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-rw-r--r--views/controls/button/button_dropdown.cc30
-rw-r--r--views/controls/button/button_dropdown.h9
-rw-r--r--views/controls/button/custom_button.cc8
-rw-r--r--views/controls/button/custom_button.h5
4 files changed, 41 insertions, 11 deletions
diff --git a/views/controls/button/button_dropdown.cc b/views/controls/button/button_dropdown.cc
index e59b01c..db40cee 100644
--- a/views/controls/button/button_dropdown.cc
+++ b/views/controls/button/button_dropdown.cc
@@ -52,12 +52,14 @@ bool ButtonDropDown::OnMousePressed(const MouseEvent& e) {
GetWidget()->GetNativeView()),
kMenuTimerDelay);
}
-
return ImageButton::OnMousePressed(e);
}
void ButtonDropDown::OnMouseReleased(const MouseEvent& e, bool canceled) {
- ImageButton::OnMouseReleased(e, canceled);
+ if (e.IsLeftMouseButton() || (e.IsRightMouseButton() &&
+ !HitTest(e.location()))) {
+ ImageButton::OnMouseReleased(e, canceled);
+ }
if (canceled)
return;
@@ -67,13 +69,10 @@ void ButtonDropDown::OnMouseReleased(const MouseEvent& e, bool canceled) {
if (IsEnabled() && e.IsRightMouseButton() && HitTest(e.location())) {
show_menu_factory_.RevokeAll();
- // Make the button look depressed while the menu is open.
- // NOTE: SetState() schedules a paint, but it won't occur until after the
- // context menu message loop has terminated, so we PaintNow() to
- // update the appearance synchronously.
- SetState(BS_PUSHED);
- PaintNow();
ShowDropDownMenu(GetWidget()->GetNativeView());
+ // Set the state back to normal after the drop down menu is closed.
+ if (state_ != BS_DISABLED)
+ SetState(BS_NORMAL);
}
}
@@ -93,6 +92,14 @@ bool ButtonDropDown::OnMouseDragged(const MouseEvent& e) {
return result;
}
+void ButtonDropDown::OnMouseExited(const MouseEvent& e) {
+ // Starting a drag results in a MouseExited, we need to ignore it.
+ // A right click release triggers an exit event. We want to
+ // remain in a PUSHED state until the drop down menu closes.
+ if (state_ != BS_DISABLED && !InDrag() && state_ != BS_PUSHED)
+ SetState(BS_NORMAL);
+}
+
////////////////////////////////////////////////////////////////////////////////
//
// ButtonDropDown - Menu functions
@@ -111,6 +118,13 @@ void ButtonDropDown::ShowContextMenu(int x, int y, bool is_mouse_gesture) {
SetState(BS_HOT);
}
+bool ButtonDropDown::ShouldEnterPushedState(const MouseEvent& e) {
+ // Enter PUSHED state on press with Left or Right mouse button. Remain
+ // in this state while the context menu is open.
+ return ((MouseEvent::EF_LEFT_BUTTON_DOWN |
+ MouseEvent::EF_RIGHT_BUTTON_DOWN) & e.GetFlags()) != 0;
+}
+
void ButtonDropDown::ShowDropDownMenu(gfx::NativeView window) {
if (model_) {
gfx::Rect lb = GetLocalBounds(true);
diff --git a/views/controls/button/button_dropdown.h b/views/controls/button/button_dropdown.h
index e0ba3e3..bc1b595 100644
--- a/views/controls/button/button_dropdown.h
+++ b/views/controls/button/button_dropdown.h
@@ -30,10 +30,11 @@ class ButtonDropDown : public ImageButton {
virtual bool GetAccessibleState(AccessibilityTypes::State* state);
private:
- // Overridden from Button
+ // Overridden from CustomButton
virtual bool OnMousePressed(const MouseEvent& e);
virtual void OnMouseReleased(const MouseEvent& e, bool canceled);
virtual bool OnMouseDragged(const MouseEvent& e);
+ virtual void OnMouseExited(const MouseEvent& e);
// Overridden from View. Used to display the right-click menu, as triggered
// by the keyboard, for instance. Using the member function ShowDropDownMenu
@@ -42,6 +43,12 @@ class ButtonDropDown : public ImageButton {
int y,
bool is_mouse_gesture);
+ // Overridden from CustomButton. Returns true if the button should become
+ // pressed when a user holds the mouse down over the button. For this
+ // implementation, both left and right mouse buttons can trigger a change
+ // to the PUSHED state.
+ virtual bool ShouldEnterPushedState(const MouseEvent& e);
+
// Internal function to show the dropdown menu
void ShowDropDownMenu(gfx::NativeView window);
diff --git a/views/controls/button/custom_button.cc b/views/controls/button/custom_button.cc
index 2b5f43d..45482b8 100644
--- a/views/controls/button/custom_button.cc
+++ b/views/controls/button/custom_button.cc
@@ -97,7 +97,7 @@ bool CustomButton::AcceleratorPressed(const Accelerator& accelerator) {
bool CustomButton::OnMousePressed(const MouseEvent& e) {
if (state_ != BS_DISABLED) {
- if (IsTriggerableEvent(e) && HitTest(e.location()))
+ if (ShouldEnterPushedState(e) && HitTest(e.location()))
SetState(BS_PUSHED);
RequestFocus();
}
@@ -108,7 +108,7 @@ bool CustomButton::OnMouseDragged(const MouseEvent& e) {
if (state_ != BS_DISABLED) {
if (!HitTest(e.location()))
SetState(BS_NORMAL);
- else if (IsTriggerableEvent(e))
+ else if (ShouldEnterPushedState(e))
SetState(BS_PUSHED);
else
SetState(BS_HOT);
@@ -214,6 +214,10 @@ void CustomButton::AnimationProgressed(const Animation* animation) {
SchedulePaint();
}
+bool CustomButton::ShouldEnterPushedState(const MouseEvent& e) {
+ return IsTriggerableEvent(e);
+}
+
////////////////////////////////////////////////////////////////////////////////
// CustomButton, private:
diff --git a/views/controls/button/custom_button.h b/views/controls/button/custom_button.h
index 745c19e..75cb29b 100644
--- a/views/controls/button/custom_button.h
+++ b/views/controls/button/custom_button.h
@@ -76,6 +76,11 @@ class CustomButton : public Button,
// Overridden from AnimationDelegate:
virtual void AnimationProgressed(const Animation* animation);
+ // Returns true if the button should become pressed when the user
+ // holds the mouse down over the button. For this implementation,
+ // we simply return IsTriggerableEvent(e).
+ virtual bool ShouldEnterPushedState(const MouseEvent& e);
+
// The button state (defined in implementation)
ButtonState state_;