diff options
-rw-r--r-- | ui/gfx/transform.cc | 8 | ||||
-rw-r--r-- | ui/gfx/transform.h | 8 | ||||
-rw-r--r-- | views/view.cc | 9 |
3 files changed, 15 insertions, 10 deletions
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc index 03e2873..bfd137a 100644 --- a/ui/gfx/transform.cc +++ b/ui/gfx/transform.cc @@ -70,7 +70,7 @@ bool Transform::HasChange() const { return !matrix_.isIdentity(); } -bool Transform::TransformPoint(gfx::Point* point) { +bool Transform::TransformPoint(gfx::Point* point) const { SkPoint skp; matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); point->SetPoint(static_cast<int>(std::floor(skp.fX)), @@ -78,7 +78,7 @@ bool Transform::TransformPoint(gfx::Point* point) { return true; } -bool Transform::TransformPointReverse(gfx::Point* point) { +bool Transform::TransformPointReverse(gfx::Point* point) const { SkMatrix inverse; // TODO(sad): Try to avoid trying to invert the matrix. if (matrix_.invert(&inverse)) { @@ -91,7 +91,7 @@ bool Transform::TransformPointReverse(gfx::Point* point) { return false; } -bool Transform::TransformRect(gfx::Rect* rect) { +bool Transform::TransformRect(gfx::Rect* rect) const { SkRect src = gfx::RectToSkRect(*rect); if (!matrix_.mapRect(&src)) return false; @@ -99,7 +99,7 @@ bool Transform::TransformRect(gfx::Rect* rect) { return true; } -bool Transform::TransformRectReverse(gfx::Rect* rect) { +bool Transform::TransformRectReverse(gfx::Rect* rect) const { SkMatrix inverse; if (!matrix_.invert(&inverse)) return false; diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h index 3fdfc32..aa5a675 100644 --- a/ui/gfx/transform.h +++ b/ui/gfx/transform.h @@ -71,19 +71,19 @@ class Transform { // Applies the transformation on the point. Returns true if the point is // transformed successfully. - bool TransformPoint(gfx::Point* point); + bool TransformPoint(gfx::Point* point) const; // Applies the reverse transformation on the point. Returns true if the point // is transformed successfully. - bool TransformPointReverse(gfx::Point* point); + bool TransformPointReverse(gfx::Point* point) const; // Applies transformation on the rectangle. Returns true if the rectangle is // transformed successfully. - bool TransformRect(gfx::Rect* rect); + bool TransformRect(gfx::Rect* rect) const; // Applies the reverse transformation on the rectangle. Returns true if the // rectangle is transformed successfully. - bool TransformRectReverse(gfx::Rect* rect); + bool TransformRectReverse(gfx::Rect* rect) const; // Returns the underlying matrix. const SkMatrix& matrix() const { return matrix_; } diff --git a/views/view.cc b/views/view.cc index 10132d3..f0af615 100644 --- a/views/view.cc +++ b/views/view.cc @@ -1195,9 +1195,14 @@ void View::PaintToTexture(const gfx::Rect& dirty_region) { // Forward to all children as a descendant may be dirty and have a texture. for (int i = child_count() - 1; i >= 0; --i) { View* child_view = GetChildViewAt(i); - gfx::Rect child_dirty_rect(child_view->bounds().Intersect(dirty_region)); + + gfx::Rect child_dirty_rect = dirty_region; + child_dirty_rect.Offset(-child_view->GetMirroredX(), -child_view->y()); + child_view->GetTransform().TransformRectReverse(&child_dirty_rect); + child_dirty_rect = gfx::Rect(gfx::Point(), child_view->size()).Intersect( + child_dirty_rect); + if (!child_dirty_rect.IsEmpty()) { - child_dirty_rect.Offset(-child_view->x(), -child_view->y()); GetChildViewAt(i)->PaintToTexture(child_dirty_rect); } } |