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-rw-r--r--base/message_loop/message_pump_win.cc95
-rw-r--r--base/message_loop/message_pump_win.h24
2 files changed, 35 insertions, 84 deletions
diff --git a/base/message_loop/message_pump_win.cc b/base/message_loop/message_pump_win.cc
index 6d9863a..14384d1 100644
--- a/base/message_loop/message_pump_win.cc
+++ b/base/message_loop/message_pump_win.cc
@@ -6,12 +6,11 @@
#include <math.h>
+#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/process_util.h"
-#include "base/strings/stringprintf.h"
-#include "base/win/wrapped_window_proc.h"
namespace base {
@@ -26,11 +25,13 @@ enum MessageLoopProblems {
} // namespace
-static const wchar_t kWndClassFormat[] = L"Chrome_MessagePumpWindow_%p";
-
// Message sent to get an additional time slice for pumping (processing) another
// task (a series of such messages creates a continuous task pump).
-static const int kMsgHaveWork = WM_USER + 1;
+const int kMsgHaveWork = WM_USER + 1;
+
+// Identifies the timer used to wake up the UI message pump to run delayed
+// tasks.
+const int kMessageTimerId = 1;
//-----------------------------------------------------------------------------
// MessagePumpWin public:
@@ -97,15 +98,12 @@ int MessagePumpWin::GetCurrentDelay() const {
// MessagePumpForUI public:
MessagePumpForUI::MessagePumpForUI()
- : atom_(0),
- message_filter_(new MessageFilter) {
- InitMessageWnd();
+ : message_filter_(new MessageFilter) {
+ CHECK(message_window_.Create(base::Bind(&MessagePumpForUI::HandleMessage,
+ base::Unretained(this))));
}
MessagePumpForUI::~MessagePumpForUI() {
- DestroyWindow(message_hwnd_);
- UnregisterClass(MAKEINTATOM(atom_),
- GetModuleFromAddress(&WndProcThunk));
}
void MessagePumpForUI::ScheduleWork() {
@@ -113,9 +111,7 @@ void MessagePumpForUI::ScheduleWork() {
return; // Someone else continued the pumping.
// Make sure the MessagePump does some work for us.
- BOOL ret = PostMessage(message_hwnd_, kMsgHaveWork,
- reinterpret_cast<WPARAM>(this), 0);
- if (ret)
+ if (PostMessage(message_window_.hwnd(), kMsgHaveWork, 0, 0))
return; // There was room in the Window Message queue.
// We have failed to insert a have-work message, so there is a chance that we
@@ -132,6 +128,8 @@ void MessagePumpForUI::ScheduleWork() {
}
void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
+ DCHECK(message_window_.CalledOnValidThread());
+
//
// We would *like* to provide high resolution timers. Windows timers using
// SetTimer() have a 10ms granularity. We have to use WM_TIMER as a wakeup
@@ -161,9 +159,7 @@ void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
// Create a WM_TIMER event that will wake us up to check for any pending
// timers (in case we are running within a nested, external sub-pump).
- BOOL ret = SetTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this),
- delay_msec, NULL);
- if (ret)
+ if (SetTimer(message_window_.hwnd(), kMessageTimerId, delay_msec, NULL))
return;
// If we can't set timers, we are in big trouble... but cross our fingers for
// now.
@@ -172,48 +168,27 @@ void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
MESSAGE_LOOP_PROBLEM_MAX);
}
-void MessagePumpForUI::PumpOutPendingPaintMessages() {
- // If we are being called outside of the context of Run, then don't try to do
- // any work.
- if (!state_)
- return;
-
- // Create a mini-message-pump to force immediate processing of only Windows
- // WM_PAINT messages. Don't provide an infinite loop, but do enough peeking
- // to get the job done. Actual common max is 4 peeks, but we'll be a little
- // safe here.
- const int kMaxPeekCount = 20;
- int peek_count;
- for (peek_count = 0; peek_count < kMaxPeekCount; ++peek_count) {
- MSG msg;
- if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE | PM_QS_PAINT))
- break;
- ProcessMessageHelper(msg);
- if (state_->should_quit) // Handle WM_QUIT.
- break;
- }
- // Histogram what was really being used, to help to adjust kMaxPeekCount.
- DHISTOGRAM_COUNTS("Loop.PumpOutPendingPaintMessages Peeks", peek_count);
-}
-
//-----------------------------------------------------------------------------
// MessagePumpForUI private:
-// static
-LRESULT CALLBACK MessagePumpForUI::WndProcThunk(
- HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
+bool MessagePumpForUI::HandleMessage(UINT message,
+ WPARAM wparam,
+ LPARAM lparam,
+ LRESULT* result) {
switch (message) {
case kMsgHaveWork:
- reinterpret_cast<MessagePumpForUI*>(wparam)->HandleWorkMessage();
+ HandleWorkMessage();
break;
case WM_TIMER:
- reinterpret_cast<MessagePumpForUI*>(wparam)->HandleTimerMessage();
+ HandleTimerMessage();
break;
}
- return DefWindowProc(hwnd, message, wparam, lparam);
+ return false;
}
void MessagePumpForUI::DoRunLoop() {
+ DCHECK(message_window_.CalledOnValidThread());
+
// IF this was just a simple PeekMessage() loop (servicing all possible work
// queues), then Windows would try to achieve the following order according
// to MSDN documentation about PeekMessage with no filter):
@@ -251,7 +226,7 @@ void MessagePumpForUI::DoRunLoop() {
// don't want to disturb that timer if it is already in flight. However,
// if we did do all remaining delayed work, then lets kill the WM_TIMER.
if (more_work_is_plausible && delayed_work_time_.is_null())
- KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
+ KillTimer(message_window_.hwnd(), kMessageTimerId);
if (state_->should_quit)
break;
@@ -269,24 +244,6 @@ void MessagePumpForUI::DoRunLoop() {
}
}
-void MessagePumpForUI::InitMessageWnd() {
- // Generate a unique window class name.
- string16 class_name = StringPrintf(kWndClassFormat, this);
-
- HINSTANCE instance = GetModuleFromAddress(&WndProcThunk);
- WNDCLASSEX wc = {0};
- wc.cbSize = sizeof(wc);
- wc.lpfnWndProc = base::win::WrappedWindowProc<WndProcThunk>;
- wc.hInstance = instance;
- wc.lpszClassName = class_name.c_str();
- atom_ = RegisterClassEx(&wc);
- DCHECK(atom_);
-
- message_hwnd_ = CreateWindow(MAKEINTATOM(atom_), 0, 0, 0, 0, 0, 0,
- HWND_MESSAGE, 0, instance, 0);
- DCHECK(message_hwnd_);
-}
-
void MessagePumpForUI::WaitForWork() {
// Wait until a message is available, up to the time needed by the timer
// manager to fire the next set of timers.
@@ -344,7 +301,7 @@ void MessagePumpForUI::HandleWorkMessage() {
}
void MessagePumpForUI::HandleTimerMessage() {
- KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
+ KillTimer(message_window_.hwnd(), kMessageTimerId);
// If we are being called outside of the context of Run, then don't do
// anything. This could correspond to a MessageBox call or something of
@@ -388,7 +345,7 @@ bool MessagePumpForUI::ProcessMessageHelper(const MSG& msg) {
}
// While running our main message pump, we discard kMsgHaveWork messages.
- if (msg.message == kMsgHaveWork && msg.hwnd == message_hwnd_)
+ if (msg.message == kMsgHaveWork && msg.hwnd == message_window_.hwnd())
return ProcessPumpReplacementMessage();
if (CallMsgFilter(const_cast<MSG*>(&msg), kMessageFilterCode))
@@ -435,7 +392,7 @@ bool MessagePumpForUI::ProcessPumpReplacementMessage() {
}
DCHECK(!have_message || kMsgHaveWork != msg.message ||
- msg.hwnd != message_hwnd_);
+ msg.hwnd != message_window_.hwnd());
// Since we discarded a kMsgHaveWork message, we must update the flag.
int old_have_work = InterlockedExchange(&have_work_, 0);
diff --git a/base/message_loop/message_pump_win.h b/base/message_loop/message_pump_win.h
index 2d83354..5cc8805 100644
--- a/base/message_loop/message_pump_win.h
+++ b/base/message_loop/message_pump_win.h
@@ -17,6 +17,7 @@
#include "base/message_loop/message_pump_observer.h"
#include "base/observer_list.h"
#include "base/time/time.h"
+#include "base/win/message_window.h"
#include "base/win/scoped_handle.h"
namespace base {
@@ -169,18 +170,14 @@ class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
virtual void ScheduleWork();
virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
- // Applications can call this to encourage us to process all pending WM_PAINT
- // messages. This method will process all paint messages the Windows Message
- // queue can provide, up to some fixed number (to avoid any infinite loops).
- void PumpOutPendingPaintMessages();
-
private:
- static LRESULT CALLBACK WndProcThunk(HWND window_handle,
- UINT message,
- WPARAM wparam,
- LPARAM lparam);
+ // Handles messages received by |message_window_|.
+ bool HandleMessage(UINT message,
+ WPARAM wparam,
+ LPARAM lparam,
+ LRESULT* result);
+
virtual void DoRunLoop();
- void InitMessageWnd();
void WaitForWork();
void HandleWorkMessage();
void HandleTimerMessage();
@@ -188,13 +185,10 @@ class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
bool ProcessMessageHelper(const MSG& msg);
bool ProcessPumpReplacementMessage();
- // Atom representing the registered window class.
- ATOM atom_;
+ scoped_ptr<MessageFilter> message_filter_;
// A hidden message-only window.
- HWND message_hwnd_;
-
- scoped_ptr<MessageFilter> message_filter_;
+ win::MessageWindow message_window_;
};
//-----------------------------------------------------------------------------