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-rw-r--r--media/base/yuv_row.h5
-rw-r--r--media/tools/media_bench/media_bench.cc41
2 files changed, 28 insertions, 18 deletions
diff --git a/media/base/yuv_row.h b/media/base/yuv_row.h
index 262d9a0..0a2990b 100644
--- a/media/base/yuv_row.h
+++ b/media/base/yuv_row.h
@@ -53,7 +53,6 @@ void DoubleYUVToRGB32Row(const uint8* y_buf,
// Handles arbitrary scaling up or down.
// Mirroring is supported, but not 90 or 270 degree rotation.
// Chroma is under sampled every 2 pixels for performance.
-// This is the slowest of the scalers.
void ScaleYUVToRGB32Row(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
@@ -61,6 +60,10 @@ void ScaleYUVToRGB32Row(const uint8* y_buf,
int width,
int source_dx);
+// Handles arbitrary scaling up or down with bilinear filtering.
+// Mirroring is supported, but not 90 or 270 degree rotation.
+// Chroma is under sampled every 2 pixels for performance.
+// This is the slowest of the scalers.
void LinearScaleYUVToRGB32Row(const uint8* y_buf,
const uint8* u_buf,
const uint8* v_buf,
diff --git a/media/tools/media_bench/media_bench.cc b/media/tools/media_bench/media_bench.cc
index 5809470..86833b1 100644
--- a/media/tools/media_bench/media_bench.cc
+++ b/media/tools/media_bench/media_bench.cc
@@ -528,20 +528,12 @@ int main(int argc, const char** argv) {
sum += decode_times[i];
}
- // Print our results.
- log_out->setf(std::ios::fixed);
- log_out->precision(2);
- *log_out << std::endl;
- *log_out << " Frames:" << std::setw(11) << frames
- << std::endl;
- *log_out << " Total:" << std::setw(11) << total.InMillisecondsF()
- << " ms" << std::endl;
- *log_out << " Summation:" << std::setw(11) << sum
- << " ms" << std::endl;
-
+ double average = 0;
+ double stddev = 0;
+ double fps = 0;
if (frames > 0) {
// Calculate the average time per frame.
- double average = sum / frames;
+ average = sum / frames;
// Calculate the sum of the squared differences.
// Standard deviation will only be accurate if no threads are used.
@@ -553,13 +545,28 @@ int main(int argc, const char** argv) {
}
// Calculate the standard deviation (jitter).
- double stddev = sqrt(squared_sum / frames);
+ stddev = sqrt(squared_sum / frames);
- *log_out << " Average:" << std::setw(11) << average
- << " ms" << std::endl;
- *log_out << " StdDev:" << std::setw(11) << stddev
- << " ms" << std::endl;
+ // Calculate frames per second.
+ fps = frames * 1000.0 / sum;
}
+
+ // Print our results.
+ log_out->setf(std::ios::fixed);
+ log_out->precision(2);
+ *log_out << std::endl;
+ *log_out << " Frames:" << std::setw(11) << frames
+ << std::endl;
+ *log_out << " Total:" << std::setw(11) << total.InMillisecondsF()
+ << " ms" << std::endl;
+ *log_out << " Summation:" << std::setw(11) << sum
+ << " ms" << std::endl;
+ *log_out << " Average:" << std::setw(11) << average
+ << " ms" << std::endl;
+ *log_out << " StdDev:" << std::setw(11) << stddev
+ << " ms" << std::endl;
+ *log_out << " FPS:" << std::setw(11) << fps
+ << std::endl;
if (hash_djb2) {
*log_out << " DJB2 Hash:" << std::setw(11) << hash_value
<< " " << in_path.value() << std::endl;