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-rw-r--r--webkit/DEPS4
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc2327
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h584
-rw-r--r--webkit/gpu/webkit_gpu.gypi8
-rw-r--r--webkit/plugins/ppapi/plugin_delegate.h2
-rw-r--r--webkit/support/webkit_support.cc3
-rw-r--r--webkit/tools/layout_tests/test_expectations.txt22
7 files changed, 1543 insertions, 1407 deletions
diff --git a/webkit/DEPS b/webkit/DEPS
index b8011c6..b1db55e 100644
--- a/webkit/DEPS
+++ b/webkit/DEPS
@@ -18,6 +18,10 @@ include_rules = [
# For gpu/
"+app/gfx",
+ "+gpu/command_buffer/client",
+ "+gpu/command_buffer/common",
+ "+gpu/command_buffer/service",
+ "+gpu/GLES2",
# TODO(brettw) - review these; move up if it's ok, or remove the dependency
"+crypto",
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
index dfb4959..db6010f 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
+++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc
@@ -2,574 +2,912 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#if defined(ENABLE_GPU)
+
#include "webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
-#include <string.h>
+#include <GLES2/gl2.h>
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <GLES2/gl2ext.h>
#include <algorithm>
-#include <string>
+#include "base/string_tokenizer.h"
+#include "base/command_line.h"
+#include "base/lazy_instance.h"
#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
+#include "base/memory/singleton.h"
+#include "base/metrics/histogram.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/common/constants.h"
+#include "gpu/command_buffer/service/gpu_scheduler.h"
+#include "gpu/command_buffer/service/command_buffer_service.h"
+#include "gpu/GLES2/gles2_command_buffer.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
-#include "ui/gfx/gl/gl_bindings.h"
-#include "ui/gfx/gl/gl_bindings_skia_in_process.h"
-#include "ui/gfx/gl/gl_context.h"
-#include "ui/gfx/gl/gl_implementation.h"
-#include "ui/gfx/gl/gl_surface.h"
+#include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
+
+using gpu::Buffer;
+using gpu::CommandBuffer;
+using gpu::CommandBufferService;
+using gpu::gles2::GLES2CmdHelper;
+using gpu::gles2::GLES2Implementation;
+using gpu::GpuScheduler;
namespace webkit {
namespace gpu {
-enum {
- MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
- MAX_VARYING_VECTORS = 0x8DFC,
- MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
-};
+class GLInProcessContext : public base::SupportsWeakPtr<GLInProcessContext> {
+ public:
+ // These are the same error codes as used by EGL.
+ enum Error {
+ SUCCESS = 0x3000,
+ NOT_INITIALIZED = 0x3001,
+ BAD_ATTRIBUTE = 0x3004,
+ BAD_GLContext = 0x3006,
+ CONTEXT_LOST = 0x300E
+ };
+
+ // GLInProcessContext configuration attributes. These are the same as used by
+ // EGL. Attributes are matched using a closest fit algorithm.
+ enum Attribute {
+ ALPHA_SIZE = 0x3021,
+ BLUE_SIZE = 0x3022,
+ GREEN_SIZE = 0x3023,
+ RED_SIZE = 0x3024,
+ DEPTH_SIZE = 0x3025,
+ STENCIL_SIZE = 0x3026,
+ SAMPLES = 0x3031,
+ SAMPLE_BUFFERS = 0x3032,
+ NONE = 0x3038 // Attrib list = terminator
+ };
+
+ // Initialize the library. This must have completed before any other
+ // functions are invoked.
+ static bool Initialize();
+
+ // Terminate the library. This must be called after any other functions
+ // have completed.
+ static bool Terminate();
+
+ ~GLInProcessContext();
+
+ // Create a GLInProcessContext that renders directly to a view. The view and
+ // the associated window must not be destroyed until the returned
+ // GLInProcessContext has been destroyed, otherwise the GPU process might
+ // attempt to render to an invalid window handle.
+ //
+ // NOTE: on Mac OS X, this entry point is only used to set up the
+ // accelerated compositor's output. On this platform, we actually pass
+ // a gfx::PluginWindowHandle in place of the gfx::NativeViewId,
+ // because the facility to allocate a fake PluginWindowHandle is
+ // already in place. We could add more entry points and messages to
+ // allocate both fake PluginWindowHandles and NativeViewIds and map
+ // from fake NativeViewIds to PluginWindowHandles, but this seems like
+ // unnecessary complexity at the moment.
+ //
+ static GLInProcessContext* CreateViewContext(
+ gfx::PluginWindowHandle render_surface,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_arl);
-struct WebGraphicsContext3DInProcessCommandBufferImpl::ShaderSourceEntry {
- explicit ShaderSourceEntry(WGC3Denum shader_type)
- : type(shader_type),
- is_valid(false) {
- }
+#if defined(OS_MACOSX)
+ // On Mac OS X only, view GLInProcessContexts actually behave like offscreen
+ // GLInProcessContexts, and require an explicit resize operation which is
+ // slightly different from that of offscreen GLInProcessContexts.
+ void ResizeOnscreen(const gfx::Size& size);
+#endif
- WGC3Denum type;
- scoped_array<char> source;
- scoped_array<char> log;
- scoped_array<char> translated_source;
- bool is_valid;
+ // Create a GLInProcessContext that renders to an offscreen frame buffer. If
+ // parent is not NULL, that GLInProcessContext can access a copy of the
+ // created GLInProcessContext's frame buffer that is updated every time
+ // SwapBuffers is called. It is not as general as shared GLInProcessContexts
+ // in other implementations of OpenGL. If parent is not NULL, it must be used
+ // on the same thread as the parent. A child GLInProcessContext may not
+ // outlive its parent. attrib_list must be NULL or a NONE-terminated list of
+ // attribute/value pairs.
+ static GLInProcessContext* CreateOffscreenContext(
+ GLInProcessContext* parent,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_url);
+
+ // Resize an offscreen frame buffer. The resize occurs on the next call to
+ // SwapBuffers. This is to avoid waiting until all pending GL calls have been
+ // executed by the GPU process. Everything rendered up to the call to
+ // SwapBuffers will be lost. A lost GLInProcessContext will be reported if the
+ // resize fails.
+ void ResizeOffscreen(const gfx::Size& size);
+
+ // For an offscreen frame buffer GLInProcessContext, return the texture ID
+ // with respect to the parent GLInProcessContext. Returns zero if
+ // GLInProcessContext does not have a parent.
+ uint32 GetParentTextureId();
+
+ // Create a new texture in the parent's GLInProcessContext. Returns zero if
+ // GLInProcessContext does not have a parent.
+ uint32 CreateParentTexture(const gfx::Size& size);
+
+ // Deletes a texture in the parent's GLInProcessContext.
+ void DeleteParentTexture(uint32 texture);
+
+ // Provides a callback that will be invoked when SwapBuffers has completed
+ // service side.
+ void SetSwapBuffersCallback(Callback0::Type* callback);
+
+ void SetContextLostCallback(Callback0::Type* callback);
+
+ // Set the current GLInProcessContext for the calling thread.
+ static bool MakeCurrent(GLInProcessContext* context);
+
+ // For a view GLInProcessContext, display everything that has been rendered
+ // since the last call. For an offscreen GLInProcessContext, resolve
+ // everything that has been rendered since the last call to a copy that can be
+ // accessed by the parent GLInProcessContext.
+ bool SwapBuffers();
+
+ // TODO(gman): Remove this
+ void DisableShaderTranslation();
+
+ // Allows direct access to the GLES2 implementation so a GLInProcessContext
+ // can be used without making it current.
+ GLES2Implementation* GetImplementation();
+
+ // Return the current error.
+ Error GetError();
+
+ // Return true if GPU process reported GLInProcessContext lost or there was a
+ // problem communicating with the GPU process.
+ bool IsCommandBufferContextLost();
+
+ CommandBufferService* GetCommandBufferService();
+
+ // Create a latch for synchronization between contexts using glSetLatch and
+ // glWaitLatch.
+ // CreateLatch will only fail if there is a generally unrecoverable
+ // error, in which case 0 is returned. Returns latch_id on success.
+ bool CreateLatch(uint32* ret_latch);
+
+ // Destroy a latch.
+ bool DestroyLatch(uint32 latch);
+
+ // All child contexts get a latch pair automatically. These latches are used
+ // for synchronization with parent context. If *this* context does not have a
+ // parent context, these methods will return false.
+ bool GetParentToChildLatch(uint32* parent_to_child_latch);
+ bool GetChildToParentLatch(uint32* child_to_parent_latch);
+
+ private:
+ GLInProcessContext(GLInProcessContext* parent);
+
+ bool Initialize(bool onscreen,
+ gfx::PluginWindowHandle render_surface,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_url);
+ void Destroy();
+
+ void OnSwapBuffers();
+ void OnContextLost();
+
+ base::WeakPtr<GLInProcessContext> parent_;
+ scoped_ptr<Callback0::Type> swap_buffers_callback_;
+ scoped_ptr<Callback0::Type> context_lost_callback_;
+ uint32 parent_texture_id_;
+ uint32 child_to_parent_latch_;
+ uint32 parent_to_child_latch_;
+ int32 latch_transfer_buffer_id_;
+ scoped_ptr<CommandBufferService> command_buffer_;
+ GpuScheduler* gpu_scheduler_;
+ GLES2CmdHelper* gles2_helper_;
+ int32 transfer_buffer_id_;
+ GLES2Implementation* gles2_implementation_;
+ gfx::Size size_;
+ Error last_error_;
+
+ DISALLOW_COPY_AND_ASSIGN(GLInProcessContext);
};
-WebGraphicsContext3DInProcessCommandBufferImpl::WebGraphicsContext3DInProcessCommandBufferImpl()
- : initialized_(false),
- render_directly_to_web_view_(false),
- is_gles2_(false),
- have_ext_framebuffer_object_(false),
- have_ext_framebuffer_multisample_(false),
- have_angle_framebuffer_multisample_(false),
- texture_(0),
- fbo_(0),
- depth_stencil_buffer_(0),
- cached_width_(0),
- cached_height_(0),
- multisample_fbo_(0),
- multisample_depth_stencil_buffer_(0),
- multisample_color_buffer_(0),
- bound_fbo_(0),
- bound_texture_(0),
- copy_texture_to_parent_texture_fbo_(0),
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scanline_(0),
-#endif
- fragment_compiler_(0),
- vertex_compiler_(0) {
-}
+namespace {
-WebGraphicsContext3DInProcessCommandBufferImpl::~WebGraphicsContext3DInProcessCommandBufferImpl() {
- if (!initialized_)
- return;
+const int32 kCommandBufferSize = 1024 * 1024;
+// TODO(kbr): make the transfer buffer size configurable via context
+// creation attributes.
+const int32 kTransferBufferSize = 1024 * 1024;
- makeContextCurrent();
+const uint32 kMaxLatchesPerRenderer = 2048;
+const uint32 kInvalidLatchId = 0xffffffffu;
- if (attributes_.antialias) {
- glDeleteRenderbuffersEXT(1, &multisample_color_buffer_);
- if (attributes_.depth || attributes_.stencil)
- glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_);
- glDeleteFramebuffersEXT(1, &multisample_fbo_);
- } else {
- if (attributes_.depth || attributes_.stencil)
- glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_);
+// Singleton used to initialize and terminate the gles2 library.
+class GLES2Initializer {
+ public:
+ GLES2Initializer() {
+ gles2::Initialize();
}
- glDeleteTextures(1, &texture_);
- glDeleteFramebuffersEXT(1, &copy_texture_to_parent_texture_fbo_);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (scanline_)
- delete[] scanline_;
-#endif
- glDeleteFramebuffersEXT(1, &fbo_);
- gl_context_->Destroy();
-
- for (ShaderSourceMap::iterator ii = shader_source_map_.begin();
- ii != shader_source_map_.end(); ++ii) {
- if (ii->second)
- delete ii->second;
+ ~GLES2Initializer() {
+ gles2::Terminate();
}
- AngleDestroyCompilers();
-}
-bool WebGraphicsContext3DInProcessCommandBufferImpl::initialize(
- WebGraphicsContext3D::Attributes attributes,
- WebView* webView,
- bool render_directly_to_web_view) {
- if (!gfx::GLSurface::InitializeOneOff())
- return false;
- gfx::BindSkiaToInProcessGL();
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
+};
- render_directly_to_web_view_ = render_directly_to_web_view;
- gfx::GLContext* share_context = 0;
+// Allocator for latches.
+class LatchAllocator {
+ public:
+ static LatchAllocator* GetInstance();
+ static uint32 size() { return kMaxLatchesPerRenderer*sizeof(uint32); }
+ static const uint32_t kFreeLatch = 0xffffffffu;
- if (!render_directly_to_web_view) {
- // Pick up the compositor's context to share resources with.
- WebGraphicsContext3D* view_context = webView->graphicsContext3D();
- if (view_context) {
- WebGraphicsContext3DInProcessCommandBufferImpl* contextImpl =
- static_cast<WebGraphicsContext3DInProcessCommandBufferImpl*>(view_context);
- share_context = contextImpl->gl_context_.get();
- } else {
- // The compositor's context didn't get created
- // successfully, so conceptually there is no way we can
- // render successfully to the WebView.
- render_directly_to_web_view_ = false;
- }
- }
+ LatchAllocator();
+ ~LatchAllocator();
- is_gles2_ = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2;
+ bool AllocateLatch(uint32* latch_id);
+ bool FreeLatch(uint32 latch_id);
- // This implementation always renders offscreen regardless of
- // whether render_directly_to_web_view is true. Both DumpRenderTree
- // and test_shell paint first to an intermediate offscreen buffer
- // and from there to the window, and WebViewImpl::paint already
- // correctly handles the case where the compositor is active but
- // the output needs to go to a WebCanvas.
- gl_surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1));
+ private:
+ friend struct DefaultSingletonTraits<LatchAllocator>;
- if (!gl_surface_.get()) {
- if (!is_gles2_)
- return false;
+ scoped_array<uint32> latches_;
- // Embedded systems have smaller limit on number of GL contexts. Sometimes
- // failure of GL context creation is because of existing GL contexts
- // referenced by JavaScript garbages. Collect garbage and try again.
- // TODO: Besides this solution, kbr@chromium.org suggested: upon receiving
- // a page unload event, iterate down any live WebGraphicsContext3D instances
- // and force them to drop their contexts, sending a context lost event if
- // necessary.
- webView->mainFrame()->collectGarbage();
-
- gl_surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1));
- if (!gl_surface_.get())
- return false;
- }
+ DISALLOW_COPY_AND_ASSIGN(LatchAllocator);
+};
- gl_context_ = gfx::GLContext::CreateGLContext(share_context,
- gl_surface_.get());
- if (!gl_context_.get()) {
- if (!is_gles2_)
- return false;
+////////////////////////////////////////////////////////////////////////////////
+/// LatchAllocator implementation
- // Embedded systems have smaller limit on number of GL contexts. Sometimes
- // failure of GL context creation is because of existing GL contexts
- // referenced by JavaScript garbages. Collect garbage and try again.
- // TODO: Besides this solution, kbr@chromium.org suggested: upon receiving
- // a page unload event, iterate down any live WebGraphicsContext3D instances
- // and force them to drop their contexts, sending a context lost event if
- // necessary.
- webView->mainFrame()->collectGarbage();
-
- gl_context_ = gfx::GLContext::CreateGLContext(share_context,
- gl_surface_.get());
- if (!gl_context_.get())
- return false;
- }
+LatchAllocator* LatchAllocator::GetInstance() {
+ return Singleton<LatchAllocator>::get();
+}
- attributes_ = attributes;
-
- // FIXME: for the moment we disable multisampling for the compositor.
- // It actually works in this implementation, but there are a few
- // considerations. First, we likely want to reduce the fuzziness in
- // these tests as much as possible because we want to run pixel tests.
- // Second, Mesa's multisampling doesn't seem to antialias straight
- // edges in some CSS 3D samples. Third, we don't have multisampling
- // support for the compositor in the normal case at the time of this
- // writing.
- if (render_directly_to_web_view)
- attributes_.antialias = false;
-
- if (!gl_context_->MakeCurrent(gl_surface_.get())) {
- gl_context_ = NULL;
- return false;
- }
+LatchAllocator::LatchAllocator() {
+ latches_.reset(new uint32[size()]);
+ // Mark all latches as unallocated.
+ for (uint32 i = 0; i < kMaxLatchesPerRenderer; ++i)
+ latches_[i] = kFreeLatch;
+}
- const char* extensions =
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
- DCHECK(extensions);
- have_ext_framebuffer_object_ =
- strstr(extensions, "GL_EXT_framebuffer_object") != NULL;
- have_ext_framebuffer_multisample_ =
- strstr(extensions, "GL_EXT_framebuffer_multisample") != NULL;
- have_angle_framebuffer_multisample_ =
- strstr(extensions, "GL_ANGLE_framebuffer_multisample") != NULL;
-
- ValidateAttributes();
-
- if (!is_gles2_) {
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- glEnable(GL_POINT_SPRITE);
+LatchAllocator::~LatchAllocator() {
+}
+
+bool LatchAllocator::AllocateLatch(uint32* latch_id) {
+ for (uint32 i = 0; i < kMaxLatchesPerRenderer; ++i) {
+ if (latches_[i] == kFreeLatch) {
+ // mark latch as taken and blocked.
+ // 0 means waiter will block, 1 means waiter will pass.
+ latches_[i] = 0;
+ *latch_id = i;
+ return true;
+ }
}
+ return false;
+}
- if (!AngleCreateCompilers()) {
- AngleDestroyCompilers();
- return false;
+bool LatchAllocator::FreeLatch(uint32 latch_id) {
+ if (latch_id < kMaxLatchesPerRenderer && latches_[latch_id] != kFreeLatch) {
+ latches_[latch_id] = kFreeLatch;
+ return true;
}
+ return false;
+}
- glGenFramebuffersEXT(1, &copy_texture_to_parent_texture_fbo_);
+////////////////////////////////////////////////////////////////////////////////
- initialized_ = true;
- return true;
+static base::LazyInstance<GLES2Initializer> g_gles2_initializer(
+ base::LINKER_INITIALIZED);
+
+} // namespace anonymous
+
+GLInProcessContext::~GLInProcessContext() {
+ Destroy();
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::ValidateAttributes() {
- const char* extensions =
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+GLInProcessContext* GLInProcessContext::CreateViewContext(
+ gfx::PluginWindowHandle render_surface,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_url) {
+#if defined(ENABLE_GPU)
+ scoped_ptr<GLInProcessContext> context(new GLInProcessContext(NULL));
+ if (!context->Initialize(
+ true,
+ render_surface,
+ gfx::Size(),
+ allowed_extensions,
+ attrib_list,
+ active_url))
+ return NULL;
+
+ return context.release();
+#else
+ return NULL;
+#endif
+}
- if (attributes_.stencil) {
- if (strstr(extensions, "GL_OES_packed_depth_stencil") ||
- strstr(extensions, "GL_EXT_packed_depth_stencil")) {
- if (!attributes_.depth) {
- attributes_.depth = true;
- }
- } else {
- attributes_.stencil = false;
- }
- }
- if (attributes_.antialias) {
- bool isValidVendor = true;
#if defined(OS_MACOSX)
- // Currently in Mac we only turn on antialias if vendor is NVIDIA.
- const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
- if (!strstr(vendor, "NVIDIA"))
- isValidVendor = false;
+void GLInProcessContext::ResizeOnscreen(const gfx::Size& size) {
+ DCHECK(size.width() > 0 && size.height() > 0);
+ size_ = size;
+}
#endif
- if (!(isValidVendor &&
- (have_ext_framebuffer_multisample_ ||
- (have_angle_framebuffer_multisample_ &&
- strstr(extensions, "GL_OES_rgb8_rgba8")))))
- attributes_.antialias = false;
-
- // Don't antialias when using Mesa to ensure more reliable testing and
- // because it doesn't appear to multisample straight lines correctly.
- const char* renderer =
- reinterpret_cast<const char*>(glGetString(GL_RENDERER));
- if (!strncmp(renderer, "Mesa", 4)) {
- attributes_.antialias = false;
- }
+
+GLInProcessContext* GLInProcessContext::CreateOffscreenContext(
+ GLInProcessContext* parent,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_url) {
+#if defined(ENABLE_GPU)
+ scoped_ptr<GLInProcessContext> context(new GLInProcessContext(parent));
+ if (!context->Initialize(
+ false,
+ gfx::kNullPluginWindow,
+ size,
+ allowed_extensions,
+ attrib_list,
+ active_url))
+ return NULL;
+
+ return context.release();
+#else
+ return NULL;
+#endif
+}
+
+void GLInProcessContext::ResizeOffscreen(const gfx::Size& size) {
+ DCHECK(size.width() > 0 && size.height() > 0);
+ if (size_ != size) {
+ gpu_scheduler_->ResizeOffscreenFrameBuffer(size);
+ // TODO(gman): See if the next line is needed.
+ gles2_implementation_->ResizeCHROMIUM(size.width(), size.height());
+ size_ = size;
}
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::ResolveMultisampledFramebuffer(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) {
- if (attributes_.antialias) {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, multisample_fbo_);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_);
- if (have_ext_framebuffer_multisample_) {
- glBlitFramebufferEXT(x, y,
- x + width, y + height,
- x, y,
- x + width, y + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- } else {
- DCHECK(have_angle_framebuffer_multisample_);
- glBlitFramebufferANGLE(x, y,
- x + width, y + height,
- x, y,
- x + width, y + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
+uint32 GLInProcessContext::GetParentTextureId() {
+ return parent_texture_id_;
+}
+
+uint32 GLInProcessContext::CreateParentTexture(const gfx::Size& size) {
+ // Allocate a texture ID with respect to the parent.
+ if (parent_.get()) {
+ if (!MakeCurrent(parent_.get()))
+ return 0;
+ uint32 texture_id = parent_->gles2_implementation_->MakeTextureId();
+ parent_->gles2_implementation_->BindTexture(GL_TEXTURE_2D, texture_id);
+ parent_->gles2_implementation_->TexParameteri(
+ GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ parent_->gles2_implementation_->TexParameteri(
+ GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ parent_->gles2_implementation_->TexParameteri(
+ GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ parent_->gles2_implementation_->TexParameteri(
+ GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ parent_->gles2_implementation_->TexImage2D(GL_TEXTURE_2D,
+ 0, // mip level
+ GL_RGBA,
+ size.width(),
+ size.height(),
+ 0, // border
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ NULL);
+ // Make sure that the parent texture's storage is allocated before we let
+ // the caller attempt to use it.
+ int32 token = parent_->gles2_helper_->InsertToken();
+ parent_->gles2_helper_->WaitForToken(token);
+ return texture_id;
}
+ return 0;
}
-bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() {
- return gl_context_->MakeCurrent(gl_surface_.get());
+void GLInProcessContext::DeleteParentTexture(uint32 texture) {
+ if (parent_.get()) {
+ if (!MakeCurrent(parent_.get()))
+ return;
+ parent_->gles2_implementation_->DeleteTextures(1, &texture);
+ }
}
-int WebGraphicsContext3DInProcessCommandBufferImpl::width() {
- return cached_width_;
+void GLInProcessContext::SetSwapBuffersCallback(Callback0::Type* callback) {
+ swap_buffers_callback_.reset(callback);
}
-int WebGraphicsContext3DInProcessCommandBufferImpl::height() {
- return cached_height_;
+void GLInProcessContext::SetContextLostCallback(Callback0::Type* callback) {
+ context_lost_callback_.reset(callback);
}
-bool WebGraphicsContext3DInProcessCommandBufferImpl::isGLES2Compliant() {
- return is_gles2_;
+bool GLInProcessContext::MakeCurrent(GLInProcessContext* context) {
+ if (context) {
+ gles2::SetGLContext(context->gles2_implementation_);
+
+ // Don't request latest error status from service. Just use the locally
+ // cached information from the last flush.
+ // TODO(apatrick): I'm not sure if this should actually change the
+ // current context if it fails. For now it gets changed even if it fails
+ // because making GL calls with a NULL context crashes.
+ if (context->command_buffer_->GetState().error != ::gpu::error::kNoError)
+ return false;
+ } else {
+ gles2::SetGLContext(NULL);
+ }
+
+ return true;
}
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::getPlatformTextureId() {
- return texture_;
+bool GLInProcessContext::SwapBuffers() {
+ // Don't request latest error status from service. Just use the locally cached
+ // information from the last flush.
+ if (command_buffer_->GetState().error != ::gpu::error::kNoError)
+ return false;
+
+ gles2_implementation_->SwapBuffers();
+ gles2_implementation_->Finish();
+ return true;
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
- if (!render_directly_to_web_view_) {
- // We need to prepare our rendering results for the compositor.
- makeContextCurrent();
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_);
+GLInProcessContext::Error GLInProcessContext::GetError() {
+ CommandBuffer::State state = command_buffer_->GetState();
+ if (state.error == ::gpu::error::kNoError) {
+ Error old_error = last_error_;
+ last_error_ = SUCCESS;
+ return old_error;
+ } else {
+ // All command buffer errors are unrecoverable. The error is treated as a
+ // lost context: destroy the context and create another one.
+ return CONTEXT_LOST;
}
}
-namespace {
+bool GLInProcessContext::IsCommandBufferContextLost() {
+ CommandBuffer::State state = command_buffer_->GetState();
+ return state.error == ::gpu::error::kLostContext;
+}
-int CreateTextureObject(GLenum target) {
- GLuint texture = 0;
- glGenTextures(1, &texture);
- glBindTexture(target, texture);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- return texture;
+CommandBufferService* GLInProcessContext::GetCommandBufferService() {
+ return command_buffer_.get();
}
-} // anonymous namespace
+// TODO(gman): Remove This
+void GLInProcessContext::DisableShaderTranslation() {
+ gles2_implementation_->CommandBufferEnableCHROMIUM(
+ PEPPER3D_SKIP_GLSL_TRANSLATION);
+}
-void WebGraphicsContext3DInProcessCommandBufferImpl::reshape(int width, int height) {
- cached_width_ = width;
- cached_height_ = height;
- makeContextCurrent();
+GLES2Implementation* GLInProcessContext::GetImplementation() {
+ return gles2_implementation_;
+}
- GLenum target = GL_TEXTURE_2D;
-
- if (!texture_) {
- // Generate the texture object
- texture_ = CreateTextureObject(target);
- // Generate the framebuffer object
- glGenFramebuffersEXT(1, &fbo_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- bound_fbo_ = fbo_;
- if (attributes_.depth || attributes_.stencil)
- glGenRenderbuffersEXT(1, &depth_stencil_buffer_);
- // Generate the multisample framebuffer object
- if (attributes_.antialias) {
- glGenFramebuffersEXT(1, &multisample_fbo_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- bound_fbo_ = multisample_fbo_;
- glGenRenderbuffersEXT(1, &multisample_color_buffer_);
- if (attributes_.depth || attributes_.stencil)
- glGenRenderbuffersEXT(1, &multisample_depth_stencil_buffer_);
- }
- }
+GLInProcessContext::GLInProcessContext(GLInProcessContext* parent)
+ : parent_(parent ?
+ parent->AsWeakPtr() : base::WeakPtr<GLInProcessContext>()),
+ parent_texture_id_(0),
+ child_to_parent_latch_(kInvalidLatchId),
+ parent_to_child_latch_(kInvalidLatchId),
+ latch_transfer_buffer_id_(-1),
+ gpu_scheduler_(NULL),
+ gles2_helper_(NULL),
+ transfer_buffer_id_(-1),
+ gles2_implementation_(NULL),
+ last_error_(SUCCESS) {
+}
- GLint internal_multisampled_color_format = 0;
- GLint internal_color_format = 0;
- GLint color_format = 0;
- GLint internal_depth_stencil_format = 0;
- if (attributes_.alpha) {
- // GL_RGBA8_OES == GL_RGBA8
- internal_multisampled_color_format = GL_RGBA8;
- internal_color_format = is_gles2_ ? GL_RGBA : GL_RGBA8;
- color_format = GL_RGBA;
- } else {
- // GL_RGB8_OES == GL_RGB8
- internal_multisampled_color_format = GL_RGB8;
- internal_color_format = is_gles2_ ? GL_RGB : GL_RGB8;
- color_format = GL_RGB;
+bool GLInProcessContext::Initialize(bool onscreen,
+ gfx::PluginWindowHandle render_surface,
+ const gfx::Size& size,
+ const char* allowed_extensions,
+ const int32* attrib_list,
+ const GURL& active_url) {
+ DCHECK(size.width() >= 0 && size.height() >= 0);
+
+ // Ensure the gles2 library is initialized first in a thread safe way.
+ g_gles2_initializer.Get();
+
+ // Allocate a frame buffer ID with respect to the parent.
+ if (parent_.get()) {
+ // Flush any remaining commands in the parent context to make sure the
+ // texture id accounting stays consistent.
+ int32 token = parent_->gles2_helper_->InsertToken();
+ parent_->gles2_helper_->WaitForToken(token);
+ parent_texture_id_ = parent_->gles2_implementation_->MakeTextureId();
}
- if (attributes_.stencil || attributes_.depth) {
- // We don't allow the logic where stencil is required and depth is not.
- // See GraphicsContext3DInternal constructor.
- if (attributes_.stencil && attributes_.depth) {
- internal_depth_stencil_format = GL_DEPTH24_STENCIL8_EXT;
- } else {
- if (is_gles2_)
- internal_depth_stencil_format = GL_DEPTH_COMPONENT16;
- else
- internal_depth_stencil_format = GL_DEPTH_COMPONENT;
+
+ std::vector<int32> attribs;
+ while (attrib_list) {
+ int32 attrib = *attrib_list++;
+ switch (attrib) {
+ // Known attributes
+ case ALPHA_SIZE:
+ case BLUE_SIZE:
+ case GREEN_SIZE:
+ case RED_SIZE:
+ case DEPTH_SIZE:
+ case STENCIL_SIZE:
+ case SAMPLES:
+ case SAMPLE_BUFFERS:
+ attribs.push_back(attrib);
+ attribs.push_back(*attrib_list++);
+ break;
+ case NONE:
+ attribs.push_back(attrib);
+ attrib_list = NULL;
+ break;
+ default:
+ last_error_ = BAD_ATTRIBUTE;
+ attribs.push_back(NONE);
+ attrib_list = NULL;
+ break;
}
}
- bool must_restore_fbo = false;
+ command_buffer_.reset(new CommandBufferService);
+ if (!command_buffer_->Initialize(kCommandBufferSize))
+ return false;
- // Resize multisampling FBO
- if (attributes_.antialias) {
- GLint max_sample_count;
- glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_sample_count);
- GLint sample_count = std::min(8, max_sample_count);
- if (bound_fbo_ != multisample_fbo_) {
- must_restore_fbo = true;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, multisample_color_buffer_);
- if (have_ext_framebuffer_multisample_) {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_multisampled_color_format,
- width,
- height);
+ gpu_scheduler_ = new GpuScheduler(command_buffer_.get(), NULL, NULL);
+
+ if (onscreen) {
+ if (render_surface == gfx::kNullPluginWindow) {
+ LOG(ERROR) << "Invalid surface handle for onscreen context.";
+ command_buffer_.reset();
} else {
- DCHECK(have_angle_framebuffer_multisample_);
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_multisampled_color_format,
- width,
- height);
- }
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_color_buffer_);
- if (attributes_.stencil || attributes_.depth) {
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
- if (have_ext_framebuffer_multisample_) {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_depth_stencil_format,
- width,
- height);
- } else {
- DCHECK(have_angle_framebuffer_multisample_);
- glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT,
- sample_count,
- internal_depth_stencil_format,
- width,
- height);
+ if (!gpu_scheduler_->Initialize(render_surface,
+ gfx::Size(),
+ ::gpu::gles2::DisallowedExtensions(),
+ allowed_extensions,
+ attribs,
+ NULL,
+ 0)) {
+ LOG(ERROR) << "Could not initialize GpuScheduler.";
+ command_buffer_.reset();
}
- if (attributes_.stencil)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
- if (attributes_.depth)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- multisample_depth_stencil_buffer_);
}
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- LOG(ERROR) << "Multisampling framebuffer was incomplete";
+ } else {
+ GpuScheduler* parent_scheduler =
+ parent_.get() ? parent_->gpu_scheduler_ : NULL;
+
+ if (!gpu_scheduler_->Initialize(render_surface,
+ size,
+ ::gpu::gles2::DisallowedExtensions(),
+ allowed_extensions,
+ attribs,
+ parent_scheduler,
+ parent_texture_id_)) {
+ LOG(ERROR) << "Could not initialize offscreen GpuScheduler.";
+ command_buffer_.reset();
+ }
+ }
+ if (!command_buffer_.get()) {
+ Destroy();
+ return false;
+ }
+
+ command_buffer_->SetPutOffsetChangeCallback(
+ NewCallback(gpu_scheduler_, &GpuScheduler::PutChanged));
+
+ // Create the GLES2 helper, which writes the command buffer protocol.
+ gles2_helper_ = new GLES2CmdHelper(command_buffer_.get());
+ if (!gles2_helper_->Initialize(kCommandBufferSize)) {
+ Destroy();
+ return false;
+ }
+
+ // Create a transfer buffer.
+ transfer_buffer_id_ =
+ command_buffer_->CreateTransferBuffer(
+ kTransferBufferSize, ::gpu::kCommandBufferSharedMemoryId);
+ if (transfer_buffer_id_ < 0) {
+ Destroy();
+ return false;
+ }
+
+ // Map the buffer.
+ Buffer transfer_buffer =
+ command_buffer_->GetTransferBuffer(transfer_buffer_id_);
+ if (!transfer_buffer.ptr) {
+ Destroy();
+ return false;
+ }
- // FIXME: cleanup.
- NOTIMPLEMENTED();
+ // If this is a child context, setup latches for synchronization between child
+ // and parent.
+ if (parent_.get()) {
+ if (!CreateLatch(&child_to_parent_latch_) ||
+ !CreateLatch(&parent_to_child_latch_)) {
+ Destroy();
+ return false;
}
}
- // Resize regular FBO
- if (bound_fbo_ != fbo_) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- must_restore_fbo = true;
+ // Create the object exposing the OpenGL API.
+ gles2_implementation_ = new GLES2Implementation(
+ gles2_helper_,
+ transfer_buffer.size,
+ transfer_buffer.ptr,
+ transfer_buffer_id_,
+ false);
+
+ size_ = size;
+
+ return true;
+}
+
+void GLInProcessContext::Destroy() {
+ if (parent_.get() && parent_texture_id_ != 0) {
+ parent_->gles2_implementation_->FreeTextureId(parent_texture_id_);
+ parent_texture_id_ = 0;
+ }
+
+ delete gles2_implementation_;
+ gles2_implementation_ = NULL;
+
+ if (child_to_parent_latch_ != kInvalidLatchId) {
+ DestroyLatch(child_to_parent_latch_);
+ child_to_parent_latch_ = kInvalidLatchId;
+ }
+ if (parent_to_child_latch_ != kInvalidLatchId) {
+ DestroyLatch(parent_to_child_latch_);
+ parent_to_child_latch_ = kInvalidLatchId;
}
- glBindTexture(target, texture_);
- glTexImage2D(target, 0, internal_color_format,
- width, height,
- 0, color_format, GL_UNSIGNED_BYTE, 0);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- target,
- texture_,
- 0);
- glBindTexture(target, 0);
- if (!attributes_.antialias && (attributes_.stencil || attributes_.depth)) {
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer_);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
- internal_depth_stencil_format,
- width, height);
- if (attributes_.stencil)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_STENCIL_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- depth_stencil_buffer_);
- if (attributes_.depth)
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
- GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT,
- depth_stencil_buffer_);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ if (command_buffer_.get() && latch_transfer_buffer_id_ != -1) {
+ command_buffer_->DestroyTransferBuffer(latch_transfer_buffer_id_);
+ latch_transfer_buffer_id_ = -1;
}
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- LOG(ERROR) << "Framebuffer was incomplete";
- // FIXME: cleanup.
- NOTIMPLEMENTED();
+ if (command_buffer_.get() && transfer_buffer_id_ != -1) {
+ command_buffer_->DestroyTransferBuffer(transfer_buffer_id_);
+ transfer_buffer_id_ = -1;
}
- if (attributes_.antialias) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_);
- if (bound_fbo_ == multisample_fbo_)
- must_restore_fbo = false;
+ delete gles2_helper_;
+ gles2_helper_ = NULL;
+
+ command_buffer_.reset();
+}
+
+void GLInProcessContext::OnSwapBuffers() {
+ if (swap_buffers_callback_.get())
+ swap_buffers_callback_->Run();
+}
+
+void GLInProcessContext::OnContextLost() {
+ if (context_lost_callback_.get())
+ context_lost_callback_->Run();
+}
+
+bool GLInProcessContext::CreateLatch(uint32* ret_latch) {
+ return LatchAllocator::GetInstance()->AllocateLatch(ret_latch);
+}
+
+bool GLInProcessContext::DestroyLatch(uint32 latch) {
+ return LatchAllocator::GetInstance()->FreeLatch(latch);
+}
+
+bool GLInProcessContext::GetParentToChildLatch(uint32* parent_to_child_latch) {
+ if (parent_.get()) {
+ *parent_to_child_latch = parent_to_child_latch_;
+ return true;
}
+ return false;
+}
- // Initialize renderbuffers to 0.
- GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0;
- GLint clearStencil = 0;
- GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
- GLboolean depthMask = GL_TRUE;
- GLuint stencilMask = 0xffffffff;
- GLboolean isScissorEnabled = GL_FALSE;
- GLboolean isDitherEnabled = GL_FALSE;
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
- glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
- glClearColor(0, 0, 0, 0);
- glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- if (attributes_.depth) {
- glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
- glClearDepth(1);
- glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
- glDepthMask(GL_TRUE);
- clearMask |= GL_DEPTH_BUFFER_BIT;
+bool GLInProcessContext::GetChildToParentLatch(uint32* child_to_parent_latch) {
+ if (parent_.get()) {
+ *child_to_parent_latch = child_to_parent_latch_;
+ return true;
}
- if (attributes_.stencil) {
- glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil);
- glClearStencil(0);
- glGetIntegerv(GL_STENCIL_WRITEMASK,
- reinterpret_cast<GLint*>(&stencilMask));
- glStencilMaskSeparate(GL_FRONT, 0xffffffff);
- clearMask |= GL_STENCIL_BUFFER_BIT;
+ return false;
+}
+
+WebGraphicsContext3DInProcessCommandBufferImpl::
+ WebGraphicsContext3DInProcessCommandBufferImpl()
+ : context_(NULL),
+ gl_(NULL),
+ web_view_(NULL),
+#if defined(OS_MACOSX)
+ plugin_handle_(NULL),
+#endif // defined(OS_MACOSX)
+ context_lost_callback_(0),
+ cached_width_(0),
+ cached_height_(0),
+ bound_fbo_(0) {
+}
+
+WebGraphicsContext3DInProcessCommandBufferImpl::
+ ~WebGraphicsContext3DInProcessCommandBufferImpl() {
+}
+
+// This string should only be passed for WebGL contexts. Nothing ELSE!!!
+// Compositor contexts, Canvas2D contexts, Pepper Contexts, nor any other use of
+// a context should not pass this string.
+static const char* kWebGLPreferredGLExtensions =
+ "GL_OES_packed_depth_stencil "
+ "GL_OES_depth24 "
+ "GL_CHROMIUM_webglsl";
+
+bool WebGraphicsContext3DInProcessCommandBufferImpl::initialize(
+ WebGraphicsContext3D::Attributes attributes,
+ WebKit::WebView* web_view,
+ bool render_directly_to_web_view) {
+ webkit_glue::BindSkiaToCommandBufferGL();
+
+ // Convert WebGL context creation attributes into GLInProcessContext / EGL
+ // size requests.
+ const int alpha_size = attributes.alpha ? 8 : 0;
+ const int depth_size = attributes.depth ? 24 : 0;
+ const int stencil_size = attributes.stencil ? 8 : 0;
+ const int samples = attributes.antialias ? 4 : 0;
+ const int sample_buffers = attributes.antialias ? 1 : 0;
+ const int32 attribs[] = {
+ GLInProcessContext::ALPHA_SIZE, alpha_size,
+ GLInProcessContext::DEPTH_SIZE, depth_size,
+ GLInProcessContext::STENCIL_SIZE, stencil_size,
+ GLInProcessContext::SAMPLES, samples,
+ GLInProcessContext::SAMPLE_BUFFERS, sample_buffers,
+ GLInProcessContext::NONE,
+ };
+
+ const char* preferred_extensions = attributes.noExtensions ?
+ kWebGLPreferredGLExtensions : "*";
+
+ GURL active_url;
+ if (web_view && web_view->mainFrame())
+ active_url = GURL(web_view->mainFrame()->url());
+
+ GLInProcessContext* parent_context = NULL;
+ if (!render_directly_to_web_view) {
+ WebKit::WebGraphicsContext3D* view_context =
+ web_view->graphicsContext3D();
+ if (view_context) {
+ WebGraphicsContext3DInProcessCommandBufferImpl* context_impl =
+ static_cast<WebGraphicsContext3DInProcessCommandBufferImpl*>(
+ view_context);
+ parent_context = context_impl->context_;
+ }
}
- isScissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
- glDisable(GL_SCISSOR_TEST);
- isDitherEnabled = glIsEnabled(GL_DITHER);
- glDisable(GL_DITHER);
-
- glClear(clearMask);
-
- glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
- glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
- if (attributes_.depth) {
- glClearDepth(clearDepth);
- glDepthMask(depthMask);
+
+ context_ = GLInProcessContext::CreateOffscreenContext(
+ parent_context,
+ gfx::Size(1, 1),
+ preferred_extensions,
+ attribs,
+ active_url);
+ web_view_ = NULL;
+
+ if (!context_)
+ return false;
+
+ gl_ = context_->GetImplementation();
+ context_->SetContextLostCallback(
+ NewCallback(
+ this,
+ &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost));
+
+ // Set attributes_ from created offscreen context.
+ {
+ attributes_ = attributes;
+ GLint alpha_bits = 0;
+ getIntegerv(GL_ALPHA_BITS, &alpha_bits);
+ attributes_.alpha = alpha_bits > 0;
+ GLint depth_bits = 0;
+ getIntegerv(GL_DEPTH_BITS, &depth_bits);
+ attributes_.depth = depth_bits > 0;
+ GLint stencil_bits = 0;
+ getIntegerv(GL_STENCIL_BITS, &stencil_bits);
+ attributes_.stencil = stencil_bits > 0;
+ GLint samples = 0;
+ getIntegerv(GL_SAMPLES, &samples);
+ attributes_.antialias = samples > 0;
}
- if (attributes_.stencil) {
- glClearStencil(clearStencil);
- glStencilMaskSeparate(GL_FRONT, stencilMask);
+ makeContextCurrent();
+
+ fprintf(stderr, "Running command buffer\n");
+
+ return true;
+}
+
+bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() {
+ return GLInProcessContext::MakeCurrent(context_);
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() {
+ // NOTE: Comment in the line below to check for code that is not calling
+ // eglMakeCurrent where appropriate. The issue is code using
+ // WebGraphicsContext3D does not need to call makeContextCurrent. Code using
+ // direct OpenGL bindings needs to call the appropriate form of
+ // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong
+ // context. Uncommenting the line below clears the current context so that
+ // any code not calling eglMakeCurrent in the appropriate place should crash.
+ // This is not a perfect test but generally code that used the direct OpenGL
+ // bindings should not be mixed with code that uses WebGraphicsContext3D.
+ //
+ // GLInProcessContext::MakeCurrent(NULL);
+}
+
+int WebGraphicsContext3DInProcessCommandBufferImpl::width() {
+ return cached_width_;
+}
+
+int WebGraphicsContext3DInProcessCommandBufferImpl::height() {
+ return cached_height_;
+}
+
+bool WebGraphicsContext3DInProcessCommandBufferImpl::isGLES2Compliant() {
+ return true;
+}
+
+WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::getPlatformTextureId() {
+ DCHECK(context_);
+ return context_->GetParentTextureId();
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() {
+ // Copies the contents of the off-screen render target into the texture
+ // used by the compositor.
+ context_->SwapBuffers();
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::reshape(
+ int width, int height) {
+ cached_width_ = width;
+ cached_height_ = height;
+
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+
+ if (web_view_) {
+#if defined(OS_MACOSX)
+ context_->ResizeOnscreen(gfx::Size(width, height));
+#else
+ gl_->ResizeCHROMIUM(width, height);
+#endif
+ } else {
+ context_->ResizeOffscreen(gfx::Size(width, height));
+ // Force a SwapBuffers to get the framebuffer to resize.
+ context_->SwapBuffers();
}
- if (isScissorEnabled)
- glEnable(GL_SCISSOR_TEST);
- else
- glDisable(GL_SCISSOR_TEST);
- if (isDitherEnabled)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
-
- if (must_restore_fbo)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (scanline_) {
- delete[] scanline_;
- scanline_ = 0;
- }
- scanline_ = new unsigned char[width * 4];
+ scanline_.reset(new uint8[width * 4]);
#endif // FLIP_FRAMEBUFFER_VERTICALLY
}
+WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createCompositorTexture(
+ WGC3Dsizei width, WGC3Dsizei height) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ return context_->CreateParentTexture(gfx::Size(width, height));
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::deleteCompositorTexture(
+ WebGLId parent_texture) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ context_->DeleteParentTexture(parent_texture);
+}
+
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
void WebGraphicsContext3DInProcessCommandBufferImpl::FlipVertically(
- unsigned char* framebuffer, unsigned int width, unsigned int height) {
- unsigned char* scanline = scanline_;
+ uint8* framebuffer,
+ unsigned int width,
+ unsigned int height) {
+ uint8* scanline = scanline_.get();
if (!scanline)
return;
unsigned int row_bytes = width * 4;
unsigned int count = height / 2;
for (unsigned int i = 0; i < count; i++) {
- unsigned char* row_a = framebuffer + i * row_bytes;
- unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes;
- // FIXME: this is where the multiplication of the alpha
+ uint8* row_a = framebuffer + i * row_bytes;
+ uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
+ // TODO(kbr): this is where the multiplication of the alpha
// channel into the color buffer will need to occur if the
// user specifies the "premultiplyAlpha" flag in the context
// creation attributes.
@@ -581,11 +919,13 @@ void WebGraphicsContext3DInProcessCommandBufferImpl::FlipVertically(
#endif
bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer(
- unsigned char* pixels, size_t bufferSize) {
- if (bufferSize != static_cast<size_t>(4 * width() * height()))
+ unsigned char* pixels,
+ size_t buffer_size) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ if (buffer_size != static_cast<size_t>(4 * width() * height())) {
return false;
-
- makeContextCurrent();
+ }
// Earlier versions of this code used the GPU to flip the
// framebuffer vertically before reading it back for compositing
@@ -594,263 +934,276 @@ bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer(
// vertical flip is only a temporary solution anyway until Chrome
// is fully GPU composited, it wasn't worth the complexity.
- ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
-
- GLint pack_alignment = 4;
- bool must_restore_pack_alignment = false;
- glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment);
- if (pack_alignment > 4) {
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- must_restore_pack_alignment = true;
+ bool mustRestoreFBO = (bound_fbo_ != 0);
+ if (mustRestoreFBO) {
+ gl_->BindFramebuffer(GL_FRAMEBUFFER, 0);
}
+ gl_->ReadPixels(0, 0, cached_width_, cached_height_,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- if (is_gles2_) {
- // FIXME: consider testing for presence of GL_OES_read_format
- // and GL_EXT_read_format_bgra, and using GL_BGRA_EXT here
- // directly.
- glReadPixels(0, 0, cached_width_, cached_height_,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- for (size_t i = 0; i < bufferSize; i += 4) {
- std::swap(pixels[i], pixels[i + 2]);
- }
- } else {
- glReadPixels(0, 0, cached_width_, cached_height_,
- GL_BGRA, GL_UNSIGNED_BYTE, pixels);
+ // Swizzle red and blue channels
+ // TODO(kbr): expose GL_BGRA as extension
+ for (size_t i = 0; i < buffer_size; i += 4) {
+ std::swap(pixels[i], pixels[i + 2]);
}
- if (must_restore_pack_alignment)
- glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
+ if (mustRestoreFBO) {
+ gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
+ }
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (pixels)
+ if (pixels) {
FlipVertically(pixels, cached_width_, cached_height_);
+ }
#endif
return true;
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError(WGC3Denum error) {
- if (synthetic_errors_set_.find(error) == synthetic_errors_set_.end()) {
- synthetic_errors_set_.insert(error);
- synthetic_errors_list_.push_back(error);
+void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError(
+ WGC3Denum error) {
+ if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
+ synthetic_errors_.end()) {
+ synthetic_errors_.push_back(error);
}
}
void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM(
- WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access) {
- return 0;
+ WGC3Denum target,
+ WGC3Dintptr offset,
+ WGC3Dsizeiptr size,
+ WGC3Denum access) {
+ ClearContext();
+ return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM(
const void* mem) {
+ ClearContext();
+ return gl_->UnmapBufferSubDataCHROMIUM(mem);
}
void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM(
- WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset,
- WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type,
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
WGC3Denum access) {
- return 0;
+ ClearContext();
+ return gl_->MapTexSubImage2DCHROMIUM(
+ target, level, xoffset, yoffset, width, height, format, type, access);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
const void* mem) {
+ ClearContext();
+ gl_->UnmapTexSubImage2DCHROMIUM(mem);
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
- WebGLId id, WebGLId id2) {
- if (!glGetTexLevelParameteriv)
- return;
+void WebGraphicsContext3DInProcessCommandBufferImpl::
+ copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ copyTextureToCompositor(texture, parentTexture);
+}
- makeContextCurrent();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, copy_texture_to_parent_texture_fbo_);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- id,
- 0); // level
- glBindTexture(GL_TEXTURE_2D, id2);
- GLsizei width, height;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
- glCopyTexImage2D(GL_TEXTURE_2D,
- 0, // level
- GL_RGBA,
- 0, 0, // x, y
- width,
- height,
- 0); // border
- glBindTexture(GL_TEXTURE_2D, bound_texture_);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::getParentToChildLatchCHROMIUM(
- WGC3Duint* latch_id)
+void WebGraphicsContext3DInProcessCommandBufferImpl::
+ getParentToChildLatchCHROMIUM(WGC3Duint* latch_id)
{
+ ClearContext();
+ if (!context_->GetParentToChildLatch(latch_id)) {
+ LOG(ERROR) << "getLatch must only be called on child context";
+ synthesizeGLError(GL_INVALID_OPERATION);
+ *latch_id = ::gpu::kInvalidLatchId;
+ }
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::getChildToParentLatchCHROMIUM(
- WGC3Duint* latch_id)
+void WebGraphicsContext3DInProcessCommandBufferImpl::
+ getChildToParentLatchCHROMIUM(WGC3Duint* latch_id)
{
+ ClearContext();
+ if (!context_->GetChildToParentLatch(latch_id)) {
+ LOG(ERROR) << "getLatch must only be called on child context";
+ synthesizeGLError(GL_INVALID_OPERATION);
+ *latch_id = ::gpu::kInvalidLatchId;
+ }
}
void WebGraphicsContext3DInProcessCommandBufferImpl::waitLatchCHROMIUM(
WGC3Duint latch_id)
{
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ gl_->WaitLatchCHROMIUM(latch_id);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::setLatchCHROMIUM(
WGC3Duint latch_id)
{
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ gl_->SetLatchCHROMIUM(latch_id);
+ // required to ensure set command is sent to GPU process
+ gl_->Flush();
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::
+ rateLimitOffscreenContextCHROMIUM() {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ gl_->RateLimitOffscreenContextCHROMIUM();
}
-WebString WebGraphicsContext3DInProcessCommandBufferImpl::
+WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
getRequestableExtensionsCHROMIUM() {
- return WebString();
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ return WebKit::WebString::fromUTF8(
+ gl_->GetRequestableExtensionsCHROMIUM());
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM(const char*) {
+void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM(
+ const char* extension) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ gl_->RequestExtensionCHROMIUM(extension);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter) {
+ ClearContext();
+ gl_->BlitFramebufferEXT(
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height) {
+void WebGraphicsContext3DInProcessCommandBufferImpl::
+ renderbufferStorageMultisampleCHROMIUM(
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
+ WGC3Dsizei width, WGC3Dsizei height) {
+ ClearContext();
+ gl_->RenderbufferStorageMultisampleEXT(
+ target, samples, internalformat, width, height);
}
// Helper macros to reduce the amount of code.
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
- makeContextCurrent(); \
- gl##glname(); \
+#define DELEGATE_TO_GL(name, glname) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \
+ ClearContext(); \
+ gl_->glname(); \
}
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- gl##glname(a1); \
+#define DELEGATE_TO_GL_1(name, glname, t1) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
+ ClearContext(); \
+ gl_->glname(a1); \
}
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1); \
+#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
+rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
+ ClearContext(); \
+ return gl_->glname(a1); \
}
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1) ? true : false; \
+#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
+rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \
+ ClearContext(); \
+ return gl_->glname(a1) ? true : false; \
}
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- gl##glname(a1, a2); \
+#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2) { \
+ ClearContext(); \
+ gl_->glname(a1, a2); \
}
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- return gl##glname(a1, a2); \
+#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
+rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \
+ ClearContext(); \
+ return gl_->glname(a1, a2); \
}
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3); \
+#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3); \
}
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4); \
+#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4); \
}
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5); \
+#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4, a5); \
}
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6); \
+#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4, a5, a6); \
}
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7); \
+#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
}
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7, t8 a8) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
+#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
}
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \
- t5 a5, t6 a6, t7 a7, t8 a8, \
- t9 a9) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void WebGraphicsContext3DInProcessCommandBufferImpl::name( \
+ t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \
+ ClearContext(); \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::activeTexture(WGC3Denum texture) {
- // FIXME: query number of textures available.
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32)
- // FIXME: raise exception.
- return;
-
- makeContextCurrent();
- glActiveTexture(texture);
-}
+DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation,
- WebGLId, WGC3Duint, const WGC3Dchar*)
+DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
+ WGC3Duint, const WGC3Dchar*)
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId);
+DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer(
- WGC3Denum target, WebGLId framebuffer) {
- makeContextCurrent();
- if (!framebuffer)
- framebuffer = (attributes_.antialias ? multisample_fbo_ : fbo_);
- if (framebuffer != bound_fbo_) {
- glBindFramebufferEXT(target, framebuffer);
- bound_fbo_ = framebuffer;
- }
+ WGC3Denum target,
+ WebGLId framebuffer) {
+ ClearContext();
+ gl_->BindFramebuffer(target, framebuffer);
+ bound_fbo_ = framebuffer;
}
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbufferEXT, WGC3Denum, WebGLId)
+DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-void WebGraphicsContext3DInProcessCommandBufferImpl::bindTexture(
- WGC3Denum target, WebGLId texture) {
- makeContextCurrent();
- glBindTexture(target, texture);
- bound_texture_ = texture;
-}
+DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+ WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
@@ -868,7 +1221,7 @@ DELEGATE_TO_GL_4(bufferData, BufferData,
DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatusEXT,
+DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
@@ -876,79 +1229,22 @@ DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
DELEGATE_TO_GL_4(clearColor, ClearColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-DELEGATE_TO_GL_1(clearDepth, ClearDepth, WGC3Dclampf)
+DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
DELEGATE_TO_GL_4(colorMask, ColorMask,
WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-void WebGraphicsContext3DInProcessCommandBufferImpl::compileShader(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result == shader_source_map_.end()) {
- // Passing down to gl driver to generate the correct error; or the case
- // where the shader deletion is delayed when it's attached to a program.
- glCompileShader(shader);
- return;
- }
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
-
- if (!AngleValidateShaderSource(entry)) {
- // Shader didn't validate; don't move forward with compiling
- // translated source.
- return;
- }
-
- const char* translated_source = entry->translated_source.get();
- int shader_length = translated_source ? strlen(translated_source) : 0;
- glShaderSource(
- shader, 1, const_cast<const char**>(&translated_source), &shader_length);
- glCompileShader(shader);
-
-#ifndef NDEBUG
- int compileStatus;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
- // DCHECK that ANGLE generated GLSL will be accepted by OpenGL
- DCHECK(compileStatus == GL_TRUE);
-#endif
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::copyTexImage2D(
- WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x,
- WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) {
- makeContextCurrent();
-
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needsResolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- }
-
- glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-
- if (needsResolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::copyTexSubImage2D(
- WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset,
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) {
- makeContextCurrent();
+DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
- bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needsResolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- }
-
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei, WGC3Dint)
- if (needsResolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
+DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
@@ -956,69 +1252,73 @@ DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-DELEGATE_TO_GL_2(depthRange, DepthRange, WGC3Dclampf, WGC3Dclampf)
+DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint)
+DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
+ WGC3Duint)
DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements(
- WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) {
- makeContextCurrent();
- glDrawElements(mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+ WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset) {
+ ClearContext();
+ gl_->DrawElements(
+ mode, count, type,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint)
+DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
+ WGC3Duint)
DELEGATE_TO_GL(finish, Finish)
DELEGATE_TO_GL(flush, Flush)
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbufferEXT,
+DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2DEXT,
+DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-void WebGraphicsContext3DInProcessCommandBufferImpl::generateMipmap(WGC3Denum target) {
- makeContextCurrent();
- if (is_gles2_ || have_ext_framebuffer_object_)
- glGenerateMipmapEXT(target);
- // FIXME: provide alternative code path? This will be unpleasant
- // to implement if glGenerateMipmapEXT is not available -- it will
- // require a texture readback and re-upload.
-}
+DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
- makeContextCurrent();
+ ClearContext();
if (!program) {
synthesizeGLError(GL_INVALID_VALUE);
return false;
}
GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
+ gl_->GetProgramiv(
+ program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_array<GLchar> name(new GLchar[max_name_length]);
+ if (!name.get()) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
- glGetActiveAttrib(program, index, max_name_length,
- &length, &size, &type, name.get());
+ gl_->GetActiveAttrib(
+ program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
- info.name = WebString::fromUTF8(name.get(), length);
+ info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
@@ -1026,21 +1326,26 @@ bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib(
bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
- makeContextCurrent();
+ ClearContext();
GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
+ gl_->GetProgramiv(
+ program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_array<GLchar> name(new GLchar[max_name_length]);
+ if (!name.get()) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
- glGetActiveUniform(program, index, max_name_length,
- &length, &size, &type, name.get());
+ gl_->GetActiveUniform(
+ program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
- info.name = WebString::fromUTF8(name.get(), length);
+ info.name = WebKit::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
@@ -1052,195 +1357,109 @@ DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv,
- WGC3Denum, WGC3Dboolean*)
+DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
-WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessCommandBufferImpl::
- getContextAttributes() {
+WebKit::WebGraphicsContext3D::Attributes
+WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() {
return attributes_;
}
WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() {
- DCHECK(synthetic_errors_list_.size() == synthetic_errors_set_.size());
- if (!synthetic_errors_set_.empty()) {
- WGC3Denum error = synthetic_errors_list_.front();
- synthetic_errors_list_.pop_front();
- synthetic_errors_set_.erase(error);
- return error;
+ ClearContext();
+ if (!synthetic_errors_.empty()) {
+ std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
+ WGC3Denum err = *iter;
+ synthetic_errors_.erase(iter);
+ return err;
}
- makeContextCurrent();
- return glGetError();
+ return gl_->GetError();
}
bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() {
- return false;
+ return context_->IsCommandBufferContextLost();
}
DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-void WebGraphicsContext3DInProcessCommandBufferImpl::getFramebufferAttachmentParameteriv(
- WGC3Denum target, WGC3Denum attachment,
- WGC3Denum pname, WGC3Dint* value) {
- makeContextCurrent();
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- attachment = GL_DEPTH_ATTACHMENT; // Or GL_STENCIL_ATTACHMENT;
- // either works.
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, value);
-}
+DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
+ GetFramebufferAttachmentParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-void WebGraphicsContext3DInProcessCommandBufferImpl::getIntegerv(
- WGC3Denum pname, WGC3Dint* value) {
- makeContextCurrent();
- if (is_gles2_) {
- glGetIntegerv(pname, value);
- return;
- }
- // Need to emulate MAX_FRAGMENT/VERTEX_UNIFORM_VECTORS and
- // MAX_VARYING_VECTORS because desktop GL's corresponding queries
- // return the number of components whereas GLES2 return the number
- // of vectors (each vector has 4 components). Therefore, the value
- // returned by desktop GL needs to be divided by 4.
- switch (pname) {
- case MAX_FRAGMENT_UNIFORM_VECTORS:
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, value);
- *value /= 4;
- break;
- case MAX_VERTEX_UNIFORM_VECTORS:
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, value);
- *value /= 4;
- break;
- case MAX_VARYING_VECTORS:
- glGetIntegerv(GL_MAX_VARYING_FLOATS, value);
- *value /= 4;
- break;
- default:
- glGetIntegerv(pname, value);
- }
-}
+DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-WebString WebGraphicsContext3DInProcessCommandBufferImpl::getProgramInfoLog(
- WebGLId program) {
- makeContextCurrent();
- GLint log_length;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
- if (!log_length)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetProgramInfoLog(program, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
+WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
+ getProgramInfoLog(WebGLId program) {
+ ClearContext();
+ GLint logLength = 0;
+ gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetProgramInfoLog(
+ program, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameterivEXT,
+DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
-void WebGraphicsContext3DInProcessCommandBufferImpl::getShaderiv(
- WebGLId shader, WGC3Denum pname, WGC3Dint* value) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- switch (pname) {
- case GL_COMPILE_STATUS:
- if (!entry->is_valid) {
- *value = 0;
- return;
- }
- break;
- case GL_INFO_LOG_LENGTH:
- if (!entry->is_valid) {
- *value = entry->log.get() ? strlen(entry->log.get()) : 0;
- if (*value)
- (*value)++;
- return;
- }
- break;
- case GL_SHADER_SOURCE_LENGTH:
- *value = entry->source.get() ? strlen(entry->source.get()) : 0;
- if (*value)
- (*value)++;
- return;
- }
- }
-
- glGetShaderiv(shader, pname, value);
-}
-
-WebString WebGraphicsContext3DInProcessCommandBufferImpl::getShaderInfoLog(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- if (!entry->is_valid) {
- if (!entry->log.get())
- return WebString();
- WebString res = WebString::fromUTF8(
- entry->log.get(), strlen(entry->log.get()));
- return res;
- }
- }
-
- GLint log_length = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length <= 1)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetShaderInfoLog(shader, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
+DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
+
+WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
+ getShaderInfoLog(WebGLId shader) {
+ ClearContext();
+ GLint logLength = 0;
+ gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetShaderInfoLog(
+ shader, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
-WebString WebGraphicsContext3DInProcessCommandBufferImpl::getShaderSource(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- if (!entry->source.get())
- return WebString();
- WebString res = WebString::fromUTF8(
- entry->source.get(), strlen(entry->source.get()));
- return res;
- }
-
- GLint log_length = 0;
- glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &log_length);
- if (log_length <= 1)
- return WebString();
- scoped_array<GLchar> log(new GLchar[log_length]);
- GLsizei returned_log_length;
- glGetShaderSource(shader, log_length, &returned_log_length, log.get());
- DCHECK(log_length == returned_log_length + 1);
- WebString res = WebString::fromUTF8(log.get(), returned_log_length);
+WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::
+ getShaderSource(WebGLId shader) {
+ ClearContext();
+ GLint logLength = 0;
+ gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ gl_->GetShaderSource(
+ shader, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
-WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString(WGC3Denum name) {
- makeContextCurrent();
- std::string result(reinterpret_cast<const char*>(glGetString(name)));
- if (name == GL_EXTENSIONS) {
- // GL_CHROMIUM_copy_texture_to_parent_texture requires the
- // desktopGL-only function glGetTexLevelParameteriv (GLES2
- // doesn't support it).
- if (!is_gles2_)
- result += " GL_CHROMIUM_copy_texture_to_parent_texture";
- }
- return WebString::fromUTF8(result.c_str());
+WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString(
+ WGC3Denum name) {
+ ClearContext();
+ return WebKit::WebString::fromUTF8(
+ reinterpret_cast<const char*>(gl_->GetString(name)));
}
DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
@@ -1262,12 +1481,14 @@ DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
WGC3Duint, WGC3Denum, WGC3Dint*)
-WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl::getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname) {
- makeContextCurrent();
- void* pointer;
- glGetVertexAttribPointerv(index, pname, &pointer);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(pointer));
+WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl::
+ getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) {
+ ClearContext();
+ GLvoid* value = NULL;
+ // NOTE: If pname is ever a value that returns more then 1 element
+ // this will corrupt memory.
+ gl_->GetVertexAttribPointerv(index, pname, &value);
+ return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
}
DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
@@ -1276,11 +1497,11 @@ DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebufferEXT, WebGLId, WGC3Dboolean)
+DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbufferEXT, WebGLId, WGC3Dboolean)
+DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
@@ -1294,86 +1515,26 @@ DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-void WebGraphicsContext3DInProcessCommandBufferImpl::readPixels(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height,
- WGC3Denum format, WGC3Denum type, void* pixels) {
- makeContextCurrent();
- // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e.,
- // all previous rendering calls should be done before reading pixels.
- glFlush();
- bool needs_resolve =
- (attributes_.antialias && bound_fbo_ == multisample_fbo_);
- if (needs_resolve) {
- ResolveMultisampledFramebuffer(x, y, width, height);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_);
- glFlush();
- }
-
- glReadPixels(x, y, width, height, format, type, pixels);
-
- if (needs_resolve)
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_);
-}
+DELEGATE_TO_GL_7(readPixels, ReadPixels,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
+ WGC3Denum, void*)
void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() {
+ ClearContext();
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::renderbufferStorage(
- WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height) {
- makeContextCurrent();
- if (!is_gles2_) {
- switch (internalformat) {
- case GL_DEPTH_STENCIL:
- internalformat = GL_DEPTH24_STENCIL8_EXT;
- break;
- case GL_DEPTH_COMPONENT16:
- internalformat = GL_DEPTH_COMPONENT;
- break;
- case GL_RGBA4:
- case GL_RGB5_A1:
- internalformat = GL_RGBA;
- break;
- case 0x8D62: // GL_RGB565
- internalformat = GL_RGB;
- break;
- }
- }
- glRenderbufferStorageEXT(target, internalformat, width, height);
-}
+DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
+ WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dclampf, WGC3Dboolean)
+DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-void WebGraphicsContext3DInProcessCommandBufferImpl::texImage2D(
- WGC3Denum target, WGC3Dint level, WGC3Denum internalFormat,
- WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border,
- WGC3Denum format, WGC3Denum type, const void* pixels) {
- if (width && height && !pixels) {
- synthesizeGLError(GL_INVALID_VALUE);
- return;
- }
- makeContextCurrent();
- glTexImage2D(target, level, internalFormat,
- width, height, border, format, type, pixels);
-}
-
void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* source) {
- makeContextCurrent();
- GLint length = source ? strlen(source) : 0;
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- ShaderSourceEntry* entry = result->second;
- DCHECK(entry);
- entry->source.reset(new char[length + 1]);
- memcpy(entry->source.get(), source, (length + 1) * sizeof(char));
- } else {
- glShaderSource(shader, 1, &source, &length);
- }
+ WebGLId shader, const WGC3Dchar* string) {
+ ClearContext();
+ GLint length = strlen(string);
+ gl_->ShaderSource(shader, 1, &string, &length);
}
DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
@@ -1392,9 +1553,27 @@ DELEGATE_TO_GL_3(stencilOp, StencilOp,
DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat)
+DELEGATE_TO_GL_9(texImage2D, TexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
+ WGC3Dint, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_3(texParameterf, TexParameterf,
+ WGC3Denum, WGC3Denum, WGC3Dfloat);
+
+static const unsigned int kTextureWrapR = 0x8072;
-DELEGATE_TO_GL_3(texParameteri, TexParameteri, WGC3Denum, WGC3Denum, WGC3Dint)
+void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
+ ClearContext();
+ // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
+ // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
+ // edge of cube maps, and, if it is, push it into the GLES2 service
+ // side code.
+ if (pname == kTextureWrapR) {
+ return;
+ }
+ gl_->TexParameteri(target, pname, param);
+}
DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
@@ -1402,8 +1581,8 @@ DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv,
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*)
+DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
@@ -1411,18 +1590,18 @@ DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv,
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*)
+DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-DELEGATE_TO_GL_4(uniform3f, Uniform3f,
- WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv,
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*)
+DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
@@ -1431,8 +1610,8 @@ DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv,
- WGC3Dint, WGC3Dsizei, const WGC3Dfloat*)
+DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
@@ -1454,209 +1633,135 @@ DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*)
+DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
+ const WGC3Dfloat*)
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f,
- WGC3Duint, WGC3Dfloat, WGC3Dfloat)
+DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*)
+DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
+ const WGC3Dfloat*)
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f,
- WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*)
+DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
+ const WGC3Dfloat*)
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f,
- WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*)
+DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
+ const WGC3Dfloat*)
void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer(
WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
WGC3Dsizei stride, WGC3Dintptr offset) {
- makeContextCurrent();
- glVertexAttribPointer(index, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+ ClearContext();
+ gl_->VertexAttribPointer(
+ index, size, type, normalized, stride,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
-DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+DELEGATE_TO_GL_4(viewport, Viewport,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() {
- makeContextCurrent();
+ ClearContext();
GLuint o;
- glGenBuffersARB(1, &o);
+ gl_->GenBuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() {
- makeContextCurrent();
+ ClearContext();
GLuint o = 0;
- glGenFramebuffersEXT(1, &o);
+ gl_->GenFramebuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() {
- makeContextCurrent();
- return glCreateProgram();
+ ClearContext();
+ return gl_->CreateProgram();
}
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() {
- makeContextCurrent();
+ ClearContext();
GLuint o;
- glGenRenderbuffersEXT(1, &o);
+ gl_->GenRenderbuffers(1, &o);
return o;
}
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createShader(
- WGC3Denum shaderType) {
- makeContextCurrent();
- DCHECK(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER);
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- delete result->second;
- shader_source_map_.erase(result);
- }
- shader_source_map_.insert(
- ShaderSourceMap::value_type(shader, new ShaderSourceEntry(shaderType)));
- }
-
- return shader;
-}
+DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() {
- makeContextCurrent();
+ ClearContext();
GLuint o;
- glGenTextures(1, &o);
+ gl_->GenTextures(1, &o);
return o;
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer(WebGLId buffer) {
- makeContextCurrent();
- glDeleteBuffersARB(1, &buffer);
+void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer(
+ WebGLId buffer) {
+ ClearContext();
+ gl_->DeleteBuffers(1, &buffer);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer(
WebGLId framebuffer) {
- makeContextCurrent();
- glDeleteFramebuffersEXT(1, &framebuffer);
+ ClearContext();
+ gl_->DeleteFramebuffers(1, &framebuffer);
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram(WebGLId program) {
- makeContextCurrent();
- glDeleteProgram(program);
+void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram(
+ WebGLId program) {
+ ClearContext();
+ gl_->DeleteProgram(program);
}
void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer(
WebGLId renderbuffer) {
- makeContextCurrent();
- glDeleteRenderbuffersEXT(1, &renderbuffer);
+ ClearContext();
+ gl_->DeleteRenderbuffers(1, &renderbuffer);
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader(WebGLId shader) {
- makeContextCurrent();
-
- ShaderSourceMap::iterator result = shader_source_map_.find(shader);
- if (result != shader_source_map_.end()) {
- delete result->second;
- shader_source_map_.erase(result);
- }
- glDeleteShader(shader);
+void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader(
+ WebGLId shader) {
+ ClearContext();
+ gl_->DeleteShader(shader);
}
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture(WebGLId texture) {
- makeContextCurrent();
- glDeleteTextures(1, &texture);
+void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture(
+ WebGLId texture) {
+ ClearContext();
+ gl_->DeleteTextures(1, &texture);
}
-bool WebGraphicsContext3DInProcessCommandBufferImpl::AngleCreateCompilers() {
- if (!ShInitialize())
- return false;
-
- ShBuiltInResources resources;
- ShInitBuiltInResources(&resources);
- getIntegerv(GL_MAX_VERTEX_ATTRIBS, &resources.MaxVertexAttribs);
- getIntegerv(MAX_VERTEX_UNIFORM_VECTORS, &resources.MaxVertexUniformVectors);
- getIntegerv(MAX_VARYING_VECTORS, &resources.MaxVaryingVectors);
- getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
- &resources.MaxVertexTextureImageUnits);
- getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
- &resources.MaxCombinedTextureImageUnits);
- getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &resources.MaxTextureImageUnits);
- getIntegerv(MAX_FRAGMENT_UNIFORM_VECTORS,
- &resources.MaxFragmentUniformVectors);
- // Always set to 1 for OpenGL ES.
- resources.MaxDrawBuffers = 1;
-
- fragment_compiler_ = ShConstructCompiler(
- SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &resources);
- vertex_compiler_ = ShConstructCompiler(
- SH_VERTEX_SHADER, SH_WEBGL_SPEC, &resources);
- return (fragment_compiler_ && vertex_compiler_);
-}
-
-void WebGraphicsContext3DInProcessCommandBufferImpl::AngleDestroyCompilers() {
- if (fragment_compiler_) {
- ShDestruct(fragment_compiler_);
- fragment_compiler_ = 0;
- }
- if (vertex_compiler_) {
- ShDestruct(vertex_compiler_);
- vertex_compiler_ = 0;
- }
+void WebGraphicsContext3DInProcessCommandBufferImpl::copyTextureToCompositor(
+ WebGLId texture, WebGLId parentTexture) {
+ // TODO(gmam): See if we can comment this in.
+ // ClearContext();
+ gl_->CopyTextureToParentTextureCHROMIUM(texture, parentTexture);
+ gl_->Flush();
}
-bool WebGraphicsContext3DInProcessCommandBufferImpl::AngleValidateShaderSource(
- ShaderSourceEntry* entry) {
- entry->is_valid = false;
- entry->translated_source.reset();
- entry->log.reset();
-
- ShHandle compiler = 0;
- switch (entry->type) {
- case GL_FRAGMENT_SHADER:
- compiler = fragment_compiler_;
- break;
- case GL_VERTEX_SHADER:
- compiler = vertex_compiler_;
- break;
- }
- if (!compiler)
- return false;
+void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() {
+}
- char* source = entry->source.get();
- if (!ShCompile(compiler, &source, 1, SH_OBJECT_CODE)) {
- int logSize = 0;
- ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize);
- if (logSize > 1) {
- entry->log.reset(new char[logSize]);
- ShGetInfoLog(compiler, entry->log.get());
- }
- return false;
- }
+void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback(
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* cb)
+{
+ context_lost_callback_ = cb;
+}
- int length = 0;
- if (is_gles2_) {
- // ANGLE does not yet have a GLSL ES backend. Therefore if the
- // compile succeeds we send the original source down.
- length = strlen(entry->source.get());
- if (length > 0)
- ++length; // Add null terminator
- } else {
- ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &length);
- }
- if (length > 1) {
- entry->translated_source.reset(new char[length]);
- if (is_gles2_)
- strncpy(entry->translated_source.get(), entry->source.get(), length);
- else
- ShGetObjectCode(compiler, entry->translated_source.get());
+void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
+ if (context_lost_callback_) {
+ context_lost_callback_->onContextLost();
}
- entry->is_valid = true;
- return true;
}
} // namespace gpu
} // namespace webkit
+#endif // defined(ENABLE_GPU)
+
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
index dc51c80..3b6aaa8 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
+++ b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
@@ -4,24 +4,30 @@
#ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
#define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
+#pragma once
-#include <list>
-#include <set>
+#if defined(ENABLE_GPU)
-#include "base/hash_tables.h"
-#include "base/memory/ref_counted.h"
-#include "third_party/angle/include/GLSLANG/ShaderLang.h"
+#include <vector>
+
+#include "base/memory/scoped_ptr.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebGraphicsContext3D.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
+#include "ui/gfx/native_widget_types.h"
#if !defined(OS_MACOSX)
#define FLIP_FRAMEBUFFER_VERTICALLY
#endif
-namespace gfx {
-class GLContext;
-class GLSurface;
+
+namespace gpu {
+namespace gles2 {
+class GLES2Implementation;
+}
}
+using WebKit::WebGLId;
+
using WebKit::WGC3Dchar;
using WebKit::WGC3Denum;
using WebKit::WGC3Dboolean;
@@ -34,28 +40,24 @@ using WebKit::WGC3Dclampf;
using WebKit::WGC3Dintptr;
using WebKit::WGC3Dsizeiptr;
-using WebKit::WebGLId;
-
-using WebKit::WebString;
-using WebKit::WebView;
-
-using WebKit::WebGraphicsContext3D;
-
namespace webkit {
namespace gpu {
-// TODO(gman): This is a copy of WebGraphicsContext3DInProcessImpl. I will
-// refactor it to actually use the command buffer.
+class GLInProcessContext;
-class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext3D {
+class WebGraphicsContext3DInProcessCommandBufferImpl
+ : public WebKit::WebGraphicsContext3D {
public:
+
WebGraphicsContext3DInProcessCommandBufferImpl();
virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
//----------------------------------------------------------------------
// WebGraphicsContext3D methods
- virtual bool initialize(
- WebGraphicsContext3D::Attributes attributes, WebView*, bool);
+ virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
+ WebKit::WebView*,
+ bool renderDirectlyToWebView);
+
virtual bool makeContextCurrent();
virtual int width();
@@ -65,95 +67,61 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void reshape(int width, int height);
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
virtual WebGLId getPlatformTextureId();
virtual void prepareTexture();
- virtual void synthesizeGLError(WGC3Denum error);
- virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
-
- virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
- virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
- virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
- virtual void setLatchCHROMIUM(WGC3Duint latch_id);
-
- virtual WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
-
virtual void activeTexture(WGC3Denum texture);
virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(
- WebGLId program, WGC3Duint index, const WGC3Dchar* name);
+ virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
+ const WGC3Dchar* name);
virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(
- WGC3Denum target, WebGLId renderbuffer);
+ virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
+ WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
+ virtual void blendEquationSeparate(WGC3Denum modeRGB,
+ WGC3Denum modeAlpha);
virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
- WGC3Denum srcAlpha, WGC3Denum dstAlpha);
+ virtual void blendFuncSeparate(WGC3Denum srcRGB,
+ WGC3Denum dstRGB,
+ WGC3Denum srcAlpha,
+ WGC3Denum dstAlpha);
- virtual void bufferData(
- WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
+ virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
+ const void* data, WGC3Denum usage);
virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, const void* data);
virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
+ WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void clearDepth(WGC3Dclampf depth);
virtual void clearStencil(WGC3Dint s);
virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
WGC3Dboolean blue, WGC3Dboolean alpha);
virtual void compileShader(WebGLId shader);
- virtual void copyTexImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
+ virtual void copyTexImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border);
+ virtual void copyTexSubImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
virtual void cullFace(WGC3Denum mode);
virtual void depthFunc(WGC3Denum func);
virtual void depthMask(WGC3Dboolean flag);
@@ -162,42 +130,46 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void disable(WGC3Denum cap);
virtual void disableVertexAttribArray(WGC3Duint index);
virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
+ virtual void drawElements(WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset);
virtual void enable(WGC3Denum cap);
virtual void enableVertexAttribArray(WGC3Duint index);
virtual void finish();
virtual void flush();
- virtual void framebufferRenderbuffer(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
+ virtual void framebufferRenderbuffer(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum renderbuffertarget,
+ WebGLId renderbuffer);
+ virtual void framebufferTexture2D(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum textarget,
+ WebGLId texture,
+ WGC3Dint level);
virtual void frontFace(WGC3Denum mode);
virtual void generateMipmap(WGC3Denum target);
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
+ virtual bool getActiveAttrib(WebGLId program,
+ WGC3Duint index,
+ ActiveInfo&);
+ virtual bool getActiveUniform(WebGLId program,
+ WGC3Duint index,
+ ActiveInfo&);
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
- WGC3Dsizei* count, WebGLId* shaders);
+ virtual void getAttachedShaders(WebGLId program,
+ WGC3Dsizei maxCount,
+ WGC3Dsizei* count,
+ WebGLId* shaders);
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
- virtual void getBufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+ virtual void getBufferParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
virtual Attributes getContextAttributes();
@@ -207,54 +179,56 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
- virtual void getFramebufferAttachmentParameteriv(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
+ virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum pname,
+ WGC3Dint* value);
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
- virtual void getProgramiv(
- WebGLId program, WGC3Denum pname, WGC3Dint* value);
+ virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
- virtual WebString getProgramInfoLog(WebGLId program);
+ virtual WebKit::WebString getProgramInfoLog(WebGLId program);
- virtual void getRenderbufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+ virtual void getRenderbufferParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
- virtual void getShaderiv(
- WebGLId shader, WGC3Denum pname, WGC3Dint* value);
+ virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
- virtual WebString getShaderInfoLog(WebGLId shader);
+ virtual WebKit::WebString getShaderInfoLog(WebGLId shader);
// TBD
- // void glGetShaderPrecisionFormat(
- // GLenum shadertype, GLenum precisiontype,
- // GLint* range, GLint* precision);
-
- virtual WebString getShaderSource(WebGLId shader);
- virtual WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getTexParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
-
- virtual void getUniformfv(
- WebGLId program, WGC3Dint location, WGC3Dfloat* value);
- virtual void getUniformiv(
- WebGLId program, WGC3Dint location, WGC3Dint* value);
+ // void glGetShaderPrecisionFormat (GLenum shadertype,
+ // GLenum precisiontype,
+ // GLint* range,
+ // GLint* precision);
+
+ virtual WebKit::WebString getShaderSource(WebGLId shader);
+ virtual WebKit::WebString getString(WGC3Denum name);
+
+ virtual void getTexParameterfv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dfloat* value);
+ virtual void getTexParameteriv(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint* value);
+
+ virtual void getUniformfv(WebGLId program,
+ WGC3Dint location,
+ WGC3Dfloat* value);
+ virtual void getUniformiv(WebGLId program,
+ WGC3Dint location,
+ WGC3Dint* value);
virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
- virtual void getVertexAttribfv(
- WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getVertexAttribiv(
- WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
+ virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
+ WGC3Dfloat* value);
+ virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
+ WGC3Dint* value);
- virtual WGC3Dsizeiptr getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname);
+ virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
virtual void hint(WGC3Denum target, WGC3Denum mode);
virtual WGC3Dboolean isBuffer(WebGLId buffer);
@@ -264,103 +238,111 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
virtual WGC3Dboolean isShader(WebGLId shader);
virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat width);
+ virtual void lineWidth(WGC3Dfloat);
virtual void linkProgram(WebGLId program);
virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
- virtual void readPixels(
- WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- void* pixels);
+ virtual void readPixels(WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ void* pixels);
virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(
- WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
- virtual void scissor(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
+ virtual void renderbufferStorage(WGC3Denum target,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
+ virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
+ virtual void scissor(WGC3Dint x, WGC3Dint y,
+ WGC3Dsizei width, WGC3Dsizei height);
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(
- WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
+ virtual void stencilFuncSeparate(WGC3Denum face,
+ WGC3Denum func,
+ WGC3Dint ref,
+ WGC3Duint mask);
virtual void stencilMask(WGC3Duint mask);
virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
- virtual void stencilOpSeparate(
- WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void texParameterf(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
- virtual void texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param);
-
- virtual void texSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
+ virtual void stencilOp(WGC3Denum fail,
+ WGC3Denum zfail,
+ WGC3Denum zpass);
+ virtual void stencilOpSeparate(WGC3Denum face,
+ WGC3Denum fail,
+ WGC3Denum zfail,
+ WGC3Denum zpass);
+
+ virtual void texImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
+
+ virtual void texParameterf(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dfloat param);
+ virtual void texParameteri(WGC3Denum target,
+ WGC3Denum pname,
+ WGC3Dint param);
+
+ virtual void texSubImage2D(WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
+ virtual void uniform1fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
+ virtual void uniform1iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
+ virtual void uniform2fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
+ virtual void uniform2iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform3f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
+ virtual void uniform3fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
+ virtual void uniform3i(WGC3Dint location,
+ WGC3Dint x, WGC3Dint y, WGC3Dint z);
+ virtual void uniform3iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
+ virtual void uniform4f(WGC3Dint location,
+ WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
- WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniformMatrix2fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
+ virtual void uniform4fv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dfloat* v);
+ virtual void uniform4i(WGC3Dint location,
+ WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
+ virtual void uniform4iv(WGC3Dint location,
+ WGC3Dsizei count, const WGC3Dint* v);
+ virtual void uniformMatrix2fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
+ virtual void uniformMatrix3fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
+ virtual void uniformMatrix4fv(WGC3Dint location,
+ WGC3Dsizei count,
+ WGC3Dboolean transpose,
+ const WGC3Dfloat* value);
virtual void useProgram(WebGLId program);
virtual void validateProgram(WebGLId program);
@@ -369,22 +351,22 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
+ virtual void vertexAttrib3f(WGC3Duint index,
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
+ virtual void vertexAttrib4f(WGC3Duint index,
+ WGC3Dfloat x, WGC3Dfloat y,
+ WGC3Dfloat z, WGC3Dfloat w);
virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(
- WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
+ virtual void vertexAttribPointer(WGC3Duint index,
+ WGC3Dint size,
+ WGC3Denum type,
+ WGC3Dboolean normalized,
+ WGC3Dsizei stride,
+ WGC3Dintptr offset);
- virtual void viewport(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
+ virtual void viewport(WGC3Dint x, WGC3Dint y,
+ WGC3Dsizei width, WGC3Dsizei height);
// Support for buffer creation and deletion
virtual WebGLId createBuffer();
@@ -401,80 +383,96 @@ class WebGraphicsContext3DInProcessCommandBufferImpl : public WebGraphicsContext
virtual void deleteShader(WebGLId);
virtual void deleteTexture(WebGLId);
- virtual void setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {}
+ virtual void synthesizeGLError(WGC3Denum);
- private:
- // ANGLE related.
- struct ShaderSourceEntry;
+ virtual void* mapBufferSubDataCHROMIUM(
+ WGC3Denum target, WGC3Dintptr offset,
+ WGC3Dsizeiptr size, WGC3Denum access);
+ virtual void unmapBufferSubDataCHROMIUM(const void*);
+ virtual void* mapTexSubImage2DCHROMIUM(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ WGC3Denum access);
+ virtual void unmapTexSubImage2DCHROMIUM(const void*);
- typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
+ virtual void copyTextureToParentTextureCHROMIUM(
+ WebGLId texture, WebGLId parentTexture);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- void FlipVertically(unsigned char* framebuffer,
- unsigned int width,
- unsigned int height);
-#endif
+ virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latch_id);
+ virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latch_id);
+ virtual void waitLatchCHROMIUM(WGC3Duint latch_id);
+ virtual void setLatchCHROMIUM(WGC3Duint latch_id);
- // Take into account the user's requested context creation attributes, in
- // particular stencil and antialias, and determine which could or could
- // not be honored based on the capabilities of the OpenGL implementation.
- void ValidateAttributes();
-
- // Resolve the given rectangle of the multisampled framebuffer if necessary.
- void ResolveMultisampledFramebuffer(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
-
- bool AngleCreateCompilers();
- void AngleDestroyCompilers();
- bool AngleValidateShaderSource(ShaderSourceEntry* entry);
-
- WebGraphicsContext3D::Attributes attributes_;
- bool initialized_;
- bool render_directly_to_web_view_;
- bool is_gles2_;
- bool have_ext_framebuffer_object_;
- bool have_ext_framebuffer_multisample_;
- bool have_angle_framebuffer_multisample_;
-
- WebGLId texture_;
- WebGLId fbo_;
- WebGLId depth_stencil_buffer_;
- int cached_width_, cached_height_;
+ virtual void rateLimitOffscreenContextCHROMIUM();
- // For multisampling
- WebGLId multisample_fbo_;
- WebGLId multisample_depth_stencil_buffer_;
- WebGLId multisample_color_buffer_;
+ virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
+ virtual void requestExtensionCHROMIUM(const char*);
- // For tracking which FBO is bound
- WebGLId bound_fbo_;
+ virtual void blitFramebufferCHROMIUM(
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
+ WGC3Dbitfield mask, WGC3Denum filter);
+ virtual void renderbufferStorageMultisampleCHROMIUM(
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
+ WGC3Dsizei width, WGC3Dsizei height);
- // For tracking which texture is bound
- WebGLId bound_texture_;
+ virtual WebGLId createCompositorTexture(WGC3Dsizei width, WGC3Dsizei height);
+ virtual void deleteCompositorTexture(WebGLId parent_texture);
+ virtual void copyTextureToCompositor(WebGLId texture,
+ WebGLId parent_texture);
- // FBO used for copying child texture to parent texture.
- WebGLId copy_texture_to_parent_texture_fbo_;
+ virtual void setContextLostCallback(
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- unsigned char* scanline_;
+ private:
+ // SwapBuffers callback.
+ void OnSwapBuffersComplete();
+ virtual void OnContextLost();
+
+ // Used to try to find bugs in code that calls gl directly through the gl api
+ // instead of going through WebGraphicsContext3D.
+ void ClearContext();
+
+ // The context we use for OpenGL rendering.
+ GLInProcessContext* context_;
+ // The GLES2Implementation we use for OpenGL rendering.
+ ::gpu::gles2::GLES2Implementation* gl_;
+
+ // If rendering directly to WebView, weak pointer to it.
+ WebKit::WebView* web_view_;
+#if defined(OS_MACOSX)
+ // "Fake" plugin window handle in browser process for the compositor's output.
+ gfx::PluginWindowHandle plugin_handle_;
#endif
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
- // Errors raised by synthesizeGLError().
- std::list<WGC3Denum> synthetic_errors_list_;
- std::set<WGC3Denum> synthetic_errors_set_;
+ WebKit::WebGraphicsContext3D::Attributes attributes_;
+ int cached_width_, cached_height_;
- scoped_refptr<gfx::GLContext> gl_context_;
- scoped_refptr<gfx::GLSurface> gl_surface_;
+ // For tracking which FBO is bound.
+ WebGLId bound_fbo_;
- ShaderSourceMap shader_source_map_;
+ // Errors raised by synthesizeGLError().
+ std::vector<WGC3Denum> synthetic_errors_;
- ShHandle fragment_compiler_;
- ShHandle vertex_compiler_;
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ scoped_array<uint8> scanline_;
+ void FlipVertically(uint8* framebuffer,
+ unsigned int width,
+ unsigned int height);
+#endif
};
} // namespace gpu
} // namespace webkit
+#endif // defined(ENABLE_GPU)
#endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
+
diff --git a/webkit/gpu/webkit_gpu.gypi b/webkit/gpu/webkit_gpu.gypi
index e15f28a..563cdda 100644
--- a/webkit/gpu/webkit_gpu.gypi
+++ b/webkit/gpu/webkit_gpu.gypi
@@ -1,4 +1,4 @@
-# Copyright (c) 2010 The Chromium Authors. All rights reserved.
+# Copyright (c) 2011 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
@@ -9,10 +9,16 @@
'type': 'static_library',
'dependencies': [
'<(DEPTH)/base/base.gyp:base',
+ '<(DEPTH)/gpu/gpu.gyp:command_buffer_service',
+ '<(DEPTH)/gpu/gpu.gyp:command_buffer_client',
+ '<(DEPTH)/gpu/gpu.gyp:gles2_c_lib',
'<(DEPTH)/third_party/angle/src/build_angle.gyp:translator_common',
'<(DEPTH)/third_party/angle/src/build_angle.gyp:translator_glsl',
'<(DEPTH)/ui/gfx/gl/gl.gyp:gl',
],
+ 'include_dirs': [
+ '<(DEPTH)/skia/config',
+ ],
'sources': [
# This list contains all .h and .cc in gpu except for test code.
'webgraphicscontext3d_in_process_command_buffer_impl.cc',
diff --git a/webkit/plugins/ppapi/plugin_delegate.h b/webkit/plugins/ppapi/plugin_delegate.h
index 41b6e6b..931a39d 100644
--- a/webkit/plugins/ppapi/plugin_delegate.h
+++ b/webkit/plugins/ppapi/plugin_delegate.h
@@ -172,7 +172,7 @@ class PluginDelegate {
// This call will return the address of the command buffer for this context
// that is constructed in Initialize() and is valid until this context is
// destroyed.
- virtual gpu::CommandBuffer* GetCommandBuffer() = 0;
+ virtual ::gpu::CommandBuffer* GetCommandBuffer() = 0;
// Set an optional callback that will be invoked when the context is lost
// (e.g. gpu process crash). Takes ownership of the callback.
diff --git a/webkit/support/webkit_support.cc b/webkit/support/webkit_support.cc
index 6b40477..ce32835 100644
--- a/webkit/support/webkit_support.cc
+++ b/webkit/support/webkit_support.cc
@@ -214,7 +214,8 @@ class TaskAdaptorHolder : public CancelableTask {
};
webkit_support::GraphicsContext3DImplementation
- g_graphics_context_3d_implementation = webkit_support::IN_PROCESS;
+ g_graphics_context_3d_implementation =
+ webkit_support::IN_PROCESS_COMMAND_BUFFER;
} // namespace
diff --git a/webkit/tools/layout_tests/test_expectations.txt b/webkit/tools/layout_tests/test_expectations.txt
index 707c890..da186ed 100644
--- a/webkit/tools/layout_tests/test_expectations.txt
+++ b/webkit/tools/layout_tests/test_expectations.txt
@@ -6,3 +6,25 @@
// until the changes can be landed upstream.
// PLEASE DO NOT LEAVE ENTRIES IN THIS FILE FOR MORE THAN 24 HRS.
+// The need for rebaselines is conflicting with the TIMEOUT expectation upstream
+
+// Issues introduced with bug 84157
+BUGGMAN : plugins/embed-attributes-style.html = IMAGE+TEXT
+BUGGMAN : svg/as-image/svg-as-background-with-relative-size.html = IMAGE+TEXT
+BUGGMAN : svg/custom/embedding-external-svgs.xhtml = IMAGE+TEXT
+BUGGMAN : svg/dynamic-updates/SVGFEDropShadowElement-dom-shadow-color-attr.html = IMAGE
+BUGGMAN : svg/dynamic-updates/SVGFEDropShadowElement-dom-shadow-opacity-attr.html = IMAGE
+BUGGMAN : svg/dynamic-updates/SVGFEDropShadowElement-svgdom-shadow-color-prop.html = IMAGE
+BUGGMAN : svg/dynamic-updates/SVGFEDropShadowElement-svgdom-shadow-opacity-prop.html = IMAGE
+BUGGMAN : fast/dom/object-plugin-hides-properties.html = TEXT
+BUGGMAN : fast/js/property-getters-and-setters.html = TEXT
+BUGGMAN : fast/canvas/canvas-as-image-incremental-repaint.html = IMAGE
+BUGGMAN : fast/canvas/canvas-as-image.html = IMAGE
+BUGGMAN : fast/canvas/canvas-bg-zoom.html = IMAGE
+BUGGMAN : fast/canvas/canvas-bg.html = IMAGE
+BUGGMAN : fast/canvas/canvas-currentColor.html = TEXT
+BUGGMAN : fast/canvas/canvas-fillPath-shadow.html = TEXT
+BUGGMAN : fast/canvas/canvas-transform-skewed.html = IMAGE
+BUGGMAN : fast/canvas/zero-size-fill-rect.html = IMAGE
+BUGGMAN : media/video-canvas-alpha.html = IMAGE
+