
- typedef std::vector<CubicPoints> CubicPath;
- typedef std::vector<CubicPath> CubicPaths;
-
- // Forwards |bitmap| to SkDevice's constructor.
- PlatformDeviceWin(const SkBitmap& bitmap);
-
- // Loads the specified Skia transform into the device context, excluding
- // perspective (which GDI doesn't support).
- static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
-
- // Transforms SkPath's paths into a series of cubic path.
- static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
-};
-
-} // namespace gfx
-
-#endif // PlatformDeviceWin_h
-
diff --git a/webkit/port/platform/graphics/skia/public/VectorCanvas.cpp b/webkit/port/platform/graphics/skia/public/VectorCanvas.cpp
deleted file mode 100644
index 440ee64..0000000
--- a/webkit/port/platform/graphics/skia/public/VectorCanvas.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/gfx/vector_canvas.h"
-
-#include "base/gfx/vector_device.h"
-#include "base/logging.h"
-
-namespace gfx {
-
-VectorCanvas::VectorCanvas() {
-}
-
-VectorCanvas::VectorCanvas(HDC dc, int width, int height) {
- bool initialized = initialize(dc, width, height);
- CHECK(initialized);
-}
-
-VectorCanvas::~VectorCanvas() {
-}
-
-bool VectorCanvas::initialize(HDC context, int width, int height) {
- SkDevice* device = createPlatformDevice(width, height, true, context);
- if (!device)
- return false;
-
- setDevice(device);
- device->unref(); // was created with refcount 1, and setDevice also refs
- return true;
-}
-
-SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
- if (!IsTopDeviceVectorial())
- return PlatformCanvasWin::setBounder(bounder);
-
- // This function isn't used in the code. Verify this assumption.
- NOTREACHED();
- return NULL;
-}
-
-SkDevice* VectorCanvas::createDevice(SkBitmap::Config config,
- int width, int height,
- bool is_opaque, bool isForLayer) {
- DCHECK(config == SkBitmap::kARGB_8888_Config);
- return createPlatformDevice(width, height, is_opaque, NULL);
-}
-
-SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) {
- // This function isn't used in the code. Verify this assumption.
- NOTREACHED();
- return NULL;
-}
-
-SkDevice* VectorCanvas::createPlatformDevice(int width,
- int height, bool is_opaque,
- HANDLE shared_section) {
- if (!is_opaque) {
- // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent
- // layer, i.e. merging it, we need to rasterize it because GDI doesn't
- // support transparency except for AlphaBlend(). Right now, a
- // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers()
- // call is being done. The way to save a layer would be to create an
- // EMF-based VectorDevice and have this device registers the drawing. When
- // playing back the device into a bitmap, do it at the printer's dpi instead
- // of the layout's dpi (which is much lower).
- return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque,
- shared_section);
- }
-
- // TODO(maruel): http://b/1183870 Look if it would be worth to increase the
- // resolution by ~10x (any worthy factor) to increase the rendering precision
- // (think about printing) while using a relatively low dpi. This happens
- // because we receive float as input but the GDI functions works with
- // integers. The idea is to premultiply the matrix with this factor and
- // multiply each SkScalar that are passed to SkScalarRound(value) as
- // SkScalarRound(value * 10). Safari is already doing the same for text
- // rendering.
- DCHECK(shared_section);
- PlatformDeviceWin* device = VectorDevice::create(
- reinterpret_cast<HDC>(shared_section), width, height);
- return device;
-}
-
-bool VectorCanvas::IsTopDeviceVectorial() const {
- return getTopPlatformDevice().IsVectorial();
-}
-
-} // namespace gfx
-
diff --git a/webkit/port/platform/graphics/skia/public/VectorCanvas.h b/webkit/port/platform/graphics/skia/public/VectorCanvas.h
deleted file mode 100644
index 8538366..0000000
--- a/webkit/port/platform/graphics/skia/public/VectorCanvas.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_GFX_VECTOR_CANVAS_H_
-#define BASE_GFX_VECTOR_CANVAS_H_
-
-#include "base/gfx/platform_canvas_win.h"
-#include "base/gfx/vector_device.h"
-
-namespace gfx {
-
-// This class is a specialization of the regular PlatformCanvas. It is designed
-// to work with a VectorDevice to manage platform-specific drawing. It allows
-// using both Skia operations and platform-specific operations. It *doesn't*
-// support reading back from the bitmap backstore since it is not used.
-class VectorCanvas : public PlatformCanvasWin {
- public:
- VectorCanvas();
- VectorCanvas(HDC dc, int width, int height);
- virtual ~VectorCanvas();
-
- // For two-part init, call if you use the no-argument constructor above
- bool initialize(HDC context, int width, int height);
-
- virtual SkBounder* setBounder(SkBounder*);
- virtual SkDevice* createDevice(SkBitmap::Config config,
- int width, int height,
- bool is_opaque, bool isForLayer);
- virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
-
- private:
- // |is_opaque| is unused. |shared_section| is in fact the HDC used for output.
- virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
- HANDLE shared_section);
-
- // Returns true if the top device is vector based and not bitmap based.
- bool IsTopDeviceVectorial() const;
-
- DISALLOW_COPY_AND_ASSIGN(VectorCanvas);
-};
-
-} // namespace gfx
-
-#endif // BASE_GFX_VECTOR_CANVAS_H_
-
diff --git a/webkit/port/platform/graphics/skia/public/VectorCanvas_unittest.cpp b/webkit/port/platform/graphics/skia/public/VectorCanvas_unittest.cpp
deleted file mode 100644
index 28adff7..0000000
--- a/webkit/port/platform/graphics/skia/public/VectorCanvas_unittest.cpp
+++ /dev/null
@@ -1,1009 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "VectorCanvas.h"
-
-#include <vector>
-
-#include "base/command_line.h"
-#include "base/file_util.h"
-#include "base/gfx/gdi_util.h"
-#include "base/gfx/png_decoder.h"
-#include "base/gfx/png_encoder.h"
-#include "base/gfx/size.h"
-#include "base/path_service.h"
-#include "base/string_util.h"
-#include "base/win_util.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-#include "SkDashPathEffect.h"
-
-namespace {
-
-const wchar_t* const kGenerateSwitch = L"vector-canvas-generate";
-
-// Base class for unit test that uses data. It initializes a directory path
-// based on the test's name.
-class DataUnitTest : public testing::Test {
- public:
- DataUnitTest(const std::wstring& base_path) : base_path_(base_path) { }
-
- protected:
- // Load the test's data path.
- virtual void SetUp() {
- const testing::TestInfo& test_info =
- *testing::UnitTest::GetInstance()->current_test_info();
- PathService::Get(base::DIR_SOURCE_ROOT, &test_dir_);
- file_util::AppendToPath(&test_dir_, base_path_);
- file_util::AppendToPath(&test_dir_, L"data");
- file_util::AppendToPath(&test_dir_,
- ASCIIToWide(test_info.test_case_name()));
- file_util::AppendToPath(&test_dir_, ASCIIToWide(test_info.name()));
-
- // Hack for a quick lowercase. We assume all the tests names are ASCII.
- std::string tmp(WideToASCII(test_dir_));
- for (size_t i = 0; i < tmp.size(); ++i)
- tmp[i] = ToLowerASCII(tmp[i]);
- test_dir_ = ASCIIToWide(tmp);
- }
-
- // Returns the fully qualified path of directory containing test data files.
- const std::wstring& test_dir() const {
- return test_dir_;
- }
-
- // Returns the fully qualified path of a data file.
- std::wstring test_file(const std::wstring& filename) const {
- // Hack for a quick lowercase. We assume all the test data file names are
- // ASCII.
- std::string tmp(WideToASCII(filename));
- for (size_t i = 0; i < tmp.size(); ++i)
- tmp[i] = ToLowerASCII(tmp[i]);
-
- std::wstring path(test_dir());
- file_util::AppendToPath(&path, ASCIIToWide(tmp));
- return path;
- }
-
- private:
- // Path where the unit test is coming from: base, net, chrome, etc.
- std::wstring base_path_;
-
- // Path to directory used to contain the test data.
- std::wstring test_dir_;
-
- DISALLOW_EVIL_CONSTRUCTORS(DataUnitTest);
-};
-
-// Lightweight HDC management.
-class Context {
- public:
- Context() : context_(CreateCompatibleDC(NULL)) {
- EXPECT_TRUE(context_);
- }
- ~Context() {
- DeleteDC(context_);
- }
-
- HDC context() const { return context_; }
-
- private:
- HDC context_;
-
- DISALLOW_EVIL_CONSTRUCTORS(Context);
-};
-
-// Lightweight HBITMAP management.
-class Bitmap {
- public:
- Bitmap(const Context& context, int x, int y) {
- BITMAPINFOHEADER hdr;
- gfx::CreateBitmapHeader(x, y, &hdr);
- bitmap_ = CreateDIBSection(context.context(),
- reinterpret_cast<BITMAPINFO*>(&hdr), 0,
- &data_, NULL, 0);
- EXPECT_TRUE(bitmap_);
- EXPECT_TRUE(SelectObject(context.context(), bitmap_));
- }
- ~Bitmap() {
- EXPECT_TRUE(DeleteObject(bitmap_));
- }
-
- private:
- HBITMAP bitmap_;
-
- void* data_;
-
- DISALLOW_EVIL_CONSTRUCTORS(Bitmap);
-};
-
-// Lightweight raw-bitmap management. The image, once initialized, is immuable.
-// It is mainly used for comparison.
-class Image {
- public:
- // Creates the image from the given filename on disk.
- Image(const std::wstring& filename) : ignore_alpha_(true) {
- std::string compressed;
- file_util::ReadFileToString(filename, &compressed);
- EXPECT_TRUE(compressed.size());
-
- int w;
- int h;
- EXPECT_TRUE(PNGDecoder::Decode(
- reinterpret_cast<const unsigned char*>(compressed.c_str()),
- compressed.size(), PNGDecoder::FORMAT_BGRA, &data_, &w, &h));
- size_.SetSize(w, h);
- row_length_ = w * sizeof(uint32);
- }
-
- // Loads the image from a canvas.
- Image(const gfx::PlatformCanvasWin& canvas) : ignore_alpha_(true) {
- // Use a different way to access the bitmap. The normal way would be to
- // query the SkBitmap.
- HDC context = canvas.getTopPlatformDevice().getBitmapDC();
- HGDIOBJ bitmap = GetCurrentObject(context, OBJ_BITMAP);
- EXPECT_TRUE(bitmap != NULL);
- // Initialize the clip region to the entire bitmap.
- BITMAP bitmap_data;
- EXPECT_EQ(GetObject(bitmap, sizeof(BITMAP), &bitmap_data),
- sizeof(BITMAP));
- size_.SetSize(bitmap_data.bmWidth, bitmap_data.bmHeight);
- row_length_ = bitmap_data.bmWidthBytes;
- size_t size = row_length_ * size_.height();
- data_.resize(size);
- memcpy(&*data_.begin(), bitmap_data.bmBits, size);
- }
-
- // Loads the image from a canvas.
- Image(const SkBitmap& bitmap) : ignore_alpha_(true) {
- SkAutoLockPixels lock(bitmap);
- size_.SetSize(bitmap.width(), bitmap.height());
- row_length_ = static_cast<int>(bitmap.rowBytes());
- size_t size = row_length_ * size_.height();
- data_.resize(size);
- memcpy(&*data_.begin(), bitmap.getAddr(0, 0), size);
- }
-
- const gfx::Size& size() const {
- return size_;
- }
-
- int row_length() const {
- return row_length_;
- }
-
- // Save the image to a png file. Used to create the initial test files.
- void SaveToFile(const std::wstring& filename) {
- std::vector<unsigned char> compressed;
- ASSERT_TRUE(PNGEncoder::Encode(&*data_.begin(),
- PNGEncoder::FORMAT_BGRA,
- size_.width(),
- size_.height(),
- row_length_,
- true,
- &compressed));
- ASSERT_TRUE(compressed.size());
- FILE* f = file_util::OpenFile(filename, "wb");
- ASSERT_TRUE(f);
- ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f),
- compressed.size());
- file_util::CloseFile(f);
- }
-
- // Returns the percentage of the image that is different from the other,
- // between 0 and 100.
- double PercentageDifferent(const Image& rhs) const {
- if (size_ != rhs.size_ || row_length_ != rhs.row_length_ ||
- size_.width() == 0 || size_.height() == 0)
- return 100.; // When of different size or empty, they are 100% different.
-
- // Compute pixels different in the overlap
- int pixels_different = 0;
- for (int y = 0; y < size_.height(); ++y) {
- for (int x = 0; x < size_.width(); ++x) {
- uint32_t lhs_pixel = pixel_at(x, y);
- uint32_t rhs_pixel = rhs.pixel_at(x, y);
- if (lhs_pixel != rhs_pixel)
- ++pixels_different;
- }
- }
-
- // Like the WebKit ImageDiff tool, we define percentage different in terms
- // of the size of the 'actual' bitmap.
- double total_pixels = static_cast<double>(size_.width()) *
- static_cast<double>(size_.height());
- return static_cast<double>(pixels_different) / total_pixels * 100.;
- }
-
- // Returns the 0x0RGB or 0xARGB value of the pixel at the given location,
- // depending on ignore_alpha_.
- uint32 pixel_at(int x, int y) const {
- EXPECT_TRUE(x >= 0 && x < size_.width());
- EXPECT_TRUE(y >= 0 && y < size_.height());
- const uint32* data = reinterpret_cast<const uint32*>(&*data_.begin());
- const uint32* data_row = data + y * row_length_ / sizeof(uint32);
- if (ignore_alpha_)
- return data_row[x] & 0xFFFFFF; // Strip out A.
- else
- return data_row[x];
- }
-
- private:
- // Pixel dimensions of the image.
- gfx::Size size_;
-
- // Length of a line in bytes.
- int row_length_;
-
- // Actual bitmap data in arrays of RGBAs (so when loaded as uint32, it's
- // 0xABGR).
- std::vector<unsigned char> data_;
-
- // Flag to signal if the comparison functions should ignore the alpha channel.
- const bool ignore_alpha_;
-
- DISALLOW_EVIL_CONSTRUCTORS(Image);
-};
-
-// Base for tests. Capability to process an image.
-class ImageTest : public DataUnitTest {
- public:
- typedef DataUnitTest parent;
-
- // In what state is the test running.
- enum ProcessAction {
- GENERATE,
- COMPARE,
- NOOP,
- };
-
- ImageTest(const std::wstring& base_path, ProcessAction default_action)
- : parent(base_path),
- action_(default_action) {
- }
-
- protected:
- virtual void SetUp() {
- parent::SetUp();
-
- if (action_ == GENERATE) {
- // Make sure the directory exist.
- file_util::CreateDirectory(test_dir());
- }
- }
-
- // Compares or saves the bitmap currently loaded in the context, depending on
- // kGenerating value. Returns 0 on success or any positive value between ]0,
- // 100] on failure. The return value is the percentage of difference between
- // the image in the file and the image in the canvas.
- double ProcessCanvas(const gfx::PlatformCanvasWin& canvas,
- std::wstring filename) const {
- filename += L".png";
- switch (action_) {
- case GENERATE:
- SaveImage(canvas, filename);
- return 0.;
- case COMPARE:
- return CompareImage(canvas, filename);
- case NOOP:
- return 0;
- default:
- // Invalid state, returns that the image is 100 different.
- return 100.;
- }
- }
-
- // Compares the bitmap currently loaded in the context with the file. Returns
- // the percentage of pixel difference between both images, between 0 and 100.
- double CompareImage(const gfx::PlatformCanvasWin& canvas,
- const std::wstring& filename) const {
- Image image1(canvas);
- Image image2(test_file(filename));
- double diff = image1.PercentageDifferent(image2);
- return diff;
- }
-
- // Saves the bitmap currently loaded in the context into the file.
- void SaveImage(const gfx::PlatformCanvasWin& canvas,
- const std::wstring& filename) const {
- Image(canvas).SaveToFile(test_file(filename));
- }
-
- ProcessAction action_;
-
- DISALLOW_EVIL_CONSTRUCTORS(ImageTest);
-};
-
-// Premultiply the Alpha channel on the R, B and G channels.
-void Premultiply(SkBitmap bitmap) {
- SkAutoLockPixels lock(bitmap);
- for (int x = 0; x < bitmap.width(); ++x) {
- for (int y = 0; y < bitmap.height(); ++y) {
- uint32_t* pixel_addr = bitmap.getAddr32(x, y);
- uint32_t color = *pixel_addr;
- BYTE alpha = SkColorGetA(color);
- if (!alpha) {
- *pixel_addr = 0;
- } else {
- BYTE alpha_offset = alpha / 2;
- *pixel_addr = SkColorSetARGB(
- SkColorGetA(color),
- (SkColorGetR(color) * 255 + alpha_offset) / alpha,
- (SkColorGetG(color) * 255 + alpha_offset) / alpha,
- (SkColorGetB(color) * 255 + alpha_offset) / alpha);
- }
- }
- }
-}
-
-void LoadPngFileToSkBitmap(const std::wstring& file, SkBitmap* bitmap) {
- std::string compressed;
- file_util::ReadFileToString(file, &compressed);
- EXPECT_TRUE(compressed.size());
- // Extra-lame. If you care, fix it.
- std::vector<unsigned char> data;
- data.assign(reinterpret_cast<const unsigned char*>(compressed.c_str()),
- reinterpret_cast<const unsigned char*>(compressed.c_str() +
- compressed.size()));
- EXPECT_TRUE(PNGDecoder::Decode(&data, bitmap));
- EXPECT_FALSE(bitmap->isOpaque());
- Premultiply(*bitmap);
-}
-
-} // namespace
-
-// Streams an image.
-inline std::ostream& operator<<(std::ostream& out, const Image& image) {
- return out << "Image(" << image.size().width() << ", "
- << image.size().height() << ", " << image.row_length() << ")";
-}
-
-// Runs simultaneously the same drawing commands on VectorCanvas and
-// PlatformCanvas and compare the results.
-class VectorCanvasTest : public ImageTest {
- public:
- typedef ImageTest parent;
-
- VectorCanvasTest() : parent(L"base", CurrentMode()), compare_canvas_(true) {
- }
-
- protected:
- virtual void SetUp() {
- parent::SetUp();
- Init(100);
- number_ = 0;
- }
-
- virtual void TearDown() {
- delete pcanvas_;
- pcanvas_ = NULL;
-
- delete vcanvas_;
- vcanvas_ = NULL;
-
- delete bitmap_;
- bitmap_ = NULL;
-
- delete context_;
- context_ = NULL;
-
- parent::TearDown();
- }
-
- void Init(int size) {
- size_ = size;
- context_ = new Context();
- bitmap_ = new Bitmap(*context_, size_, size_);
- vcanvas_ = new gfx::VectorCanvas(context_->context(), size_, size_);
- pcanvas_ = new gfx::PlatformCanvasWin(size_, size_, false);
-
- // Clear white.
- vcanvas_->drawARGB(255, 255, 255, 255, SkPorterDuff::kSrc_Mode);
- pcanvas_->drawARGB(255, 255, 255, 255, SkPorterDuff::kSrc_Mode);
- }
-
- // Compares both canvas and returns the pixel difference in percentage between
- // both images. 0 on success and ]0, 100] on failure.
- double ProcessImage(const std::wstring& filename) {
- std::wstring number(StringPrintf(L"%02d_", number_++));
- double diff1 = parent::ProcessCanvas(*vcanvas_, number + L"vc_" + filename);
- double diff2 = parent::ProcessCanvas(*pcanvas_, number + L"pc_" + filename);
- if (!compare_canvas_)
- return std::max(diff1, diff2);
-
- Image image1(*vcanvas_);
- Image image2(*pcanvas_);
- double diff = image1.PercentageDifferent(image2);
- return std::max(std::max(diff1, diff2), diff);
- }
-
- // Returns COMPARE, which is the default. If kGenerateSwitch command
- // line argument is used to start this process, GENERATE is returned instead.
- static ProcessAction CurrentMode() {
- return CommandLine().HasSwitch(kGenerateSwitch) ? GENERATE : COMPARE;
- }
-
- // Length in x and y of the square canvas.
- int size_;
-
- // Current image number in the current test. Used to number of test files.
- int number_;
-
- // A temporary HDC to draw into.
- Context* context_;
-
- // Bitmap created inside context_.
- Bitmap* bitmap_;
-
- // Vector based canvas.
- gfx::VectorCanvas* vcanvas_;
-
- // Pixel based canvas.
- gfx::PlatformCanvasWin* pcanvas_;
-
- // When true (default), vcanvas_ and pcanvas_ contents are compared and
- // verified to be identical.
- bool compare_canvas_;
-};
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Actual tests
-
-TEST_F(VectorCanvasTest, Uninitialized) {
- // Do a little mubadumba do get uninitialized stuff.
- VectorCanvasTest::TearDown();
-
- // The goal is not to verify that have the same uninitialized data.
- compare_canvas_ = false;
-
- context_ = new Context();
- bitmap_ = new Bitmap(*context_, size_, size_);
- vcanvas_ = new gfx::VectorCanvas(context_->context(), size_, size_);
- pcanvas_ = new gfx::PlatformCanvasWin(size_, size_, false);
-
- // VectorCanvas default initialization is black.
- // PlatformCanvas default initialization is almost white 0x01FFFEFD (invalid
- // Skia color) in both Debug and Release. See magicTransparencyColor in
- // platform_device.cc
- EXPECT_EQ(0., ProcessImage(L"empty"));
-}
-
-TEST_F(VectorCanvasTest, BasicDrawing) {
- EXPECT_EQ(Image(*vcanvas_).PercentageDifferent(Image(*pcanvas_)), 0.)
- << L"clean";
- EXPECT_EQ(0., ProcessImage(L"clean"));
-
- // Clear white.
- {
- vcanvas_->drawARGB(255, 255, 255, 255, SkPorterDuff::kSrc_Mode);
- pcanvas_->drawARGB(255, 255, 255, 255, SkPorterDuff::kSrc_Mode);
- }
- EXPECT_EQ(0., ProcessImage(L"drawARGB"));
-
- // Diagonal line top-left to bottom-right.
- {
- SkPaint paint;
- // Default color is black.
- vcanvas_->drawLine(10, 10, 90, 90, paint);
- pcanvas_->drawLine(10, 10, 90, 90, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawLine_black"));
-
- // Rect.
- {
- SkPaint paint;
- paint.setColor(SK_ColorGREEN);
- vcanvas_->drawRectCoords(25, 25, 75, 75, paint);
- pcanvas_->drawRectCoords(25, 25, 75, 75, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawRect_green"));
-
- // A single-point rect doesn't leave any mark.
- {
- SkPaint paint;
- paint.setColor(SK_ColorBLUE);
- vcanvas_->drawRectCoords(5, 5, 5, 5, paint);
- pcanvas_->drawRectCoords(5, 5, 5, 5, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawRect_noop"));
-
- // Rect.
- {
- SkPaint paint;
- paint.setColor(SK_ColorBLUE);
- vcanvas_->drawRectCoords(75, 50, 80, 55, paint);
- pcanvas_->drawRectCoords(75, 50, 80, 55, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawRect_noop"));
-
- // Empty again
- {
- vcanvas_->drawPaint(SkPaint());
- pcanvas_->drawPaint(SkPaint());
- }
- EXPECT_EQ(0., ProcessImage(L"drawPaint_black"));
-
- // Horizontal line left to right.
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- vcanvas_->drawLine(10, 20, 90, 20, paint);
- pcanvas_->drawLine(10, 20, 90, 20, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawLine_left_to_right"));
-
- // Vertical line downward.
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- vcanvas_->drawLine(30, 10, 30, 90, paint);
- pcanvas_->drawLine(30, 10, 30, 90, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawLine_red"));
-}
-
-TEST_F(VectorCanvasTest, Circles) {
- // There is NO WAY to make them agree. At least verify that the output doesn't
- // change across versions. This test is disabled. See bug 1060231.
- compare_canvas_ = false;
-
- // Stroked Circle.
- {
- SkPaint paint;
- SkPath path;
- path.addCircle(50, 75, 10);
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorMAGENTA);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"circle_stroke"));
-
- // Filled Circle.
- {
- SkPaint paint;
- SkPath path;
- path.addCircle(50, 25, 10);
- paint.setStyle(SkPaint::kFill_Style);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"circle_fill"));
-
- // Stroked Circle over.
- {
- SkPaint paint;
- SkPath path;
- path.addCircle(50, 25, 10);
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorBLUE);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"circle_over_strike"));
-
- // Stroke and Fill Circle.
- {
- SkPaint paint;
- SkPath path;
- path.addCircle(12, 50, 10);
- paint.setStyle(SkPaint::kStrokeAndFill_Style);
- paint.setColor(SK_ColorRED);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"circle_stroke_and_fill"));
-
- // Line + Quad + Cubic.
- {
- SkPaint paint;
- SkPath path;
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorGREEN);
- path.moveTo(1, 1);
- path.lineTo(60, 40);
- path.lineTo(80, 80);
- path.quadTo(20, 50, 10, 90);
- path.quadTo(50, 20, 90, 10);
- path.cubicTo(20, 40, 50, 50, 10, 10);
- path.cubicTo(30, 20, 50, 50, 90, 10);
- path.addRect(90, 90, 95, 96);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"mixed_stroke"));
-}
-
-TEST_F(VectorCanvasTest, LineOrientation) {
- // There is NO WAY to make them agree. At least verify that the output doesn't
- // change across versions. This test is disabled. See bug 1060231.
- compare_canvas_ = false;
-
- // Horizontal lines.
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- // Left to right.
- vcanvas_->drawLine(10, 20, 90, 20, paint);
- pcanvas_->drawLine(10, 20, 90, 20, paint);
- // Right to left.
- vcanvas_->drawLine(90, 30, 10, 30, paint);
- pcanvas_->drawLine(90, 30, 10, 30, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"horizontal"));
-
- // Vertical lines.
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- // Top down.
- vcanvas_->drawLine(20, 10, 20, 90, paint);
- pcanvas_->drawLine(20, 10, 20, 90, paint);
- // Bottom up.
- vcanvas_->drawLine(30, 90, 30, 10, paint);
- pcanvas_->drawLine(30, 90, 30, 10, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"vertical"));
-
- // Try again with a 180 degres rotation.
- vcanvas_->rotate(180);
- pcanvas_->rotate(180);
-
- // Horizontal lines (rotated).
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- vcanvas_->drawLine(-10, -25, -90, -25, paint);
- pcanvas_->drawLine(-10, -25, -90, -25, paint);
- vcanvas_->drawLine(-90, -35, -10, -35, paint);
- pcanvas_->drawLine(-90, -35, -10, -35, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"horizontal_180"));
-
- // Vertical lines (rotated).
- {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
- vcanvas_->drawLine(-25, -10, -25, -90, paint);
- pcanvas_->drawLine(-25, -10, -25, -90, paint);
- vcanvas_->drawLine(-35, -90, -35, -10, paint);
- pcanvas_->drawLine(-35, -90, -35, -10, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"vertical_180"));
-}
-
-TEST_F(VectorCanvasTest, PathOrientation) {
- // There is NO WAY to make them agree. At least verify that the output doesn't
- // change across versions. This test is disabled. See bug 1060231.
- compare_canvas_ = false;
-
- // Horizontal lines.
- {
- SkPaint paint;
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- SkPath path;
- SkPoint start;
- start.set(10, 20);
- SkPoint end;
- end.set(90, 20);
- path.moveTo(start);
- path.lineTo(end);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawPath_ltr"));
-
- // Horizontal lines.
- {
- SkPaint paint;
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- SkPath path;
- SkPoint start;
- start.set(90, 30);
- SkPoint end;
- end.set(10, 30);
- path.moveTo(start);
- path.lineTo(end);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"drawPath_rtl"));
-}
-
-TEST_F(VectorCanvasTest, DiagonalLines) {
- SkPaint paint;
- paint.setColor(SK_ColorRED);
-
- vcanvas_->drawLine(10, 10, 90, 90, paint);
- pcanvas_->drawLine(10, 10, 90, 90, paint);
- EXPECT_EQ(0., ProcessImage(L"nw-se"));
-
- // Starting here, there is NO WAY to make them agree. At least verify that the
- // output doesn't change across versions. This test is disabled. See bug
- // 1060231.
- compare_canvas_ = false;
-
- vcanvas_->drawLine(10, 95, 90, 15, paint);
- pcanvas_->drawLine(10, 95, 90, 15, paint);
- EXPECT_EQ(0., ProcessImage(L"sw-ne"));
-
- vcanvas_->drawLine(90, 10, 10, 90, paint);
- pcanvas_->drawLine(90, 10, 10, 90, paint);
- EXPECT_EQ(0., ProcessImage(L"ne-sw"));
-
- vcanvas_->drawLine(95, 90, 15, 10, paint);
- pcanvas_->drawLine(95, 90, 15, 10, paint);
- EXPECT_EQ(0., ProcessImage(L"se-nw"));
-}
-
-TEST_F(VectorCanvasTest, PathEffects) {
- {
- SkPaint paint;
- SkScalar intervals[] = { 1, 1 };
- SkPathEffect* effect = new SkDashPathEffect(intervals, arraysize(intervals),
- 0);
- paint.setPathEffect(effect)->unref();
- paint.setColor(SK_ColorMAGENTA);
- paint.setStyle(SkPaint::kStroke_Style);
-
- vcanvas_->drawLine(10, 10, 90, 10, paint);
- pcanvas_->drawLine(10, 10, 90, 10, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"dash_line"));
-
-
- // Starting here, there is NO WAY to make them agree. At least verify that the
- // output doesn't change across versions. This test is disabled. See bug
- // 1060231.
- compare_canvas_ = false;
-
- {
- SkPaint paint;
- SkScalar intervals[] = { 3, 5 };
- SkPathEffect* effect = new SkDashPathEffect(intervals, arraysize(intervals),
- 0);
- paint.setPathEffect(effect)->unref();
- paint.setColor(SK_ColorMAGENTA);
- paint.setStyle(SkPaint::kStroke_Style);
-
- SkPath path;
- path.moveTo(10, 15);
- path.lineTo(90, 15);
- path.lineTo(90, 90);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"dash_path"));
-
- {
- SkPaint paint;
- SkScalar intervals[] = { 2, 1 };
- SkPathEffect* effect = new SkDashPathEffect(intervals, arraysize(intervals),
- 0);
- paint.setPathEffect(effect)->unref();
- paint.setColor(SK_ColorMAGENTA);
- paint.setStyle(SkPaint::kStroke_Style);
-
- vcanvas_->drawRectCoords(20, 20, 30, 30, paint);
- pcanvas_->drawRectCoords(20, 20, 30, 30, paint);
- }
- EXPECT_EQ(0., ProcessImage(L"dash_rect"));
-
- // This thing looks like it has been drawn by a 3 years old kid. I haven't
- // filed a bug on this since I guess nobody is expecting this to look nice.
- {
- SkPaint paint;
- SkScalar intervals[] = { 1, 1 };
- SkPathEffect* effect = new SkDashPathEffect(intervals, arraysize(intervals),
- 0);
- paint.setPathEffect(effect)->unref();
- paint.setColor(SK_ColorMAGENTA);
- paint.setStyle(SkPaint::kStroke_Style);
-
- SkPath path;
- path.addCircle(50, 75, 10);
- vcanvas_->drawPath(path, paint);
- pcanvas_->drawPath(path, paint);
- EXPECT_EQ(0., ProcessImage(L"circle"));
- }
-}
-
-TEST_F(VectorCanvasTest, Bitmaps) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- {
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"bitmap_opaque.png"), &bitmap);
- vcanvas_->drawBitmap(bitmap, 13, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 13, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"opaque"));
- }
-
- {
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"bitmap_alpha.png"), &bitmap);
- vcanvas_->drawBitmap(bitmap, 5, 15, NULL);
- pcanvas_->drawBitmap(bitmap, 5, 15, NULL);
- EXPECT_EQ(0., ProcessImage(L"alpha"));
- }
-}
-
-TEST_F(VectorCanvasTest, ClippingRect) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
- SkRect rect;
- rect.fLeft = 2;
- rect.fTop = 2;
- rect.fRight = 30.5f;
- rect.fBottom = 30.5f;
- vcanvas_->clipRect(rect);
- pcanvas_->clipRect(rect);
-
- vcanvas_->drawBitmap(bitmap, 13, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 13, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"rect"));
-}
-
-TEST_F(VectorCanvasTest, ClippingPath) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
- SkPath path;
- path.addCircle(20, 20, 10);
- vcanvas_->clipPath(path);
- pcanvas_->clipPath(path);
-
- vcanvas_->drawBitmap(bitmap, 14, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 14, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"path"));
-}
-
-TEST_F(VectorCanvasTest, ClippingCombined) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
-
- SkRect rect;
- rect.fLeft = 2;
- rect.fTop = 2;
- rect.fRight = 30.5f;
- rect.fBottom = 30.5f;
- vcanvas_->clipRect(rect);
- pcanvas_->clipRect(rect);
- SkPath path;
- path.addCircle(20, 20, 10);
- vcanvas_->clipPath(path, SkRegion::kUnion_Op);
- pcanvas_->clipPath(path, SkRegion::kUnion_Op);
-
- vcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"combined"));
-}
-
-TEST_F(VectorCanvasTest, ClippingIntersect) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
-
- SkRect rect;
- rect.fLeft = 2;
- rect.fTop = 2;
- rect.fRight = 30.5f;
- rect.fBottom = 30.5f;
- vcanvas_->clipRect(rect);
- pcanvas_->clipRect(rect);
- SkPath path;
- path.addCircle(23, 23, 15);
- vcanvas_->clipPath(path);
- pcanvas_->clipPath(path);
-
- vcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"intersect"));
-}
-
-TEST_F(VectorCanvasTest, ClippingClean) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
- {
- SkRegion old_region(pcanvas_->getTotalClip());
- SkRect rect;
- rect.fLeft = 2;
- rect.fTop = 2;
- rect.fRight = 30.5f;
- rect.fBottom = 30.5f;
- vcanvas_->clipRect(rect);
- pcanvas_->clipRect(rect);
-
- vcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 15, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"clipped"));
- vcanvas_->clipRegion(old_region, SkRegion::kReplace_Op);
- pcanvas_->clipRegion(old_region, SkRegion::kReplace_Op);
- }
- {
- // Verify that the clipping region has been fixed back.
- vcanvas_->drawBitmap(bitmap, 55, 3, NULL);
- pcanvas_->drawBitmap(bitmap, 55, 3, NULL);
- EXPECT_EQ(0., ProcessImage(L"unclipped"));
- }
-}
-
-TEST_F(VectorCanvasTest, Matrix) {
- // ICM is enabled on VectorCanvas only on Windows 2000 so bitmap-based tests
- // can't compare the pixels between PlatformCanvas and VectorCanvas. We don't
- // really care about Windows 2000 pixel colors.
- if (win_util::GetWinVersion() <= win_util::WINVERSION_2000)
- return;
- SkBitmap bitmap;
- LoadPngFileToSkBitmap(test_file(L"..\\bitmaps\\bitmap_opaque.png"), &bitmap);
- {
- vcanvas_->translate(15, 3);
- pcanvas_->translate(15, 3);
- vcanvas_->drawBitmap(bitmap, 0, 0, NULL);
- pcanvas_->drawBitmap(bitmap, 0, 0, NULL);
- EXPECT_EQ(0., ProcessImage(L"translate1"));
- }
- {
- vcanvas_->translate(-30, -23);
- pcanvas_->translate(-30, -23);
- vcanvas_->drawBitmap(bitmap, 0, 0, NULL);
- pcanvas_->drawBitmap(bitmap, 0, 0, NULL);
- EXPECT_EQ(0., ProcessImage(L"translate2"));
- }
- vcanvas_->resetMatrix();
- pcanvas_->resetMatrix();
-
- // For scaling and rotation, they use a different algorithm (nearest
- // neighborhood vs smoothing). At least verify that the output doesn't change
- // across versions.
- compare_canvas_ = false;
-
- {
- vcanvas_->scale(SkDoubleToScalar(1.9), SkDoubleToScalar(1.5));
- pcanvas_->scale(SkDoubleToScalar(1.9), SkDoubleToScalar(1.5));
- vcanvas_->drawBitmap(bitmap, 1, 1, NULL);
- pcanvas_->drawBitmap(bitmap, 1, 1, NULL);
- EXPECT_EQ(0., ProcessImage(L"scale"));
- }
- vcanvas_->resetMatrix();
- pcanvas_->resetMatrix();
-
- {
- vcanvas_->rotate(67);
- pcanvas_->rotate(67);
- vcanvas_->drawBitmap(bitmap, 20, -50, NULL);
- pcanvas_->drawBitmap(bitmap, 20, -50, NULL);
- EXPECT_EQ(0., ProcessImage(L"rotate"));
- }
-}
-