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author | sky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-09-23 17:15:38 +0000 |
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committer | sky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-09-23 17:15:38 +0000 |
commit | 7852a5066d2b6c1d552cb40cd918a39b1eee4de0 (patch) | |
tree | 62956fb9cbef939657a49c709ccfdc3877e1926b /webkit | |
parent | 9c01c3700505881089954e65a3fed60d1b85b5fd (diff) | |
download | chromium_src-7852a5066d2b6c1d552cb40cd918a39b1eee4de0.zip chromium_src-7852a5066d2b6c1d552cb40cd918a39b1eee4de0.tar.gz chromium_src-7852a5066d2b6c1d552cb40cd918a39b1eee4de0.tar.bz2 |
Revert 224725 "Fix compilation and ui_unittests with float trans..."
Reverting as caused perf regression because of new static
initializers.
> Fix compilation and ui_unittests with float transforms
>
> This change also cleans up the use of gfx::Transform::get/setDouble
> (in favor of get/set) at callsites to prepare for changing SkMScalar
> from double to float.
>
> BUG=269817
>
> Review URL: https://chromiumcodereview.appspot.com/23811009
TBR=enne@chromium.org
Review URL: https://codereview.chromium.org/23537065
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@224732 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit')
-rw-r--r-- | webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc b/webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc index dc0b434..02a2ac3 100644 --- a/webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc +++ b/webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc @@ -184,7 +184,7 @@ TEST(WebLayerImplFixedBoundsTest, CompareToWebLayerImplComplex) { gfx::Transform sublayer_transform; // These are arbitrary values that should not affect the results. - sublayer_transform.Scale3d(1.1f, 2.2f, 3.3f); + sublayer_transform.Scale3d(1.1, 2.2, 3.3); sublayer_transform.Translate3d(11, 22, 33); sublayer_transform.RotateAbout(gfx::Vector3dF(10, 30, 20), 88); |