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-rw-r--r--o3d/samples/o3d-webgl-samples/hellocube-wireframe.html4
1 files changed, 3 insertions, 1 deletions
diff --git a/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html b/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html
index 48040b0..a522155 100644
--- a/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html
+++ b/o3d/samples/o3d-webgl-samples/hellocube-wireframe.html
@@ -368,7 +368,7 @@ This example shows how to display a cube in O3D using different primitive types.
<option value="TriangleList">TriangleList</option>
<option value="TriangleStrip">TriangleStrip</option>
<option value="TriangleFan">TriangleFan</option>
- </select> (PointList might be hard to see.)
+ </select>
</p>
<p>
@@ -402,6 +402,8 @@ This example shows how to display a cube in O3D using different primitive types.
// Multiply the vertex positions by the worldViewProjection matrix to
// transform them to screen space.
gl_Position = projection * view * world * position;
+ // Make points larger, so they can been seen.
+ gl_PointSize = 5.0;
pos = position;
}
</textarea>