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-rw-r--r--content/common/gpu/gpu_command_buffer_stub.cc3
-rw-r--r--content/common/gpu/media/dxva_video_decode_accelerator.cc849
-rw-r--r--content/common/gpu/media/dxva_video_decode_accelerator.h221
-rw-r--r--content/common/gpu/media/gpu_video_decode_accelerator.cc37
-rw-r--r--content/common/gpu/media/gpu_video_decode_accelerator.h5
-rw-r--r--content/common/gpu/media/video_decode_accelerator_unittest.cc (renamed from content/common/gpu/media/omx_video_decode_accelerator_unittest.cc)261
-rw-r--r--content/content_common.gypi36
-rw-r--r--content/content_tests.gypi20
-rw-r--r--content/gpu/gpu_main.cc3
9 files changed, 1337 insertions, 98 deletions
diff --git a/content/common/gpu/gpu_command_buffer_stub.cc b/content/common/gpu/gpu_command_buffer_stub.cc
index 8c3ae57..b1d340c 100644
--- a/content/common/gpu/gpu_command_buffer_stub.cc
+++ b/content/common/gpu/gpu_command_buffer_stub.cc
@@ -461,7 +461,8 @@ void GpuCommandBufferStub::OnCreateVideoDecoder(
new GpuVideoDecodeAccelerator(this, decoder_route_id, this);
video_decoders_.AddWithID(decoder, decoder_route_id);
channel_->AddRoute(decoder_route_id, decoder);
- decoder->Initialize(profile, reply_message);
+ decoder->Initialize(profile, reply_message,
+ channel_->renderer_process());
}
void GpuCommandBufferStub::OnDestroyVideoDecoder(int decoder_route_id) {
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.cc b/content/common/gpu/media/dxva_video_decode_accelerator.cc
new file mode 100644
index 0000000..02c4b5f
--- /dev/null
+++ b/content/common/gpu/media/dxva_video_decode_accelerator.cc
@@ -0,0 +1,849 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/gpu/media/dxva_video_decode_accelerator.h"
+
+#if !defined(OS_WIN)
+#error This file should only be built on Windows.
+#endif // !defined(OS_WIN)
+
+#include <ks.h>
+#include <codecapi.h>
+#include <d3dx9tex.h>
+#include <mfapi.h>
+#include <mferror.h>
+#include <wmcodecdsp.h>
+
+#include "base/bind.h"
+#include "base/callback.h"
+#include "base/debug/trace_event.h"
+#include "base/logging.h"
+#include "base/memory/scoped_handle.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop.h"
+#include "base/process_util.h"
+#include "base/shared_memory.h"
+#include "media/video/video_decode_accelerator.h"
+#include "third_party/angle/include/GLES2/gl2.h"
+#include "third_party/angle/include/GLES2/gl2ext.h"
+
+// We only request 5 picture buffers from the client which are used to hold the
+// decoded samples. These buffers are then reused when the client tells us that
+// it is done with the buffer.
+static const int kNumPictureBuffers = 5;
+
+bool DXVAVideoDecodeAccelerator::pre_sandbox_init_done_ = false;
+uint32 DXVAVideoDecodeAccelerator::dev_manager_reset_token_ = 0;
+IDirect3DDeviceManager9* DXVAVideoDecodeAccelerator::device_manager_ = NULL;
+IDirect3DDevice9Ex* DXVAVideoDecodeAccelerator::device_ = NULL;
+
+#define RETURN_ON_FAILURE(result, log, ret) \
+ do { \
+ if (!(result)) { \
+ DLOG(ERROR) << log; \
+ return ret; \
+ } \
+ } while (0)
+
+#define RETURN_ON_HR_FAILURE(result, log, ret) \
+ RETURN_ON_FAILURE(SUCCEEDED(result), \
+ log << ", HRESULT: 0x" << std::hex << result, \
+ ret);
+
+#define RETURN_AND_NOTIFY_ON_FAILURE(result, log, error_code, ret) \
+ do { \
+ if (!(result)) { \
+ DVLOG(1) << log; \
+ StopOnError(error_code); \
+ return ret; \
+ } \
+ } while (0)
+
+#define RETURN_AND_NOTIFY_ON_HR_FAILURE(result, log, error_code, ret) \
+ RETURN_AND_NOTIFY_ON_FAILURE(SUCCEEDED(result), \
+ log << ", HRESULT: 0x" << std::hex << result, \
+ error_code, ret);
+
+static IMFSample* CreateEmptySample() {
+ base::win::ScopedComPtr<IMFSample> sample;
+ HRESULT hr = MFCreateSample(sample.Receive());
+ RETURN_ON_HR_FAILURE(hr, "MFCreateSample failed", NULL);
+ return sample.Detach();
+}
+
+// Creates a Media Foundation sample with one buffer of length |buffer_length|
+// on a |align|-byte boundary. Alignment must be a perfect power of 2 or 0.
+static IMFSample* CreateEmptySampleWithBuffer(int buffer_length, int align) {
+ CHECK_GT(buffer_length, 0);
+
+ base::win::ScopedComPtr<IMFSample> sample;
+ sample.Attach(CreateEmptySample());
+
+ base::win::ScopedComPtr<IMFMediaBuffer> buffer;
+ HRESULT hr = E_FAIL;
+ if (align == 0) {
+ // Note that MFCreateMemoryBuffer is same as MFCreateAlignedMemoryBuffer
+ // with the align argument being 0.
+ hr = MFCreateMemoryBuffer(buffer_length, buffer.Receive());
+ } else {
+ hr = MFCreateAlignedMemoryBuffer(buffer_length,
+ align - 1,
+ buffer.Receive());
+ }
+ RETURN_ON_HR_FAILURE(hr, "Failed to create memory buffer for sample", NULL);
+
+ hr = sample->AddBuffer(buffer);
+ RETURN_ON_HR_FAILURE(hr, "Failed to add buffer to sample", NULL);
+
+ return sample.Detach();
+}
+
+// Creates a Media Foundation sample with one buffer containing a copy of the
+// given Annex B stream data.
+// If duration and sample time are not known, provide 0.
+// |min_size| specifies the minimum size of the buffer (might be required by
+// the decoder for input). If no alignment is required, provide 0.
+static IMFSample* CreateInputSample(const uint8* stream, int size,
+ int min_size, int alignment) {
+ CHECK(stream);
+ CHECK_GT(size, 0);
+ base::win::ScopedComPtr<IMFSample> sample;
+ sample.Attach(CreateEmptySampleWithBuffer(std::max(min_size, size),
+ alignment));
+ RETURN_ON_FAILURE(sample, "Failed to create empty sample", NULL);
+
+ base::win::ScopedComPtr<IMFMediaBuffer> buffer;
+ HRESULT hr = sample->GetBufferByIndex(0, buffer.Receive());
+ RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from sample", NULL);
+
+ DWORD max_length = 0;
+ DWORD current_length = 0;
+ uint8* destination = NULL;
+ hr = buffer->Lock(&destination, &max_length, &current_length);
+ RETURN_ON_HR_FAILURE(hr, "Failed to lock buffer", NULL);
+
+ CHECK_EQ(current_length, 0u);
+ CHECK_GE(static_cast<int>(max_length), size);
+ memcpy(destination, stream, size);
+
+ hr = buffer->Unlock();
+ RETURN_ON_HR_FAILURE(hr, "Failed to unlock buffer", NULL);
+
+ hr = buffer->SetCurrentLength(size);
+ RETURN_ON_HR_FAILURE(hr, "Failed to set buffer length", NULL);
+
+ return sample.Detach();
+}
+
+static IMFSample* CreateSampleFromInputBuffer(
+ const media::BitstreamBuffer& bitstream_buffer,
+ base::ProcessHandle renderer_process,
+ DWORD stream_size,
+ DWORD alignment) {
+ HANDLE shared_memory_handle = NULL;
+ RETURN_ON_FAILURE(::DuplicateHandle(renderer_process,
+ bitstream_buffer.handle(),
+ base::GetCurrentProcessHandle(),
+ &shared_memory_handle,
+ 0,
+ FALSE,
+ DUPLICATE_SAME_ACCESS),
+ "Duplicate handle failed", NULL);
+
+ base::SharedMemory shm(shared_memory_handle, true);
+ RETURN_ON_FAILURE(shm.Map(bitstream_buffer.size()),
+ "Failed in base::SharedMemory::Map", NULL);
+
+ return CreateInputSample(reinterpret_cast<const uint8*>(shm.memory()),
+ bitstream_buffer.size(),
+ stream_size,
+ alignment);
+}
+
+DXVAVideoDecodeAccelerator::DXVAPictureBuffer::DXVAPictureBuffer(
+ const media::PictureBuffer& buffer)
+ : available(true),
+ picture_buffer(buffer) {
+}
+
+DXVAVideoDecodeAccelerator::PendingSampleInfo::PendingSampleInfo(
+ int32 buffer_id, IDirect3DSurface9* surface)
+ : input_buffer_id(buffer_id),
+ dest_surface(surface) {
+}
+
+DXVAVideoDecodeAccelerator::PendingSampleInfo::~PendingSampleInfo() {}
+
+// static
+void DXVAVideoDecodeAccelerator::PreSandboxInitialization() {
+ // Should be called only once during program startup.
+ DCHECK(!pre_sandbox_init_done_);
+
+ static wchar_t* decoding_dlls[] = {
+ L"d3d9.dll",
+ L"d3dx9_43.dll",
+ L"dxva2.dll",
+ L"mf.dll",
+ L"mfplat.dll",
+ L"msmpeg2vdec.dll",
+ };
+
+ for (int i = 0; i < arraysize(decoding_dlls); ++i) {
+ if (!::LoadLibrary(decoding_dlls[i])) {
+ DLOG(ERROR) << "Failed to load decoder dll: " << decoding_dlls[i]
+ << ", Error: " << ::GetLastError();
+ return;
+ }
+ }
+
+ RETURN_ON_FAILURE(CreateD3DDevManager(),
+ "Failed to initialize D3D device and manager",);
+ pre_sandbox_init_done_ = true;
+}
+
+// static
+bool DXVAVideoDecodeAccelerator::CreateD3DDevManager() {
+ base::win::ScopedComPtr<IDirect3D9Ex> d3d9;
+
+ HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, d3d9.Receive());
+ RETURN_ON_HR_FAILURE(hr, "Direct3DCreate9Ex failed", false);
+
+ D3DPRESENT_PARAMETERS present_params = {0};
+ present_params.BackBufferWidth = 1;
+ present_params.BackBufferHeight = 1;
+ present_params.BackBufferFormat = D3DFMT_UNKNOWN;
+ present_params.BackBufferCount = 1;
+ present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_params.hDeviceWindow = ::GetShellWindow();
+ present_params.Windowed = TRUE;
+ present_params.Flags = D3DPRESENTFLAG_VIDEO;
+ present_params.FullScreen_RefreshRateInHz = 0;
+ present_params.PresentationInterval = 0;
+
+ hr = d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ ::GetShellWindow(),
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+ &present_params,
+ NULL,
+ &device_);
+ RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false);
+
+ hr = DXVA2CreateDirect3DDeviceManager9(&dev_manager_reset_token_,
+ &device_manager_);
+ RETURN_ON_HR_FAILURE(hr, "DXVA2CreateDirect3DDeviceManager9 failed", false);
+
+ hr = device_manager_->ResetDevice(device_, dev_manager_reset_token_);
+ RETURN_ON_HR_FAILURE(hr, "Failed to reset device", false);
+ return true;
+}
+
+DXVAVideoDecodeAccelerator::DXVAVideoDecodeAccelerator(
+ media::VideoDecodeAccelerator::Client* client,
+ base::ProcessHandle renderer_process)
+ : client_(client),
+ state_(kUninitialized),
+ pictures_requested_(false),
+ renderer_process_(renderer_process),
+ last_input_buffer_id_(-1),
+ inputs_before_decode_(0) {
+}
+
+DXVAVideoDecodeAccelerator::~DXVAVideoDecodeAccelerator() {
+ client_ = NULL;
+}
+
+bool DXVAVideoDecodeAccelerator::Initialize(Profile) {
+ DCHECK(CalledOnValidThread());
+
+ RETURN_AND_NOTIFY_ON_FAILURE(pre_sandbox_init_done_,
+ "PreSandbox initialization not completed", PLATFORM_FAILURE, false);
+
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kUninitialized),
+ "Initialize: invalid state: " << state_, ILLEGAL_STATE, false);
+
+ HRESULT hr = MFStartup(MF_VERSION, MFSTARTUP_FULL);
+ RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "MFStartup failed.", PLATFORM_FAILURE,
+ false);
+
+ RETURN_AND_NOTIFY_ON_FAILURE(InitDecoder(),
+ "Failed to initialize decoder", PLATFORM_FAILURE, false);
+
+ RETURN_AND_NOTIFY_ON_FAILURE(GetStreamsInfoAndBufferReqs(),
+ "Failed to get input/output stream info.", PLATFORM_FAILURE, false);
+
+ RETURN_AND_NOTIFY_ON_FAILURE(
+ SendMFTMessage(MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0),
+ "Failed to start decoder", PLATFORM_FAILURE, false);
+
+ state_ = kNormal;
+ MessageLoop::current()->PostTask(FROM_HERE,
+ base::Bind(&DXVAVideoDecodeAccelerator::NotifyInitializeDone, this));
+ return true;
+}
+
+void DXVAVideoDecodeAccelerator::Decode(
+ const media::BitstreamBuffer& bitstream_buffer) {
+ DCHECK(CalledOnValidThread());
+
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kNormal || state_ == kStopped),
+ "Invalid state: " << state_, ILLEGAL_STATE,);
+
+ base::win::ScopedComPtr<IMFSample> sample;
+ sample.Attach(CreateSampleFromInputBuffer(bitstream_buffer,
+ renderer_process_,
+ input_stream_info_.cbSize,
+ input_stream_info_.cbAlignment));
+ RETURN_AND_NOTIFY_ON_FAILURE(sample, "Failed to create input sample",
+ PLATFORM_FAILURE,);
+ if (!inputs_before_decode_) {
+ TRACE_EVENT_BEGIN_ETW("DXVAVideoDecodeAccelerator.Decoding", this, "");
+ }
+ inputs_before_decode_++;
+
+ RETURN_AND_NOTIFY_ON_FAILURE(
+ SendMFTMessage(MFT_MESSAGE_NOTIFY_START_OF_STREAM, 0),
+ "Failed to create input sample", PLATFORM_FAILURE,);
+
+ HRESULT hr = decoder_->ProcessInput(0, sample, 0);
+ RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to process input sample",
+ PLATFORM_FAILURE,);
+
+ RETURN_AND_NOTIFY_ON_FAILURE(
+ SendMFTMessage(MFT_MESSAGE_NOTIFY_END_OF_STREAM, 0),
+ "Failed to send eos message to MFT", PLATFORM_FAILURE,);
+ state_ = kEosDrain;
+
+ last_input_buffer_id_ = bitstream_buffer.id();
+
+ DoDecode();
+
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kStopped || state_ == kNormal),
+ "Failed to process output. Unexpected decoder state: " << state_,
+ ILLEGAL_STATE,);
+
+ // The Microsoft Media foundation decoder internally buffers up to 30 frames
+ // before returning a decoded frame. We need to inform the client that this
+ // input buffer is processed as it may stop sending us further input.
+ // Note: This may break clients which expect every input buffer to be
+ // associated with a decoded output buffer.
+ // TODO(ananta)
+ // Do some more investigation into whether it is possible to get the MFT
+ // decoder to emit an output packet for every input packet.
+ // http://code.google.com/p/chromium/issues/detail?id=108121
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
+ &DXVAVideoDecodeAccelerator::NotifyInputBufferRead, this,
+ bitstream_buffer.id()));
+}
+
+void DXVAVideoDecodeAccelerator::AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) {
+ DCHECK(CalledOnValidThread());
+ // Copy the picture buffers provided by the client to the available list,
+ // and mark these buffers as available for use.
+ for (size_t buffer_index = 0; buffer_index < buffers.size();
+ ++buffer_index) {
+ bool inserted = output_picture_buffers_.insert(std::make_pair(
+ buffers[buffer_index].id(),
+ DXVAPictureBuffer(buffers[buffer_index]))).second;
+ DCHECK(inserted);
+ }
+ ProcessPendingSamples();
+}
+
+void DXVAVideoDecodeAccelerator::ReusePictureBuffer(
+ int32 picture_buffer_id) {
+ DCHECK(CalledOnValidThread());
+
+ OutputBuffers::iterator it = output_picture_buffers_.find(picture_buffer_id);
+ RETURN_AND_NOTIFY_ON_FAILURE(it != output_picture_buffers_.end(),
+ "Invalid picture id: " << picture_buffer_id, INVALID_ARGUMENT,);
+
+ it->second.available = true;
+ ProcessPendingSamples();
+}
+
+void DXVAVideoDecodeAccelerator::Flush() {
+ DCHECK(CalledOnValidThread());
+
+ DVLOG(1) << "DXVAVideoDecodeAccelerator::Flush";
+
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kNormal || state_ == kStopped),
+ "Unexpected decoder state: " << state_, ILLEGAL_STATE,);
+
+ state_ = kEosDrain;
+
+ RETURN_AND_NOTIFY_ON_FAILURE(SendMFTMessage(MFT_MESSAGE_COMMAND_DRAIN, 0),
+ "Failed to send drain message", PLATFORM_FAILURE,);
+
+ // As per MSDN docs after the client sends this message, it calls
+ // IMFTransform::ProcessOutput in a loop, until ProcessOutput returns the
+ // error code MF_E_TRANSFORM_NEED_MORE_INPUT. The DoDecode function sets
+ // the state to kStopped when the decoder returns
+ // MF_E_TRANSFORM_NEED_MORE_INPUT.
+ // The MFT decoder can buffer upto 30 frames worth of input before returning
+ // an output frame. This loop here attempts to retrieve as many output frames
+ // as possible from the buffered set.
+ while (state_ != kStopped) {
+ DoDecode();
+ }
+
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
+ &DXVAVideoDecodeAccelerator::NotifyFlushDone, this));
+
+ state_ = kNormal;
+}
+
+void DXVAVideoDecodeAccelerator::Reset() {
+ DCHECK(CalledOnValidThread());
+
+ DVLOG(1) << "DXVAVideoDecodeAccelerator::Reset";
+
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kNormal || state_ == kStopped),
+ "Reset: invalid state: " << state_, ILLEGAL_STATE,);
+
+ state_ = kResetting;
+
+ RETURN_AND_NOTIFY_ON_FAILURE(SendMFTMessage(MFT_MESSAGE_COMMAND_FLUSH, 0),
+ "Reset: Failed to send message.", PLATFORM_FAILURE,);
+
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
+ &DXVAVideoDecodeAccelerator::NotifyResetDone, this));
+
+ state_ = DXVAVideoDecodeAccelerator::kNormal;
+}
+
+void DXVAVideoDecodeAccelerator::Destroy() {
+ DCHECK(CalledOnValidThread());
+ Invalidate();
+}
+
+bool DXVAVideoDecodeAccelerator::InitDecoder() {
+ // We cannot use CoCreateInstance to instantiate the decoder object as that
+ // fails in the sandbox. We mimic the steps CoCreateInstance uses to
+ // instantiate the object.
+ HMODULE decoder_dll = ::GetModuleHandle(L"msmpeg2vdec.dll");
+ RETURN_ON_FAILURE(decoder_dll,
+ "msmpeg2vdec.dll required for decoding is not loaded",
+ false);
+
+ typedef HRESULT (WINAPI* GetClassObject)(const CLSID& clsid,
+ const IID& iid,
+ void** object);
+
+ GetClassObject get_class_object = reinterpret_cast<GetClassObject>(
+ GetProcAddress(decoder_dll, "DllGetClassObject"));
+ RETURN_ON_FAILURE(get_class_object,
+ "Failed to get DllGetClassObject pointer", false);
+
+ base::win::ScopedComPtr<IClassFactory> factory;
+ HRESULT hr = get_class_object(__uuidof(CMSH264DecoderMFT),
+ __uuidof(IClassFactory),
+ reinterpret_cast<void**>(factory.Receive()));
+ RETURN_ON_HR_FAILURE(hr, "DllGetClassObject for decoder failed", false);
+
+ hr = factory->CreateInstance(NULL, __uuidof(IMFTransform),
+ reinterpret_cast<void**>(decoder_.Receive()));
+ RETURN_ON_HR_FAILURE(hr, "Failed to create decoder instance", false);
+
+ RETURN_ON_FAILURE(CheckDecoderDxvaSupport(),
+ "Failed to check decoder DXVA support", false);
+
+ hr = decoder_->ProcessMessage(
+ MFT_MESSAGE_SET_D3D_MANAGER,
+ reinterpret_cast<ULONG_PTR>(device_manager_));
+ RETURN_ON_HR_FAILURE(hr, "Failed to pass D3D manager to decoder", false);
+
+ return SetDecoderMediaTypes();
+}
+
+bool DXVAVideoDecodeAccelerator::CheckDecoderDxvaSupport() {
+ base::win::ScopedComPtr<IMFAttributes> attributes;
+ HRESULT hr = decoder_->GetAttributes(attributes.Receive());
+ RETURN_ON_HR_FAILURE(hr, "Failed to get decoder attributes", false);
+
+ UINT32 dxva = 0;
+ hr = attributes->GetUINT32(MF_SA_D3D_AWARE, &dxva);
+ RETURN_ON_HR_FAILURE(hr, "Failed to check if decoder supports DXVA", false);
+
+ hr = attributes->SetUINT32(CODECAPI_AVDecVideoAcceleration_H264, TRUE);
+ RETURN_ON_HR_FAILURE(hr, "Failed to enable DXVA H/W decoding", false);
+ return true;
+}
+
+bool DXVAVideoDecodeAccelerator::SetDecoderMediaTypes() {
+ RETURN_ON_FAILURE(SetDecoderInputMediaType(),
+ "Failed to set decoder input media type", false);
+ return SetDecoderOutputMediaType(MFVideoFormat_NV12);
+}
+
+bool DXVAVideoDecodeAccelerator::SetDecoderInputMediaType() {
+ base::win::ScopedComPtr<IMFMediaType> media_type;
+ HRESULT hr = MFCreateMediaType(media_type.Receive());
+ RETURN_ON_HR_FAILURE(hr, "MFCreateMediaType failed", false);
+
+ hr = media_type->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
+ RETURN_ON_HR_FAILURE(hr, "Failed to set major input type", false);
+
+ hr = media_type->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_H264);
+ RETURN_ON_HR_FAILURE(hr, "Failed to set subtype", false);
+
+ hr = decoder_->SetInputType(0, media_type, 0); // No flags
+ RETURN_ON_HR_FAILURE(hr, "Failed to set decoder input type", false);
+ return true;
+}
+
+bool DXVAVideoDecodeAccelerator::SetDecoderOutputMediaType(
+ const GUID& subtype) {
+ base::win::ScopedComPtr<IMFMediaType> out_media_type;
+
+ for (uint32 i = 0;
+ SUCCEEDED(decoder_->GetOutputAvailableType(0, i,
+ out_media_type.Receive()));
+ ++i) {
+ GUID out_subtype = {0};
+ HRESULT hr = out_media_type->GetGUID(MF_MT_SUBTYPE, &out_subtype);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get output major type", false);
+
+ if (out_subtype == subtype) {
+ hr = decoder_->SetOutputType(0, out_media_type, 0); // No flags
+ RETURN_ON_HR_FAILURE(hr, "Failed to set decoder output type", false);
+ return true;
+ }
+ out_media_type.Release();
+ }
+ return false;
+}
+
+bool DXVAVideoDecodeAccelerator::SendMFTMessage(MFT_MESSAGE_TYPE msg,
+ int32 param) {
+ HRESULT hr = decoder_->ProcessMessage(msg, param);
+ return SUCCEEDED(hr);
+}
+
+// Gets the minimum buffer sizes for input and output samples. The MFT will not
+// allocate buffer for input nor output, so we have to do it ourselves and make
+// sure they're the correct size. We only provide decoding if DXVA is enabled.
+bool DXVAVideoDecodeAccelerator::GetStreamsInfoAndBufferReqs() {
+ HRESULT hr = decoder_->GetInputStreamInfo(0, &input_stream_info_);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get input stream info", false);
+
+ hr = decoder_->GetOutputStreamInfo(0, &output_stream_info_);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get decoder output stream info", false);
+
+ DVLOG(1) << "Input stream info: ";
+ DVLOG(1) << "Max latency: " << input_stream_info_.hnsMaxLatency;
+ // There should be three flags, one for requiring a whole frame be in a
+ // single sample, one for requiring there be one buffer only in a single
+ // sample, and one that specifies a fixed sample size. (as in cbSize)
+ CHECK_EQ(input_stream_info_.dwFlags, 0x7u);
+
+ DVLOG(1) << "Min buffer size: " << input_stream_info_.cbSize;
+ DVLOG(1) << "Max lookahead: " << input_stream_info_.cbMaxLookahead;
+ DVLOG(1) << "Alignment: " << input_stream_info_.cbAlignment;
+
+ DVLOG(1) << "Output stream info: ";
+ // The flags here should be the same and mean the same thing, except when
+ // DXVA is enabled, there is an extra 0x100 flag meaning decoder will
+ // allocate its own sample.
+ DVLOG(1) << "Flags: "
+ << std::hex << std::showbase << output_stream_info_.dwFlags;
+ CHECK_EQ(output_stream_info_.dwFlags, 0x107u);
+ DVLOG(1) << "Min buffer size: " << output_stream_info_.cbSize;
+ DVLOG(1) << "Alignment: " << output_stream_info_.cbAlignment;
+ return true;
+}
+
+void DXVAVideoDecodeAccelerator::DoDecode() {
+ // This function is also called from Flush in a loop which could result
+ // in the state transitioning to kNormal due to decoded output.
+ RETURN_AND_NOTIFY_ON_FAILURE((state_ == kNormal || state_ == kEosDrain),
+ "DoDecode: not in normal/drain state", ILLEGAL_STATE,);
+
+ MFT_OUTPUT_DATA_BUFFER output_data_buffer = {0};
+ DWORD status = 0;
+
+ HRESULT hr = decoder_->ProcessOutput(0, // No flags
+ 1, // # of out streams to pull from
+ &output_data_buffer,
+ &status);
+ IMFCollection* events = output_data_buffer.pEvents;
+ if (events != NULL) {
+ VLOG(1) << "Got events from ProcessOuput, but discarding";
+ events->Release();
+ }
+ if (FAILED(hr)) {
+ // A stream change needs further ProcessInput calls to get back decoder
+ // output which is why we need to set the state to stopped.
+ if (hr == MF_E_TRANSFORM_STREAM_CHANGE) {
+ if (!SetDecoderOutputMediaType(MFVideoFormat_NV12)) {
+ // Decoder didn't let us set NV12 output format. Not sure as to why
+ // this can happen. Give up in disgust.
+ NOTREACHED() << "Failed to set decoder output media type to NV12";
+ state_ = kStopped;
+ } else {
+ DVLOG(1) << "Received output format change from the decoder."
+ " Recursively invoking DoDecode";
+ DoDecode();
+ }
+ return;
+ } else if (hr == MF_E_TRANSFORM_NEED_MORE_INPUT) {
+ // No more output from the decoder. Stop playback.
+ state_ = kStopped;
+ return;
+ } else {
+ NOTREACHED() << "Unhandled error in DoDecode()";
+ return;
+ }
+ }
+ TRACE_EVENT_END_ETW("DXVAVideoDecodeAccelerator.Decoding", this, "");
+
+ TRACE_COUNTER1("DXVA Decoding", "TotalPacketsBeforeDecode",
+ inputs_before_decode_);
+
+ inputs_before_decode_ = 0;
+
+ RETURN_AND_NOTIFY_ON_FAILURE(ProcessOutputSample(output_data_buffer.pSample),
+ "Failed to process output sample.", PLATFORM_FAILURE,);
+
+ state_ = kNormal;
+}
+
+bool DXVAVideoDecodeAccelerator::ProcessOutputSample(IMFSample* sample) {
+ RETURN_ON_FAILURE(sample, "Decode succeeded with NULL output sample", false);
+
+ base::win::ScopedComPtr<IMFSample> output_sample;
+ output_sample.Attach(sample);
+
+ base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
+ HRESULT hr = sample->GetBufferByIndex(0, output_buffer.Receive());
+ RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false);
+
+ base::win::ScopedComPtr<IDirect3DSurface9> surface;
+ hr = MFGetService(output_buffer, MR_BUFFER_SERVICE,
+ IID_PPV_ARGS(surface.Receive()));
+ RETURN_ON_HR_FAILURE(hr, "Failed to get D3D surface from output sample",
+ false);
+
+ D3DSURFACE_DESC surface_desc;
+ hr = surface->GetDesc(&surface_desc);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false);
+
+ TRACE_EVENT_BEGIN_ETW("DXVAVideoDecodeAccelerator.SurfaceCreation", this,
+ "");
+ // TODO(ananta)
+ // The code below may not be necessary once we have an ANGLE extension which
+ // allows us to pass the Direct 3D surface directly for rendering.
+
+ // The decoded bits in the source direct 3d surface are in the YUV
+ // format. Angle does not support that. As a workaround we create an
+ // offscreen surface in the RGB format and copy the source surface
+ // to this surface.
+ base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
+ hr = device_->CreateOffscreenPlainSurface(surface_desc.Width,
+ surface_desc.Height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT,
+ dest_surface.Receive(),
+ NULL);
+ RETURN_ON_HR_FAILURE(hr, "Failed to create offscreen surface", false);
+
+ hr = D3DXLoadSurfaceFromSurface(dest_surface, NULL, NULL, surface, NULL,
+ NULL, D3DX_DEFAULT, 0);
+ RETURN_ON_HR_FAILURE(hr, "D3DXLoadSurfaceFromSurface failed", false);
+
+ TRACE_EVENT_END_ETW("DXVAVideoDecodeAccelerator.SurfaceCreation", this, "");
+
+ pending_output_samples_.push_back(
+ PendingSampleInfo(last_input_buffer_id_, dest_surface));
+
+ // If we have available picture buffers to copy the output data then use the
+ // first one and then flag it as not being available for use.
+ if (output_picture_buffers_.size()) {
+ ProcessPendingSamples();
+ return true;
+ }
+ if (pictures_requested_) {
+ DVLOG(1) << "Waiting for picture slots from the client.";
+ return true;
+ }
+ // Go ahead and request picture buffers.
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
+ &DXVAVideoDecodeAccelerator::RequestPictureBuffers,
+ this, surface_desc.Width, surface_desc.Height));
+
+ pictures_requested_ = true;
+ return true;
+}
+
+bool DXVAVideoDecodeAccelerator::CopyOutputSampleDataToPictureBuffer(
+ IDirect3DSurface9* dest_surface, media::PictureBuffer picture_buffer,
+ int input_buffer_id) {
+ DCHECK(dest_surface);
+
+ D3DSURFACE_DESC surface_desc;
+ HRESULT hr = dest_surface->GetDesc(&surface_desc);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false);
+
+ scoped_array<char> bits;
+ RETURN_ON_FAILURE(GetBitmapFromSurface(dest_surface, &bits),
+ "Failed to get bitmap from surface for rendering", false);
+
+ // This function currently executes in the context of IPC handlers in the
+ // GPU process which ensures that there is always a OpenGL context.
+ GLint current_texture = 0;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
+
+ glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_id());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, surface_desc.Width,
+ surface_desc.Height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE,
+ reinterpret_cast<GLvoid*>(bits.get()));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glBindTexture(GL_TEXTURE_2D, current_texture);
+
+ media::Picture output_picture(picture_buffer.id(), input_buffer_id);
+ MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
+ &DXVAVideoDecodeAccelerator::NotifyPictureReady, this, output_picture));
+ return true;
+}
+
+void DXVAVideoDecodeAccelerator::ProcessPendingSamples() {
+ if (pending_output_samples_.empty())
+ return;
+
+ OutputBuffers::iterator index;
+
+ for (index = output_picture_buffers_.begin();
+ index != output_picture_buffers_.end() &&
+ !pending_output_samples_.empty();
+ ++index) {
+ if (index->second.available) {
+ PendingSampleInfo sample_info = pending_output_samples_.front();
+
+ CopyOutputSampleDataToPictureBuffer(sample_info.dest_surface,
+ index->second.picture_buffer,
+ sample_info.input_buffer_id);
+ index->second.available = false;
+ pending_output_samples_.pop_front();
+ }
+ }
+}
+
+void DXVAVideoDecodeAccelerator::ClearState() {
+ last_input_buffer_id_ = -1;
+ output_picture_buffers_.clear();
+ pending_output_samples_.clear();
+}
+
+void DXVAVideoDecodeAccelerator::StopOnError(
+ media::VideoDecodeAccelerator::Error error) {
+ DCHECK(CalledOnValidThread());
+
+ if (client_)
+ client_->NotifyError(error);
+ client_ = NULL;
+
+ if (state_ != kUninitialized) {
+ Invalidate();
+ }
+}
+
+bool DXVAVideoDecodeAccelerator::GetBitmapFromSurface(
+ IDirect3DSurface9* surface,
+ scoped_array<char>* bits) {
+ // Get the currently loaded bitmap from the DC.
+ HDC hdc = NULL;
+ HRESULT hr = surface->GetDC(&hdc);
+ RETURN_ON_HR_FAILURE(hr, "Failed to get HDC from surface", false);
+
+ HBITMAP bitmap =
+ reinterpret_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
+ if (!bitmap) {
+ NOTREACHED() << "Failed to get bitmap from DC";
+ surface->ReleaseDC(hdc);
+ return false;
+ }
+ // TODO(ananta)
+ // The code below may not be necessary once we have an ANGLE extension which
+ // allows us to pass the Direct 3D surface directly for rendering.
+ // The Device dependent bitmap is upside down for OpenGL. We convert the
+ // bitmap to a DIB and render it on the texture instead.
+ BITMAP bitmap_basic_info = {0};
+ if (!GetObject(bitmap, sizeof(BITMAP), &bitmap_basic_info)) {
+ NOTREACHED() << "Failed to read bitmap info";
+ surface->ReleaseDC(hdc);
+ return false;
+ }
+ BITMAPINFO bitmap_info = {0};
+ bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bitmap_info.bmiHeader.biWidth = bitmap_basic_info.bmWidth;
+ bitmap_info.bmiHeader.biHeight = bitmap_basic_info.bmHeight;
+ bitmap_info.bmiHeader.biPlanes = 1;
+ bitmap_info.bmiHeader.biBitCount = bitmap_basic_info.bmBitsPixel;
+ bitmap_info.bmiHeader.biCompression = BI_RGB;
+ bitmap_info.bmiHeader.biSizeImage = 0;
+ bitmap_info.bmiHeader.biClrUsed = 0;
+
+ int ret = GetDIBits(hdc, bitmap, 0, 0, NULL, &bitmap_info, DIB_RGB_COLORS);
+ if (!ret || bitmap_info.bmiHeader.biSizeImage <= 0) {
+ NOTREACHED() << "Failed to read bitmap size";
+ surface->ReleaseDC(hdc);
+ return false;
+ }
+
+ bits->reset(new char[bitmap_info.bmiHeader.biSizeImage]);
+ ret = GetDIBits(hdc, bitmap, 0, bitmap_basic_info.bmHeight, bits->get(),
+ &bitmap_info, DIB_RGB_COLORS);
+ if (!ret) {
+ NOTREACHED() << "Failed to retrieve bitmap bits.";
+ }
+ surface->ReleaseDC(hdc);
+ return !!ret;
+}
+
+void DXVAVideoDecodeAccelerator::Invalidate() {
+ if (state_ == kUninitialized)
+ return;
+ ClearState();
+ decoder_.Release();
+ MFShutdown();
+ state_ = kUninitialized;
+}
+
+void DXVAVideoDecodeAccelerator::NotifyInitializeDone() {
+ if (client_)
+ client_->NotifyInitializeDone();
+}
+
+void DXVAVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) {
+ if (client_)
+ client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
+}
+
+void DXVAVideoDecodeAccelerator::NotifyFlushDone() {
+ if (client_)
+ client_->NotifyFlushDone();
+}
+
+void DXVAVideoDecodeAccelerator::NotifyResetDone() {
+ if (client_)
+ client_->NotifyResetDone();
+}
+
+void DXVAVideoDecodeAccelerator::RequestPictureBuffers(int width, int height) {
+ // This task could execute after the decoder has been torn down.
+ if (state_ != kUninitialized && client_) {
+ client_->ProvidePictureBuffers(kNumPictureBuffers,
+ gfx::Size(width, height));
+ }
+}
+
+void DXVAVideoDecodeAccelerator::NotifyPictureReady(
+ const media::Picture& picture) {
+ // This task could execute after the decoder has been torn down.
+ if (state_ != kUninitialized && client_)
+ client_->PictureReady(picture);
+}
+
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h
new file mode 100644
index 0000000..0e0b0c4
--- /dev/null
+++ b/content/common/gpu/media/dxva_video_decode_accelerator.h
@@ -0,0 +1,221 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
+#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
+
+#include <d3d9.h>
+#include <dxva2api.h>
+#include <list>
+#include <map>
+#include <mfidl.h>
+#include <vector>
+
+#include "base/threading/non_thread_safe.h"
+#include "base/win/scoped_comptr.h"
+#include "media/video/video_decode_accelerator.h"
+#include "third_party/angle/include/EGL/egl.h"
+#include "third_party/angle/include/EGL/eglext.h"
+
+interface IMFSample;
+interface IDirect3DSurface9;
+
+// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
+// foundation APIs via the VideoDecodeAccelerator interface.
+// This class lives on a single thread and DCHECKs that it is never accessed
+// from any other.
+class DXVAVideoDecodeAccelerator : public media::VideoDecodeAccelerator,
+ public base::NonThreadSafe {
+ public:
+ enum State {
+ kUninitialized, // un-initialized.
+ kNormal, // normal playing state.
+ kResetting, // upon received Reset(), before ResetDone()
+ kEosDrain, // upon input EOS received.
+ kStopped, // upon output EOS received.
+ };
+
+ // Does not take ownership of |client| which must outlive |*this|.
+ DXVAVideoDecodeAccelerator(
+ media::VideoDecodeAccelerator::Client* client,
+ base::ProcessHandle renderer_process);
+ virtual ~DXVAVideoDecodeAccelerator();
+
+ // media::VideoDecodeAccelerator implementation.
+ virtual bool Initialize(Profile) OVERRIDE;
+ virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
+ virtual void AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
+ virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
+ virtual void Flush() OVERRIDE;
+ virtual void Reset() OVERRIDE;
+ virtual void Destroy() OVERRIDE;
+
+ // Initialization work needed before the process is sandboxed.
+ // This includes:-
+ // 1. Loads the dlls like mf/mfplat/d3d9, etc required for decoding.
+ // 2. Setting up the device manager instance which is shared between all
+ // decoder instances.
+ static void PreSandboxInitialization();
+
+ private:
+ // Creates and initializes an instance of the D3D device and the
+ // corresponding device manager. The device manager instance is eventually
+ // passed to the IMFTransform interface implemented by the h.264 decoder.
+ static bool CreateD3DDevManager();
+
+ // Creates, initializes and sets the media types for the h.264 decoder.
+ bool InitDecoder();
+
+ // Validates whether the h.264 decoder supports hardware video acceleration.
+ bool CheckDecoderDxvaSupport();
+
+ // Returns information about the input and output streams. This includes
+ // alignment information, decoder support flags, minimum sample size, etc.
+ bool GetStreamsInfoAndBufferReqs();
+
+ // Registers the input and output media types on the h.264 decoder. This
+ // includes the expected input and output formats.
+ bool SetDecoderMediaTypes();
+
+ // Registers the input media type for the h.264 decoder.
+ bool SetDecoderInputMediaType();
+
+ // Registers the output media type for the h.264 decoder.
+ bool SetDecoderOutputMediaType(const GUID& subtype);
+
+ // Passes a command message to the decoder. This includes commands like
+ // start of stream, end of stream, flush, drain the decoder, etc.
+ bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
+
+ // The bulk of the decoding happens here. This function handles errors,
+ // format changes and processes decoded output.
+ void DoDecode();
+
+ // Invoked when we have a valid decoded output sample. Retrieves the D3D
+ // surface and maintains a copy of it which is passed eventually to the
+ // client when we have a picture buffer to copy the surface contents to.
+ bool ProcessOutputSample(IMFSample* sample);
+
+ // Copies the output sample data to the picture buffer provided by the
+ // client.
+ bool CopyOutputSampleDataToPictureBuffer(IDirect3DSurface9* dest_surface,
+ media::PictureBuffer picture_buffer,
+ int32 input_buffer_id);
+
+ // Processes pending output samples by copying them to available picture
+ // slots.
+ void ProcessPendingSamples();
+
+ // Clears local state maintained by the decoder.
+ void ClearState();
+
+ // Helper function to notify the accelerator client about the error.
+ void StopOnError(media::VideoDecodeAccelerator::Error error);
+
+ // Transitions the decoder to the uninitialized state. The decoder will stop
+ // accepting requests in this state.
+ void Invalidate();
+
+ // Helper function to read the bitmap from the D3D surface passed in.
+ bool GetBitmapFromSurface(IDirect3DSurface9* surface,
+ scoped_array<char>* bits);
+
+ // Notifies the client that the input buffer identifed by input_buffer_id has
+ // been processed.
+ void NotifyInputBufferRead(int input_buffer_id);
+
+ // Notifies the client that initialize was completed.
+ void NotifyInitializeDone();
+
+ // Notifies the client that the decoder was flushed.
+ void NotifyFlushDone();
+
+ // Notifies the client that the decoder was reset.
+ void NotifyResetDone();
+
+ // Requests picture buffers from the client.
+ void RequestPictureBuffers(int width, int height);
+
+ // Notifies the client about the availability of a picture.
+ void NotifyPictureReady(const media::Picture& picture);
+
+ // To expose client callbacks from VideoDecodeAccelerator.
+ media::VideoDecodeAccelerator::Client* client_;
+
+ base::win::ScopedComPtr<IMFTransform> decoder_;
+
+ // These interface pointers are initialized before the process is sandboxed.
+ // They are not released when the GPU process exits. This is ok for now
+ // because the GPU process does not exit normally on Windows. It is always
+ // terminated. The device manager instance is shared among all decoder
+ // instances. This is OK because there is internal locking performed by the
+ // device manager.
+ static IDirect3DDeviceManager9* device_manager_;
+ static IDirect3DDevice9Ex* device_;
+
+ // Current state of the decoder.
+ State state_;
+
+ MFT_INPUT_STREAM_INFO input_stream_info_;
+ MFT_OUTPUT_STREAM_INFO output_stream_info_;
+
+ // Contains information about a decoded sample.
+ struct PendingSampleInfo {
+ PendingSampleInfo(int32 buffer_id, IDirect3DSurface9* surface);
+ ~PendingSampleInfo();
+
+ int32 input_buffer_id;
+ base::win::ScopedComPtr<IDirect3DSurface9> dest_surface;
+ };
+
+ typedef std::list<PendingSampleInfo> PendingOutputSamples;
+
+ // List of decoded output samples.
+ PendingOutputSamples pending_output_samples_;
+
+ // Maintains information about a DXVA picture buffer, i.e. whether it is
+ // available for rendering, the texture information, etc.
+ struct DXVAPictureBuffer {
+ explicit DXVAPictureBuffer(const media::PictureBuffer& buffer);
+
+ bool available;
+ media::PictureBuffer picture_buffer;
+ };
+
+ // This map maintains the picture buffers passed the client for decoding.
+ // The key is the picture buffer id.
+ typedef std::map<int32, DXVAPictureBuffer> OutputBuffers;
+ OutputBuffers output_picture_buffers_;
+
+ // Set to true if we requested picture slots from the client.
+ bool pictures_requested_;
+
+ // Contains the id of the last input buffer received from the client.
+ int32 last_input_buffer_id_;
+
+ // Handle to the renderer process.
+ base::ProcessHandle renderer_process_;
+
+ // Ideally the reset token would be a stack variable which is used while
+ // creating the device manager. However it seems that the device manager
+ // holds onto the token and attempts to access it if the underlying device
+ // changes.
+ // TODO(ananta): This needs to be verified.
+ static uint32 dev_manager_reset_token_;
+
+ // Counter which holds the number of input packets before a successful
+ // decode.
+ int inputs_before_decode_;
+
+ // Set to true if all necessary initialization needed before the GPU process
+ // is sandboxed is done.
+ // This includes the following:
+ // 1. All required decoder dlls were successfully loaded.
+ // 2. The device manager initialization completed.
+ static bool pre_sandbox_init_done_;
+};
+
+#endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
+
diff --git a/content/common/gpu/media/gpu_video_decode_accelerator.cc b/content/common/gpu/media/gpu_video_decode_accelerator.cc
index 1014997..9dbd2e2 100644
--- a/content/common/gpu/media/gpu_video_decode_accelerator.cc
+++ b/content/common/gpu/media/gpu_video_decode_accelerator.cc
@@ -9,17 +9,28 @@
#include "base/bind.h"
#include "base/logging.h"
#include "base/stl_util.h"
+
+#if defined(OS_WIN)
+#include "base/win/windows_version.h"
+#endif // OS_WIN
+
#include "gpu/command_buffer/common/command_buffer.h"
#include "ipc/ipc_message_macros.h"
#include "ipc/ipc_message_utils.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_messages.h"
-#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
+
+#if (defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)) || defined(OS_WIN)
+#if defined(OS_WIN)
+#include "content/common/gpu/media/dxva_video_decode_accelerator.h"
+#else // OS_WIN
#include "content/common/gpu/media/omx_video_decode_accelerator.h"
+#endif // OS_WIN
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_surface_egl.h"
#endif
+
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gfx/size.h"
@@ -109,18 +120,32 @@ void GpuVideoDecodeAccelerator::NotifyError(
void GpuVideoDecodeAccelerator::Initialize(
const media::VideoDecodeAccelerator::Profile profile,
- IPC::Message* init_done_msg) {
+ IPC::Message* init_done_msg,
+ base::ProcessHandle renderer_process) {
DCHECK(!video_decode_accelerator_.get());
DCHECK(!init_done_msg_);
DCHECK(init_done_msg);
init_done_msg_ = init_done_msg;
-#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
+
+#if (defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)) || defined(OS_WIN)
DCHECK(stub_ && stub_->decoder());
- OmxVideoDecodeAccelerator* omx_decoder = new OmxVideoDecodeAccelerator(this);
- omx_decoder->SetEglState(
+#if defined(OS_WIN)
+ if (base::win::GetVersion() < base::win::VERSION_WIN7) {
+ NOTIMPLEMENTED() << "HW video decode acceleration not available.";
+ NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
+ return;
+ }
+ DLOG(INFO) << "Initializing DXVA HW decoder for windows.";
+ DXVAVideoDecodeAccelerator* video_decoder =
+ new DXVAVideoDecodeAccelerator(this, renderer_process);
+#else // OS_WIN
+ OmxVideoDecodeAccelerator* video_decoder =
+ new OmxVideoDecodeAccelerator(this);
+ video_decoder->SetEglState(
gfx::GLSurfaceEGL::GetHardwareDisplay(),
stub_->decoder()->GetGLContext()->GetHandle());
- video_decode_accelerator_ = omx_decoder;
+#endif // OS_WIN
+ video_decode_accelerator_ = video_decoder;
video_decode_accelerator_->Initialize(profile);
#else // Update RenderViewImpl::createMediaPlayer when adding clauses.
NOTIMPLEMENTED() << "HW video decode acceleration not available.";
diff --git a/content/common/gpu/media/gpu_video_decode_accelerator.h b/content/common/gpu/media/gpu_video_decode_accelerator.h
index 3acf3f6..aa9f726 100644
--- a/content/common/gpu/media/gpu_video_decode_accelerator.h
+++ b/content/common/gpu/media/gpu_video_decode_accelerator.h
@@ -45,8 +45,11 @@ class GpuVideoDecodeAccelerator
// Initialize the accelerator with the given profile and send the
// |init_done_msg| when done.
+ // The renderer process handle is valid as long as we have a channel between
+ // GPU process and the renderer.
void Initialize(const media::VideoDecodeAccelerator::Profile profile,
- IPC::Message* init_done_msg);
+ IPC::Message* init_done_msg,
+ base::ProcessHandle renderer_process);
private:
diff --git a/content/common/gpu/media/omx_video_decode_accelerator_unittest.cc b/content/common/gpu/media/video_decode_accelerator_unittest.cc
index 727b7fe..f6bebc7 100644
--- a/content/common/gpu/media/omx_video_decode_accelerator_unittest.cc
+++ b/content/common/gpu/media/video_decode_accelerator_unittest.cc
@@ -28,6 +28,7 @@
#include "base/bind.h"
#include "base/command_line.h"
#include "base/file_util.h"
+#include "base/process_util.h"
#include "base/stl_util.h"
#include "base/string_number_conversions.h"
#include "base/string_split.h"
@@ -36,14 +37,21 @@
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread.h"
+#include "base/utf_string_conversions.h"
+
+#if (!defined(OS_CHROMEOS) || !defined(ARCH_CPU_ARMEL)) && !defined(OS_WIN)
+#error The VideoAccelerator tests are only supported on cros/ARM/Windows.
+#endif
+
+#if defined(OS_WIN)
+#include "content/common/gpu/media/dxva_video_decode_accelerator.h"
+#else // OS_WIN
#include "content/common/gpu/media/omx_video_decode_accelerator.h"
+#endif // defined(OS_WIN)
+
#include "third_party/angle/include/EGL/egl.h"
#include "third_party/angle/include/GLES2/gl2.h"
-#if !defined(OS_CHROMEOS) || !defined(ARCH_CPU_ARMEL)
-#error This test (and OmxVideoDecodeAccelerator) are only supported on cros/ARM!
-#endif
-
using media::VideoDecodeAccelerator;
namespace {
@@ -61,20 +69,21 @@ namespace {
// (the latter tests just decode speed).
// - |profile| is the media::H264Profile set during Initialization.
// An empty value for a numeric field means "ignore".
-const char* test_video_data = "test-25fps.h264:320:240:250:258:50:175:1";
+const FilePath::CharType* test_video_data =
+ FILE_PATH_LITERAL("test-25fps.h264:320:240:250:258:50:175:1");
// Parse |data| into its constituent parts and set the various output fields
// accordingly. CHECK-fails on unexpected or missing required data.
// Unspecified optional fields are set to -1.
-void ParseTestVideoData(std::string data,
- std::string* file_name,
+void ParseTestVideoData(FilePath::StringType data,
+ FilePath::StringType* file_name,
int* width, int* height,
int* num_frames,
int* num_NALUs,
int* min_fps_render,
int* min_fps_no_render,
int* profile) {
- std::vector<std::string> elements;
+ std::vector<FilePath::StringType> elements;
base::SplitString(data, ':', &elements);
CHECK_GE(elements.size(), 1U) << data;
CHECK_LE(elements.size(), 8U) << data;
@@ -98,17 +107,12 @@ void ParseTestVideoData(std::string data,
CHECK(base::StringToInt(elements[7], profile));
}
-
-// Helper for managing X11, EGL, and GLES2 resources. Xlib is not thread-safe,
-// and GL state is thread-specific, so all the methods of this class (except for
-// ctor/dtor) ensure they're being run on a single thread.
-//
-// TODO(fischman): consider moving this into media/ if we can de-dup some of the
-// code that ends up getting copy/pasted all over the place (esp. the GL setup
-// code).
+// Provides functionality for managing EGL, GLES2 and UI resources.
+// This class is not thread safe and thus all the methods of this class
+// (except for ctor/dtor) ensure they're being run on a single thread.
class RenderingHelper {
public:
- explicit RenderingHelper();
+ RenderingHelper();
~RenderingHelper();
// Initialize all structures to prepare to render to one or more windows of
@@ -119,8 +123,8 @@ class RenderingHelper {
// then all the usual work is done, except for the final swap of the EGL
// surface to the display. This cuts test times over 50% so is worth doing
// when testing non-rendering-related aspects.
- void Initialize(bool suppress_swap_to_display, int num_windows,
- int width, int height, base::WaitableEvent* done);
+ void Initialize(bool suppress_swap_to_display, int num_windows, int width,
+ int height, base::WaitableEvent* done);
// Undo the effects of Initialize() and signal |*done|.
void UnInitialize(base::WaitableEvent* done);
@@ -136,26 +140,43 @@ class RenderingHelper {
// Delete |texture_id|.
void DeleteTexture(GLuint texture_id);
+ // Platform specific Init/Uninit.
+ void PlatformInitialize();
+ void PlatformUnInitialize();
+
+ // Platform specific window creation.
+ EGLNativeWindowType PlatformCreateWindow(int top_left_x, int top_left_y);
+
+ // Platform specific display surface returned here.
+ EGLDisplay PlatformGetDisplay();
+
EGLDisplay egl_display() { return egl_display_; }
+
EGLContext egl_context() { return egl_context_; }
+
MessageLoop* message_loop() { return message_loop_; }
- private:
- // Zero-out internal state. Helper for ctor & UnInitialize().
+ protected:
void Clear();
- bool suppress_swap_to_display_;
+ // We ensure all operations are carried out on the same thread by remembering
+ // where we were Initialized.
+ MessageLoop* message_loop_;
int width_;
int height_;
- Display* x_display_;
- std::vector<Window> x_windows_;
+ bool suppress_swap_to_display_;
+
EGLDisplay egl_display_;
EGLContext egl_context_;
std::vector<EGLSurface> egl_surfaces_;
std::map<GLuint, int> texture_id_to_surface_index_;
- // We ensure all operations are carried out on the same thread by remembering
- // where we were Initialized.
- MessageLoop* message_loop_;
+
+#if defined(OS_WIN)
+ std::vector<HWND> windows_;
+#else // OS_WIN
+ Display* x_display_;
+ std::vector<Window> x_windows_;
+#endif // OS_WIN
};
RenderingHelper::RenderingHelper() {
@@ -164,19 +185,7 @@ RenderingHelper::RenderingHelper() {
RenderingHelper::~RenderingHelper() {
CHECK_EQ(width_, 0) << "Must call UnInitialize before dtor.";
-}
-
-void RenderingHelper::Clear() {
- suppress_swap_to_display_ = false;
- width_ = 0;
- height_ = 0;
- x_display_ = NULL;
- x_windows_.clear();
- egl_display_ = EGL_NO_DISPLAY;
- egl_context_ = EGL_NO_CONTEXT;
- egl_surfaces_.clear();
- texture_id_to_surface_index_.clear();
- message_loop_ = NULL;
+ Clear();
}
// Helper for Shader creation.
@@ -200,7 +209,8 @@ static void CreateShader(
void RenderingHelper::Initialize(
bool suppress_swap_to_display,
int num_windows,
- int width, int height,
+ int width,
+ int height,
base::WaitableEvent* done) {
// Use width_ != 0 as a proxy for the class having already been
// Initialize()'d, and UnInitialize() before continuing.
@@ -218,15 +228,10 @@ void RenderingHelper::Initialize(
message_loop_ = MessageLoop::current();
CHECK_GT(num_windows, 0);
- // Per-display X11 & EGL initialization.
- CHECK(x_display_ = XOpenDisplay(NULL));
- int depth = DefaultDepth(x_display_, DefaultScreen(x_display_));
- XSetWindowAttributes window_attributes;
- window_attributes.background_pixel =
- BlackPixel(x_display_, DefaultScreen(x_display_));
- window_attributes.override_redirect = true;
+ PlatformInitialize();
+
+ egl_display_ = PlatformGetDisplay();
- egl_display_ = eglGetDisplay(x_display_);
EGLint major;
EGLint minor;
CHECK(eglInitialize(egl_display_, &major, &minor)) << eglGetError();
@@ -253,28 +258,16 @@ void RenderingHelper::Initialize(
// Arrange X windows whimsically, with some padding.
int top_left_x = (width + 20) * (i % 4);
int top_left_y = (height + 12) * (i % 3);
- Window x_window = XCreateWindow(
- x_display_, DefaultRootWindow(x_display_),
- top_left_x, top_left_y, width_, height_,
- 0 /* border width */,
- depth, CopyFromParent /* class */, CopyFromParent /* visual */,
- (CWBackPixel | CWOverrideRedirect), &window_attributes);
- x_windows_.push_back(x_window);
- XStoreName(x_display_, x_window, "OmxVideoDecodeAcceleratorTest");
- XSelectInput(x_display_, x_window, ExposureMask);
- XMapWindow(x_display_, x_window);
+ EGLNativeWindowType window = PlatformCreateWindow(top_left_x, top_left_y);
EGLSurface egl_surface =
- eglCreateWindowSurface(egl_display_, egl_config, x_window, NULL);
+ eglCreateWindowSurface(egl_display_, egl_config, window, NULL);
egl_surfaces_.push_back(egl_surface);
CHECK_NE(egl_surface, EGL_NO_SURFACE);
}
CHECK(eglMakeCurrent(egl_display_, egl_surfaces_[0],
egl_surfaces_[0], egl_context_)) << eglGetError();
- // GLES2 initialization. Note: This is pretty much copy/pasted from
- // media/tools/player_x11/gles_video_renderer.cc, with some simplification
- // applied.
static const float kVertices[] =
{ -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, };
static const float kTextureCoordsEgl[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
@@ -319,28 +312,33 @@ void RenderingHelper::Initialize(
glEnableVertexAttribArray(tc_location);
glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0,
kTextureCoordsEgl);
-
done->Signal();
}
void RenderingHelper::UnInitialize(base::WaitableEvent* done) {
CHECK_EQ(MessageLoop::current(), message_loop_);
- // Destroy resources acquired in Initialize, in reverse-acquisition order.
CHECK(eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) << eglGetError();
CHECK(eglDestroyContext(egl_display_, egl_context_));
for (size_t i = 0; i < egl_surfaces_.size(); ++i)
CHECK(eglDestroySurface(egl_display_, egl_surfaces_[i]));
CHECK(eglTerminate(egl_display_));
- for (size_t i = 0; i < x_windows_.size(); ++i) {
- CHECK(XUnmapWindow(x_display_, x_windows_[i]));
- CHECK(XDestroyWindow(x_display_, x_windows_[i]));
- }
- // Mimic newly-created object.
Clear();
done->Signal();
}
+void RenderingHelper::Clear() {
+ suppress_swap_to_display_ = false;
+ width_ = 0;
+ height_ = 0;
+ texture_id_to_surface_index_.clear();
+ message_loop_ = NULL;
+ egl_display_ = EGL_NO_DISPLAY;
+ egl_context_ = EGL_NO_CONTEXT;
+ egl_surfaces_.clear();
+ PlatformUnInitialize();
+}
+
void RenderingHelper::CreateTexture(int window_id, GLuint* texture_id,
base::WaitableEvent* done) {
if (MessageLoop::current() != message_loop_) {
@@ -390,6 +388,76 @@ void RenderingHelper::DeleteTexture(GLuint texture_id) {
CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
}
+#if defined(OS_WIN)
+void RenderingHelper::PlatformInitialize() {}
+
+void RenderingHelper::PlatformUnInitialize() {
+ for (size_t i = 0; i < windows_.size(); ++i) {
+ DestroyWindow(windows_[i]);
+ }
+ windows_.clear();
+}
+
+EGLNativeWindowType RenderingHelper::PlatformCreateWindow(
+ int top_left_x, int top_left_y) {
+ HWND window = CreateWindowEx(0, L"Static", L"VideoDecodeAcceleratorTest",
+ WS_OVERLAPPEDWINDOW | WS_VISIBLE, top_left_x,
+ top_left_y, width_, height_, NULL, NULL, NULL,
+ NULL);
+ CHECK(window != NULL);
+ windows_.push_back(window);
+ return window;
+}
+
+EGLDisplay RenderingHelper::PlatformGetDisplay() {
+ return eglGetDisplay(EGL_DEFAULT_DISPLAY);
+}
+
+#else // OS_WIN
+
+void RenderingHelper::PlatformInitialize() {
+ CHECK(x_display_ = XOpenDisplay(NULL));
+}
+
+void RenderingHelper::PlatformUnInitialize() {
+ // Destroy resources acquired in Initialize, in reverse-acquisition order.
+ for (size_t i = 0; i < x_windows_.size(); ++i) {
+ CHECK(XUnmapWindow(x_display_, x_windows_[i]));
+ CHECK(XDestroyWindow(x_display_, x_windows_[i]));
+ }
+ // Mimic newly created object.
+ x_display_ = NULL;
+ x_windows_.clear();
+}
+
+EGLDisplay RenderingHelper::PlatformGetDisplay() {
+ return eglGetDisplay(x_display_);
+}
+
+EGLNativeWindowType RenderingHelper::PlatformCreateWindow(int top_left_x,
+ int top_left_y) {
+ int depth = DefaultDepth(x_display_, DefaultScreen(x_display_));
+
+ XSetWindowAttributes window_attributes;
+ window_attributes.background_pixel =
+ BlackPixel(x_display_, DefaultScreen(x_display_));
+ window_attributes.override_redirect = true;
+
+ Window x_window = XCreateWindow(
+ x_display_, DefaultRootWindow(x_display_),
+ top_left_x, top_left_y, width_, height_,
+ 0 /* border width */,
+ depth, CopyFromParent /* class */, CopyFromParent /* visual */,
+ (CWBackPixel | CWOverrideRedirect), &window_attributes);
+ x_windows_.push_back(x_window);
+ XStoreName(x_display_, x_window, "VideoDecodeAcceleratorTest");
+ XSelectInput(x_display_, x_window, ExposureMask);
+ XMapWindow(x_display_, x_window);
+ return x_window;
+}
+
+#endif // OS_WIN
+
// State of the EglRenderingVDAClient below. Order matters here as the test
// makes assumptions about it.
enum ClientState {
@@ -523,7 +591,7 @@ class EglRenderingVDAClient : public VideoDecodeAccelerator::Client {
size_t encoded_data_next_pos_to_decode_;
int next_bitstream_buffer_id_;
ClientStateNotification* note_;
- scoped_refptr<OmxVideoDecodeAccelerator> decoder_;
+ scoped_refptr<VideoDecodeAccelerator> decoder_;
std::set<int> outstanding_texture_ids_;
int reset_after_frame_num_;
int delete_decoder_state_;
@@ -569,8 +637,15 @@ EglRenderingVDAClient::~EglRenderingVDAClient() {
void EglRenderingVDAClient::CreateDecoder() {
CHECK(decoder_deleted());
- decoder_ = new OmxVideoDecodeAccelerator(this);
- decoder_->SetEglState(egl_display(), egl_context());
+#if defined(OS_WIN)
+ scoped_refptr<DXVAVideoDecodeAccelerator> decoder =
+ new DXVAVideoDecodeAccelerator(this, base::GetCurrentProcessHandle());
+#else // OS_WIN
+ scoped_refptr<OmxVideoDecodeAccelerator> decoder =
+ new OmxVideoDecodeAccelerator(this);
+ decoder->SetEglState(egl_display(), egl_context());
+#endif // OS_WIN
+ decoder_ = decoder.release();
SetState(CS_DECODER_SET);
if (decoder_deleted())
return;
@@ -785,7 +860,7 @@ double EglRenderingVDAClient::frames_per_second() {
// - Number of concurrent in-flight Decode() calls per decoder.
// - reset_after_frame_num: see EglRenderingVDAClient ctor.
// - delete_decoder_phase: see EglRenderingVDAClient ctor.
-class OmxVideoDecodeAcceleratorTest
+class VideoDecodeAcceleratorTest
: public ::testing::TestWithParam<
Tuple5<int, int, int, ResetPoint, ClientState> > {
};
@@ -809,7 +884,7 @@ enum { kMinSupportedNumConcurrentDecoders = 3 };
// Test the most straightforward case possible: data is decoded from a single
// chunk and rendered to the screen.
-TEST_P(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) {
+TEST_P(VideoDecodeAcceleratorTest, TestSimpleDecode) {
// Can be useful for debugging VLOGs from OVDA.
// logging::SetMinLogLevel(-1);
@@ -822,7 +897,7 @@ TEST_P(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) {
const int reset_after_frame_num = GetParam().d;
const int delete_decoder_state = GetParam().e;
- std::string test_video_file;
+ FilePath::StringType test_video_file;
int frame_width, frame_height;
int num_frames, num_NALUs, min_fps_render, min_fps_no_render, profile;
ParseTestVideoData(test_video_data, &test_video_file, &frame_width,
@@ -849,7 +924,15 @@ TEST_P(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) {
// Initialize the rendering helper.
base::Thread rendering_thread("EglRenderingVDAClientThread");
- rendering_thread.Start();
+ base::Thread::Options options;
+ options.message_loop_type = MessageLoop::TYPE_DEFAULT;
+#if defined(OS_WIN)
+ // For windows the decoding thread initializes the media foundation decoder
+ // which uses COM. We need the thread to be a UI thread.
+ options.message_loop_type = MessageLoop::TYPE_UI;
+#endif // OS_WIN
+
+ rendering_thread.StartWithOptions(options);
RenderingHelper rendering_helper;
base::WaitableEvent done(false, false);
@@ -889,7 +972,8 @@ TEST_P(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) {
// We expect initialization to fail only when more than the supported
// number of decoders is instantiated. Assert here that something else
// didn't trigger failure.
- ASSERT_GT(num_concurrent_decoders, kMinSupportedNumConcurrentDecoders);
+ ASSERT_GT(num_concurrent_decoders,
+ static_cast<size_t>(kMinSupportedNumConcurrentDecoders));
continue;
}
ASSERT_EQ(state, CS_INITIALIZED);
@@ -947,14 +1031,14 @@ TEST_P(OmxVideoDecodeAcceleratorTest, TestSimpleDecode) {
// Test that Reset() mid-stream works fine and doesn't affect decoding even when
// Decode() calls are made during the reset.
INSTANTIATE_TEST_CASE_P(
- MidStreamReset, OmxVideoDecodeAcceleratorTest,
+ MidStreamReset, VideoDecodeAcceleratorTest,
::testing::Values(
MakeTuple(1, 1, 1, static_cast<ResetPoint>(100), CS_RESET)));
// Test that Destroy() mid-stream works fine (primarily this is testing that no
// crashes occur).
INSTANTIATE_TEST_CASE_P(
- TearDownTiming, OmxVideoDecodeAcceleratorTest,
+ TearDownTiming, VideoDecodeAcceleratorTest,
::testing::Values(
MakeTuple(1, 1, 1, END_OF_STREAM_RESET, CS_DECODER_SET),
MakeTuple(1, 1, 1, END_OF_STREAM_RESET, CS_INITIALIZED),
@@ -970,7 +1054,7 @@ INSTANTIATE_TEST_CASE_P(
// Test that decoding various variation works: multiple concurrent decoders and
// multiple NALUs per Decode() call.
INSTANTIATE_TEST_CASE_P(
- DecodeVariations, OmxVideoDecodeAcceleratorTest,
+ DecodeVariations, VideoDecodeAcceleratorTest,
::testing::Values(
MakeTuple(1, 1, 1, END_OF_STREAM_RESET, CS_RESET),
MakeTuple(1, 1, 10, END_OF_STREAM_RESET, CS_RESET),
@@ -991,7 +1075,7 @@ INSTANTIATE_TEST_CASE_P(
// Find out how many concurrent decoders can go before we exhaust system
// resources.
INSTANTIATE_TEST_CASE_P(
- ResourceExhaustion, OmxVideoDecodeAcceleratorTest,
+ ResourceExhaustion, VideoDecodeAcceleratorTest,
::testing::Values(
// +0 hack below to promote enum to int.
MakeTuple(1, kMinSupportedNumConcurrentDecoders + 0, 1,
@@ -1009,16 +1093,21 @@ INSTANTIATE_TEST_CASE_P(
int main(int argc, char **argv) {
testing::InitGoogleTest(&argc, argv); // Removes gtest-specific args.
- CommandLine cmd_line(argc, argv); // Must run after InitGoogleTest.
- CommandLine::SwitchMap switches = cmd_line.GetSwitches();
+ CommandLine::Init(argc, argv);
+
+ CommandLine* cmd_line = CommandLine::ForCurrentProcess();
+ DCHECK(cmd_line);
+
+ CommandLine::SwitchMap switches = cmd_line->GetSwitches();
for (CommandLine::SwitchMap::const_iterator it = switches.begin();
it != switches.end(); ++it) {
if (it->first == "test_video_data") {
test_video_data = it->second.c_str();
- continue;
}
LOG(FATAL) << "Unexpected switch: " << it->first << ":" << it->second;
}
-
+#if defined(OS_WIN)
+ DXVAVideoDecodeAccelerator::PreSandboxInitialization();
+#endif // OS_WIN
return RUN_ALL_TESTS();
}
diff --git a/content/content_common.gypi b/content/content_common.gypi
index 229e4a5..7f0a3a3 100644
--- a/content/content_common.gypi
+++ b/content/content_common.gypi
@@ -327,6 +327,42 @@
],
},
}],
+ ['OS=="win"', {
+ 'dependencies': [
+ '../media/media.gyp:media',
+ '../third_party/angle/src/build_angle.gyp:libEGL',
+ '../third_party/angle/src/build_angle.gyp:libGLESv2',
+ ],
+ 'link_settings': {
+ 'libraries': [
+ '-ld3d9.lib',
+ '-ld3dx9.lib',
+ '-ldxva2.lib',
+ '-lstrmiids.lib',
+ '-lmf.lib',
+ '-lmfplat.lib',
+ '-lmfuuid.lib',
+ ],
+ 'msvs_settings': {
+ 'VCLinkerTool': {
+ 'DelayLoadDLLs': [
+ 'd3d9.dll',
+ 'd3dx9_43.dll',
+ 'dxva2.dll',
+ 'mf.dll',
+ 'mfplat.dll',
+ ],
+ },
+ },
+ },
+ 'sources': [
+ 'common/gpu/media/dxva_video_decode_accelerator.cc',
+ 'common/gpu/media/dxva_video_decode_accelerator.h',
+ ],
+ 'include_dirs': [
+ '<(DEPTH)/third_party/angle/include',
+ ],
+ }],
['OS=="win" and directxsdk_exists=="True"', {
'actions': [
{
diff --git a/content/content_tests.gypi b/content/content_tests.gypi
index e8e36c0..fcddd70 100644
--- a/content/content_tests.gypi
+++ b/content/content_tests.gypi
@@ -402,10 +402,23 @@
},
],
'conditions': [
- ['target_arch=="arm"', {
+ ['target_arch=="arm" or OS=="win"', {
'targets': [
{
- 'target_name': 'omx_video_decode_accelerator_unittest',
+ 'conditions': [
+ ['target_arch=="arm"', {
+ 'target_name': 'omx_video_decode_accelerator_unittest',
+ 'include_dirs': [
+ '<(DEPTH)/third_party/openmax/il',
+ ],
+ }],
+ ['OS=="win"', {
+ 'target_name': 'dxva_video_decode_accelerator_unittest',
+ 'dependencies': [
+ '../base/allocator/allocator.gyp:allocator',
+ ],
+ }],
+ ],
'defines!': ['CONTENT_IMPLEMENTATION'],
'type': 'executable',
'dependencies': [
@@ -415,10 +428,9 @@
],
'include_dirs': [
'<(DEPTH)/third_party/angle/include',
- '<(DEPTH)/third_party/openmax/il',
],
'sources': [
- 'common/gpu/media/omx_video_decode_accelerator_unittest.cc',
+ 'common/gpu/media/video_decode_accelerator_unittest.cc',
],
}
],
diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc
index ca26cc9..c15cab2 100644
--- a/content/gpu/gpu_main.cc
+++ b/content/gpu/gpu_main.cc
@@ -23,6 +23,7 @@
#include "ui/gfx/gl/gl_switches.h"
#if defined(OS_WIN)
+#include "content/common/gpu/media/dxva_video_decode_accelerator.h"
#include "sandbox/src/sandbox.h"
#endif
@@ -83,6 +84,8 @@ int GpuMain(const content::MainFunctionParams& parameters) {
#if defined(OS_WIN)
sandbox::TargetServices* target_services =
parameters.sandbox_info->target_services;
+ // Initialize H/W video decoding stuff which fails in the sandbox.
+ DXVAVideoDecodeAccelerator::PreSandboxInitialization();
// For windows, if the target_services interface is not zero, the process
// is sandboxed and we must call LowerToken() before rendering untrusted
// content.