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-rw-r--r--media/filters/audio_renderer_algorithm.cc35
-rw-r--r--media/filters/audio_renderer_algorithm.h11
-rw-r--r--media/filters/audio_renderer_algorithm_unittest.cc2
3 files changed, 1 insertions, 47 deletions
diff --git a/media/filters/audio_renderer_algorithm.cc b/media/filters/audio_renderer_algorithm.cc
index e73ce65..db65fe9 100644
--- a/media/filters/audio_renderer_algorithm.cc
+++ b/media/filters/audio_renderer_algorithm.cc
@@ -46,12 +46,6 @@ namespace media {
// |search_block_index_| = |search_block_center_offset_| -
// |search_block_center_offset_|.
-// Max/min supported playback rates for fast/slow audio. Audio outside of these
-// ranges are muted.
-// Audio at these speeds would sound better under a frequency domain algorithm.
-static const float kMinPlaybackRate = 0.5f;
-static const float kMaxPlaybackRate = 4.0f;
-
// Overlap-and-add window size in milliseconds.
static const int kOlaWindowSizeMs = 20;
@@ -76,8 +70,6 @@ AudioRendererAlgorithm::AudioRendererAlgorithm()
: channels_(0),
samples_per_second_(0),
playback_rate_(0),
- muted_(false),
- muted_partial_frame_(0),
capacity_(kStartingBufferSizeInFrames),
output_time_(0.0),
search_block_center_offset_(0),
@@ -151,31 +143,6 @@ int AudioRendererAlgorithm::FillBuffer(AudioBus* dest, int requested_frames) {
DCHECK_EQ(channels_, dest->channels());
- // Optimize the |muted_| case to issue a single clear instead of performing
- // the full crossfade and clearing each crossfaded frame.
- if (muted_) {
- int frames_to_render =
- std::min(static_cast<int>(audio_buffer_.frames() / playback_rate_),
- requested_frames);
-
- // Compute accurate number of frames to actually skip in the source data.
- // Includes the leftover partial frame from last request. However, we can
- // only skip over complete frames, so a partial frame may remain for next
- // time.
- muted_partial_frame_ += frames_to_render * playback_rate_;
- int seek_frames = static_cast<int>(muted_partial_frame_);
- dest->ZeroFrames(frames_to_render);
- audio_buffer_.SeekFrames(seek_frames);
-
- // Determine the partial frame that remains to be skipped for next call. If
- // the user switches back to playing, it may be off time by this partial
- // frame, which would be undetectable. If they subsequently switch to
- // another playback rate that mutes, the code will attempt to line up the
- // frames again.
- muted_partial_frame_ -= seek_frames;
- return frames_to_render;
- }
-
int slower_step = ceil(ola_window_size_ * playback_rate_);
int faster_step = ceil(ola_window_size_ / playback_rate_);
@@ -200,8 +167,6 @@ int AudioRendererAlgorithm::FillBuffer(AudioBus* dest, int requested_frames) {
void AudioRendererAlgorithm::SetPlaybackRate(float new_rate) {
DCHECK_GE(new_rate, 0);
playback_rate_ = new_rate;
- muted_ =
- playback_rate_ < kMinPlaybackRate || playback_rate_ > kMaxPlaybackRate;
}
void AudioRendererAlgorithm::FlushBuffers() {
diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h
index 39e4db6..f251ff72 100644
--- a/media/filters/audio_renderer_algorithm.h
+++ b/media/filters/audio_renderer_algorithm.h
@@ -19,8 +19,6 @@
// are preserved. See audio_renderer_algorith.cc for a more elaborate
// description of the algorithm.
//
-// Audio at very low or very high playback rates are muted to preserve quality.
-//
#ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
#define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
@@ -84,9 +82,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
// Returns the samples per second for this audio stream.
int samples_per_second() { return samples_per_second_; }
- // Is the sound currently muted?
- bool is_muted() { return muted_; }
-
private:
// Within |search_block_|, find the block of data that is most similar to
// |target_block_|, and write it in |optimal_block_|. This method assumes that
@@ -140,12 +135,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
// Buffered audio data.
AudioBufferQueue audio_buffer_;
- // True if the audio should be muted.
- bool muted_;
-
- // If muted, keep track of partial frames that should have been skipped over.
- double muted_partial_frame_;
-
// How many frames to have in the queue before we report the queue is full.
int capacity_;
diff --git a/media/filters/audio_renderer_algorithm_unittest.cc b/media/filters/audio_renderer_algorithm_unittest.cc
index 7e52004..bde07a2 100644
--- a/media/filters/audio_renderer_algorithm_unittest.cc
+++ b/media/filters/audio_renderer_algorithm_unittest.cc
@@ -148,7 +148,7 @@ class AudioRendererAlgorithmTest : public testing::Test {
bool all_zero = true;
for (int i = 0; i < frames_written && all_zero; ++i)
all_zero = audio_data->channel(ch)[i] == 0.0f;
- ASSERT_EQ(algorithm_.is_muted(), all_zero) << " for channel " << ch;
+ ASSERT_FALSE(all_zero) << " for channel " << ch;
}
}