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-rw-r--r--skia/ext/bitmap_platform_device_win.cc34
-rw-r--r--skia/ext/canvas_paint_win.h5
2 files changed, 4 insertions, 35 deletions
diff --git a/skia/ext/bitmap_platform_device_win.cc b/skia/ext/bitmap_platform_device_win.cc
index 03ebca6..3a2a5b4 100644
--- a/skia/ext/bitmap_platform_device_win.cc
+++ b/skia/ext/bitmap_platform_device_win.cc
@@ -7,45 +7,12 @@
#include "skia/ext/bitmap_platform_device_win.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/process_util.h"
#include "skia/ext/bitmap_platform_device_data.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/core/SkUtils.h"
-namespace {
-// Crashes the process. This is called when a bitmap allocation fails, and this
-// function tries to determine why it might have failed, and crash on different
-// lines. This allows us to see in crash dumps the most likely reason for the
-// failure. It takes the size of the bitmap we were trying to allocate as its
-// arguments so we can check that as well.
-void CrashForBitmapAllocationFailure(int w, int h) {
- // The maximum number of GDI objects per process is 10K. If we're very close
- // to that, it's probably the problem.
- const int kLotsOfGDIObjs = 9990;
- CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs);
-
- // If the bitmap is ginormous, then we probably can't allocate it.
- // We use 64M pixels.
- const int64 kGinormousBitmapPxl = 64000000;
- CHECK(static_cast<int64>(w) * static_cast<int64>(h) < kGinormousBitmapPxl);
-
- // If we're using a crazy amount of virtual address space, then maybe there
- // isn't enough for our bitmap.
- const int64 kLotsOfMem = 1500000000; // 1.5GB.
- scoped_ptr<base::ProcessMetrics> process_metrics(
- base::ProcessMetrics::CreateProcessMetrics(GetCurrentProcess()));
- CHECK(process_metrics->GetPagefileUsage() < kLotsOfMem);
-
- // Everything else.
- CHECK(false);
-}
-
-}
-
namespace skia {
BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData(
@@ -155,7 +122,6 @@ BitmapPlatformDevice* BitmapPlatformDevice::create(
&data,
shared_section, 0);
if (!hbitmap) {
- CrashForBitmapAllocationFailure(width, height);
return NULL;
}
diff --git a/skia/ext/canvas_paint_win.h b/skia/ext/canvas_paint_win.h
index f03ef55..9610025 100644
--- a/skia/ext/canvas_paint_win.h
+++ b/skia/ext/canvas_paint_win.h
@@ -109,7 +109,10 @@ class CanvasPaintT : public T {
// inset pixels to the screen.
const int width = ps_.rcPaint.right - ps_.rcPaint.left;
const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
- CHECK(canvas->initialize(width, height, opaque, NULL));
+ if (!canvas->initialize(width, height, opaque, NULL)) {
+ // Cause a deliberate crash;
+ *(char*) 0 = 0;
+ }
// This will bring the canvas into the screen coordinate system for the
// dirty rect