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-rw-r--r--gpu/demos/demos.gyp11
-rw-r--r--gpu/demos/simple_texture_cubemap/main.cc63
-rw-r--r--third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c57
-rw-r--r--third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h49
-rw-r--r--third_party/gles2_book/gles2_book.gyp11
5 files changed, 141 insertions, 50 deletions
diff --git a/gpu/demos/demos.gyp b/gpu/demos/demos.gyp
index 0f55b0f..14845ad 100644
--- a/gpu/demos/demos.gyp
+++ b/gpu/demos/demos.gyp
@@ -57,6 +57,17 @@
],
},
{
+ 'target_name': 'simple_texture_cubemap',
+ 'type': 'executable',
+ 'dependencies': [
+ 'app_framework',
+ '../../third_party/gles2_book/gles2_book.gyp:simple_texture_cubemap',
+ ],
+ 'sources': [
+ 'simple_texture_cubemap/main.cc',
+ ],
+ },
+ {
'target_name': 'simple_vertex_shader',
'type': 'executable',
'dependencies': [
diff --git a/gpu/demos/simple_texture_cubemap/main.cc b/gpu/demos/simple_texture_cubemap/main.cc
new file mode 100644
index 0000000..d42f003
--- /dev/null
+++ b/gpu/demos/simple_texture_cubemap/main.cc
@@ -0,0 +1,63 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is a simple example that draws a sphere with a cubemap image applied.
+
+#include "gpu/demos/app_framework/application.h"
+#include "third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h"
+
+namespace gpu_demos {
+class SimpleTextureCubemap : public Application {
+ public:
+ SimpleTextureCubemap();
+ ~SimpleTextureCubemap();
+
+ bool Init();
+
+ protected:
+ virtual void Draw(float elapsed_sec);
+
+ private:
+ ESContext context_;
+ STCUserData user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(SimpleTextureCubemap);
+};
+
+SimpleTextureCubemap::SimpleTextureCubemap() {
+ esInitContext(&context_);
+
+ memset(&user_data_, 0, sizeof(STCUserData));
+ context_.userData = &user_data_;
+}
+
+SimpleTextureCubemap::~SimpleTextureCubemap() {
+ stcShutDown(&context_);
+}
+
+bool SimpleTextureCubemap::Init() {
+ if (!Application::InitRenderContext()) return false;
+
+ context_.width = width();
+ context_.height = height();
+ if (!stcInit(&context_)) return false;
+
+ return true;
+}
+
+void SimpleTextureCubemap::Draw(float /*elapsed_sec*/) {
+ stcDraw(&context_);
+}
+} // namespace gpu_demos
+
+int main(int argc, char *argv[]) {
+ gpu_demos::SimpleTextureCubemap app;
+ if (!app.Init()) {
+ printf("Could not init.\n");
+ return EXIT_FAILURE;
+ }
+
+ app.MainLoop();
+ return EXIT_SUCCESS;
+}
diff --git a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
index 5eb13a6..597982a 100644
--- a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
+++ b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
@@ -13,27 +13,7 @@
// This is a simple example that draws a sphere with a cubemap image applied.
//
#include <stdlib.h>
-#include "esUtil.h"
-
-typedef struct
-{
- // Handle to a program object
- GLuint programObject;
-
- // Attribute locations
- GLint positionLoc;
- GLint normalLoc;
-
- // Sampler location
- GLint samplerLoc;
-
- // Texture handle
- GLuint textureId;
-
- // Vertex data
- int numIndices;
- GLuint vboIds[3];
-} UserData;
+#include "Simple_TextureCubemap.h"
///
// Create a simple cubemap with a 1x1 face with a different
@@ -100,9 +80,9 @@ static GLuint CreateSimpleTextureCubemap( )
///
// Initialize the shader and program object
//
-int Init ( ESContext *esContext )
+int stcInit ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ STCUserData *userData = esContext->userData;
int numSlices = 20;
int numVertices = ( (numSlices / 2) + 1 ) * ( numSlices + 1 );
GLfloat *vertices = NULL;
@@ -167,9 +147,9 @@ int Init ( ESContext *esContext )
///
// Draw a triangle using the shader pair created in Init()
//
-void Draw ( ESContext *esContext )
+void stcDraw ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ STCUserData *userData = esContext->userData;
// Set the viewport
glViewport ( 0, 0, esContext->width, esContext->height );
@@ -203,16 +183,14 @@ void Draw ( ESContext *esContext )
glDrawElements ( GL_TRIANGLES, userData->numIndices,
GL_UNSIGNED_SHORT, 0 );
-
- eglSwapBuffers ( esContext->eglDisplay, esContext->eglSurface );
}
///
// Cleanup
//
-void ShutDown ( ESContext *esContext )
+void stcShutDown ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ STCUserData *userData = esContext->userData;
// Delete texture object
glDeleteTextures ( 1, &userData->textureId );
@@ -223,24 +201,3 @@ void ShutDown ( ESContext *esContext )
// Delete vertex buffer objects
glDeleteBuffers ( 3, userData->vboIds );
}
-
-
-int main ( int argc, char *argv[] )
-{
- ESContext esContext;
- UserData userData;
-
- esInitContext ( &esContext );
- esContext.userData = &userData;
-
- esCreateWindow ( &esContext, "Simple Texture Cubemap", 320, 240, ES_WINDOW_RGB );
-
- if ( !Init ( &esContext ) )
- return 0;
-
- esRegisterDrawFunc ( &esContext, Draw );
-
- esMainLoop ( &esContext );
-
- ShutDown ( &esContext );
-}
diff --git a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h
new file mode 100644
index 0000000..3169f97
--- /dev/null
+++ b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h
@@ -0,0 +1,49 @@
+//
+// Book: OpenGL(R) ES 2.0 Programming Guide
+// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+// ISBN-10: 0321502795
+// ISBN-13: 9780321502797
+// Publisher: Addison-Wesley Professional
+// URLs: http://safari.informit.com/9780321563835
+// http://www.opengles-book.com
+//
+
+#ifndef SIMPLE_TEXTURE_CUBEMAP_H
+#define SIMPLE_TEXTURE_CUBEMAP_H
+
+#include "esUtil.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+typedef struct
+{
+ // Handle to a program object
+ GLuint programObject;
+
+ // Attribute locations
+ GLint positionLoc;
+ GLint normalLoc;
+
+ // Sampler location
+ GLint samplerLoc;
+
+ // Texture handle
+ GLuint textureId;
+
+ // Vertex data
+ int numIndices;
+ GLuint vboIds[3];
+} STCUserData;
+
+extern int stcInit ( ESContext *esContext );
+
+extern void stcDraw ( ESContext *esContext );
+
+extern void stcShutDown ( ESContext *esContext );
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+#endif // SIMPLE_TEXTURE_CUBEMAP_H
diff --git a/third_party/gles2_book/gles2_book.gyp b/third_party/gles2_book/gles2_book.gyp
index b71b5e1..667fbb5 100644
--- a/third_party/gles2_book/gles2_book.gyp
+++ b/third_party/gles2_book/gles2_book.gyp
@@ -62,6 +62,17 @@
],
},
{
+ 'target_name': 'simple_texture_cubemap',
+ 'type': 'static_library',
+ 'dependencies': [
+ 'es_util',
+ ],
+ 'sources': [
+ 'Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c',
+ 'Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h',
+ ],
+ },
+ {
'target_name': 'simple_vertex_shader',
'type': 'static_library',
'dependencies': [