summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--content/common/gpu/gpu_command_buffer_stub.cc158
-rw-r--r--content/common/gpu/gpu_command_buffer_stub.h8
-rw-r--r--content/renderer/gpu/command_buffer_proxy.cc16
-rw-r--r--content/renderer/gpu/command_buffer_proxy.h7
-rw-r--r--content/renderer/gpu/renderer_gl_context.cc18
-rw-r--r--content/renderer/gpu/renderer_gl_context.h15
-rw-r--r--content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc12
-rw-r--r--content/renderer/render_widget_fullscreen_pepper.cc4
-rwxr-xr-xgpu/command_buffer/build_gles2_cmd_buffer.py3
-rw-r--r--gpu/command_buffer/client/gles2_implementation.cc7
-rw-r--r--gpu/command_buffer/client/gles2_implementation_autogen.h5
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc323
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.h10
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_autogen.h8
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_mock.h3
-rw-r--r--gpu/command_buffer/service/gpu_scheduler.cc7
-rw-r--r--gpu/command_buffer/service/gpu_scheduler.h3
-rw-r--r--gpu/command_buffer/service/gpu_scheduler_mac.cc9
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc47
19 files changed, 247 insertions, 416 deletions
diff --git a/content/common/gpu/gpu_command_buffer_stub.cc b/content/common/gpu/gpu_command_buffer_stub.cc
index 047cfa7..6076eba 100644
--- a/content/common/gpu/gpu_command_buffer_stub.cc
+++ b/content/common/gpu/gpu_command_buffer_stub.cc
@@ -99,11 +99,6 @@ bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) {
OnCreateVideoDecoder)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyVideoDecoder,
OnDestroyVideoDecoder)
- IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ResizeOffscreenFrameBuffer,
- OnResizeOffscreenFrameBuffer);
-#if defined(OS_MACOSX)
- IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetWindowSize, OnSetWindowSize);
-#endif // defined(OS_MACOSX)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
@@ -200,38 +195,18 @@ void GpuCommandBufferStub::OnInitialize(
&gpu::GpuScheduler::PutChanged));
command_buffer_->SetParseErrorCallback(
NewCallback(this, &GpuCommandBufferStub::OnParseError));
- scheduler_->SetSwapBuffersCallback(
- NewCallback(this, &GpuCommandBufferStub::OnSwapBuffers));
scheduler_->SetScheduledCallback(
NewCallback(channel_, &GpuChannel::OnScheduled));
+ scheduler_->SetSwapBuffersCallback(
+ NewCallback(this, &GpuCommandBufferStub::OnSwapBuffers));
+ if (handle_ != gfx::kNullPluginWindow) {
+ scheduler_->SetResizeCallback(
+ NewCallback(this, &GpuCommandBufferStub::OnResize));
+ }
if (watchdog_)
scheduler_->SetCommandProcessedCallback(
NewCallback(this, &GpuCommandBufferStub::OnCommandProcessed));
-#if defined(OS_MACOSX)
- if (handle_) {
- // This context conceptually puts its output directly on the
- // screen, rendered by the accelerated plugin layer in
- // RenderWidgetHostViewMac. Set up a pathway to notify the
- // browser process when its contents change.
- scheduler_->SetSwapBuffersCallback(
- NewCallback(this,
- &GpuCommandBufferStub::SwapBuffersCallback));
- }
-#endif // defined(OS_MACOSX)
-
- // Set up a pathway for resizing the output window or framebuffer at the
- // right time relative to other GL commands.
-#if defined(TOUCH_UI)
- if (handle_ == gfx::kNullPluginWindow) {
- scheduler_->SetResizeCallback(
- NewCallback(this, &GpuCommandBufferStub::ResizeCallback));
- }
-#else
- scheduler_->SetResizeCallback(
- NewCallback(this, &GpuCommandBufferStub::ResizeCallback));
-#endif
-
if (parent_stub_for_initialization_) {
scheduler_->SetParent(parent_stub_for_initialization_->scheduler_.get(),
parent_texture_for_initialization_);
@@ -427,99 +402,106 @@ void GpuCommandBufferStub::OnGetTransferBuffer(
Send(reply_message);
}
-void GpuCommandBufferStub::OnResizeOffscreenFrameBuffer(const gfx::Size& size) {
- scheduler_->ResizeOffscreenFrameBuffer(size);
-}
-
void GpuCommandBufferStub::OnSwapBuffers() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSwapBuffers");
ReportState();
- Send(new GpuCommandBufferMsg_SwapBuffers(route_id_));
-}
-
-void GpuCommandBufferStub::OnCommandProcessed() {
- if (watchdog_)
- watchdog_->CheckArmed();
-}
#if defined(OS_MACOSX)
-void GpuCommandBufferStub::OnSetWindowSize(const gfx::Size& size) {
- GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
- // Try using the IOSurface version first.
- uint64 new_backing_store = scheduler_->SetWindowSizeForIOSurface(size);
- if (new_backing_store) {
- GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params params;
+ if (handle_) {
+ // To swap on OSX, we have to send a message to the browser to get the
+ // context put onscreen.
+ GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
+ GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params params;
params.renderer_id = renderer_id_;
params.render_view_id = render_view_id_;
params.window = handle_;
- params.width = size.width();
- params.height = size.height();
- params.identifier = new_backing_store;
+ params.surface_id = scheduler_->GetSurfaceId();
+ params.route_id = route_id();
+ params.swap_buffers_count = scheduler_->swap_buffers_count();
gpu_channel_manager->Send(
- new GpuHostMsg_AcceleratedSurfaceSetIOSurface(params));
- } else {
- // TODO(kbr): figure out what to do here. It wouldn't be difficult
- // to support the compositor on 10.5, but the performance would be
- // questionable.
- NOTREACHED();
+ new GpuHostMsg_AcceleratedSurfaceBuffersSwapped(params));
+ scheduler_->SetScheduled(false);
}
+#else
+ // Notify the upstream commandbuffer that the swapbuffers has completed.
+ Send(new GpuCommandBufferMsg_SwapBuffers(route_id_));
+#endif
}
-void GpuCommandBufferStub::SwapBuffersCallback() {
- TRACE_EVENT0("gpu", "GpuCommandBufferStub::SwapBuffersCallback");
- GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
- GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params params;
- params.renderer_id = renderer_id_;
- params.render_view_id = render_view_id_;
- params.window = handle_;
- params.surface_id = scheduler_->GetSurfaceId();
- params.route_id = route_id();
- params.swap_buffers_count = scheduler_->swap_buffers_count();
- gpu_channel_manager->Send(
- new GpuHostMsg_AcceleratedSurfaceBuffersSwapped(params));
-
- scheduler_->SetScheduled(false);
+void GpuCommandBufferStub::OnCommandProcessed() {
+ if (watchdog_)
+ watchdog_->CheckArmed();
}
+#if defined(OS_MACOSX)
void GpuCommandBufferStub::AcceleratedSurfaceBuffersSwapped(
uint64 swap_buffers_count) {
TRACE_EVENT1("gpu",
"GpuCommandBufferStub::AcceleratedSurfaceBuffersSwapped",
"frame", swap_buffers_count);
+ DCHECK(handle_ != gfx::kNullPluginWindow);
// Multiple swapbuffers may get consolidated together into a single
- // AcceleratedSurfaceBuffersSwapped call. Since OnSwapBuffers expects to be
- // called one time for every swap, make up the difference here.
+ // AcceleratedSurfaceBuffersSwapped call. Upstream code listening to the
+ // GpuCommandBufferMsg_SwapBuffers expects to be called one time for every
+ // swap. So, send one SwapBuffers message for every outstanding swap.
uint64 delta = swap_buffers_count -
scheduler_->acknowledged_swap_buffers_count();
scheduler_->set_acknowledged_swap_buffers_count(swap_buffers_count);
for(uint64 i = 0; i < delta; i++) {
- OnSwapBuffers();
+ // Notify the upstream commandbuffer that the swapbuffers has completed.
+ Send(new GpuCommandBufferMsg_SwapBuffers(route_id_));
+
// Wake up the GpuScheduler to start doing work again.
scheduler_->SetScheduled(true);
}
}
#endif // defined(OS_MACOSX)
-void GpuCommandBufferStub::ResizeCallback(gfx::Size size) {
- if (handle_ == gfx::kNullPluginWindow) {
- scheduler_->decoder()->ResizeOffscreenFrameBuffer(size);
- scheduler_->decoder()->UpdateOffscreenFrameBufferSize();
- } else {
-#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI) || defined(OS_WIN)
- GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
- gpu_channel_manager->Send(
- new GpuHostMsg_ResizeView(renderer_id_,
- render_view_id_,
- route_id_,
- size));
+void GpuCommandBufferStub::OnResize(gfx::Size size) {
+ if (handle_ == gfx::kNullPluginWindow)
+ return;
- scheduler_->SetScheduled(false);
-#endif
+ GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
+
+#if defined(OS_MACOSX)
+ // On Mac, we need to tell the browser about the new IOSurface handle,
+ // asynchronously.
+ uint64 new_backing_store = scheduler_->SetWindowSizeForIOSurface(size);
+ if (new_backing_store) {
+ GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params params;
+ params.renderer_id = renderer_id_;
+ params.render_view_id = render_view_id_;
+ params.window = handle_;
+ params.width = size.width();
+ params.height = size.height();
+ params.identifier = new_backing_store;
+ gpu_channel_manager->Send(
+ new GpuHostMsg_AcceleratedSurfaceSetIOSurface(params));
+ } else {
+ // TODO(kbr): figure out what to do here. It wouldn't be difficult
+ // to support the compositor on 10.5, but the performance would be
+ // questionable.
+ NOTREACHED();
}
+#elif defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI) || defined(OS_WIN)
+ // On Windows, Linux, we need to coordinate resizing of onscreen
+ // contexts with the resizing of the actual OS-level window. We do this by
+ // sending a resize message to the browser process and descheduling the
+ // context until the ViewResized message comes back in reply.
+ // Send the resize message if needed
+ gpu_channel_manager->Send(
+ new GpuHostMsg_ResizeView(renderer_id_,
+ render_view_id_,
+ route_id_,
+ size));
+
+ scheduler_->SetScheduled(false);
+#endif // defined(OS_MACOSX)
}
+
void GpuCommandBufferStub::ViewResized() {
#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI) || defined(OS_WIN)
DCHECK(handle_ != gfx::kNullPluginWindow);
diff --git a/content/common/gpu/gpu_command_buffer_stub.h b/content/common/gpu/gpu_command_buffer_stub.h
index 9ea9bdb..ef2dabb 100644
--- a/content/common/gpu/gpu_command_buffer_stub.h
+++ b/content/common/gpu/gpu_command_buffer_stub.h
@@ -112,7 +112,6 @@ class GpuCommandBufferStub
IPC::Message* reply_message);
void OnDestroyTransferBuffer(int32 id, IPC::Message* reply_message);
void OnGetTransferBuffer(int32 id, IPC::Message* reply_message);
- void OnResizeOffscreenFrameBuffer(const gfx::Size& size);
void OnCreateVideoDecoder(const std::vector<int32>& configs,
IPC::Message* reply_message);
@@ -122,12 +121,7 @@ class GpuCommandBufferStub
void OnCommandProcessed();
void OnParseError();
-#if defined(OS_MACOSX)
- void OnSetWindowSize(const gfx::Size& size);
- void SwapBuffersCallback();
-#endif // defined(OS_MACOSX)
-
- void ResizeCallback(gfx::Size size);
+ void OnResize(gfx::Size size);
void ReportState();
// The lifetime of objects of this class is managed by a GpuChannel. The
diff --git a/content/renderer/gpu/command_buffer_proxy.cc b/content/renderer/gpu/command_buffer_proxy.cc
index caa1de5..1caeb5a 100644
--- a/content/renderer/gpu/command_buffer_proxy.cc
+++ b/content/renderer/gpu/command_buffer_proxy.cc
@@ -380,13 +380,6 @@ void CommandBufferProxy::SetSwapBuffersCallback(Callback0::Type* callback) {
swap_buffers_callback_.reset(callback);
}
-void CommandBufferProxy::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
- if (last_state_.error != gpu::error::kNoError)
- return;
-
- Send(new GpuCommandBufferMsg_ResizeOffscreenFrameBuffer(route_id_, size));
-}
-
void CommandBufferProxy::SetNotifyRepaintTask(Task* task) {
notify_repaint_task_.reset(task);
}
@@ -413,15 +406,6 @@ CommandBufferProxy::CreateVideoDecoder(
return decoder_host;
}
-#if defined(OS_MACOSX)
-void CommandBufferProxy::SetWindowSize(const gfx::Size& size) {
- if (last_state_.error != gpu::error::kNoError)
- return;
-
- Send(new GpuCommandBufferMsg_SetWindowSize(route_id_, size));
-}
-#endif
-
bool CommandBufferProxy::Send(IPC::Message* msg) {
// Caller should not intentionally send a message if the context is lost.
DCHECK(last_state_.error == gpu::error::kNoError);
diff --git a/content/renderer/gpu/command_buffer_proxy.h b/content/renderer/gpu/command_buffer_proxy.h
index 2a2e25b..8c62508 100644
--- a/content/renderer/gpu/command_buffer_proxy.h
+++ b/content/renderer/gpu/command_buffer_proxy.h
@@ -77,9 +77,6 @@ class CommandBufferProxy : public gpu::CommandBuffer,
void SetSwapBuffersCallback(Callback0::Type* callback);
void SetChannelErrorCallback(Callback0::Type* callback);
- // Asynchronously resizes an offscreen frame buffer.
- void ResizeOffscreenFrameBuffer(const gfx::Size& size);
-
// Set a task that will be invoked the next time the window becomes invalid
// and needs to be repainted. Takes ownership of task.
void SetNotifyRepaintTask(Task* task);
@@ -94,10 +91,6 @@ class CommandBufferProxy : public gpu::CommandBuffer,
const std::vector<int32>& configs,
media::VideoDecodeAccelerator::Client* client);
-#if defined(OS_MACOSX)
- virtual void SetWindowSize(const gfx::Size& size);
-#endif
-
private:
// Send an IPC message over the GPU channel. This is private to fully
diff --git a/content/renderer/gpu/renderer_gl_context.cc b/content/renderer/gpu/renderer_gl_context.cc
index 426386e..53baa9b 100644
--- a/content/renderer/gpu/renderer_gl_context.cc
+++ b/content/renderer/gpu/renderer_gl_context.cc
@@ -107,14 +107,6 @@ RendererGLContext* RendererGLContext::CreateViewContext(
#endif
}
-#if defined(OS_MACOSX)
-void RendererGLContext::ResizeOnscreen(const gfx::Size& size) {
- DCHECK(size.width() > 0 && size.height() > 0);
- size_ = size;
- command_buffer_->SetWindowSize(size);
-}
-#endif
-
RendererGLContext* RendererGLContext::CreateOffscreenContext(
GpuChannelHost* channel,
const gfx::Size& size,
@@ -191,14 +183,6 @@ bool RendererGLContext::SetParent(RendererGLContext* new_parent) {
return true;
}
-void RendererGLContext::ResizeOffscreen(const gfx::Size& size) {
- DCHECK(size.width() > 0 && size.height() > 0);
- if (size_ != size) {
- command_buffer_->ResizeOffscreenFrameBuffer(size);
- size_ = size;
- }
-}
-
uint32 RendererGLContext::GetParentTextureId() {
return parent_texture_id_;
}
@@ -426,8 +410,6 @@ bool RendererGLContext::Initialize(bool onscreen,
share_resources,
bind_generates_resource);
- size_ = size;
-
return true;
}
diff --git a/content/renderer/gpu/renderer_gl_context.h b/content/renderer/gpu/renderer_gl_context.h
index a9f9580..5013dc9 100644
--- a/content/renderer/gpu/renderer_gl_context.h
+++ b/content/renderer/gpu/renderer_gl_context.h
@@ -106,13 +106,6 @@ class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext> {
const int32* attrib_list,
const GURL& active_arl);
-#if defined(OS_MACOSX)
- // On Mac OS X only, view RendererGLContexts actually behave like offscreen
- // RendererGLContexts, and require an explicit resize operation which is
- // slightly different from that of offscreen RendererGLContexts.
- void ResizeOnscreen(const gfx::Size& size);
-#endif
-
// Create a RendererGLContext that renders to an offscreen frame buffer. If
// parent is not NULL, that RendererGLContext can access a copy of the created
// RendererGLContext's frame buffer that is updated every time SwapBuffers is
@@ -134,13 +127,6 @@ class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext> {
// another parent, it is important to delete them before changing the parent.
bool SetParent(RendererGLContext* parent);
- // Resize an offscreen frame buffer. The resize occurs on the next call to
- // SwapBuffers. This is to avoid waiting until all pending GL calls have been
- // executed by the GPU process. Everything rendered up to the call to
- // SwapBuffers will be lost. A lost RendererGLContext will be reported if the
- // resize fails.
- void ResizeOffscreen(const gfx::Size& size);
-
// For an offscreen frame buffer RendererGLContext, return the texture ID with
// respect to the parent RendererGLContext. Returns zero if RendererGLContext
// does not have a parent.
@@ -213,7 +199,6 @@ class RendererGLContext : public base::SupportsWeakPtr<RendererGLContext> {
gpu::gles2::GLES2CmdHelper* gles2_helper_;
int32 transfer_buffer_id_;
gpu::gles2::GLES2Implementation* gles2_implementation_;
- gfx::Size size_;
Error last_error_;
int frame_number_;
diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
index 7c721df..0366725 100644
--- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
+++ b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
@@ -241,17 +241,7 @@ void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
cached_width_ = width;
cached_height_ = height;
- if (render_directly_to_web_view_) {
-#if defined(OS_MACOSX)
- context_->ResizeOnscreen(gfx::Size(width, height));
-#else
- gl_->ResizeCHROMIUM(width, height);
-#endif
- } else {
- context_->ResizeOffscreen(gfx::Size(width, height));
- // Force a SwapBuffers to get the framebuffer to resize.
- context_->SwapBuffers();
- }
+ gl_->ResizeCHROMIUM(width, height);
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
scanline_.reset(new uint8[width * 4]);
diff --git a/content/renderer/render_widget_fullscreen_pepper.cc b/content/renderer/render_widget_fullscreen_pepper.cc
index 1ccd917..0d5480b 100644
--- a/content/renderer/render_widget_fullscreen_pepper.cc
+++ b/content/renderer/render_widget_fullscreen_pepper.cc
@@ -316,11 +316,7 @@ void RenderWidgetFullscreenPepper::OnResize(const gfx::Size& size,
const gfx::Rect& resizer_rect) {
if (context_) {
gpu::gles2::GLES2Implementation* gl = context_->GetImplementation();
-#if defined(OS_MACOSX)
- context_->ResizeOnscreen(size);
-#else
gl->ResizeCHROMIUM(size.width(), size.height());
-#endif
gl->Viewport(0, 0, size.width(), size.height());
}
RenderWidget::OnResize(size, resizer_rect);
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
index 574897e..b09e24a 100755
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
@@ -1727,7 +1727,8 @@ _FUNCTION_INFO = {
'GLsizei stride, GLuint offset',
},
'ResizeCHROMIUM': {
- 'decoder_func': 'DoResizeCHROMIUM',
+ 'type': 'Custom',
+ 'impl_func': False,
'unit_test': False,
'extension': True,
'chromium': True,
diff --git a/gpu/command_buffer/client/gles2_implementation.cc b/gpu/command_buffer/client/gles2_implementation.cc
index e34e476..956ac62 100644
--- a/gpu/command_buffer/client/gles2_implementation.cc
+++ b/gpu/command_buffer/client/gles2_implementation.cc
@@ -2482,6 +2482,12 @@ void GLES2Implementation::UnmapTexSubImage2DCHROMIUM(const void* mem) {
mapped_textures_.erase(it);
}
+void GLES2Implementation::ResizeCHROMIUM(GLuint width, GLuint height) {
+ GPU_CLIENT_LOG("[" << this << "] glResizeCHROMIUM("
+ << width << ", " << height << ")");
+ helper_->ResizeCHROMIUM(width, height);
+}
+
const GLchar* GLES2Implementation::GetRequestableExtensionsCHROMIUM() {
GPU_CLIENT_LOG("[" << this << "] glGetRequestableExtensionsCHROMIUM()");
TRACE_EVENT0("gpu",
@@ -2625,4 +2631,3 @@ void GLES2Implementation::GetProgramInfoCHROMIUM(
} // namespace gles2
} // namespace gpu
-
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
index ba061a5..021e3e9 100644
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h
@@ -1254,10 +1254,7 @@ void* MapTexSubImage2DCHROMIUM(
void UnmapTexSubImage2DCHROMIUM(const void* mem);
-void ResizeCHROMIUM(GLuint width, GLuint height) {
- GPU_CLIENT_LOG("[" << this << "] glResizeCHROMIUM(" << width << ", " << height << ")"); // NOLINT
- helper_->ResizeCHROMIUM(width, height);
-}
+void ResizeCHROMIUM(GLuint width, GLuint height);
const GLchar* GetRequestableExtensionsCHROMIUM();
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 4f35103..5e500bb 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -468,8 +468,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
virtual void Destroy();
virtual bool SetParent(GLES2Decoder* parent_decoder,
uint32 parent_texture_id);
- virtual void ResizeOffscreenFrameBuffer(const gfx::Size& size);
- virtual bool UpdateOffscreenFrameBufferSize();
+ virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size);
void UpdateParentTextureInfo();
virtual bool MakeCurrent();
virtual GLES2Util* GetGLES2Util() { return &util_; }
@@ -1035,8 +1034,6 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// Wrapper for glValidateProgram.
void DoValidateProgram(GLuint program_client_id);
- void DoResizeCHROMIUM(GLuint width, GLuint height);
-
void DoSetSurfaceCHROMIUM(GLint surface_id);
// Gets the number of values that will be returned by glGetXXX. Returns
@@ -1181,10 +1178,6 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// The parent pointer is reset if the parent is destroyed.
base::WeakPtr<GLES2DecoderImpl> parent_;
- // Width and height to which an offscreen frame buffer should be resized on
- // the next call to SwapBuffers.
- gfx::Size pending_offscreen_size_;
-
// Current width and height of the offscreen frame buffer.
gfx::Size offscreen_size_;
@@ -1917,8 +1910,7 @@ bool GLES2DecoderImpl::Initialize(
// Allocate the render buffers at their initial size and check the status
// of the frame buffers is okay.
- pending_offscreen_size_ = size;
- if (!UpdateOffscreenFrameBufferSize()) {
+ if (!ResizeOffscreenFrameBuffer(size)) {
LOG(ERROR) << "Could not allocate offscreen buffer storage.";
Destroy();
return false;
@@ -2226,140 +2218,6 @@ GLenum GLES2DecoderImpl::GetBoundDrawFrameBufferInternalFormat() {
}
}
-bool GLES2DecoderImpl::UpdateOffscreenFrameBufferSize() {
- if (offscreen_size_ == pending_offscreen_size_)
- return true;
-
- offscreen_size_ = pending_offscreen_size_;
- int w = offscreen_size_.width();
- int h = offscreen_size_.height();
- if (w < 0 || h < 0 || h >= (INT_MAX / 4) / (w ? w : 1)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage due to excessive dimensions.";
- return false;
- }
-
- // Reallocate the offscreen target buffers.
- DCHECK(offscreen_target_color_format_);
- if (IsOffscreenBufferMultisampled()) {
- if (!offscreen_target_color_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_color_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target color buffer.";
- return false;
- }
- } else {
- if (!offscreen_target_color_texture_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_color_format_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target color texture.";
- return false;
- }
- }
- if (offscreen_target_depth_format_ &&
- !offscreen_target_depth_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_depth_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target depth buffer.";
- return false;
- }
- if (offscreen_target_stencil_format_ &&
- !offscreen_target_stencil_render_buffer_->AllocateStorage(
- pending_offscreen_size_, offscreen_target_stencil_format_,
- offscreen_target_samples_)) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "to allocate storage for offscreen target stencil buffer.";
- return false;
- }
-
- // Attach the offscreen target buffers to the target frame buffer.
- if (IsOffscreenBufferMultisampled()) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_COLOR_ATTACHMENT0,
- offscreen_target_color_render_buffer_.get());
- } else {
- offscreen_target_frame_buffer_->AttachRenderTexture(
- offscreen_target_color_texture_.get());
- }
- if (offscreen_target_depth_format_) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_DEPTH_ATTACHMENT,
- offscreen_target_depth_render_buffer_.get());
- }
- const bool packed_depth_stencil =
- offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8;
- if (packed_depth_stencil) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_STENCIL_ATTACHMENT,
- offscreen_target_depth_render_buffer_.get());
- } else if (offscreen_target_stencil_format_) {
- offscreen_target_frame_buffer_->AttachRenderBuffer(
- GL_STENCIL_ATTACHMENT,
- offscreen_target_stencil_render_buffer_.get());
- }
-
- if (offscreen_target_frame_buffer_->CheckStatus() !=
- GL_FRAMEBUFFER_COMPLETE) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "because offscreen FBO was incomplete.";
- return false;
- }
-
- // Clear the target frame buffer.
- {
- ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id());
- glClearColor(0, 0, 0, (GLES2Util::GetChannelsForFormat(
- offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClearStencil(0);
- glStencilMaskSeparate(GL_FRONT, -1);
- glStencilMaskSeparate(GL_BACK, -1);
- glClearDepth(0);
- glDepthMask(GL_TRUE);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- RestoreClearState();
- }
-
- // Allocate the offscreen saved color texture.
- DCHECK(offscreen_saved_color_format_);
- offscreen_saved_color_texture_->AllocateStorage(
- pending_offscreen_size_, offscreen_saved_color_format_);
-
- offscreen_saved_frame_buffer_->AttachRenderTexture(
- offscreen_saved_color_texture_.get());
- if (offscreen_saved_frame_buffer_->CheckStatus() !=
- GL_FRAMEBUFFER_COMPLETE) {
- LOG(ERROR) << "GLES2DecoderImpl::UpdateOffscreenFrameBufferSize failed "
- << "because offscreen saved FBO was incomplete.";
- return false;
- }
-
- // Destroy the offscreen resolved framebuffers.
- if (offscreen_resolved_frame_buffer_.get())
- offscreen_resolved_frame_buffer_->Destroy();
- if (offscreen_resolved_color_texture_.get())
- offscreen_resolved_color_texture_->Destroy();
- offscreen_resolved_color_texture_.reset();
- offscreen_resolved_frame_buffer_.reset();
-
- // Clear the offscreen color texture.
- {
- ScopedFrameBufferBinder binder(this, offscreen_saved_frame_buffer_->id());
- glClearColor(0, 0, 0, 0);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- RestoreClearState();
- }
-
- UpdateParentTextureInfo();
-
- return true;
-}
-
void GLES2DecoderImpl::UpdateParentTextureInfo() {
if (parent_) {
// Update the info about the offscreen saved color texture in the parent.
@@ -2378,8 +2236,8 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
GL_TEXTURE_2D,
0, // level
GL_RGBA,
- pending_offscreen_size_.width(),
- pending_offscreen_size_.height(),
+ offscreen_size_.width(),
+ offscreen_size_.height(),
1, // depth
0, // border
GL_RGBA,
@@ -2407,7 +2265,8 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
}
}
-void GLES2DecoderImpl::SetResizeCallback(Callback1<gfx::Size>::Type* callback) {
+void GLES2DecoderImpl::SetResizeCallback(
+ Callback1<gfx::Size>::Type* callback) {
resize_callback_.reset(callback);
}
@@ -2553,22 +2412,166 @@ bool GLES2DecoderImpl::SetParent(GLES2Decoder* new_parent,
return true;
}
-void GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
- // We can't resize the render buffers immediately because there might be a
- // partial frame rendered into them and we don't want the tail end of that
- // rendered into the reallocated storage. Defer until the next SwapBuffers.
- pending_offscreen_size_ = size;
+bool GLES2DecoderImpl::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
+ bool is_offscreen = !!offscreen_target_frame_buffer_.get();
+ if (!is_offscreen) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer called "
+ << " with an onscreen framebuffer.";
+ return false;
+ }
+
+ if (offscreen_size_ == size)
+ return true;
+
+ offscreen_size_ = size;
+ int w = offscreen_size_.width();
+ int h = offscreen_size_.height();
+ if (w < 0 || h < 0 || h >= (INT_MAX / 4) / (w ? w : 1)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage due to excessive dimensions.";
+ return false;
+ }
+
+ // Reallocate the offscreen target buffers.
+ DCHECK(offscreen_target_color_format_);
+ if (IsOffscreenBufferMultisampled()) {
+ if (!offscreen_target_color_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_color_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target color buffer.";
+ return false;
+ }
+ } else {
+ if (!offscreen_target_color_texture_->AllocateStorage(
+ offscreen_size_, offscreen_target_color_format_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target color texture.";
+ return false;
+ }
+ }
+ if (offscreen_target_depth_format_ &&
+ !offscreen_target_depth_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_depth_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target depth buffer.";
+ return false;
+ }
+ if (offscreen_target_stencil_format_ &&
+ !offscreen_target_stencil_render_buffer_->AllocateStorage(
+ offscreen_size_, offscreen_target_stencil_format_,
+ offscreen_target_samples_)) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "to allocate storage for offscreen target stencil buffer.";
+ return false;
+ }
+
+ // Attach the offscreen target buffers to the target frame buffer.
+ if (IsOffscreenBufferMultisampled()) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_COLOR_ATTACHMENT0,
+ offscreen_target_color_render_buffer_.get());
+ } else {
+ offscreen_target_frame_buffer_->AttachRenderTexture(
+ offscreen_target_color_texture_.get());
+ }
+ if (offscreen_target_depth_format_) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_DEPTH_ATTACHMENT,
+ offscreen_target_depth_render_buffer_.get());
+ }
+ const bool packed_depth_stencil =
+ offscreen_target_depth_format_ == GL_DEPTH24_STENCIL8;
+ if (packed_depth_stencil) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_STENCIL_ATTACHMENT,
+ offscreen_target_depth_render_buffer_.get());
+ } else if (offscreen_target_stencil_format_) {
+ offscreen_target_frame_buffer_->AttachRenderBuffer(
+ GL_STENCIL_ATTACHMENT,
+ offscreen_target_stencil_render_buffer_.get());
+ }
+
+ if (offscreen_target_frame_buffer_->CheckStatus() !=
+ GL_FRAMEBUFFER_COMPLETE) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "because offscreen FBO was incomplete.";
+ return false;
+ }
+
+ // Clear the target frame buffer.
+ {
+ ScopedFrameBufferBinder binder(this, offscreen_target_frame_buffer_->id());
+ glClearColor(0, 0, 0, (GLES2Util::GetChannelsForFormat(
+ offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glClearStencil(0);
+ glStencilMaskSeparate(GL_FRONT, -1);
+ glStencilMaskSeparate(GL_BACK, -1);
+ glClearDepth(0);
+ glDepthMask(GL_TRUE);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ RestoreClearState();
+ }
+
+ // Allocate the offscreen saved color texture.
+ DCHECK(offscreen_saved_color_format_);
+ offscreen_saved_color_texture_->AllocateStorage(
+ offscreen_size_, offscreen_saved_color_format_);
+
+ offscreen_saved_frame_buffer_->AttachRenderTexture(
+ offscreen_saved_color_texture_.get());
+ if (offscreen_saved_frame_buffer_->CheckStatus() !=
+ GL_FRAMEBUFFER_COMPLETE) {
+ LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
+ << "because offscreen saved FBO was incomplete.";
+ return false;
+ }
+
+ // Destroy the offscreen resolved framebuffers.
+ if (offscreen_resolved_frame_buffer_.get())
+ offscreen_resolved_frame_buffer_->Destroy();
+ if (offscreen_resolved_color_texture_.get())
+ offscreen_resolved_color_texture_->Destroy();
+ offscreen_resolved_color_texture_.reset();
+ offscreen_resolved_frame_buffer_.reset();
+
+ // Clear the offscreen color texture.
+ {
+ ScopedFrameBufferBinder binder(this, offscreen_saved_frame_buffer_->id());
+ glClearColor(0, 0, 0, 0);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+ RestoreClearState();
+ }
+
+ UpdateParentTextureInfo();
+
+ return true;
}
-void GLES2DecoderImpl::DoResizeCHROMIUM(GLuint width, GLuint height) {
+error::Error GLES2DecoderImpl::HandleResizeCHROMIUM(
+ uint32 immediate_data_size, const gles2::ResizeCHROMIUM& c) {
+ GLuint width = static_cast<GLuint>(c.width);
+ GLuint height = static_cast<GLuint>(c.height);
+ TRACE_EVENT2("gpu", "glResizeChromium", "width", width, "height", height);
#if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(TOUCH_UI)
// Make sure that we are done drawing to the back buffer before resizing.
glFinish();
#endif
- if (resize_callback_.get()) {
- gfx::Size size(width, height);
- resize_callback_->Run(size);
+ bool is_offscreen = !!offscreen_target_frame_buffer_.get();
+ if (is_offscreen) {
+ if (!ResizeOffscreenFrameBuffer(gfx::Size(width, height)))
+ return error::kLostContext;
}
+
+ if (resize_callback_.get())
+ resize_callback_->Run(gfx::Size(width, height));
+
+ return error::kNoError;
}
void GLES2DecoderImpl::DoSetSurfaceCHROMIUM(GLint surface_id) {
@@ -6554,14 +6557,6 @@ error::Error GLES2DecoderImpl::HandleSwapBuffers(
if (is_offscreen) {
ScopedGLErrorSuppressor suppressor(this);
- // First check to see if a deferred offscreen render buffer resize is
- // pending.
- if (!UpdateOffscreenFrameBufferSize()) {
- LOG(ERROR) << "Context lost because reallocation of offscreen FBO "
- << "failed.";
- return error::kLostContext;
- }
-
if (IsOffscreenBufferMultisampled()) {
// For multisampled buffers, bind the resolved frame buffer so that
// callbacks can call ReadPixels or CopyTexImage2D.
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h
index 23c5e3a..fc66b3d 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.h
@@ -81,12 +81,7 @@ class GLES2Decoder : public CommonDecoder {
uint32 parent_texture_id) = 0;
// Resize an offscreen frame buffer.
- virtual void ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
-
- // Force the offscreen frame buffer's size to be updated. This
- // usually occurs lazily, during SwapBuffers, but on some platforms
- // (Mac OS X in particular) it must be done immediately.
- virtual bool UpdateOffscreenFrameBufferSize() = 0;
+ virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
// Make this decoder's GL context current.
virtual bool MakeCurrent() = 0;
@@ -105,7 +100,8 @@ class GLES2Decoder : public CommonDecoder {
// Sets a callback which is called when a glResizeCHROMIUM command
// is processed.
- virtual void SetResizeCallback(Callback1<gfx::Size>::Type* callback) = 0;
+ virtual void SetResizeCallback(
+ Callback1<gfx::Size>::Type* callback) = 0;
// Sets a callback which is called when a SwapBuffers command is processed.
virtual void SetSwapBuffersCallback(Callback0::Type* callback) = 0;
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h
index 9023cfe..27ef39b 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h
@@ -2568,14 +2568,6 @@ error::Error GLES2DecoderImpl::HandleGetMaxValueInBufferCHROMIUM(
return error::kNoError;
}
-error::Error GLES2DecoderImpl::HandleResizeCHROMIUM(
- uint32 immediate_data_size, const gles2::ResizeCHROMIUM& c) {
- GLuint width = static_cast<GLuint>(c.width);
- GLuint height = static_cast<GLuint>(c.height);
- DoResizeCHROMIUM(width, height);
- return error::kNoError;
-}
-
error::Error GLES2DecoderImpl::HandleSetSurfaceCHROMIUM(
uint32 immediate_data_size, const gles2::SetSurfaceCHROMIUM& c) {
GLint surface_id = static_cast<GLint>(c.surface_id);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_mock.h b/gpu/command_buffer/service/gles2_cmd_decoder_mock.h
index 13e60bb..fa9d43d 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_mock.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_mock.h
@@ -38,8 +38,7 @@ class MockGLES2Decoder : public GLES2Decoder {
const std::vector<int32>& attribs));
MOCK_METHOD0(Destroy, void());
MOCK_METHOD2(SetParent, bool(GLES2Decoder* parent, uint32 parent_texture_id));
- MOCK_METHOD1(ResizeOffscreenFrameBuffer, void(const gfx::Size& size));
- MOCK_METHOD0(UpdateOffscreenFrameBufferSize, bool());
+ MOCK_METHOD1(ResizeOffscreenFrameBuffer, bool(const gfx::Size& size));
MOCK_METHOD0(MakeCurrent, bool());
MOCK_METHOD1(GetServiceIdForTesting, uint32(uint32 client_id));
MOCK_METHOD0(GetGLES2Util, GLES2Util*());
diff --git a/gpu/command_buffer/service/gpu_scheduler.cc b/gpu/command_buffer/service/gpu_scheduler.cc
index 15316ea..6413cc1 100644
--- a/gpu/command_buffer/service/gpu_scheduler.cc
+++ b/gpu/command_buffer/service/gpu_scheduler.cc
@@ -228,11 +228,8 @@ int32 GpuScheduler::GetGetOffset() {
return parser_->get();
}
-void GpuScheduler::ResizeOffscreenFrameBuffer(const gfx::Size& size) {
- decoder_->ResizeOffscreenFrameBuffer(size);
-}
-
-void GpuScheduler::SetResizeCallback(Callback1<gfx::Size>::Type* callback) {
+void GpuScheduler::SetResizeCallback(
+ Callback1<gfx::Size>::Type* callback) {
decoder_->SetResizeCallback(callback);
}
diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h
index 75ccc63..61c60be 100644
--- a/gpu/command_buffer/service/gpu_scheduler.h
+++ b/gpu/command_buffer/service/gpu_scheduler.h
@@ -98,9 +98,6 @@ class GpuScheduler : public CommandBufferEngine {
virtual bool SetGetOffset(int32 offset);
virtual int32 GetGetOffset();
- // Asynchronously resizes an offscreen frame buffer.
- void ResizeOffscreenFrameBuffer(const gfx::Size& size);
-
#if defined(OS_MACOSX)
// To prevent the GPU process from overloading the browser process,
// we need to track the number of swap buffers calls issued and
diff --git a/gpu/command_buffer/service/gpu_scheduler_mac.cc b/gpu/command_buffer/service/gpu_scheduler_mac.cc
index cfa0d5c..2efa9cb 100644
--- a/gpu/command_buffer/service/gpu_scheduler_mac.cc
+++ b/gpu/command_buffer/service/gpu_scheduler_mac.cc
@@ -74,21 +74,12 @@ void GpuScheduler::Destroy() {
}
uint64 GpuScheduler::SetWindowSizeForIOSurface(const gfx::Size& size) {
- // This is called from an IPC handler, so it's undefined which context is
- // current. Make sure the right one is.
- decoder_->GetGLContext()->MakeCurrent(decoder_->GetGLSurface());
-
- ResizeOffscreenFrameBuffer(size);
- decoder_->UpdateOffscreenFrameBufferSize();
-
// Note: The following line changes the current context again.
return surface_->SetSurfaceSize(size);
}
TransportDIB::Handle GpuScheduler::SetWindowSizeForTransportDIB(
const gfx::Size& size) {
- ResizeOffscreenFrameBuffer(size);
- decoder_->UpdateOffscreenFrameBufferSize();
return surface_->SetTransportDIBSize(size);
}
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
index 0e3c77a9..4c4f05e 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
+++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
@@ -102,13 +102,6 @@ class GLInProcessContext : public base::SupportsWeakPtr<GLInProcessContext> {
const int32* attrib_list,
const GURL& active_arl);
-#if defined(OS_MACOSX)
- // On Mac OS X only, view GLInProcessContexts actually behave like offscreen
- // GLInProcessContexts, and require an explicit resize operation which is
- // slightly different from that of offscreen GLInProcessContexts.
- void ResizeOnscreen(const gfx::Size& size);
-#endif
-
// Create a GLInProcessContext that renders to an offscreen frame buffer. If
// parent is not NULL, that GLInProcessContext can access a copy of the
// created GLInProcessContext's frame buffer that is updated every time
@@ -125,13 +118,6 @@ class GLInProcessContext : public base::SupportsWeakPtr<GLInProcessContext> {
const int32* attrib_list,
const GURL& active_url);
- // Resize an offscreen frame buffer. The resize occurs on the next call to
- // SwapBuffers. This is to avoid waiting until all pending GL calls have been
- // executed by the GPU process. Everything rendered up to the call to
- // SwapBuffers will be lost. A lost GLInProcessContext will be reported if the
- // resize fails.
- void ResizeOffscreen(const gfx::Size& size);
-
// For an offscreen frame buffer GLInProcessContext, return the texture ID
// with respect to the parent GLInProcessContext. Returns zero if
// GLInProcessContext does not have a parent.
@@ -199,7 +185,6 @@ class GLInProcessContext : public base::SupportsWeakPtr<GLInProcessContext> {
GLES2CmdHelper* gles2_helper_;
int32 transfer_buffer_id_;
GLES2Implementation* gles2_implementation_;
- gfx::Size size_;
Error last_error_;
DISALLOW_COPY_AND_ASSIGN(GLInProcessContext);
@@ -266,13 +251,6 @@ GLInProcessContext* GLInProcessContext::CreateViewContext(
#endif
}
-#if defined(OS_MACOSX)
-void GLInProcessContext::ResizeOnscreen(const gfx::Size& size) {
- DCHECK(size.width() > 0 && size.height() > 0);
- size_ = size;
-}
-#endif
-
GLInProcessContext* GLInProcessContext::CreateOffscreenContext(
GLInProcessContext* parent,
const gfx::Size& size,
@@ -298,16 +276,6 @@ GLInProcessContext* GLInProcessContext::CreateOffscreenContext(
#endif
}
-void GLInProcessContext::ResizeOffscreen(const gfx::Size& size) {
- DCHECK(size.width() > 0 && size.height() > 0);
- if (size_ != size) {
- gpu_scheduler_->ResizeOffscreenFrameBuffer(size);
- // TODO(gman): See if the next line is needed.
- gles2_implementation_->ResizeCHROMIUM(size.width(), size.height());
- size_ = size;
- }
-}
-
void GLInProcessContext::PumpCommands() {
gpu_scheduler_->PutChanged();
::gpu::CommandBuffer::State state = command_buffer_->GetState();
@@ -548,8 +516,6 @@ bool GLInProcessContext::Initialize(bool onscreen,
true,
false);
- size_ = size;
-
return true;
}
@@ -766,17 +732,7 @@ void WebGraphicsContext3DInProcessCommandBufferImpl::reshape(
// TODO(gmam): See if we can comment this in.
// ClearContext();
- if (web_view_) {
-#if defined(OS_MACOSX)
- context_->ResizeOnscreen(gfx::Size(width, height));
-#else
- gl_->ResizeCHROMIUM(width, height);
-#endif
- } else {
- context_->ResizeOffscreen(gfx::Size(width, height));
- // Force a SwapBuffers to get the framebuffer to resize.
- context_->SwapBuffers();
- }
+ gl_->ResizeCHROMIUM(width, height);
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
scanline_.reset(new uint8[width * 4]);
@@ -1638,4 +1594,3 @@ void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
} // namespace webkit
#endif // defined(ENABLE_GPU)
-