diff options
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 7 | ||||
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 20d97bb..081d371 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -3008,8 +3008,11 @@ void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { } // Workaround for Mac driver bug. In the large scheme of things setting // glTexParamter twice for glGenerateMipmap is probably not a lage performance - // hit so there's probably no need to make this conditional. - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); + // hit so there's probably no need to make this conditional. The bug appears + // to be that if the filtering mode is set to something that doesn't require + // mipmaps for rendering, or is never set to something other than the default, + // then glGenerateMipmap misbehaves. + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glGenerateMipmapEXT(target); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, info->min_filter()); } diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc index dc086f3..5a52f8a 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc @@ -41,7 +41,7 @@ void GLES2DecoderTestBase::SpecializedSetup<GenerateMipmap, 0>( 0, 0); if (valid) { EXPECT_CALL(*gl_, TexParameteri( - GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR)) + GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST)) .Times(1) .RetiresOnSaturation(); EXPECT_CALL(*gl_, TexParameteri( |