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-rw-r--r--net/socket/client_socket_pool_base.cc56
-rw-r--r--net/socket/client_socket_pool_base.h3
-rw-r--r--net/socket/client_socket_pool_base_unittest.cc64
-rw-r--r--net/socket/tcp_client_socket_pool_unittest.cc7
4 files changed, 104 insertions, 26 deletions
diff --git a/net/socket/client_socket_pool_base.cc b/net/socket/client_socket_pool_base.cc
index 9fe07d3..89df54f 100644
--- a/net/socket/client_socket_pool_base.cc
+++ b/net/socket/client_socket_pool_base.cc
@@ -117,6 +117,7 @@ ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
: idle_socket_count_(0),
connecting_socket_count_(0),
handed_out_socket_count_(0),
+ num_releasing_sockets_(0),
max_sockets_(max_sockets),
max_sockets_per_group_(max_sockets_per_group),
unused_idle_socket_timeout_(unused_idle_socket_timeout),
@@ -358,6 +359,7 @@ void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string& group_name,
ClientSocket* socket) {
Group& group = group_map_[group_name];
group.num_releasing_sockets++;
+ num_releasing_sockets_++;
DCHECK_LE(group.num_releasing_sockets, group.active_socket_count);
// Run this asynchronously to allow the caller to finish before we let
// another to begin doing work. This also avoids nasty recursion issues.
@@ -482,6 +484,9 @@ void ClientSocketPoolBaseHelper::DoReleaseSocket(const std::string& group_name,
CHECK_GT(group.active_socket_count, 0);
group.active_socket_count--;
+ CHECK_GT(num_releasing_sockets_, 0);
+ num_releasing_sockets_--;
+
const bool can_reuse = socket->IsConnectedAndIdle();
if (can_reuse) {
AddIdleSocket(socket, true /* used socket */, &group);
@@ -489,36 +494,35 @@ void ClientSocketPoolBaseHelper::DoReleaseSocket(const std::string& group_name,
delete socket;
}
- OnAvailableSocketSlot(group_name, &group);
-
// If there are no more releasing sockets, then we might have to process
// multiple available socket slots, since we stalled their processing until
- // all sockets have been released.
- i = group_map_.find(group_name);
- if (i == group_map_.end() || i->second.num_releasing_sockets > 0)
- return;
-
- while (true) {
- // We can't activate more sockets since we're already at our global limit.
- if (ReachedMaxSocketsLimit())
- return;
-
- // |group| might now be deleted.
- i = group_map_.find(group_name);
- if (i == group_map_.end())
- return;
-
- group = i->second;
-
- // If we already have enough ConnectJobs to satisfy the pending requests,
- // don't bother starting up more.
- if (group.pending_requests.size() <= group.jobs.size())
- return;
+ // all sockets have been released. Note that ProcessPendingRequest() will
+ // invoke user callbacks, so |num_releasing_sockets_| may change.
+ //
+ // This code has been known to infinite loop. Set a counter and CHECK to make
+ // sure it doesn't get ridiculously high.
+
+ int iterations = 0;
+ while (num_releasing_sockets_ == 0) {
+ CHECK_LT(iterations, 100000) << "Probably stuck in an infinite loop.";
+ std::string top_group_name;
+ Group* top_group = NULL;
+ int stalled_group_count = FindTopStalledGroup(&top_group, &top_group_name);
+ if (stalled_group_count >= 1) {
+ if (ReachedMaxSocketsLimit()) {
+ // We can't activate more sockets since we're already at our global
+ // limit.
+ may_have_stalled_group_ = true;
+ return;
+ }
- if (!group.HasAvailableSocketSlot(max_sockets_per_group_))
+ ProcessPendingRequest(top_group_name, top_group);
+ } else {
+ may_have_stalled_group_ = false;
return;
+ }
- OnAvailableSocketSlot(group_name, &group);
+ iterations++;
}
}
@@ -640,7 +644,7 @@ void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
std::string top_group_name;
Group* top_group = NULL;
int stalled_group_count = FindTopStalledGroup(&top_group, &top_group_name);
- if (stalled_group_count <= 1)
+ if (stalled_group_count <= 1 && top_group->num_releasing_sockets == 0)
may_have_stalled_group_ = false;
if (stalled_group_count >= 1)
ProcessPendingRequest(top_group_name, top_group);
diff --git a/net/socket/client_socket_pool_base.h b/net/socket/client_socket_pool_base.h
index 91289d8..89bdb78 100644
--- a/net/socket/client_socket_pool_base.h
+++ b/net/socket/client_socket_pool_base.h
@@ -408,6 +408,9 @@ class ClientSocketPoolBaseHelper
// Number of connected sockets we handed out across all groups.
int handed_out_socket_count_;
+ // Number of sockets being released.
+ int num_releasing_sockets_;
+
// The maximum total number of sockets. See ReachedMaxSocketsLimit.
const int max_sockets_;
diff --git a/net/socket/client_socket_pool_base_unittest.cc b/net/socket/client_socket_pool_base_unittest.cc
index 3e20eb9b..7e26ec6 100644
--- a/net/socket/client_socket_pool_base_unittest.cc
+++ b/net/socket/client_socket_pool_base_unittest.cc
@@ -1455,6 +1455,70 @@ TEST_F(ClientSocketPoolBaseTest, MultipleReleasingDisconnectedSockets) {
EXPECT_FALSE(req4.handle()->is_reused());
}
+// Regression test for http://crbug.com/42267.
+// When DoReleaseSocket() is processed for one socket, it is blocked because the
+// other stalled groups all have releasing sockets, so no progress can be made.
+TEST_F(ClientSocketPoolBaseTest, SocketLimitReleasingSockets) {
+ CreatePoolWithIdleTimeouts(
+ 4 /* socket limit */, 4 /* socket limit per group */,
+ base::TimeDelta(), // Time out unused sockets immediately.
+ base::TimeDelta::FromDays(1)); // Don't time out used sockets.
+
+ connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
+
+ // Max out the socket limit with 2 per group.
+
+ scoped_ptr<TestSocketRequest> req_a[4];
+ scoped_ptr<TestSocketRequest> req_b[4];
+
+ for (int i = 0; i < 2; ++i) {
+ req_a[i].reset(new TestSocketRequest(&request_order_, &completion_count_));
+ req_b[i].reset(new TestSocketRequest(&request_order_, &completion_count_));
+ EXPECT_EQ(OK,
+ InitHandle(req_a[i]->handle(), "a", LOWEST, req_a[i].get(), pool_,
+ BoundNetLog()));
+ EXPECT_EQ(OK,
+ InitHandle(req_b[i]->handle(), "b", LOWEST, req_b[i].get(), pool_,
+ BoundNetLog()));
+ }
+
+ // Make 4 pending requests, 2 per group.
+
+ for (int i = 2; i < 4; ++i) {
+ req_a[i].reset(new TestSocketRequest(&request_order_, &completion_count_));
+ req_b[i].reset(new TestSocketRequest(&request_order_, &completion_count_));
+ EXPECT_EQ(ERR_IO_PENDING,
+ InitHandle(req_a[i]->handle(), "a", LOWEST, req_a[i].get(), pool_,
+ BoundNetLog()));
+ EXPECT_EQ(ERR_IO_PENDING,
+ InitHandle(req_b[i]->handle(), "b", LOWEST, req_b[i].get(), pool_,
+ BoundNetLog()));
+ }
+
+ // Release b's socket first. The order is important, because in
+ // DoReleaseSocket(), we'll process b's released socket, and since both b and
+ // a are stalled, but 'a' is lower lexicographically, we'll process group 'a'
+ // first, which has a releasing socket, so it refuses to start up another
+ // ConnectJob. So, we used to infinite loop on this.
+ req_b[0]->handle()->socket()->Disconnect();
+ req_b[0]->handle()->Reset();
+ req_a[0]->handle()->socket()->Disconnect();
+ req_a[0]->handle()->Reset();
+
+ // Used to get stuck here.
+ MessageLoop::current()->RunAllPending();
+
+ req_b[1]->handle()->socket()->Disconnect();
+ req_b[1]->handle()->Reset();
+ req_a[1]->handle()->socket()->Disconnect();
+ req_a[1]->handle()->Reset();
+
+ for (int i = 2; i < 4; ++i) {
+ EXPECT_EQ(OK, req_b[i]->WaitForResult());
+ EXPECT_EQ(OK, req_a[i]->WaitForResult());
+ }
+}
+
TEST_F(ClientSocketPoolBaseTest,
ReleasingDisconnectedSocketsMaintainsPriorityOrder) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
diff --git a/net/socket/tcp_client_socket_pool_unittest.cc b/net/socket/tcp_client_socket_pool_unittest.cc
index 6df566ba..cba12b5 100644
--- a/net/socket/tcp_client_socket_pool_unittest.cc
+++ b/net/socket/tcp_client_socket_pool_unittest.cc
@@ -731,6 +731,13 @@ TEST_F(TCPClientSocketPoolTest, BackupSocketConnect) {
// One socket is stalled, the other is active.
EXPECT_EQ(0, pool_->IdleSocketCount());
handle.Reset();
+
+ pool_ = new TCPClientSocketPool(kMaxSockets,
+ kMaxSocketsPerGroup,
+ "TCPUnitTest",
+ host_resolver_,
+ &client_socket_factory_,
+ NULL);
}
}