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-rw-r--r--cc/active_animation_unittest.cc218
-rw-r--r--cc/animation.cc (renamed from cc/active_animation.cc)38
-rw-r--r--cc/animation.h (renamed from cc/active_animation.h)26
-rw-r--r--cc/animation_events.h6
-rw-r--r--cc/animation_unittest.cc218
-rw-r--r--cc/cc.gyp4
-rw-r--r--cc/cc_tests.gyp2
-rw-r--r--cc/layer.cc8
-rw-r--r--cc/layer.h4
-rw-r--r--cc/layer_animation_controller.cc80
-rw-r--r--cc/layer_animation_controller.h12
-rw-r--r--cc/layer_animation_controller_unittest.cc134
-rw-r--r--cc/layer_impl.cc4
-rw-r--r--cc/layer_tree_host_unittest_animation.cc26
-rw-r--r--cc/layer_unittest.cc2
-rw-r--r--cc/test/animation_test_common.cc6
-rw-r--r--cc/test/animation_test_common.h2
-rw-r--r--cc/test/layer_tree_test_common.cc2
-rw-r--r--webkit/compositor_bindings/web_animation_impl.cc10
-rw-r--r--webkit/compositor_bindings/web_animation_impl.h6
-rw-r--r--webkit/compositor_bindings/web_layer_impl.cc6
21 files changed, 407 insertions, 407 deletions
diff --git a/cc/active_animation_unittest.cc b/cc/active_animation_unittest.cc
deleted file mode 100644
index 58961a7..0000000
--- a/cc/active_animation_unittest.cc
+++ /dev/null
@@ -1,218 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/active_animation.h"
-
-#include "cc/test/animation_test_common.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace cc {
-namespace {
-
-scoped_ptr<ActiveAnimation> createActiveAnimation(int iterations, double duration)
-{
- scoped_ptr<ActiveAnimation> toReturn(ActiveAnimation::create(make_scoped_ptr(new FakeFloatAnimationCurve(duration)).PassAs<AnimationCurve>(), 0, 1, ActiveAnimation::Opacity));
- toReturn->setIterations(iterations);
- return toReturn.Pass();
-}
-
-scoped_ptr<ActiveAnimation> createActiveAnimation(int iterations)
-{
- return createActiveAnimation(iterations, 1);
-}
-
-TEST(ActiveAnimationTest, TrimTimeZeroIterations)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(0));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
-}
-
-TEST(ActiveAnimationTest, TrimTimeOneIteration)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2));
-}
-
-TEST(ActiveAnimationTest, TrimTimeInfiniteIterations)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(-1));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5));
-}
-
-TEST(ActiveAnimationTest, TrimTimeAlternating)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(-1));
- anim->setAlternatesDirection(true);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
- EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25));
-}
-
-TEST(ActiveAnimationTest, TrimTimeStartTime)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setStartTime(4);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6));
-}
-
-TEST(ActiveAnimationTest, TrimTimeTimeOffset)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setTimeOffset(4);
- anim->setStartTime(4);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
-}
-
-TEST(ActiveAnimationTest, TrimTimePauseResume)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
- anim->setRunState(ActiveAnimation::Paused, 0.5);
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
- anim->setRunState(ActiveAnimation::Running, 1024);
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
-}
-
-TEST(ActiveAnimationTest, TrimTimeSuspendResume)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
- anim->suspend(0.5);
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
- anim->resume(1024);
- EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
- EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
-}
-
-TEST(ActiveAnimationTest, TrimTimeZeroDuration)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(0, 0));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
- EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
-}
-
-TEST(ActiveAnimationTest, IsFinishedAtZeroIterations)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(0));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_FALSE(anim->isFinishedAt(-1));
- EXPECT_TRUE(anim->isFinishedAt(0));
- EXPECT_TRUE(anim->isFinishedAt(1));
-}
-
-TEST(ActiveAnimationTest, IsFinishedAtOneIteration)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_FALSE(anim->isFinishedAt(-1));
- EXPECT_FALSE(anim->isFinishedAt(0));
- EXPECT_TRUE(anim->isFinishedAt(1));
- EXPECT_TRUE(anim->isFinishedAt(2));
-}
-
-TEST(ActiveAnimationTest, IsFinishedAtInfiniteIterations)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(-1));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_FALSE(anim->isFinishedAt(0));
- EXPECT_FALSE(anim->isFinishedAt(0.5));
- EXPECT_FALSE(anim->isFinishedAt(1));
- EXPECT_FALSE(anim->isFinishedAt(1.5));
-}
-
-TEST(ActiveAnimationTest, IsFinishedAtNotRunning)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(0));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_TRUE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::Paused, 0);
- EXPECT_FALSE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::WaitingForNextTick, 0);
- EXPECT_FALSE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 0);
- EXPECT_FALSE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::WaitingForStartTime, 0);
- EXPECT_FALSE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::Finished, 0);
- EXPECT_TRUE(anim->isFinishedAt(0));
- anim->setRunState(ActiveAnimation::Aborted, 0);
- EXPECT_TRUE(anim->isFinishedAt(0));
-}
-
-TEST(ActiveAnimationTest, IsFinished)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Paused, 0);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForNextTick, 0);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 0);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForStartTime, 0);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Finished, 0);
- EXPECT_TRUE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Aborted, 0);
- EXPECT_TRUE(anim->isFinished());
-}
-
-TEST(ActiveAnimationTest, IsFinishedNeedsSynchronizedStartTime)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->setRunState(ActiveAnimation::Running, 2);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Paused, 2);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForNextTick, 2);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 2);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::WaitingForStartTime, 2);
- EXPECT_FALSE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Finished, 0);
- EXPECT_TRUE(anim->isFinished());
- anim->setRunState(ActiveAnimation::Aborted, 0);
- EXPECT_TRUE(anim->isFinished());
-}
-
-TEST(ActiveAnimationTest, RunStateChangesIgnoredWhileSuspended)
-{
- scoped_ptr<ActiveAnimation> anim(createActiveAnimation(1));
- anim->suspend(0);
- EXPECT_EQ(ActiveAnimation::Paused, anim->runState());
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_EQ(ActiveAnimation::Paused, anim->runState());
- anim->resume(0);
- anim->setRunState(ActiveAnimation::Running, 0);
- EXPECT_EQ(ActiveAnimation::Running, anim->runState());
-}
-
-} // namespace
-} // namespace cc
diff --git a/cc/active_animation.cc b/cc/animation.cc
index bdc2c8d..e5279b0 100644
--- a/cc/active_animation.cc
+++ b/cc/animation.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include <cmath>
@@ -24,7 +24,7 @@ static const char* const s_runStateNames[] = {
"Aborted"
};
-COMPILE_ASSERT(static_cast<int>(cc::ActiveAnimation::RunStateEnumSize) == arraysize(s_runStateNames), RunState_names_match_enum);
+COMPILE_ASSERT(static_cast<int>(cc::Animation::RunStateEnumSize) == arraysize(s_runStateNames), RunState_names_match_enum);
// This should match the TargetProperty enum.
static const char* const s_targetPropertyNames[] = {
@@ -32,18 +32,18 @@ static const char* const s_targetPropertyNames[] = {
"Opacity"
};
-COMPILE_ASSERT(static_cast<int>(cc::ActiveAnimation::TargetPropertyEnumSize) == arraysize(s_targetPropertyNames), TargetProperty_names_match_enum);
+COMPILE_ASSERT(static_cast<int>(cc::Animation::TargetPropertyEnumSize) == arraysize(s_targetPropertyNames), TargetProperty_names_match_enum);
} // namespace
namespace cc {
-scoped_ptr<ActiveAnimation> ActiveAnimation::create(scoped_ptr<AnimationCurve> curve, int animationId, int groupId, TargetProperty targetProperty)
+scoped_ptr<Animation> Animation::create(scoped_ptr<AnimationCurve> curve, int animationId, int groupId, TargetProperty targetProperty)
{
- return make_scoped_ptr(new ActiveAnimation(curve.Pass(), animationId, groupId, targetProperty));
+ return make_scoped_ptr(new Animation(curve.Pass(), animationId, groupId, targetProperty));
}
-ActiveAnimation::ActiveAnimation(scoped_ptr<AnimationCurve> curve, int animationId, int groupId, TargetProperty targetProperty)
+Animation::Animation(scoped_ptr<AnimationCurve> curve, int animationId, int groupId, TargetProperty targetProperty)
: m_curve(curve.Pass())
, m_id(animationId)
, m_group(groupId)
@@ -61,13 +61,13 @@ ActiveAnimation::ActiveAnimation(scoped_ptr<AnimationCurve> curve, int animation
{
}
-ActiveAnimation::~ActiveAnimation()
+Animation::~Animation()
{
if (m_runState == Running || m_runState == Paused)
setRunState(Aborted, 0);
}
-void ActiveAnimation::setRunState(RunState runState, double monotonicTime)
+void Animation::setRunState(RunState runState, double monotonicTime)
{
if (m_suspended)
return;
@@ -80,7 +80,7 @@ void ActiveAnimation::setRunState(RunState runState, double monotonicTime)
|| m_runState == WaitingForStartTime;
if (isWaitingToStart && runState == Running)
- TRACE_EVENT_ASYNC_BEGIN1("cc", "ActiveAnimation", this, "Name", TRACE_STR_COPY(nameBuffer));
+ TRACE_EVENT_ASYNC_BEGIN1("cc", "Animation", this, "Name", TRACE_STR_COPY(nameBuffer));
bool wasFinished = isFinished();
@@ -95,7 +95,7 @@ void ActiveAnimation::setRunState(RunState runState, double monotonicTime)
const char* newRunStateName = s_runStateNames[runState];
if (!wasFinished && isFinished())
- TRACE_EVENT_ASYNC_END0("cc", "ActiveAnimation", this);
+ TRACE_EVENT_ASYNC_END0("cc", "Animation", this);
char stateBuffer[256];
base::snprintf(stateBuffer, sizeof(stateBuffer), "%s->%s", oldRunStateName, newRunStateName);
@@ -103,19 +103,19 @@ void ActiveAnimation::setRunState(RunState runState, double monotonicTime)
TRACE_EVENT_INSTANT2("cc", "LayerAnimationController::setRunState", "Name", TRACE_STR_COPY(nameBuffer), "State", TRACE_STR_COPY(stateBuffer));
}
-void ActiveAnimation::suspend(double monotonicTime)
+void Animation::suspend(double monotonicTime)
{
setRunState(Paused, monotonicTime);
m_suspended = true;
}
-void ActiveAnimation::resume(double monotonicTime)
+void Animation::resume(double monotonicTime)
{
m_suspended = false;
setRunState(Running, monotonicTime);
}
-bool ActiveAnimation::isFinishedAt(double monotonicTime) const
+bool Animation::isFinishedAt(double monotonicTime) const
{
if (isFinished())
return true;
@@ -128,7 +128,7 @@ bool ActiveAnimation::isFinishedAt(double monotonicTime) const
&& m_iterations * m_curve->duration() <= monotonicTime - startTime() - m_totalPausedTime;
}
-double ActiveAnimation::trimTimeToCurrentIteration(double monotonicTime) const
+double Animation::trimTimeToCurrentIteration(double monotonicTime) const
{
double trimmed = monotonicTime + m_timeOffset;
@@ -176,14 +176,14 @@ double ActiveAnimation::trimTimeToCurrentIteration(double monotonicTime) const
return trimmed;
}
-scoped_ptr<ActiveAnimation> ActiveAnimation::clone(InstanceType instanceType) const
+scoped_ptr<Animation> Animation::clone(InstanceType instanceType) const
{
return cloneAndInitialize(instanceType, m_runState, m_startTime);
}
-scoped_ptr<ActiveAnimation> ActiveAnimation::cloneAndInitialize(InstanceType instanceType, RunState initialRunState, double startTime) const
+scoped_ptr<Animation> Animation::cloneAndInitialize(InstanceType instanceType, RunState initialRunState, double startTime) const
{
- scoped_ptr<ActiveAnimation> toReturn(new ActiveAnimation(m_curve->clone(), m_id, m_group, m_targetProperty));
+ scoped_ptr<Animation> toReturn(new Animation(m_curve->clone(), m_id, m_group, m_targetProperty));
toReturn->m_runState = initialRunState;
toReturn->m_iterations = m_iterations;
toReturn->m_startTime = startTime;
@@ -195,10 +195,10 @@ scoped_ptr<ActiveAnimation> ActiveAnimation::cloneAndInitialize(InstanceType ins
return toReturn.Pass();
}
-void ActiveAnimation::pushPropertiesTo(ActiveAnimation* other) const
+void Animation::pushPropertiesTo(Animation* other) const
{
// Currently, we only push changes due to pausing and resuming animations on the main thread.
- if (m_runState == ActiveAnimation::Paused || other->m_runState == ActiveAnimation::Paused) {
+ if (m_runState == Animation::Paused || other->m_runState == Animation::Paused) {
other->m_runState = m_runState;
other->m_pauseTime = m_pauseTime;
other->m_totalPausedTime = m_totalPausedTime;
diff --git a/cc/active_animation.h b/cc/animation.h
index 413e9f2..cd45d4e 100644
--- a/cc/active_animation.h
+++ b/cc/animation.h
@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef CC_ACTIVE_ANIMATION_H_
-#define CC_ACTIVE_ANIMATION_H_
+#ifndef CC_ANIMATION_H_
+#define CC_ANIMATION_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
@@ -13,10 +13,10 @@ namespace cc {
class AnimationCurve;
-// An ActiveAnimation, contains all the state required to play an AnimationCurve.
+// An Animation, contains all the state required to play an AnimationCurve.
// Specifically, the affected property, the run state (paused, finished, etc.),
// loop count, last pause time, and the total time spent paused.
-class CC_EXPORT ActiveAnimation {
+class CC_EXPORT Animation {
public:
// Animations begin in one of the 'waiting' states. Animations waiting for the next tick
// will start the next time the controller animates. Animations waiting for target
@@ -47,9 +47,9 @@ public:
TargetPropertyEnumSize
};
- static scoped_ptr<ActiveAnimation> create(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
+ static scoped_ptr<Animation> create(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
- virtual ~ActiveAnimation();
+ virtual ~Animation();
int id() const { return m_id; }
int group() const { return m_group; }
@@ -100,14 +100,14 @@ public:
NonControllingInstance
};
- scoped_ptr<ActiveAnimation> clone(InstanceType) const;
- scoped_ptr<ActiveAnimation> cloneAndInitialize(InstanceType, RunState initialRunState, double startTime) const;
+ scoped_ptr<Animation> clone(InstanceType) const;
+ scoped_ptr<Animation> cloneAndInitialize(InstanceType, RunState initialRunState, double startTime) const;
bool isControllingInstance() const { return m_isControllingInstance; }
- void pushPropertiesTo(ActiveAnimation*) const;
+ void pushPropertiesTo(Animation*) const;
private:
- ActiveAnimation(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
+ Animation(scoped_ptr<AnimationCurve>, int animationId, int groupId, TargetProperty);
scoped_ptr<AnimationCurve> m_curve;
@@ -147,16 +147,16 @@ private:
// Animations lead dual lives. An active animation will be conceptually owned by
// two controllers, one on the impl thread and one on the main. In reality, there
- // will be two separate ActiveAnimation instances for the same animation. They
+ // will be two separate Animation instances for the same animation. They
// will have the same group id and the same target property (these two values
// uniquely identify an animation). The instance on the impl thread is the instance
// that ultimately controls the values of the animating layer and so we will refer
// to it as the 'controlling instance'.
bool m_isControllingInstance;
- DISALLOW_COPY_AND_ASSIGN(ActiveAnimation);
+ DISALLOW_COPY_AND_ASSIGN(Animation);
};
} // namespace cc
-#endif // CC_ACTIVE_ANIMATION_H_
+#endif // CC_ANIMATION_H_
diff --git a/cc/animation_events.h b/cc/animation_events.h
index 2658c98..69b44bc 100644
--- a/cc/animation_events.h
+++ b/cc/animation_events.h
@@ -7,14 +7,14 @@
#include <vector>
-#include "cc/active_animation.h"
+#include "cc/animation.h"
namespace cc {
struct AnimationEvent {
enum Type { Started, Finished };
- AnimationEvent(Type type, int layerId, int groupId, ActiveAnimation::TargetProperty targetProperty, double monotonicTime)
+ AnimationEvent(Type type, int layerId, int groupId, Animation::TargetProperty targetProperty, double monotonicTime)
: type(type)
, layerId(layerId)
, groupId(groupId)
@@ -26,7 +26,7 @@ struct AnimationEvent {
Type type;
int layerId;
int groupId;
- ActiveAnimation::TargetProperty targetProperty;
+ Animation::TargetProperty targetProperty;
double monotonicTime;
};
diff --git a/cc/animation_unittest.cc b/cc/animation_unittest.cc
new file mode 100644
index 0000000..d767f70
--- /dev/null
+++ b/cc/animation_unittest.cc
@@ -0,0 +1,218 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/animation.h"
+
+#include "cc/test/animation_test_common.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace cc {
+namespace {
+
+scoped_ptr<Animation> createAnimation(int iterations, double duration)
+{
+ scoped_ptr<Animation> toReturn(Animation::create(make_scoped_ptr(new FakeFloatAnimationCurve(duration)).PassAs<AnimationCurve>(), 0, 1, Animation::Opacity));
+ toReturn->setIterations(iterations);
+ return toReturn.Pass();
+}
+
+scoped_ptr<Animation> createAnimation(int iterations)
+{
+ return createAnimation(iterations, 1);
+}
+
+TEST(AnimationTest, TrimTimeZeroIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, TrimTimeOneIteration)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2));
+}
+
+TEST(AnimationTest, TrimTimeInfiniteIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5));
+}
+
+TEST(AnimationTest, TrimTimeAlternating)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ anim->setAlternatesDirection(true);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25));
+}
+
+TEST(AnimationTest, TrimTimeStartTime)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6));
+}
+
+TEST(AnimationTest, TrimTimeTimeOffset)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setTimeOffset(4);
+ anim->setStartTime(4);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, TrimTimePauseResume)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->setRunState(Animation::Paused, 0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->setRunState(Animation::Running, 1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(AnimationTest, TrimTimeSuspendResume)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
+ anim->suspend(0.5);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ anim->resume(1024);
+ EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
+ EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
+}
+
+TEST(AnimationTest, TrimTimeZeroDuration)
+{
+ scoped_ptr<Animation> anim(createAnimation(0, 0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
+ EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
+}
+
+TEST(AnimationTest, IsFinishedAtZeroIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+}
+
+TEST(AnimationTest, IsFinishedAtOneIteration)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(-1));
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_TRUE(anim->isFinishedAt(1));
+ EXPECT_TRUE(anim->isFinishedAt(2));
+}
+
+TEST(AnimationTest, IsFinishedAtInfiniteIterations)
+{
+ scoped_ptr<Animation> anim(createAnimation(-1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ EXPECT_FALSE(anim->isFinishedAt(0.5));
+ EXPECT_FALSE(anim->isFinishedAt(1));
+ EXPECT_FALSE(anim->isFinishedAt(1.5));
+}
+
+TEST(AnimationTest, IsFinishedAtNotRunning)
+{
+ scoped_ptr<Animation> anim(createAnimation(0));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Paused, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinishedAt(0));
+}
+
+TEST(AnimationTest, IsFinished)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Paused, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForNextTick, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForTargetAvailability, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForStartTime, 0);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(AnimationTest, IsFinishedNeedsSynchronizedStartTime)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->setRunState(Animation::Running, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Paused, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForNextTick, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForTargetAvailability, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::WaitingForStartTime, 2);
+ EXPECT_FALSE(anim->isFinished());
+ anim->setRunState(Animation::Finished, 0);
+ EXPECT_TRUE(anim->isFinished());
+ anim->setRunState(Animation::Aborted, 0);
+ EXPECT_TRUE(anim->isFinished());
+}
+
+TEST(AnimationTest, RunStateChangesIgnoredWhileSuspended)
+{
+ scoped_ptr<Animation> anim(createAnimation(1));
+ anim->suspend(0);
+ EXPECT_EQ(Animation::Paused, anim->runState());
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(Animation::Paused, anim->runState());
+ anim->resume(0);
+ anim->setRunState(Animation::Running, 0);
+ EXPECT_EQ(Animation::Running, anim->runState());
+}
+
+} // namespace
+} // namespace cc
diff --git a/cc/cc.gyp b/cc/cc.gyp
index 1d92fbf..f06e5cb 100644
--- a/cc/cc.gyp
+++ b/cc/cc.gyp
@@ -5,8 +5,8 @@
{
'variables': {
'cc_source_files': [
- 'active_animation.cc',
- 'active_animation.h',
+ 'animation.cc',
+ 'animation.h',
'animation_curve.cc',
'animation_curve.h',
'animation_events.h',
diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp
index c9d944d..5f47150 100644
--- a/cc/cc_tests.gyp
+++ b/cc/cc_tests.gyp
@@ -6,7 +6,7 @@
'variables': {
'chromium_code': 0,
'cc_unit_tests_source_files': [
- 'active_animation_unittest.cc',
+ 'animation_unittest.cc',
'content_layer_unittest.cc',
'contents_scaling_layer_unittest.cc',
'damage_tracker_unittest.cc',
diff --git a/cc/layer.cc b/cc/layer.cc
index 943e614..dfc1c91 100644
--- a/cc/layer.cc
+++ b/cc/layer.cc
@@ -4,7 +4,7 @@
#include "cc/layer.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_events.h"
#include "cc/layer_animation_controller.h"
#include "cc/layer_impl.h"
@@ -386,7 +386,7 @@ float Layer::opacity() const
bool Layer::opacityIsAnimating() const
{
- return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Opacity);
+ return m_layerAnimationController->isAnimatingProperty(Animation::Opacity);
}
void Layer::setContentsOpaque(bool opaque)
@@ -428,7 +428,7 @@ const gfx::Transform& Layer::transform() const
bool Layer::transformIsAnimating() const
{
- return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Transform);
+ return m_layerAnimationController->isAnimatingProperty(Animation::Transform);
}
void Layer::setScrollOffset(gfx::Vector2d scrollOffset)
@@ -753,7 +753,7 @@ bool Layer::IsActive() const
return true;
}
-bool Layer::addAnimation(scoped_ptr <ActiveAnimation> animation)
+bool Layer::addAnimation(scoped_ptr <Animation> animation)
{
// WebCore currently assumes that accelerated animations will start soon
// after the animation is added. However we cannot guarantee that if we do
diff --git a/cc/layer.h b/cc/layer.h
index fab4855..824e7b5 100644
--- a/cc/layer.h
+++ b/cc/layer.h
@@ -33,7 +33,7 @@ class WebLayerScrollClient;
namespace cc {
-class ActiveAnimation;
+class Animation;
struct AnimationEvent;
class LayerAnimationDelegate;
class LayerImpl;
@@ -257,7 +257,7 @@ public:
// Set the priority of all desired textures in this layer.
virtual void setTexturePriorities(const PriorityCalculator&) { }
- bool addAnimation(scoped_ptr<ActiveAnimation>);
+ bool addAnimation(scoped_ptr<Animation>);
void pauseAnimation(int animationId, double timeOffset);
void removeAnimation(int animationId);
diff --git a/cc/layer_animation_controller.cc b/cc/layer_animation_controller.cc
index 232a5f67..1e7d1c1 100644
--- a/cc/layer_animation_controller.cc
+++ b/cc/layer_animation_controller.cc
@@ -4,7 +4,7 @@
#include "cc/layer_animation_controller.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_registrar.h"
#include "cc/keyframed_animation_curve.h"
#include "cc/layer_animation_value_observer.h"
@@ -59,7 +59,7 @@ void LayerAnimationController::pauseAnimation(int animationId, double timeOffset
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (m_activeAnimations[i]->id() == animationId)
- m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffset + m_activeAnimations[i]->startTime());
+ m_activeAnimations[i]->setRunState(Animation::Paused, timeOffset + m_activeAnimations[i]->startTime());
}
}
@@ -74,7 +74,7 @@ void LayerAnimationController::removeAnimation(int animationId)
updateActivation();
}
-void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation::TargetProperty targetProperty)
+void LayerAnimationController::removeAnimation(int animationId, Animation::TargetProperty targetProperty)
{
for (size_t i = 0; i < m_activeAnimations.size();) {
if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]->targetProperty() == targetProperty)
@@ -90,7 +90,7 @@ void LayerAnimationController::suspendAnimations(double monotonicTime)
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (!m_activeAnimations[i]->isFinished())
- m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotonicTime);
+ m_activeAnimations[i]->setRunState(Animation::Paused, monotonicTime);
}
}
@@ -98,8 +98,8 @@ void LayerAnimationController::suspendAnimations(double monotonicTime)
void LayerAnimationController::resumeAnimations(double monotonicTime)
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::Paused)
- m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monotonicTime);
+ if (m_activeAnimations[i]->runState() == Animation::Paused)
+ m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
}
}
@@ -141,13 +141,13 @@ void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect
updateActivation();
}
-void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animation)
+void LayerAnimationController::addAnimation(scoped_ptr<Animation> animation)
{
m_activeAnimations.append(animation.Pass());
updateActivation();
}
-ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, ActiveAnimation::TargetProperty targetProperty) const
+Animation* LayerAnimationController::getAnimation(int groupId, Animation::TargetProperty targetProperty) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i)
if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty)
@@ -155,7 +155,7 @@ ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ
return 0;
}
-ActiveAnimation* LayerAnimationController::getActiveAnimation(ActiveAnimation::TargetProperty targetProperty) const
+Animation* LayerAnimationController::getAnimation(Animation::TargetProperty targetProperty) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
size_t index = m_activeAnimations.size() - i - 1;
@@ -174,10 +174,10 @@ bool LayerAnimationController::hasActiveAnimation() const
return false;
}
-bool LayerAnimationController::isAnimatingProperty(ActiveAnimation::TargetProperty targetProperty) const
+bool LayerAnimationController::isAnimatingProperty(Animation::TargetProperty targetProperty) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() != ActiveAnimation::Finished && m_activeAnimations[i]->runState() != ActiveAnimation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty)
+ if (m_activeAnimations[i]->runState() != Animation::Finished && m_activeAnimations[i]->runState() != Animation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty)
return true;
}
return false;
@@ -226,7 +226,7 @@ void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
// Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller.
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
// If the animation is already running on the impl thread, there is no need to copy it over.
- if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()))
+ if (controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()))
continue;
// If the animation is not running on the impl thread, it does not necessarily mean that it needs
@@ -237,9 +237,9 @@ void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
continue;
// The new animation should be set to run as soon as possible.
- ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForTargetAvailability;
+ Animation::RunState initialRunState = Animation::WaitingForTargetAvailability;
double startTime = 0;
- scoped_ptr<ActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::ControllingInstance, initialRunState, startTime));
+ scoped_ptr<Animation> toAdd(m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime));
DCHECK(!toAdd->needsSynchronizedStartTime());
controllerImpl->addAnimation(toAdd.Pass());
}
@@ -251,7 +251,7 @@ void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
// Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
// guaranteeing progress towards loop termination.
for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) {
- ActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAnimations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty());
+ Animation* current = getAnimation(controllerImpl->m_activeAnimations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty());
if (!current)
controllerImpl->m_activeAnimations.remove(i);
else
@@ -262,7 +262,7 @@ void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationController* controllerImpl) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- ActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
+ Animation* currentImpl = controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
if (currentImpl)
m_activeAnimations[i]->pushPropertiesTo(currentImpl);
}
@@ -271,8 +271,8 @@ void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationControll
void LayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime, AnimationEventsVector* events)
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNextTick) {
- m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monotonicTime);
+ if (m_activeAnimations[i]->runState() == Animation::WaitingForNextTick) {
+ m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
if (!m_activeAnimations[i]->hasSetStartTime())
m_activeAnimations[i]->setStartTime(monotonicTime);
if (events)
@@ -284,8 +284,8 @@ void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni
void LayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime, AnimationEventsVector* events)
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
- m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monotonicTime);
+ if (m_activeAnimations[i]->runState() == Animation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
+ m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
if (events)
events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
}
@@ -297,12 +297,12 @@ void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl
// First collect running properties.
TargetProperties blockedProperties;
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_activeAnimations[i]->runState() == ActiveAnimation::Finished)
+ if (m_activeAnimations[i]->runState() == Animation::Running || m_activeAnimations[i]->runState() == Animation::Finished)
blockedProperties.insert(m_activeAnimations[i]->targetProperty());
}
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForTargetAvailability) {
+ if (m_activeAnimations[i]->runState() == Animation::WaitingForTargetAvailability) {
// Collect all properties for animations with the same group id (they should all also be in the list of animations).
TargetProperties enqueuedProperties;
enqueuedProperties.insert(m_activeAnimations[i]->targetProperty());
@@ -322,14 +322,14 @@ void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl
// If the intersection is null, then we are free to start the animations in the group.
if (nullIntersection) {
- m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monotonicTime);
+ m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
if (!m_activeAnimations[i]->hasSetStartTime())
m_activeAnimations[i]->setStartTime(monotonicTime);
if (events)
events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) {
- m_activeAnimations[j]->setRunState(ActiveAnimation::Running, monotonicTime);
+ m_activeAnimations[j]->setRunState(Animation::Running, monotonicTime);
if (!m_activeAnimations[j]->hasSetStartTime())
m_activeAnimations[j]->setStartTime(monotonicTime);
}
@@ -347,13 +347,13 @@ void LayerAnimationController::resolveConflicts(double monotonicTime)
// (2) has an equal start time, but was added to the queue earlier, i.e.,
// has a lower index in m_activeAnimations).
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::Running) {
+ if (m_activeAnimations[i]->runState() == Animation::Running) {
for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
- if (m_activeAnimations[j]->runState() == ActiveAnimation::Running && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) {
+ if (m_activeAnimations[j]->runState() == Animation::Running && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) {
if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime())
- m_activeAnimations[j]->setRunState(ActiveAnimation::Aborted, monotonicTime);
+ m_activeAnimations[j]->setRunState(Animation::Aborted, monotonicTime);
else
- m_activeAnimations[i]->setRunState(ActiveAnimation::Aborted, monotonicTime);
+ m_activeAnimations[i]->setRunState(Animation::Aborted, monotonicTime);
}
}
}
@@ -383,7 +383,7 @@ void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, A
if (groupId == m_activeAnimations[j]->group()) {
if (events)
events->push_back(AnimationEvent(AnimationEvent::Finished, m_id, m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime));
- m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingForDeletion, monotonicTime);
+ m_activeAnimations[j]->setRunState(Animation::WaitingForDeletion, monotonicTime);
}
}
}
@@ -393,7 +393,7 @@ void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, A
void LayerAnimationController::purgeAnimationsMarkedForDeletion()
{
for (size_t i = 0; i < m_activeAnimations.size();) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForDeletion)
+ if (m_activeAnimations[i]->runState() == Animation::WaitingForDeletion)
m_activeAnimations.remove(i);
else
i++;
@@ -404,15 +404,15 @@ void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
{
controllerImpl->m_activeAnimations.clear();
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- scoped_ptr<ActiveAnimation> toAdd;
+ scoped_ptr<Animation> toAdd;
if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
// We haven't received an animation started notification yet, so it
// is important that we add it in a 'waiting' and not 'running' state.
- ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForTargetAvailability;
+ Animation::RunState initialRunState = Animation::WaitingForTargetAvailability;
double startTime = 0;
- toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::ControllingInstance, initialRunState, startTime).Pass();
+ toAdd = m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime).Pass();
} else
- toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingInstance).Pass();
+ toAdd = m_activeAnimations[i]->clone(Animation::ControllingInstance).Pass();
controllerImpl->addAnimation(toAdd.Pass());
}
@@ -421,7 +421,7 @@ void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
void LayerAnimationController::tickAnimations(double monotonicTime)
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
- if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_activeAnimations[i]->runState() == ActiveAnimation::Paused) {
+ if (m_activeAnimations[i]->runState() == Animation::Running || m_activeAnimations[i]->runState() == Animation::Paused) {
double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime);
// Animation assumes its initial value until it gets the synchronized start time
@@ -431,28 +431,28 @@ void LayerAnimationController::tickAnimations(double monotonicTime)
switch (m_activeAnimations[i]->targetProperty()) {
- case ActiveAnimation::Transform: {
+ case Animation::Transform: {
const TransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve();
const gfx::Transform transform = convertWebTransformationMatrixToTransform(transformAnimationCurve->getValue(trimmed));
if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
- m_activeAnimations[i]->setRunState(ActiveAnimation::Finished, monotonicTime);
+ m_activeAnimations[i]->setRunState(Animation::Finished, monotonicTime);
notifyObserversTransformAnimated(transform);
break;
}
- case ActiveAnimation::Opacity: {
+ case Animation::Opacity: {
const FloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve();
const float opacity = floatAnimationCurve->getValue(trimmed);
if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
- m_activeAnimations[i]->setRunState(ActiveAnimation::Finished, monotonicTime);
+ m_activeAnimations[i]->setRunState(Animation::Finished, monotonicTime);
notifyObserversOpacityAnimated(opacity);
break;
}
// Do nothing for sentinel value.
- case ActiveAnimation::TargetPropertyEnumSize:
+ case Animation::TargetPropertyEnumSize:
NOTREACHED();
}
}
diff --git a/cc/layer_animation_controller.h b/cc/layer_animation_controller.h
index 9fec0a6..f083218 100644
--- a/cc/layer_animation_controller.h
+++ b/cc/layer_animation_controller.h
@@ -37,10 +37,10 @@ public:
int id() const { return m_id; }
// These methods are virtual for testing.
- virtual void addAnimation(scoped_ptr<ActiveAnimation>);
+ virtual void addAnimation(scoped_ptr<Animation>);
virtual void pauseAnimation(int animationId, double timeOffset);
virtual void removeAnimation(int animationId);
- virtual void removeAnimation(int animationId, ActiveAnimation::TargetProperty);
+ virtual void removeAnimation(int animationId, Animation::TargetProperty);
virtual void suspendAnimations(double monotonicTime);
virtual void resumeAnimations(double monotonicTime);
@@ -52,11 +52,11 @@ public:
// Returns the active animation in the given group, animating the given property, if such an
// animation exists.
- ActiveAnimation* getActiveAnimation(int groupId, ActiveAnimation::TargetProperty) const;
+ Animation* getAnimation(int groupId, Animation::TargetProperty) const;
// Returns the active animation animating the given property that is either running, or is
// next to run, if such an animation exists.
- ActiveAnimation* getActiveAnimation(ActiveAnimation::TargetProperty) const;
+ Animation* getAnimation(Animation::TargetProperty) const;
// Returns true if there are any animations that have neither finished nor aborted.
bool hasActiveAnimation() const;
@@ -66,7 +66,7 @@ public:
// Returns true if there is an animation currently animating the given property, or
// if there is an animation scheduled to animate this property in the future.
- bool isAnimatingProperty(ActiveAnimation::TargetProperty) const;
+ bool isAnimatingProperty(Animation::TargetProperty) const;
// This is called in response to an animation being started on the impl thread. This
// function updates the corresponding main thread animation's start time.
@@ -116,7 +116,7 @@ private:
AnimationRegistrar* m_registrar;
int m_id;
- ScopedPtrVector<ActiveAnimation> m_activeAnimations;
+ ScopedPtrVector<Animation> m_activeAnimations;
// This is used to ensure that we don't spam the registrar.
bool m_isActive;
diff --git a/cc/layer_animation_controller_unittest.cc b/cc/layer_animation_controller_unittest.cc
index f93ea7c..4db652a 100644
--- a/cc/layer_animation_controller_unittest.cc
+++ b/cc/layer_animation_controller_unittest.cc
@@ -4,7 +4,7 @@
#include "cc/layer_animation_controller.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_curve.h"
#include "cc/test/animation_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
@@ -19,9 +19,9 @@ void expectTranslateX(double translateX, const gfx::Transform& matrix)
EXPECT_FLOAT_EQ(translateX, matrix.matrix().getDouble(0, 3));
}
-scoped_ptr<ActiveAnimation> createActiveAnimation(scoped_ptr<AnimationCurve> curve, int id, ActiveAnimation::TargetProperty property)
+scoped_ptr<Animation> createAnimation(scoped_ptr<AnimationCurve> curve, int id, Animation::TargetProperty property)
{
- return ActiveAnimation::create(curve.Pass(), 0, id, property);
+ return Animation::create(curve.Pass(), 0, id, property);
}
TEST(LayerAnimationControllerTest, syncNewAnimation)
@@ -33,14 +33,14 @@ TEST(LayerAnimationControllerTest, syncNewAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
}
// If an animation is started on the impl thread before it is ticked on the main
@@ -54,14 +54,14 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
AnimationEventsVector events;
controllerImpl->animate(1, &events);
@@ -69,11 +69,11 @@ TEST(LayerAnimationControllerTest, doNotClobberStartTimes)
// Synchronize the start times.
EXPECT_EQ(1u, events.size());
controller->OnAnimationStarted(events[0]);
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime());
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime());
// Start the animation on the main thread. Should not affect the start time.
controller->animate(1.5, 0);
- EXPECT_EQ(controller->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime(), controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->startTime());
+ EXPECT_EQ(controller->getAnimation(0, Animation::Opacity)->startTime(), controllerImpl->getAnimation(0, Animation::Opacity)->startTime());
}
TEST(LayerAnimationControllerTest, syncPauseAndResume)
@@ -85,37 +85,37 @@ TEST(LayerAnimationControllerTest, syncPauseAndResume)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Start the animations on each controller.
AnimationEventsVector events;
controllerImpl->animate(0, &events);
controller->animate(0, 0);
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState());
// Pause the main-thread animation.
controller->suspendAnimations(1);
- EXPECT_EQ(ActiveAnimation::Paused, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Paused, controller->getAnimation(0, Animation::Opacity)->runState());
// The pause run state change should make it to the impl thread controller.
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_EQ(ActiveAnimation::Paused, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Paused, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Resume the main-thread animation.
controller->resumeAnimations(2);
- EXPECT_EQ(ActiveAnimation::Running, controller->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controller->getAnimation(0, Animation::Opacity)->runState());
// The pause run state change should make it to the impl thread controller.
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_EQ(ActiveAnimation::Running, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_EQ(Animation::Running, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
}
TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation)
@@ -127,28 +127,28 @@ TEST(LayerAnimationControllerTest, doNotSyncFinishedAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(0, Animation::Opacity));
int animationId = addOpacityTransitionToController(*controller, 1, 0, 1, false);
controller->pushAnimationUpdatesTo(controllerImpl.get());
- EXPECT_TRUE(controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity));
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity)->runState());
+ EXPECT_TRUE(controllerImpl->getAnimation(0, Animation::Opacity));
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, controllerImpl->getAnimation(0, Animation::Opacity)->runState());
// Notify main thread controller that the animation has started.
- AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, ActiveAnimation::Opacity, 0);
+ AnimationEvent animationStartedEvent(AnimationEvent::Started, 0, 0, Animation::Opacity, 0);
controller->OnAnimationStarted(animationStartedEvent);
// Force animation to complete on impl thread.
controllerImpl->removeAnimation(animationId);
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity));
controller->pushAnimationUpdatesTo(controllerImpl.get());
// Even though the main thread has a 'new' animation, it should not be pushed because the animation has already completed on the impl thread.
- EXPECT_FALSE(controllerImpl->getActiveAnimation(animationId, ActiveAnimation::Opacity));
+ EXPECT_FALSE(controllerImpl->getAnimation(animationId, Animation::Opacity));
}
// Tests that transitioning opacity from 0 to 1 works as expected.
@@ -159,7 +159,7 @@ TEST(LayerAnimationControllerTest, TrivialTransition)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
controller->addAnimation(toAdd.Pass());
controller->animate(0, events.get());
@@ -178,7 +178,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
toAdd->setNeedsSynchronizedStartTime(true);
// We should pause at the first keyframe indefinitely waiting for that animation to start.
@@ -194,7 +194,7 @@ TEST(LayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfThe
EXPECT_EQ(0, dummy.opacity());
// Send the synchronized start time.
- controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, ActiveAnimation::Opacity, 2));
+ controller->OnAnimationStarted(AnimationEvent(AnimationEvent::Started, 0, 1, Animation::Opacity, 2));
controller->animate(5, events.get());
EXPECT_EQ(1, dummy.opacity());
EXPECT_FALSE(controller->hasActiveAnimation());
@@ -208,8 +208,8 @@ TEST(LayerAnimationControllerTest, TrivialQueuing)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -229,13 +229,13 @@ TEST(LayerAnimationControllerTest, Interrupt)
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0, dummy.opacity());
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForNextTick, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForNextTick, 0);
controller->addAnimation(toAdd.Pass());
// Since the animation was in the WaitingForNextTick state, it should start right in
@@ -256,9 +256,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 1, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), 2, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_EQ(0, dummy.opacity());
@@ -283,9 +283,9 @@ TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(2)).PassAs<AnimationCurve>(), 1, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.5)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
// Animations with id 1 should both start now.
controller->animate(0, events.get());
@@ -313,8 +313,8 @@ TEST(LayerAnimationControllerTest, ScheduleAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
@@ -337,10 +337,10 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimation)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
@@ -368,14 +368,14 @@ TEST(LayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimationW
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
- toAdd->setRunState(ActiveAnimation::WaitingForStartTime, 0);
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0.5, 0)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
+ toAdd->setRunState(Animation::WaitingForStartTime, 0);
toAdd->setStartTime(1);
controller->addAnimation(toAdd.Pass());
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 0.75)).PassAs<AnimationCurve>(), 3, Animation::Opacity));
// First 2s opacity transition should start immediately.
controller->animate(0, events.get());
@@ -404,7 +404,7 @@ TEST(LayerAnimationControllerTest, TrivialLooping)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), 1, Animation::Opacity));
toAdd->setIterations(3);
controller->addAnimation(toAdd.Pass());
@@ -441,7 +441,7 @@ TEST(LayerAnimationControllerTest, InfiniteLooping)
controller->addObserver(&dummy);
const int id = 1;
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
toAdd->setIterations(-1);
controller->addAnimation(toAdd.Pass());
@@ -462,8 +462,8 @@ TEST(LayerAnimationControllerTest, InfiniteLooping)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.75, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 0.75);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 0.75);
EXPECT_FALSE(controller->hasActiveAnimation());
EXPECT_EQ(0.75, dummy.opacity());
}
@@ -477,7 +477,7 @@ TEST(LayerAnimationControllerTest, PauseResume)
controller->addObserver(&dummy);
const int id = 1;
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -486,15 +486,15 @@ TEST(LayerAnimationControllerTest, PauseResume)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Paused, 0.5);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Paused, 0.5);
controller->animate(1024, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Running, 1024);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Running, 1024);
controller->animate(1024.25, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -512,9 +512,9 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation)
controller->addObserver(&dummy);
const int id = 1;
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Transform));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, ActiveAnimation::Opacity));
- controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, ActiveAnimation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeTransformTransition(1)).PassAs<AnimationCurve>(), id, Animation::Transform));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), id, Animation::Opacity));
+ controller->addAnimation(createAnimation(make_scoped_ptr(new FakeFloatTransition(1, 1, 0.75)).PassAs<AnimationCurve>(), 2, Animation::Opacity));
controller->animate(0, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
@@ -523,8 +523,8 @@ TEST(LayerAnimationControllerTest, AbortAGroupedAnimation)
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(0.5, dummy.opacity());
- EXPECT_TRUE(controller->getActiveAnimation(id, ActiveAnimation::Opacity));
- controller->getActiveAnimation(id, ActiveAnimation::Opacity)->setRunState(ActiveAnimation::Aborted, 1);
+ EXPECT_TRUE(controller->getAnimation(id, Animation::Opacity));
+ controller->getAnimation(id, Animation::Opacity)->setRunState(Animation::Aborted, 1);
controller->animate(1, events.get());
EXPECT_TRUE(controller->hasActiveAnimation());
EXPECT_EQ(1, dummy.opacity());
@@ -543,13 +543,13 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded)
scoped_refptr<LayerAnimationController> controller(LayerAnimationController::create(0));
controller->addObserver(&dummy);
- scoped_ptr<ActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> toAdd(createAnimation(make_scoped_ptr(new FakeFloatTransition(2, 0, 1)).PassAs<AnimationCurve>(), 0, Animation::Opacity));
toAdd->setNeedsSynchronizedStartTime(true);
controller->addAnimation(toAdd.Pass());
controller->animate(0, 0);
EXPECT_TRUE(controller->hasActiveAnimation());
- ActiveAnimation* activeAnimation = controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* activeAnimation = controller->getAnimation(0, Animation::Opacity);
EXPECT_TRUE(activeAnimation);
EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime());
@@ -557,9 +557,9 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded)
controller->pushAnimationUpdatesTo(controllerImpl.get());
- activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opacity);
+ activeAnimation = controllerImpl->getAnimation(0, Animation::Opacity);
EXPECT_TRUE(activeAnimation);
- EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->runState());
+ EXPECT_EQ(Animation::WaitingForTargetAvailability, activeAnimation->runState());
}
} // namespace
diff --git a/cc/layer_impl.cc b/cc/layer_impl.cc
index 03074a1..d0eafe3 100644
--- a/cc/layer_impl.cc
+++ b/cc/layer_impl.cc
@@ -637,7 +637,7 @@ float LayerImpl::opacity() const
bool LayerImpl::opacityIsAnimating() const
{
- return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Opacity);
+ return m_layerAnimationController->isAnimatingProperty(Animation::Opacity);
}
void LayerImpl::setPosition(const gfx::PointF& position)
@@ -684,7 +684,7 @@ const gfx::Transform& LayerImpl::transform() const
bool LayerImpl::transformIsAnimating() const
{
- return m_layerAnimationController->isAnimatingProperty(ActiveAnimation::Transform);
+ return m_layerAnimationController->isAnimatingProperty(Animation::Transform);
}
void LayerImpl::setContentBounds(const gfx::Size& contentBounds)
diff --git a/cc/layer_tree_host_unittest_animation.cc b/cc/layer_tree_host_unittest_animation.cc
index e58660b..173d73e 100644
--- a/cc/layer_tree_host_unittest_animation.cc
+++ b/cc/layer_tree_host_unittest_animation.cc
@@ -248,8 +248,8 @@ public:
bool hasUnfinishedAnimation) OVERRIDE {
LayerAnimationController* controller =
m_layerTreeHost->rootLayer()->layerAnimationController();
- ActiveAnimation* animation =
- controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* animation =
+ controller->getAnimation(0, Animation::Opacity);
if (!animation)
return;
@@ -267,8 +267,8 @@ public:
LayerAnimationController* controller_impl =
host_impl->rootLayer()->layerAnimationController();
- ActiveAnimation* animation_impl =
- controller_impl->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* animation_impl =
+ controller_impl->getAnimation(0, Animation::Opacity);
controller->removeAnimation(animation->id());
controller_impl->removeAnimation(animation_impl->id());
@@ -298,8 +298,8 @@ class LayerTreeHostAnimationTestSynchronizeAnimationStartTimes :
virtual void notifyAnimationStarted(double time) OVERRIDE {
LayerAnimationController* controller =
m_layerTreeHost->rootLayer()->layerAnimationController();
- ActiveAnimation* animation =
- controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* animation =
+ controller->getAnimation(0, Animation::Opacity);
main_start_time_ = animation->startTime();
controller->removeAnimation(animation->id());
@@ -313,8 +313,8 @@ class LayerTreeHostAnimationTestSynchronizeAnimationStartTimes :
bool hasUnfinishedAnimation) OVERRIDE {
LayerAnimationController* controller =
impl_host->rootLayer()->layerAnimationController();
- ActiveAnimation* animation =
- controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* animation =
+ controller->getAnimation(0, Animation::Opacity);
if (!animation)
return;
@@ -349,8 +349,8 @@ class LayerTreeHostAnimationTestAnimationFinishedEvents :
virtual void notifyAnimationFinished(double time) OVERRIDE {
LayerAnimationController* controller =
m_layerTreeHost->rootLayer()->layerAnimationController();
- ActiveAnimation* animation =
- controller->getActiveAnimation(0, ActiveAnimation::Opacity);
+ Animation* animation =
+ controller->getAnimation(0, Animation::Opacity);
controller->removeAnimation(animation->id());
endTest();
}
@@ -419,9 +419,9 @@ class LayerTreeHostAnimationTestLayerAddedWithAnimation :
// Any valid AnimationCurve will do here.
scoped_ptr<AnimationCurve> curve(EaseTimingFunction::create());
- scoped_ptr<ActiveAnimation> animation(
- ActiveAnimation::create(curve.Pass(), 1, 1,
- ActiveAnimation::Opacity));
+ scoped_ptr<Animation> animation(
+ Animation::create(curve.Pass(), 1, 1,
+ Animation::Opacity));
layer->layerAnimationController()->addAnimation(animation.Pass());
// We add the animation *before* attaching the layer to the tree.
diff --git a/cc/layer_unittest.cc b/cc/layer_unittest.cc
index df2e7a0..cfd62cc 100644
--- a/cc/layer_unittest.cc
+++ b/cc/layer_unittest.cc
@@ -807,7 +807,7 @@ static bool addTestAnimation(Layer* layer)
scoped_ptr<KeyframedFloatAnimationCurve> curve(KeyframedFloatAnimationCurve::create());
curve->addKeyframe(FloatKeyframe::create(0, 0.3f, scoped_ptr<TimingFunction>()));
curve->addKeyframe(FloatKeyframe::create(1, 0.7f, scoped_ptr<TimingFunction>()));
- scoped_ptr<ActiveAnimation> animation(ActiveAnimation::create(curve.PassAs<AnimationCurve>(), 0, 0, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> animation(Animation::create(curve.PassAs<AnimationCurve>(), 0, 0, Animation::Opacity));
return layer->addAnimation(animation.Pass());
}
diff --git a/cc/test/animation_test_common.cc b/cc/test/animation_test_common.cc
index 0e62151..6b896b6 100644
--- a/cc/test/animation_test_common.cc
+++ b/cc/test/animation_test_common.cc
@@ -10,7 +10,7 @@
#include "cc/layer_impl.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebTransformOperations.h"
-using cc::ActiveAnimation;
+using cc::Animation;
using cc::AnimationCurve;
using cc::EaseTimingFunction;
using cc::FloatKeyframe;
@@ -37,7 +37,7 @@ int addOpacityTransition(Target& target, double duration, float startOpacity, fl
int id = nextAnimationId++;
- scoped_ptr<ActiveAnimation> animation(ActiveAnimation::create(curve.PassAs<AnimationCurve>(), id, 0, ActiveAnimation::Opacity));
+ scoped_ptr<Animation> animation(Animation::create(curve.PassAs<AnimationCurve>(), id, 0, Animation::Opacity));
animation->setNeedsSynchronizedStartTime(true);
target.addAnimation(animation.Pass());
@@ -61,7 +61,7 @@ int addAnimatedTransform(Target& target, double duration, int deltaX, int deltaY
int id = nextAnimationId++;
- scoped_ptr<ActiveAnimation> animation(ActiveAnimation::create(curve.PassAs<AnimationCurve>(), id, 0, ActiveAnimation::Transform));
+ scoped_ptr<Animation> animation(Animation::create(curve.PassAs<AnimationCurve>(), id, 0, Animation::Transform));
animation->setNeedsSynchronizedStartTime(true);
target.addAnimation(animation.Pass());
diff --git a/cc/test/animation_test_common.h b/cc/test/animation_test_common.h
index afba750..4f9c13b 100644
--- a/cc/test/animation_test_common.h
+++ b/cc/test/animation_test_common.h
@@ -5,7 +5,7 @@
#ifndef CC_TEST_ANIMATION_TEST_COMMON_H_
#define CC_TEST_ANIMATION_TEST_COMMON_H_
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_curve.h"
#include "cc/layer_animation_controller.h"
#include "cc/layer_animation_value_observer.h"
diff --git a/cc/test/layer_tree_test_common.cc b/cc/test/layer_tree_test_common.cc
index 505556f..cfe6861 100644
--- a/cc/test/layer_tree_test_common.cc
+++ b/cc/test/layer_tree_test_common.cc
@@ -4,7 +4,7 @@
#include "cc/test/layer_tree_test_common.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_registrar.h"
#include "cc/content_layer.h"
#include "cc/font_atlas.h"
diff --git a/webkit/compositor_bindings/web_animation_impl.cc b/webkit/compositor_bindings/web_animation_impl.cc
index a258aa2..32d1507 100644
--- a/webkit/compositor_bindings/web_animation_impl.cc
+++ b/webkit/compositor_bindings/web_animation_impl.cc
@@ -4,7 +4,7 @@
#include "web_animation_impl.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/animation_curve.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebAnimationCurve.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebAnimation.h"
@@ -12,7 +12,7 @@
#include "web_float_animation_curve_impl.h"
#include "web_transform_animation_curve_impl.h"
-using cc::ActiveAnimation;
+using cc::Animation;
using webkit::WebAnimationIdProvider;
namespace WebKit {
@@ -38,7 +38,7 @@ WebAnimationImpl::WebAnimationImpl(const WebAnimationCurve& webCurve, TargetProp
break;
}
}
- m_animation = ActiveAnimation::create(curve.Pass(), animationId, groupId, static_cast<cc::ActiveAnimation::TargetProperty>(targetProperty));
+ m_animation = Animation::create(curve.Pass(), animationId, groupId, static_cast<cc::Animation::TargetProperty>(targetProperty));
}
WebAnimationImpl::~WebAnimationImpl()
@@ -95,9 +95,9 @@ void WebAnimationImpl::setAlternatesDirection(bool alternates)
m_animation->setAlternatesDirection(alternates);
}
-scoped_ptr<cc::ActiveAnimation> WebAnimationImpl::cloneToAnimation()
+scoped_ptr<cc::Animation> WebAnimationImpl::cloneToAnimation()
{
- scoped_ptr<cc::ActiveAnimation> toReturn(m_animation->clone(cc::ActiveAnimation::NonControllingInstance));
+ scoped_ptr<cc::Animation> toReturn(m_animation->clone(cc::Animation::NonControllingInstance));
toReturn->setNeedsSynchronizedStartTime(true);
return toReturn.Pass();
}
diff --git a/webkit/compositor_bindings/web_animation_impl.h b/webkit/compositor_bindings/web_animation_impl.h
index 905edc8..ebeca88 100644
--- a/webkit/compositor_bindings/web_animation_impl.h
+++ b/webkit/compositor_bindings/web_animation_impl.h
@@ -10,7 +10,7 @@
#include "webkit/compositor_bindings/webkit_compositor_bindings_export.h"
namespace cc {
-class ActiveAnimation;
+class Animation;
}
namespace WebKit {
@@ -33,10 +33,10 @@ public:
virtual bool alternatesDirection() const OVERRIDE;
virtual void setAlternatesDirection(bool) OVERRIDE;
- scoped_ptr<cc::ActiveAnimation> cloneToAnimation();
+ scoped_ptr<cc::Animation> cloneToAnimation();
private:
- scoped_ptr<cc::ActiveAnimation> m_animation;
+ scoped_ptr<cc::Animation> m_animation;
};
}
diff --git a/webkit/compositor_bindings/web_layer_impl.cc b/webkit/compositor_bindings/web_layer_impl.cc
index b33436a..d0938f3 100644
--- a/webkit/compositor_bindings/web_layer_impl.cc
+++ b/webkit/compositor_bindings/web_layer_impl.cc
@@ -9,7 +9,7 @@
#undef LOG
#endif
#include "base/string_util.h"
-#include "cc/active_animation.h"
+#include "cc/animation.h"
#include "cc/layer.h"
#include "cc/region.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebFloatPoint.h"
@@ -18,7 +18,7 @@
#include "third_party/WebKit/Source/Platform/chromium/public/WebTransformationMatrix.h"
#include "web_animation_impl.h"
-using cc::ActiveAnimation;
+using cc::Animation;
using cc::Layer;
namespace {
@@ -289,7 +289,7 @@ void WebLayerImpl::removeAnimation(int animationId)
void WebLayerImpl::removeAnimation(int animationId, WebAnimation::TargetProperty targetProperty)
{
- m_layer->layerAnimationController()->removeAnimation(animationId, static_cast<ActiveAnimation::TargetProperty>(targetProperty));
+ m_layer->layerAnimationController()->removeAnimation(animationId, static_cast<Animation::TargetProperty>(targetProperty));
}
void WebLayerImpl::pauseAnimation(int animationId, double timeOffset)