diff options
-rwxr-xr-x | o3d/samples/shadow-map.html | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/o3d/samples/shadow-map.html b/o3d/samples/shadow-map.html index a7bb6e9..b8f4ba6 100755 --- a/o3d/samples/shadow-map.html +++ b/o3d/samples/shadow-map.html @@ -513,7 +513,8 @@ function moveLight(delta) { float4 pixelShaderFunction(PixelShaderInput input): COLOR { // Pixels in the shadowmap store the pixel depth from the light's // perspective in normalized device coordinates. - return float4(input.depth.x / input.depth.y); + float t = input.depth.x / input.depth.y; + return float4(t, t, t, 1); } // #o3d VertexShaderEntryPoint vertexShaderFunction |