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-rw-r--r--ash/wm/root_window_event_filter_unittest.cc10
-rw-r--r--ui/aura/gestures/gesture_point.cc4
-rw-r--r--ui/aura/gestures/gesture_point.h14
-rw-r--r--ui/aura/gestures/gesture_recognizer_unittest.cc228
-rw-r--r--ui/aura/gestures/gesture_sequence.cc116
-rw-r--r--ui/aura/gestures/gesture_sequence.h6
-rw-r--r--ui/aura/window_unittest.cc3
7 files changed, 258 insertions, 123 deletions
diff --git a/ash/wm/root_window_event_filter_unittest.cc b/ash/wm/root_window_event_filter_unittest.cc
index c4e41bd..efc2820 100644
--- a/ash/wm/root_window_event_filter_unittest.cc
+++ b/ash/wm/root_window_event_filter_unittest.cc
@@ -325,7 +325,7 @@ TEST_F(RootWindowEventFilterTest, ActivateOnTouch) {
press_point = w1->bounds().CenterPoint();
aura::Window::ConvertPointToWindow(w1->parent(), root_window, &press_point);
d1.set_activate(false);
- aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 0);
+ aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1);
root_window->DispatchTouchEvent(&touchev2);
// Window2 should still be active and focused.
@@ -547,13 +547,15 @@ TEST_F(RootWindowEventFilterTest, UpdateCursorVisibility) {
aura::MouseEvent mouse_moved(
ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
- aura::TouchEvent touch_pressed(
+ aura::TouchEvent touch_pressed1(
ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0);
+ aura::TouchEvent touch_pressed2(
+ ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 1);
root_window_filter->set_update_cursor_visibility(true);
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_TRUE(root_window->cursor_shown());
- root_window->DispatchTouchEvent(&touch_pressed);
+ root_window->DispatchTouchEvent(&touch_pressed1);
EXPECT_FALSE(root_window->cursor_shown());
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_TRUE(root_window->cursor_shown());
@@ -563,7 +565,7 @@ TEST_F(RootWindowEventFilterTest, UpdateCursorVisibility) {
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_FALSE(root_window->cursor_shown());
root_window->ShowCursor(true);
- root_window->DispatchTouchEvent(&touch_pressed);
+ root_window->DispatchTouchEvent(&touch_pressed2);
EXPECT_TRUE(root_window->cursor_shown());
}
diff --git a/ui/aura/gestures/gesture_point.cc b/ui/aura/gestures/gesture_point.cc
index be72be1..a531f70 100644
--- a/ui/aura/gestures/gesture_point.cc
+++ b/ui/aura/gestures/gesture_point.cc
@@ -27,7 +27,8 @@ GesturePoint::GesturePoint()
: first_touch_time_(0.0),
last_touch_time_(0.0),
last_tap_time_(0.0),
- velocity_calculator_(kBufferedPoints) {
+ velocity_calculator_(kBufferedPoints),
+ point_id_(-1) {
}
GesturePoint::~GesturePoint() {}
@@ -35,6 +36,7 @@ GesturePoint::~GesturePoint() {}
void GesturePoint::Reset() {
first_touch_time_ = last_touch_time_ = 0.0;
velocity_calculator_.ClearHistory();
+ point_id_ = -1;
}
void GesturePoint::UpdateValues(const TouchEvent& event) {
diff --git a/ui/aura/gestures/gesture_point.h b/ui/aura/gestures/gesture_point.h
index b04ffbd..906ba48 100644
--- a/ui/aura/gestures/gesture_point.h
+++ b/ui/aura/gestures/gesture_point.h
@@ -53,8 +53,16 @@ class GesturePoint {
double last_touch_time() const { return last_touch_time_; }
const gfx::Point& last_touch_position() const { return last_touch_position_; }
- void set_touch_id(unsigned int touch_id) { touch_id_ = touch_id; }
- unsigned int touch_id() const { return touch_id_; }
+ // point_id_ is used to drive GestureSequence::ProcessTouchEventForGesture.
+ // point_ids are maintained such that the set of point_ids is always
+ // contiguous, from 0 to the number of current touches.
+ // A lower point_id indicates that a touch occurred first.
+ // A negative point_id indicates that the GesturePoint is not currently
+ // associated with a touch.
+ void set_point_id(int point_id) { point_id_ = point_id; }
+ const int point_id() const { return point_id_; }
+
+ const bool in_use() const { return point_id_ >= 0; }
double x_delta() const {
return last_touch_position_.x() - first_touch_position_.x();
@@ -87,7 +95,7 @@ class GesturePoint {
VelocityCalculator velocity_calculator_;
- unsigned int touch_id_;
+ int point_id_;
DISALLOW_COPY_AND_ASSIGN(GesturePoint);
};
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc
index 518f3dd..3ee9ac5 100644
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc
@@ -75,7 +75,7 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x() const { return scroll_x_; }
float scroll_y() const { return scroll_y_; }
- unsigned int touch_id() const { return touch_id_; }
+ int touch_id() const { return touch_id_; }
virtual ui::GestureStatus OnGestureEvent(GestureEvent* gesture) OVERRIDE {
switch (gesture->type()) {
@@ -135,7 +135,7 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x_;
float scroll_y_;
- unsigned int touch_id_;
+ int touch_id_;
DISALLOW_COPY_AND_ASSIGN(GestureEventConsumeDelegate);
};
@@ -241,7 +241,7 @@ class TestOneShotGestureSequenceTimer
class TimerTestGestureSequence : public GestureSequence {
public:
- TimerTestGestureSequence(RootWindow* root_window)
+ explicit TimerTestGestureSequence(RootWindow* root_window)
: GestureSequence(root_window) {
}
@@ -257,7 +257,7 @@ class TimerTestGestureSequence : public GestureSequence {
class TestGestureRecognizer : public GestureRecognizerAura {
public:
- TestGestureRecognizer(RootWindow* root_window)
+ explicit TestGestureRecognizer(RootWindow* root_window)
: GestureRecognizerAura(root_window) {
}
@@ -276,6 +276,7 @@ void SendScrollEvents(RootWindow* root_window,
base::TimeDelta time_start,
int dx,
int dy,
+ int touch_id,
int time_step,
int num_steps,
GestureEventConsumeDelegate* delegate) {
@@ -285,22 +286,23 @@ void SendScrollEvents(RootWindow* root_window,
for (int i = 0; i < num_steps; i++) {
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), 0);
- Event::TestApi test_move(&move);
- test_move.set_time_stamp(time);
- root_window->DispatchTouchEvent(&move);
x += dx;
y += dy;
time = time + base::TimeDelta::FromMilliseconds(time_step);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), touch_id);
+ Event::TestApi test_move(&move);
+ test_move.set_time_stamp(time);
+ root_window->DispatchTouchEvent(&move);
}
}
void SendScrollEvent(RootWindow* root_window,
int x,
int y,
+ int touch_id,
GestureEventConsumeDelegate* delegate) {
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), touch_id);
root_window->DispatchTouchEvent(&move);
}
@@ -316,12 +318,13 @@ TEST_F(GestureRecognizerTest, GestureEventTap) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 2;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -334,7 +337,7 @@ TEST_F(GestureRecognizerTest, GestureEventTap) {
// Make sure there is enough delay before the touch is released so that it is
// recognized as a tap.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -353,12 +356,13 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 5;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -371,7 +375,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
// should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
// The first movement is diagonal, to ensure that we have a free scroll,
// and not a rail scroll.
- SendScrollEvent(root_window(), 130, 230, delegate.get());
+ SendScrollEvent(root_window(), 130, 230, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -384,7 +388,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
delegate->scroll_begin_position().ToString());
// Move some more to generate a few more scroll updates.
- SendScrollEvent(root_window(), 110, 211, delegate.get());
+ SendScrollEvent(root_window(), 110, 211, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -394,7 +398,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
EXPECT_EQ(-20, delegate->scroll_x());
EXPECT_EQ(-19, delegate->scroll_y());
- SendScrollEvent(root_window(), 140, 215, delegate.get());
+ SendScrollEvent(root_window(), 140, 215, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -406,7 +410,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
// Release the touch. This should end the scroll.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -425,6 +429,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 2;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -439,7 +444,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press1);
EXPECT_TRUE(delegate->tap_down());
@@ -449,10 +454,10 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
// Wait until the timer runs out
gesture_sequence->ForceTimeout();
EXPECT_TRUE(delegate->long_press());
- EXPECT_EQ(0u, delegate->touch_id());
+ EXPECT_EQ(0, delegate->touch_id());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -463,6 +468,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 6;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -477,7 +483,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press1);
EXPECT_TRUE(delegate->tap_down());
@@ -485,13 +491,13 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
EXPECT_FALSE(delegate->long_press());
// Scroll around, to cancel the long press
- SendScrollEvent(root_window(), 130, 230, delegate.get());
+ SendScrollEvent(root_window(), 130, 230, kTouchId, delegate.get());
// Wait until the timer runs out
gesture_sequence->ForceTimeout();
EXPECT_FALSE(delegate->long_press());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -502,6 +508,8 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 8;
+ const int kTouchId2 = 2;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -515,7 +523,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press);
EXPECT_TRUE(delegate->tap_down());
@@ -524,7 +532,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
// Pinch, to cancel the long press
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root_window()->DispatchTouchEvent(&press2);
EXPECT_TRUE(delegate->tap_down());
EXPECT_TRUE(delegate->pinch_begin());
@@ -536,7 +544,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
EXPECT_FALSE(delegate->long_press());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -546,20 +554,21 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
+ const int kTouchId = 7;
gfx::Rect bounds(0, 0, 1000, 1000);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), kTouchId);
root_window()->DispatchTouchEvent(&press);
// Move the touch-point horizontally enough that it is considered a
// horizontal scroll.
- SendScrollEvent(root_window(), 20, 1, delegate.get());
+ SendScrollEvent(root_window(), 20, 1, kTouchId, delegate.get());
EXPECT_EQ(0, delegate->scroll_y());
EXPECT_EQ(20, delegate->scroll_x());
- SendScrollEvent(root_window(), 25, 6, delegate.get());
+ SendScrollEvent(root_window(), 25, 6, kTouchId, delegate.get());
EXPECT_TRUE(delegate->scroll_update());
EXPECT_EQ(5, delegate->scroll_x());
// y shouldn't change, as we're on a horizontal rail.
@@ -568,10 +577,10 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
SendScrollEvents(root_window(), 1, 1, press.time_stamp(),
- 1, 100, 1, kBufferedPoints, delegate.get());
+ 1, 100, kTouchId, 1, kBufferedPoints, delegate.get());
- SendScrollEvent(root_window(), 0, 0, delegate.get());
- SendScrollEvent(root_window(), 5, 5, delegate.get());
+ SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
+ SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
// The rail should be broken
EXPECT_TRUE(delegate->scroll_update());
@@ -584,20 +593,21 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
+ const int kTouchId = 7;
gfx::Rect bounds(0, 0, 1000, 1000);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), kTouchId);
root_window()->DispatchTouchEvent(&press);
// Move the touch-point vertically enough that it is considered a
// vertical scroll.
- SendScrollEvent(root_window(), 1, 20, delegate.get());
+ SendScrollEvent(root_window(), 1, 20, kTouchId, delegate.get());
EXPECT_EQ(0, delegate->scroll_x());
EXPECT_EQ(20, delegate->scroll_y());
- SendScrollEvent(root_window(), 6, 25, delegate.get());
+ SendScrollEvent(root_window(), 6, 25, kTouchId, delegate.get());
EXPECT_TRUE(delegate->scroll_update());
EXPECT_EQ(5, delegate->scroll_y());
// x shouldn't change, as we're on a vertical rail.
@@ -606,10 +616,10 @@ TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
SendScrollEvents(root_window(), 1, 1, press.time_stamp(),
- 100, 1, 1, kBufferedPoints, delegate.get());
+ 100, 1, kTouchId, 1, kBufferedPoints, delegate.get());
- SendScrollEvent(root_window(), 0, 0, delegate.get());
- SendScrollEvent(root_window(), 5, 5, delegate.get());
+ SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
+ SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
// The rail should be broken
EXPECT_TRUE(delegate->scroll_update());
@@ -623,12 +633,13 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 3;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -640,7 +651,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Make sure there is enough delay before the touch is released so that it is
// recognized as a tap.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -655,7 +666,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Now, do a scroll gesture. Delay it sufficiently so that it doesn't trigger
// a double-tap.
delegate->Reset();
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release1(&press1);
test_release1.set_time_stamp(release.time_stamp() +
base::TimeDelta::FromMilliseconds(1000));
@@ -672,7 +683,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// The first movement is diagonal, to ensure that we have a free scroll,
// and not a rail scroll.
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 230), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 230), kTouchId);
root_window()->DispatchTouchEvent(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -685,7 +696,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Move some more to generate a few more scroll updates.
delegate->Reset();
- TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(110, 211), 0);
+ TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(110, 211), kTouchId);
root_window()->DispatchTouchEvent(&move1);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -697,7 +708,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
EXPECT_EQ(-19, delegate->scroll_y());
delegate->Reset();
- TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(140, 215), 0);
+ TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(140, 215), kTouchId);
root_window()->DispatchTouchEvent(&move2);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -710,7 +721,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Release the touch. This should end the scroll.
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -729,7 +740,7 @@ TEST_F(GestureRecognizerTest, GestureTapSyntheticMouse) {
gfx::Rect(0, 0, 123, 45), NULL));
delegate->Reset();
- GestureEvent tap(ui::ET_GESTURE_TAP, 20, 20, 0, base::Time::Now(), 0, 0);
+ GestureEvent tap(ui::ET_GESTURE_TAP, 20, 20, 0, base::Time::Now(), 0, 6);
root_window()->DispatchGestureEvent(&tap);
EXPECT_TRUE(delegate->mouse_enter());
EXPECT_TRUE(delegate->mouse_press());
@@ -753,6 +764,8 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
new QueueTouchEventDelegate(root_window()));
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId1 = 6;
+ const int kTouchId2 = 4;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> queue(CreateTestWindowWithDelegate(
queued_delegate.get(), -1234, bounds, NULL));
@@ -761,7 +774,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Touch down on the window. This should not generate any gesture event.
queued_delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(queued_delegate->tap());
EXPECT_FALSE(queued_delegate->tap_down());
@@ -773,7 +786,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Introduce some delay before the touch is released so that it is recognized
// as a tap. However, this still should not create any gesture events.
queued_delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -792,7 +805,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -2345, gfx::Rect(0, 0, 50, 50), NULL));
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), 0);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -801,7 +814,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
EXPECT_FALSE(delegate->scroll_update());
EXPECT_FALSE(delegate->scroll_end());
- TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0);
+ TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&release2);
// Process the first queued event.
@@ -827,7 +840,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Start all over. Press on the first window, then press again on the second
// window. The second press should still go to the first window.
queued_delegate->Reset();
- TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press3);
EXPECT_FALSE(queued_delegate->tap());
EXPECT_FALSE(queued_delegate->tap_down());
@@ -838,7 +851,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
queued_delegate->Reset();
delegate->Reset();
- TouchEvent press4(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), 1);
+ TouchEvent press4(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&press4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -881,6 +894,8 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 5;
+ const int kTouchId2 = 3;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -888,7 +903,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
aura::RootWindow* root = root_window();
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -900,7 +915,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the touch-point enough so that it is considered as a scroll. This
// should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 201), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 201), kTouchId1);
root->DispatchTouchEvent(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -911,7 +926,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Press the second finger. It should cause both a tap-down and pinch-begin.
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -923,7 +938,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the first finger.
delegate->Reset();
- TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(95, 201), 0);
+ TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(95, 201), kTouchId1);
root->DispatchTouchEvent(&move3);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -936,7 +951,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Now move the second finger.
delegate->Reset();
- TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), 1);
+ TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), kTouchId2);
root->DispatchTouchEvent(&move4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -949,7 +964,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Release the first finger. This should end pinch.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -964,7 +979,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the second finger. This should still generate a scroll.
delegate->Reset();
- TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), 1);
+ TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), kTouchId2);
root->DispatchTouchEvent(&move5);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -976,11 +991,53 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
EXPECT_FALSE(delegate->pinch_update());
}
+TEST_F(GestureRecognizerTest, GestureEventPinchFromScrollFromPinch) {
+scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+ const int kWindowWidth = 300;
+ const int kWindowHeight = 400;
+ const int kTouchId1 = 5;
+ const int kTouchId2 = 3;
+ gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
+ scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
+ delegate.get(), -1234, bounds, NULL));
+
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
+ root_window()->DispatchTouchEvent(&press);
+ delegate->Reset();
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
+ root_window()->DispatchTouchEvent(&press2);
+ EXPECT_TRUE(delegate->pinch_begin());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId1, delegate.get());
+ EXPECT_TRUE(delegate->pinch_update());
+
+ // Pinch has started, now release the second finger
+ delegate->Reset();
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
+ root_window()->DispatchTouchEvent(&release);
+ EXPECT_TRUE(delegate->pinch_end());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId2, delegate.get());
+ EXPECT_TRUE(delegate->scroll_update());
+
+ // Pinch again
+ delegate->Reset();
+ TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId1);
+ root_window()->DispatchTouchEvent(&press3);
+ EXPECT_TRUE(delegate->pinch_begin());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId1, delegate.get());
+ EXPECT_TRUE(delegate->pinch_update());
+}
+
TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 3;
+ const int kTouchId2 = 5;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -988,7 +1045,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
aura::RootWindow* root = root_window();
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -1000,7 +1057,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Press the second finger. It should cause a tap-down, scroll-begin and
// pinch-begin.
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -1012,7 +1069,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Move the first finger.
delegate->Reset();
- TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(65, 201), 0);
+ TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(65, 201), kTouchId1);
root->DispatchTouchEvent(&move3);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1025,7 +1082,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Now move the second finger.
delegate->Reset();
- TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), 1);
+ TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), kTouchId2);
root->DispatchTouchEvent(&move4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1038,7 +1095,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Release the first finger. This should end pinch.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -1053,7 +1110,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Move the second finger. This should still generate a scroll.
delegate->Reset();
- TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), 1);
+ TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), kTouchId2);
root->DispatchTouchEvent(&move5);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1065,5 +1122,48 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
EXPECT_FALSE(delegate->pinch_update());
}
+TEST_F(GestureRecognizerTest, GestureEventPinchScrollOnlyWhenBothFingersMove) {
+ scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+ const int kWindowWidth = 1000;
+ const int kWindowHeight = 1000;
+ const int kTouchId1 = 3;
+ const int kTouchId2 = 5;
+ gfx::Rect bounds(0, 0, kWindowWidth, kWindowHeight);
+ scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
+ delegate.get(), -1234, bounds, NULL));
+
+ delegate->Reset();
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(100, 100), kTouchId1);
+
+ root_window()->DispatchTouchEvent(&press1);
+
+ delegate->Reset();
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(110, 110), kTouchId2);
+ root_window()->DispatchTouchEvent(&press2);
+
+ SendScrollEvents(root_window(), 100, 100, press1.time_stamp(),
+ 1, 10, kTouchId1, 1, kBufferedPoints, delegate.get());
+
+ SendScrollEvents(root_window(), 110, 110, press1.time_stamp() +
+ base::TimeDelta::FromMilliseconds(1000),
+ 1, 10, kTouchId2, 1, kBufferedPoints, delegate.get());
+ // At no point were both fingers moving at the same time,
+ // so no scrolling should have occurred
+
+ EXPECT_EQ(0, delegate->scroll_x());
+ EXPECT_EQ(0, delegate->scroll_y());
+}
+
+TEST_F(GestureRecognizerTest, GestureEventIgnoresDisconnectedEvents) {
+ scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 6);
+ root_window()->DispatchTouchEvent(&release1);
+ EXPECT_FALSE(delegate->tap());
+ EXPECT_FALSE(delegate->tap_down());
+}
+
} // namespace test
} // namespace aura
diff --git a/ui/aura/gestures/gesture_sequence.cc b/ui/aura/gestures/gesture_sequence.cc
index 554cf10..a31f9ef 100644
--- a/ui/aura/gestures/gesture_sequence.cc
+++ b/ui/aura/gestures/gesture_sequence.cc
@@ -12,11 +12,6 @@
#include "ui/aura/gestures/gesture_configuration.h"
#include "ui/base/events.h"
-// TODO(sad): Pinch gestures currently always assume that the first two
-// touch-points (i.e. at indices 0 and 1) are involved. This may not
-// always be the case. This needs to be fixed eventually.
-// http://crbug.com/113144
-
namespace {
// TODO(girard): Make these configurable in sync with this CL
@@ -99,18 +94,6 @@ enum EdgeStateSignatureType {
GST_SCROLL_FIRST_CANCELLED =
G(GS_SCROLL, 0, TS_CANCELLED, false),
- GST_SCROLL_FIRST_PRESSED =
- G(GS_SCROLL, 0, TS_PRESSED, false),
-
- GST_SCROLL_SECOND_RELEASED =
- G(GS_SCROLL, 1, TS_RELEASED, false),
-
- GST_SCROLL_SECOND_MOVED =
- G(GS_SCROLL, 1, TS_MOVED, false),
-
- GST_SCROLL_SECOND_CANCELLED =
- G(GS_SCROLL, 1, TS_CANCELLED, false),
-
GST_SCROLL_SECOND_PRESSED =
G(GS_SCROLL, 1, TS_PRESSED, false),
@@ -164,9 +147,6 @@ GestureSequence::GestureSequence(RootWindow* root_window)
long_press_timer_(CreateTimer()),
point_count_(0),
root_window_(root_window) {
- for (int i = 0; i < kMaxGesturePoints; ++i) {
- points_[i].set_touch_id(i);
- }
}
GestureSequence::~GestureSequence() {
@@ -185,7 +165,14 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
if (event.type() == ui::ET_TOUCH_PRESSED) {
if (point_count_ == kMaxGesturePoints)
return NULL;
- ++point_count_;
+ GesturePoint* new_point = &points_[event.touch_id()];
+ // Eventually, we shouldn't be able to get two PRESSED events without either
+ // a RELEASE or CANCEL. Currently if a RELEASE is preventDefaulted,
+ // this could occur: crbug.com/116537
+ // TODO(tdresser): Enable this DCHECK, and remove the following condition
+ // DCHECK(!points_[event.touch_id()].in_use());
+ if (!points_[event.touch_id()].in_use())
+ new_point->set_point_id(point_count_++);
}
GestureState last_state = state_;
@@ -195,7 +182,10 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
GesturePoint& point = GesturePointForEvent(event);
point.UpdateValues(event);
flags_ = event.flags();
- switch (Signature(state_, event.touch_id(), event.type(), false)) {
+ const int point_id = points_[event.touch_id()].point_id();
+ if (point_id < 0)
+ return NULL;
+ switch (Signature(state_, point_id, event.type(), false)) {
case GST_NO_GESTURE_FIRST_PRESSED:
TouchDown(event, point, gestures.get());
set_state(GS_PENDING_SYNTHETIC_CLICK);
@@ -217,7 +207,6 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
NoGesture(event, point, gestures.get());
break;
case GST_SCROLL_FIRST_MOVED:
- case GST_SCROLL_SECOND_MOVED:
if (scroll_type_ == ST_VERTICAL ||
scroll_type_ == ST_HORIZONTAL)
BreakRailScroll(event, point, gestures.get());
@@ -226,12 +215,9 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
break;
case GST_SCROLL_FIRST_RELEASED:
case GST_SCROLL_FIRST_CANCELLED:
- case GST_SCROLL_SECOND_RELEASED:
- case GST_SCROLL_SECOND_CANCELLED:
ScrollEnd(event, point, gestures.get());
set_state(GS_NO_GESTURE);
break;
- case GST_SCROLL_FIRST_PRESSED:
case GST_SCROLL_SECOND_PRESSED:
case GST_PENDING_SYNTHETIC_CLICK_SECOND_PRESSED:
PinchStart(event, point, gestures.get());
@@ -240,8 +226,8 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
case GST_PINCH_FIRST_MOVED:
case GST_PINCH_SECOND_MOVED:
if (PinchUpdate(event, point, gestures.get())) {
- points_[0].UpdateForScroll();
- points_[1].UpdateForScroll();
+ GetPointByPointId(0)->UpdateForScroll();
+ GetPointByPointId(1)->UpdateForScroll();
}
break;
case GST_PINCH_FIRST_RELEASED:
@@ -265,15 +251,27 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
if (last_state == GS_PENDING_SYNTHETIC_CLICK && state_ != last_state)
long_press_timer_->Stop();
- if (event.type() == ui::ET_TOUCH_RELEASED)
+ // The set of point_ids must be contiguous and include 0.
+ // When a touch point is released, all points with ids greater than the
+ // released point must have their ids decremented, or the set of point_ids
+ // could end up with gaps.
+ if (event.type() == ui::ET_TOUCH_RELEASED) {
+ GesturePoint& old_point = points_[event.touch_id()];
+ for (int i = 0; i < kMaxGesturePoints; ++i) {
+ GesturePoint& point = points_[i];
+ if (point.point_id() > old_point.point_id())
+ point.set_point_id(point.point_id() - 1);
+ }
+ old_point.Reset();
--point_count_;
+ }
return gestures.release();
}
void GestureSequence::Reset() {
set_state(GS_NO_GESTURE);
- for (int i = 0; i < point_count_; ++i)
+ for (int i = 0; i < kMaxGesturePoints; ++i)
points_[i].Reset();
}
@@ -292,6 +290,17 @@ GesturePoint& GestureSequence::GesturePointForEvent(
return points_[event.touch_id()];
}
+GesturePoint* GestureSequence::GetPointByPointId(int point_id) {
+ DCHECK(0 <= point_id && point_id < kMaxGesturePoints);
+ for (int i = 0; i < kMaxGesturePoints; ++i) {
+ GesturePoint& point = points_[i];
+ if (point.in_use() && point.point_id() == point_id)
+ return &point;
+ }
+ NOTREACHED();
+ return NULL;
+}
+
void GestureSequence::AppendTapDownGestureEvent(const GesturePoint& point,
Gestures* gestures) {
gestures->push_back(linked_ptr<GestureEvent>(new GestureEvent(
@@ -482,16 +491,14 @@ bool GestureSequence::TouchDown(const TouchEvent& event,
}
void GestureSequence::AppendLongPressGestureEvent() {
- // TODO(tdresser) - this may not always be the first point
- const GesturePoint& point = points_[0];
+ const GesturePoint* point = GetPointByPointId(0);
GestureEvent* gesture = new GestureEvent(
ui::ET_GESTURE_LONG_PRESS,
- point.first_touch_position().x(),
- point.first_touch_position().y(),
+ point->first_touch_position().x(),
+ point->first_touch_position().y(),
flags_,
- base::Time::FromDoubleT(point.last_touch_time()),
- point.touch_id(), 0.f);
-
+ base::Time::FromDoubleT(point->last_touch_time()),
+ point->point_id(), 0.f);
root_window_->DispatchGestureEvent(gesture);
}
@@ -514,13 +521,16 @@ bool GestureSequence::PinchStart(const TouchEvent& event,
state_ == GS_PENDING_SYNTHETIC_CLICK);
AppendTapDownGestureEvent(point, gestures);
- pinch_distance_current_ = points_[0].Distance(points_[1]);
+ const GesturePoint* point1 = GetPointByPointId(0);
+ const GesturePoint* point2 = GetPointByPointId(1);
+
+ pinch_distance_current_ = point1->Distance(*point2);
pinch_distance_start_ = pinch_distance_current_;
- AppendPinchGestureBegin(points_[0], points_[1], gestures);
+ AppendPinchGestureBegin(*point1, *point2, gestures);
if (state_ == GS_PENDING_SYNTHETIC_CLICK) {
- gfx::Point center = points_[0].last_touch_position().Middle(
- points_[1].last_touch_position());
+ gfx::Point center = point1->last_touch_position().Middle(
+ point2->last_touch_position());
AppendScrollGestureBegin(point, center, gestures);
}
@@ -530,23 +540,27 @@ bool GestureSequence::PinchStart(const TouchEvent& event,
bool GestureSequence::PinchUpdate(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PINCH);
- float distance = points_[0].Distance(points_[1]);
+
+ const GesturePoint* point1 = GetPointByPointId(0);
+ const GesturePoint* point2 = GetPointByPointId(1);
+
+ float distance = point1->Distance(*point2);
if (abs(distance - pinch_distance_current_) <
GestureConfiguration::minimum_pinch_update_distance_in_pixels()) {
// The fingers didn't move towards each other, or away from each other,
// enough to constitute a pinch. But perhaps they moved enough in the same
// direction to do a two-finger scroll.
- if (!points_[0].DidScroll(event,
+ if (!point1->DidScroll(event,
GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels()) ||
- !points_[1].DidScroll(event,
+ !point2->DidScroll(event,
GestureConfiguration::minimum_distance_for_pinch_scroll_in_pixels()))
return false;
- gfx::Point center = points_[0].last_touch_position().Middle(
- points_[1].last_touch_position());
+ gfx::Point center = point1->last_touch_position().Middle(
+ point2->last_touch_position());
AppendScrollGestureUpdate(point, center, gestures);
} else {
- AppendPinchGestureUpdate(points_[0], points_[1],
+ AppendPinchGestureUpdate(*point1, *point2,
distance / pinch_distance_current_, gestures);
pinch_distance_current_ = distance;
}
@@ -556,8 +570,12 @@ bool GestureSequence::PinchUpdate(const TouchEvent& event,
bool GestureSequence::PinchEnd(const TouchEvent& event,
const GesturePoint& point, Gestures* gestures) {
DCHECK(state_ == GS_PINCH);
- float distance = points_[0].Distance(points_[1]);
- AppendPinchGestureEnd(points_[0], points_[1],
+
+ const GesturePoint* point1 = GetPointByPointId(0);
+ const GesturePoint* point2 = GetPointByPointId(1);
+
+ float distance = point1->Distance(*point2);
+ AppendPinchGestureEnd(*point1, *point2,
distance / pinch_distance_start_, gestures);
pinch_distance_start_ = 0;
diff --git a/ui/aura/gestures/gesture_sequence.h b/ui/aura/gestures/gesture_sequence.h
index 95ed63c..709d8a5 100644
--- a/ui/aura/gestures/gesture_sequence.h
+++ b/ui/aura/gestures/gesture_sequence.h
@@ -55,7 +55,11 @@ class AURA_EXPORT GestureSequence {
GesturePoint& GesturePointForEvent(const TouchEvent& event);
- // Functions to be called to add GestureEvents, after succesful recognition.
+ // Do a linear scan through points_ to find the GesturePoint
+ // with id |point_id|.
+ GesturePoint* GetPointByPointId(int point_id);
+
+ // Functions to be called to add GestureEvents, after successful recognition.
// Tap gestures.
void AppendTapDownGestureEvent(const GesturePoint& point, Gestures* gestures);
diff --git a/ui/aura/window_unittest.cc b/ui/aura/window_unittest.cc
index d3779df..f78ed7c 100644
--- a/ui/aura/window_unittest.cc
+++ b/ui/aura/window_unittest.cc
@@ -518,7 +518,8 @@ TEST_F(WindowTest, CaptureTests) {
generator.PressLeftButton();
EXPECT_EQ(1, delegate.mouse_event_count());
- root_window()->DispatchTouchEvent(&touchev);
+ TouchEvent touchev2(ui::ET_TOUCH_PRESSED, gfx::Point(50, 50), 1);
+ root_window()->DispatchTouchEvent(&touchev2);
EXPECT_EQ(0, delegate.touch_event_count());
// Removing the capture window from parent should reset the capture window