summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--cc/BUILD.gn3
-rw-r--r--cc/cc.gyp2
-rw-r--r--cc/cc_tests.gyp1
-rw-r--r--cc/layers/heads_up_display_layer_impl.cc20
-rw-r--r--cc/resources/memory_history.cc2
-rw-r--r--cc/resources/memory_history.h13
-rw-r--r--cc/resources/prioritized_tile_set.cc140
-rw-r--r--cc/resources/prioritized_tile_set.h59
-rw-r--r--cc/resources/prioritized_tile_set_unittest.cc732
-rw-r--r--cc/resources/tile.cc9
-rw-r--r--cc/resources/tile.h1
-rw-r--r--cc/resources/tile_manager.cc596
-rw-r--r--cc/resources/tile_manager.h69
-rw-r--r--cc/resources/tile_manager_unittest.cc404
-rw-r--r--cc/resources/tile_priority.h18
-rw-r--r--cc/test/fake_tile_manager.cc4
-rw-r--r--cc/test/fake_tile_manager.h1
17 files changed, 235 insertions, 1839 deletions
diff --git a/cc/BUILD.gn b/cc/BUILD.gn
index 1a1e736..d284456 100644
--- a/cc/BUILD.gn
+++ b/cc/BUILD.gn
@@ -344,8 +344,6 @@ component("cc") {
"resources/prioritized_resource.h",
"resources/prioritized_resource_manager.cc",
"resources/prioritized_resource_manager.h",
- "resources/prioritized_tile_set.cc",
- "resources/prioritized_tile_set.h",
"resources/priority_calculator.cc",
"resources/priority_calculator.h",
"resources/raster_mode.cc",
@@ -712,7 +710,6 @@ test("cc_unittests") {
"resources/picture_pile_unittest.cc",
"resources/picture_unittest.cc",
"resources/prioritized_resource_unittest.cc",
- "resources/prioritized_tile_set_unittest.cc",
"resources/raster_worker_pool_unittest.cc",
"resources/resource_provider_unittest.cc",
"resources/resource_update_controller_unittest.cc",
diff --git a/cc/cc.gyp b/cc/cc.gyp
index d2d8338..28da69f 100644
--- a/cc/cc.gyp
+++ b/cc/cc.gyp
@@ -371,8 +371,6 @@
'resources/prioritized_resource.h',
'resources/prioritized_resource_manager.cc',
'resources/prioritized_resource_manager.h',
- 'resources/prioritized_tile_set.cc',
- 'resources/prioritized_tile_set.h',
'resources/priority_calculator.cc',
'resources/priority_calculator.h',
'resources/raster_mode.cc',
diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp
index af16085..ce114fd 100644
--- a/cc/cc_tests.gyp
+++ b/cc/cc_tests.gyp
@@ -75,7 +75,6 @@
'resources/picture_pile_unittest.cc',
'resources/picture_unittest.cc',
'resources/prioritized_resource_unittest.cc',
- 'resources/prioritized_tile_set_unittest.cc',
'resources/raster_worker_pool_unittest.cc',
'resources/resource_provider_unittest.cc',
'resources/resource_update_controller_unittest.cc',
diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc
index 6149a06..a8553f2 100644
--- a/cc/layers/heads_up_display_layer_impl.cc
+++ b/cc/layers/heads_up_display_layer_impl.cc
@@ -456,7 +456,7 @@ SkRect HeadsUpDisplayLayerImpl::DrawMemoryDisplay(SkCanvas* canvas,
int right,
int top,
int width) const {
- if (!memory_entry_.bytes_total())
+ if (!memory_entry_.total_bytes_used)
return SkRect::MakeEmpty();
const int kPadding = 4;
@@ -466,7 +466,7 @@ SkRect HeadsUpDisplayLayerImpl::DrawMemoryDisplay(SkCanvas* canvas,
const int left = bounds().width() - width - right;
const SkRect area = SkRect::MakeXYWH(left, top, width, height);
- const double megabyte = 1024.0 * 1024.0;
+ const double kMegabyte = 1024.0 * 1024.0;
SkPaint paint = CreatePaint();
DrawGraphBackground(canvas, &paint, area);
@@ -485,20 +485,14 @@ SkRect HeadsUpDisplayLayerImpl::DrawMemoryDisplay(SkCanvas* canvas,
kFontHeight,
title_pos);
- std::string text =
- base::StringPrintf("%6.1f MB used",
- (memory_entry_.bytes_unreleasable +
- memory_entry_.bytes_allocated) / megabyte);
+ std::string text = base::StringPrintf(
+ "%6.1f MB used", memory_entry_.total_bytes_used / kMegabyte);
DrawText(canvas, &paint, text, SkPaint::kRight_Align, kFontHeight, stat1_pos);
- if (memory_entry_.bytes_over) {
+ if (!memory_entry_.had_enough_memory)
paint.setColor(SK_ColorRED);
- text = base::StringPrintf("%6.1f MB over",
- memory_entry_.bytes_over / megabyte);
- } else {
- text = base::StringPrintf("%6.1f MB max ",
- memory_entry_.total_budget_in_bytes / megabyte);
- }
+ text = base::StringPrintf("%6.1f MB max ",
+ memory_entry_.total_budget_in_bytes / kMegabyte);
DrawText(canvas, &paint, text, SkPaint::kRight_Align, kFontHeight, stat2_pos);
return area;
diff --git a/cc/resources/memory_history.cc b/cc/resources/memory_history.cc
index a2f8b6e..4dc49c8 100644
--- a/cc/resources/memory_history.cc
+++ b/cc/resources/memory_history.cc
@@ -24,7 +24,7 @@ void MemoryHistory::GetMinAndMax(size_t* min, size_t* max) const {
*max = 0;
for (RingBufferType::Iterator it = ring_buffer_.Begin(); it; ++it) {
- size_t bytes_total = it->bytes_total();
+ size_t bytes_total = it->total_bytes_used;
if (bytes_total < *min)
*min = bytes_total;
diff --git a/cc/resources/memory_history.h b/cc/resources/memory_history.h
index daca10f..570a3d0 100644
--- a/cc/resources/memory_history.h
+++ b/cc/resources/memory_history.h
@@ -22,17 +22,12 @@ class MemoryHistory {
struct Entry {
Entry()
: total_budget_in_bytes(0),
- bytes_allocated(0),
- bytes_unreleasable(0),
- bytes_over(0) {}
+ total_bytes_used(0),
+ had_enough_memory(false) {}
size_t total_budget_in_bytes;
- size_t bytes_allocated;
- size_t bytes_unreleasable;
- size_t bytes_over;
- size_t bytes_total() const {
- return bytes_allocated + bytes_unreleasable + bytes_over;
- }
+ size_t total_bytes_used;
+ bool had_enough_memory;
};
void SaveEntry(const Entry& entry);
diff --git a/cc/resources/prioritized_tile_set.cc b/cc/resources/prioritized_tile_set.cc
deleted file mode 100644
index b7b3b5a..0000000
--- a/cc/resources/prioritized_tile_set.cc
+++ /dev/null
@@ -1,140 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/resources/prioritized_tile_set.h"
-
-#include <algorithm>
-
-#include "cc/resources/managed_tile_state.h"
-#include "cc/resources/tile.h"
-
-namespace cc {
-
-class BinComparator {
- public:
- bool operator()(const Tile* a,
- const Tile* b) const {
- const ManagedTileState& ams = a->managed_state();
- const ManagedTileState& bms = b->managed_state();
-
- if (ams.priority_bin != bms.priority_bin)
- return ams.priority_bin < bms.priority_bin;
-
- if (ams.required_for_activation != bms.required_for_activation)
- return ams.required_for_activation;
-
- if (ams.resolution != bms.resolution)
- return ams.resolution < bms.resolution;
-
- if (ams.distance_to_visible != bms.distance_to_visible)
- return ams.distance_to_visible < bms.distance_to_visible;
-
- gfx::Rect a_rect = a->content_rect();
- gfx::Rect b_rect = b->content_rect();
- if (a_rect.y() != b_rect.y())
- return a_rect.y() < b_rect.y();
- return a_rect.x() < b_rect.x();
- }
-};
-
-namespace {
-
-typedef std::vector<Tile*> TileVector;
-
-void SortBinTiles(ManagedTileBin bin, TileVector* tiles) {
- switch (bin) {
- case NOW_AND_READY_TO_DRAW_BIN:
- case NEVER_BIN:
- break;
- case NOW_BIN:
- case SOON_BIN:
- case EVENTUALLY_AND_ACTIVE_BIN:
- case EVENTUALLY_BIN:
- case AT_LAST_AND_ACTIVE_BIN:
- case AT_LAST_BIN:
- std::sort(tiles->begin(), tiles->end(), BinComparator());
- break;
- default:
- NOTREACHED();
- }
-}
-
-} // namespace
-
-PrioritizedTileSet::PrioritizedTileSet() {
- for (int bin = 0; bin < NUM_BINS; ++bin)
- bin_sorted_[bin] = true;
-}
-
-PrioritizedTileSet::~PrioritizedTileSet() {}
-
-void PrioritizedTileSet::InsertTile(Tile* tile, ManagedTileBin bin) {
- tiles_[bin].push_back(tile);
- bin_sorted_[bin] = false;
-}
-
-void PrioritizedTileSet::Clear() {
- for (int bin = 0; bin < NUM_BINS; ++bin) {
- tiles_[bin].clear();
- bin_sorted_[bin] = true;
- }
-}
-
-void PrioritizedTileSet::SortBinIfNeeded(ManagedTileBin bin) {
- if (!bin_sorted_[bin]) {
- SortBinTiles(bin, &tiles_[bin]);
- bin_sorted_[bin] = true;
- }
-}
-
-PrioritizedTileSet::Iterator::Iterator(
- PrioritizedTileSet* tile_set, bool use_priority_ordering)
- : tile_set_(tile_set),
- current_bin_(NOW_AND_READY_TO_DRAW_BIN),
- use_priority_ordering_(use_priority_ordering) {
- if (use_priority_ordering_)
- tile_set_->SortBinIfNeeded(current_bin_);
- iterator_ = tile_set->tiles_[current_bin_].begin();
- if (iterator_ == tile_set_->tiles_[current_bin_].end())
- AdvanceList();
-}
-
-PrioritizedTileSet::Iterator::~Iterator() {}
-
-void PrioritizedTileSet::Iterator::DisablePriorityOrdering() {
- use_priority_ordering_ = false;
-}
-
-PrioritizedTileSet::Iterator&
-PrioritizedTileSet::Iterator::operator++() {
- // We can't increment past the end of the tiles.
- DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
-
- ++iterator_;
- if (iterator_ == tile_set_->tiles_[current_bin_].end())
- AdvanceList();
- return *this;
-}
-
-Tile* PrioritizedTileSet::Iterator::operator*() {
- DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
- return *iterator_;
-}
-
-void PrioritizedTileSet::Iterator::AdvanceList() {
- DCHECK(iterator_ == tile_set_->tiles_[current_bin_].end());
-
- while (current_bin_ != NEVER_BIN) {
- current_bin_ = static_cast<ManagedTileBin>(current_bin_ + 1);
-
- if (use_priority_ordering_)
- tile_set_->SortBinIfNeeded(current_bin_);
-
- iterator_ = tile_set_->tiles_[current_bin_].begin();
- if (iterator_ != tile_set_->tiles_[current_bin_].end())
- break;
- }
-}
-
-} // namespace cc
diff --git a/cc/resources/prioritized_tile_set.h b/cc/resources/prioritized_tile_set.h
deleted file mode 100644
index 15d0e4f..0000000
--- a/cc/resources/prioritized_tile_set.h
+++ /dev/null
@@ -1,59 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_RESOURCES_PRIORITIZED_TILE_SET_H_
-#define CC_RESOURCES_PRIORITIZED_TILE_SET_H_
-
-#include <vector>
-
-#include "cc/base/cc_export.h"
-#include "cc/resources/managed_tile_state.h"
-
-namespace cc {
-class Tile;
-
-class CC_EXPORT PrioritizedTileSet {
- public:
- PrioritizedTileSet();
- ~PrioritizedTileSet();
-
- void InsertTile(Tile* tile, ManagedTileBin bin);
- void Clear();
-
- class CC_EXPORT Iterator {
- public:
- Iterator(PrioritizedTileSet* set, bool use_priority_ordering);
-
- ~Iterator();
-
- void DisablePriorityOrdering();
-
- Iterator& operator++();
- Tile* operator->() { return *(*this); }
- Tile* operator*();
- operator bool() const {
- return iterator_ != tile_set_->tiles_[current_bin_].end();
- }
-
- private:
- void AdvanceList();
-
- PrioritizedTileSet* tile_set_;
- ManagedTileBin current_bin_;
- std::vector<Tile*>::iterator iterator_;
- bool use_priority_ordering_;
- };
-
- private:
- friend class Iterator;
-
- void SortBinIfNeeded(ManagedTileBin bin);
-
- std::vector<Tile*> tiles_[NUM_BINS];
- bool bin_sorted_[NUM_BINS];
-};
-
-} // namespace cc
-
-#endif // CC_RESOURCES_PRIORITIZED_TILE_SET_H_
diff --git a/cc/resources/prioritized_tile_set_unittest.cc b/cc/resources/prioritized_tile_set_unittest.cc
deleted file mode 100644
index f0a01d2..0000000
--- a/cc/resources/prioritized_tile_set_unittest.cc
+++ /dev/null
@@ -1,732 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <algorithm>
-#include <vector>
-
-#include "cc/resources/managed_tile_state.h"
-#include "cc/resources/prioritized_tile_set.h"
-#include "cc/resources/tile.h"
-#include "cc/test/fake_output_surface.h"
-#include "cc/test/fake_output_surface_client.h"
-#include "cc/test/fake_picture_pile_impl.h"
-#include "cc/test/fake_tile_manager.h"
-#include "cc/test/fake_tile_manager_client.h"
-#include "cc/test/test_shared_bitmap_manager.h"
-#include "cc/test/test_tile_priorities.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace cc {
-
-class BinComparator {
- public:
- bool operator()(const scoped_refptr<Tile>& a,
- const scoped_refptr<Tile>& b) const {
- const ManagedTileState& ams = a->managed_state();
- const ManagedTileState& bms = b->managed_state();
-
- if (ams.priority_bin != bms.priority_bin)
- return ams.priority_bin < bms.priority_bin;
-
- if (ams.required_for_activation != bms.required_for_activation)
- return ams.required_for_activation;
-
- if (ams.resolution != bms.resolution)
- return ams.resolution < bms.resolution;
-
- if (ams.distance_to_visible != bms.distance_to_visible)
- return ams.distance_to_visible < bms.distance_to_visible;
-
- gfx::Rect a_rect = a->content_rect();
- gfx::Rect b_rect = b->content_rect();
- if (a_rect.y() != b_rect.y())
- return a_rect.y() < b_rect.y();
- return a_rect.x() < b_rect.x();
- }
-};
-
-namespace {
-
-class PrioritizedTileSetTest : public testing::Test {
- public:
- PrioritizedTileSetTest() {
- output_surface_ = FakeOutputSurface::Create3d().Pass();
- CHECK(output_surface_->BindToClient(&output_surface_client_));
-
- shared_bitmap_manager_.reset(new TestSharedBitmapManager());
- resource_provider_ =
- ResourceProvider::Create(
- output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
- false)
- .Pass();
- resource_pool_ = ResourcePool::Create(
- resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
- tile_manager_.reset(
- new FakeTileManager(&tile_manager_client_, resource_pool_.get()));
- picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
- }
-
- scoped_refptr<Tile> CreateTile() {
- return tile_manager_->CreateTile(picture_pile_.get(),
- settings_.default_tile_size,
- gfx::Rect(),
- gfx::Rect(),
- 1.0,
- 0,
- 0,
- 0);
- }
-
- private:
- LayerTreeSettings settings_;
- FakeOutputSurfaceClient output_surface_client_;
- scoped_ptr<FakeOutputSurface> output_surface_;
- scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
- scoped_ptr<ResourceProvider> resource_provider_;
- scoped_ptr<ResourcePool> resource_pool_;
- FakeTileManagerClient tile_manager_client_;
- scoped_ptr<FakeTileManager> tile_manager_;
- scoped_refptr<FakePicturePileImpl> picture_pile_;
-};
-
-TEST_F(PrioritizedTileSetTest, EmptyIterator) {
- // Creating an iterator to an empty set should work (but create iterator that
- // isn't valid).
-
- PrioritizedTileSet set;
-
- PrioritizedTileSet::Iterator it(&set, true);
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, NonEmptyIterator) {
- PrioritizedTileSet set;
- scoped_refptr<Tile> tile = CreateTile();
- set.InsertTile(tile, NOW_BIN);
-
- PrioritizedTileSet::Iterator it(&set, true);
- EXPECT_TRUE(it);
- EXPECT_TRUE(*it == tile.get());
- ++it;
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, NowAndReadyToDrawBin) {
- // Ensure that tiles in NOW_AND_READY_TO_DRAW_BIN aren't sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
- }
- }
-
- // Tiles should appear in the same order as inserted.
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, NowBin) {
- // Ensure that tiles in NOW_BIN are sorted according to BinComparator.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, NOW_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, SoonBin) {
- // Ensure that tiles in SOON_BIN are sorted according to BinComparator.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, SOON_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, SoonBinNoPriority) {
- // Ensure that when not using priority iterator, SOON_BIN tiles
- // are not sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, SOON_BIN);
- }
- }
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, false);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, EventuallyAndActiveBin) {
- // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, EventuallyBin) {
- // Ensure that EVENTUALLY_BIN tiles are sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, EVENTUALLY_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, AtLastAndActiveBin) {
- // Ensure that AT_LAST_AND_ACTIVE_BIN tiles are sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, AtLastBin) {
- // Ensure that AT_LAST_BIN tiles are sorted.
-
- PrioritizedTileSet set;
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- std::vector<scoped_refptr<Tile> > tiles;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
- tiles.push_back(tile);
- set.InsertTile(tile, AT_LAST_BIN);
- }
- }
-
- // Tiles should appear in BinComparator order.
- std::sort(tiles.begin(), tiles.end(), BinComparator());
-
- int i = 0;
- for (PrioritizedTileSet::Iterator it(&set, true);
- it;
- ++it) {
- EXPECT_TRUE(*it == tiles[i].get());
- ++i;
- }
- EXPECT_EQ(20, i);
-}
-
-TEST_F(PrioritizedTileSetTest, TilesForEachBin) {
- // Aggregate test with one tile for each of the bins, which
- // should appear in order of the bins.
-
- scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
- scoped_refptr<Tile> now_bin = CreateTile();
- scoped_refptr<Tile> soon_bin = CreateTile();
- scoped_refptr<Tile> eventually_and_active_bin = CreateTile();
- scoped_refptr<Tile> eventually_bin = CreateTile();
- scoped_refptr<Tile> at_last_bin = CreateTile();
- scoped_refptr<Tile> at_last_and_active_bin = CreateTile();
-
- PrioritizedTileSet set;
- set.InsertTile(soon_bin, SOON_BIN);
- set.InsertTile(at_last_and_active_bin, AT_LAST_AND_ACTIVE_BIN);
- set.InsertTile(eventually_bin, EVENTUALLY_BIN);
- set.InsertTile(now_bin, NOW_BIN);
- set.InsertTile(eventually_and_active_bin, EVENTUALLY_AND_ACTIVE_BIN);
- set.InsertTile(at_last_bin, AT_LAST_BIN);
- set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
-
- // Tiles should appear in order.
- PrioritizedTileSet::Iterator it(&set, true);
- EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
- ++it;
- EXPECT_TRUE(*it == now_bin.get());
- ++it;
- EXPECT_TRUE(*it == soon_bin.get());
- ++it;
- EXPECT_TRUE(*it == eventually_and_active_bin.get());
- ++it;
- EXPECT_TRUE(*it == eventually_bin.get());
- ++it;
- EXPECT_TRUE(*it == at_last_and_active_bin.get());
- ++it;
- EXPECT_TRUE(*it == at_last_bin.get());
- ++it;
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, ManyTilesForEachBin) {
- // Aggregate test with many tiles in each of the bins of various
- // priorities. Ensure that they are all returned in a sorted order.
-
- std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
- std::vector<scoped_refptr<Tile> > now_bins;
- std::vector<scoped_refptr<Tile> > soon_bins;
- std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
- std::vector<scoped_refptr<Tile> > eventually_bins;
- std::vector<scoped_refptr<Tile> > at_last_bins;
- std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
-
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- PrioritizedTileSet set;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
-
- now_and_ready_to_draw_bins.push_back(tile);
- now_bins.push_back(tile);
- soon_bins.push_back(tile);
- eventually_and_active_bins.push_back(tile);
- eventually_bins.push_back(tile);
- at_last_bins.push_back(tile);
- at_last_and_active_bins.push_back(tile);
-
- set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
- set.InsertTile(tile, NOW_BIN);
- set.InsertTile(tile, SOON_BIN);
- set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
- set.InsertTile(tile, EVENTUALLY_BIN);
- set.InsertTile(tile, AT_LAST_BIN);
- set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
- }
- }
-
- PrioritizedTileSet::Iterator it(&set, true);
- std::vector<scoped_refptr<Tile> >::iterator vector_it;
-
- // Now and ready are not sorted.
- for (vector_it = now_and_ready_to_draw_bins.begin();
- vector_it != now_and_ready_to_draw_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Now bins are sorted.
- std::sort(now_bins.begin(), now_bins.end(), BinComparator());
- for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Soon bins are sorted.
- std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
- for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Eventually and active bins are sorted.
- std::sort(eventually_and_active_bins.begin(),
- eventually_and_active_bins.end(),
- BinComparator());
- for (vector_it = eventually_and_active_bins.begin();
- vector_it != eventually_and_active_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Eventually bins are sorted.
- std::sort(eventually_bins.begin(), eventually_bins.end(), BinComparator());
- for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // At last and active bins are sorted.
- std::sort(at_last_and_active_bins.begin(),
- at_last_and_active_bins.end(),
- BinComparator());
- for (vector_it = at_last_and_active_bins.begin();
- vector_it != at_last_and_active_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // At last bins are sorted.
- std::sort(at_last_bins.begin(), at_last_bins.end(), BinComparator());
- for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, ManyTilesForEachBinDisablePriority) {
- // Aggregate test with many tiles for each of the bins. Tiles should
- // appear in order, until DisablePriorityOrdering is called. After that
- // tiles should appear in the order they were inserted.
-
- std::vector<scoped_refptr<Tile> > now_and_ready_to_draw_bins;
- std::vector<scoped_refptr<Tile> > now_bins;
- std::vector<scoped_refptr<Tile> > soon_bins;
- std::vector<scoped_refptr<Tile> > eventually_and_active_bins;
- std::vector<scoped_refptr<Tile> > eventually_bins;
- std::vector<scoped_refptr<Tile> > at_last_bins;
- std::vector<scoped_refptr<Tile> > at_last_and_active_bins;
-
- TilePriority priorities[4] = {
- TilePriorityForEventualBin(),
- TilePriorityForNowBin(),
- TilePriority(),
- TilePriorityForSoonBin()};
-
- PrioritizedTileSet set;
- for (int priority = 0; priority < 4; ++priority) {
- for (int i = 0; i < 5; ++i) {
- scoped_refptr<Tile> tile = CreateTile();
- tile->SetPriority(ACTIVE_TREE, priorities[priority]);
- tile->SetPriority(PENDING_TREE, priorities[priority]);
-
- now_and_ready_to_draw_bins.push_back(tile);
- now_bins.push_back(tile);
- soon_bins.push_back(tile);
- eventually_and_active_bins.push_back(tile);
- eventually_bins.push_back(tile);
- at_last_bins.push_back(tile);
- at_last_and_active_bins.push_back(tile);
-
- set.InsertTile(tile, NOW_AND_READY_TO_DRAW_BIN);
- set.InsertTile(tile, NOW_BIN);
- set.InsertTile(tile, SOON_BIN);
- set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
- set.InsertTile(tile, EVENTUALLY_BIN);
- set.InsertTile(tile, AT_LAST_BIN);
- set.InsertTile(tile, AT_LAST_AND_ACTIVE_BIN);
- }
- }
-
- PrioritizedTileSet::Iterator it(&set, true);
- std::vector<scoped_refptr<Tile> >::iterator vector_it;
-
- // Now and ready are not sorted.
- for (vector_it = now_and_ready_to_draw_bins.begin();
- vector_it != now_and_ready_to_draw_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Now bins are sorted.
- std::sort(now_bins.begin(), now_bins.end(), BinComparator());
- for (vector_it = now_bins.begin(); vector_it != now_bins.end(); ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Soon bins are sorted.
- std::sort(soon_bins.begin(), soon_bins.end(), BinComparator());
- for (vector_it = soon_bins.begin(); vector_it != soon_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // After we disable priority ordering, we already have sorted the next vector.
- it.DisablePriorityOrdering();
-
- // Eventually and active bins are sorted.
- std::sort(eventually_and_active_bins.begin(),
- eventually_and_active_bins.end(),
- BinComparator());
- for (vector_it = eventually_and_active_bins.begin();
- vector_it != eventually_and_active_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // Eventually bins are not sorted.
- for (vector_it = eventually_bins.begin(); vector_it != eventually_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // At last and active bins are not sorted.
- for (vector_it = at_last_and_active_bins.begin();
- vector_it != at_last_and_active_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- // At last bins are not sorted.
- for (vector_it = at_last_bins.begin(); vector_it != at_last_bins.end();
- ++vector_it) {
- EXPECT_TRUE(*vector_it == *it);
- ++it;
- }
-
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, TilesForFirstAndLastBins) {
- // Make sure that if we have empty lists between two non-empty lists,
- // we just get two tiles from the iterator.
-
- scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
- scoped_refptr<Tile> at_last_bin = CreateTile();
-
- PrioritizedTileSet set;
- set.InsertTile(at_last_bin, AT_LAST_BIN);
- set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
-
- // Only two tiles should appear and they should appear in order.
- PrioritizedTileSet::Iterator it(&set, true);
- EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
- ++it;
- EXPECT_TRUE(*it == at_last_bin.get());
- ++it;
- EXPECT_FALSE(it);
-}
-
-TEST_F(PrioritizedTileSetTest, MultipleIterators) {
- // Ensure that multiple iterators don't interfere with each other.
-
- scoped_refptr<Tile> now_and_ready_to_draw_bin = CreateTile();
- scoped_refptr<Tile> now_bin = CreateTile();
- scoped_refptr<Tile> soon_bin = CreateTile();
- scoped_refptr<Tile> eventually_bin = CreateTile();
- scoped_refptr<Tile> at_last_bin = CreateTile();
-
- PrioritizedTileSet set;
- set.InsertTile(soon_bin, SOON_BIN);
- set.InsertTile(eventually_bin, EVENTUALLY_BIN);
- set.InsertTile(now_bin, NOW_BIN);
- set.InsertTile(at_last_bin, AT_LAST_BIN);
- set.InsertTile(now_and_ready_to_draw_bin, NOW_AND_READY_TO_DRAW_BIN);
-
- // Tiles should appear in order.
- PrioritizedTileSet::Iterator it(&set, true);
- EXPECT_TRUE(*it == now_and_ready_to_draw_bin.get());
- ++it;
- EXPECT_TRUE(*it == now_bin.get());
- ++it;
- EXPECT_TRUE(*it == soon_bin.get());
- ++it;
- EXPECT_TRUE(*it == eventually_bin.get());
- ++it;
- EXPECT_TRUE(*it == at_last_bin.get());
- ++it;
- EXPECT_FALSE(it);
-
- // Creating multiple iterators shouldn't affect old iterators.
- PrioritizedTileSet::Iterator second_it(&set, true);
- EXPECT_TRUE(second_it);
- EXPECT_FALSE(it);
-
- ++second_it;
- EXPECT_TRUE(second_it);
- ++second_it;
- EXPECT_TRUE(second_it);
- EXPECT_FALSE(it);
-
- PrioritizedTileSet::Iterator third_it(&set, true);
- EXPECT_TRUE(third_it);
- ++second_it;
- ++second_it;
- EXPECT_TRUE(second_it);
- EXPECT_TRUE(third_it);
- EXPECT_FALSE(it);
-
- ++third_it;
- ++third_it;
- EXPECT_TRUE(third_it);
- EXPECT_TRUE(*third_it == soon_bin.get());
- EXPECT_TRUE(second_it);
- EXPECT_TRUE(*second_it == at_last_bin.get());
- EXPECT_FALSE(it);
-
- ++second_it;
- EXPECT_TRUE(third_it);
- EXPECT_FALSE(second_it);
- EXPECT_FALSE(it);
-
- set.Clear();
-
- PrioritizedTileSet::Iterator empty_it(&set, true);
- EXPECT_FALSE(empty_it);
-}
-
-} // namespace
-} // namespace cc
-
diff --git a/cc/resources/tile.cc b/cc/resources/tile.cc
index d59dc02..16252ed 100644
--- a/cc/resources/tile.cc
+++ b/cc/resources/tile.cc
@@ -25,7 +25,6 @@ Tile::Tile(TileManager* tile_manager,
int source_frame_number,
int flags)
: RefCountedManaged<Tile>(tile_manager),
- tile_manager_(tile_manager),
tile_size_(tile_size),
content_rect_(content_rect),
contents_scale_(contents_scale),
@@ -44,19 +43,11 @@ Tile::~Tile() {
}
void Tile::SetPriority(WhichTree tree, const TilePriority& priority) {
- if (priority == priority_[tree])
- return;
-
priority_[tree] = priority;
- tile_manager_->DidChangeTilePriority(this);
}
void Tile::MarkRequiredForActivation() {
- if (priority_[PENDING_TREE].required_for_activation)
- return;
-
priority_[PENDING_TREE].required_for_activation = true;
- tile_manager_->DidChangeTilePriority(this);
}
scoped_ptr<base::Value> Tile::AsValue() const {
diff --git a/cc/resources/tile.h b/cc/resources/tile.h
index 69ef56f..38469b6 100644
--- a/cc/resources/tile.h
+++ b/cc/resources/tile.h
@@ -151,7 +151,6 @@ class CC_EXPORT Tile : public RefCountedManaged<Tile> {
const ManagedTileState& managed_state() const { return managed_state_; }
RasterMode DetermineRasterModeForResolution(TileResolution resolution) const;
- TileManager* tile_manager_;
scoped_refptr<PicturePileImpl> picture_pile_;
gfx::Rect tile_size_;
gfx::Rect content_rect_;
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index d508f6a..b47491d 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -227,110 +227,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask {
const size_t kScheduledRasterTasksLimit = 32u;
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
@@ -368,12 +264,7 @@ TileManager::TileManager(
task_runner_(task_runner),
resource_pool_(resource_pool),
rasterizer_(rasterizer),
- prioritized_tiles_dirty_(false),
- all_tiles_that_need_to_be_rasterized_have_memory_(true),
- all_tiles_required_for_activation_have_memory_(true),
- bytes_releasable_(0),
- resources_releasable_(0),
- ever_exceeded_memory_budget_(false),
+ all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
did_check_for_completed_tasks_since_last_schedule_tasks_(true),
@@ -400,20 +291,12 @@ TileManager::~TileManager() {
// resources.
rasterizer_->Shutdown();
rasterizer_->CheckForCompletedTasks();
-
- DCHECK_EQ(0u, bytes_releasable_);
- DCHECK_EQ(0u, resources_releasable_);
}
void TileManager::Release(Tile* tile) {
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
-void TileManager::DidChangeTilePriority(Tile* tile) {
- prioritized_tiles_dirty_ = true;
-}
-
bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
}
@@ -447,17 +330,6 @@ void TileManager::CleanUpReleasedTiles() {
released_tiles_.clear();
}
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- CleanUpReleasedTiles();
-
- prioritized_tiles_.Clear();
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
-}
-
void TileManager::DidFinishRunningTasks() {
TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
@@ -466,7 +338,7 @@ void TileManager::DidFinishRunningTasks() {
// When OOM, keep re-assigning memory until we reach a steady state
// where top-priority tiles are initialized.
- if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
+ if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
!memory_usage_above_limit)
return;
@@ -474,8 +346,7 @@ void TileManager::DidFinishRunningTasks() {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
@@ -516,134 +387,13 @@ void TileManager::DidFinishRunningTasks() {
}
void TileManager::DidFinishRunningTasksRequiredForActivation() {
- // This is only a true indication that all tiles required for
- // activation are initialized when no tiles are OOM. We need to
- // wait for DidFinishRunningTasks() to be called, try to re-assign
- // memory and in worst case use on-demand raster when tiles
- // required for activation are OOM.
- if (!all_tiles_required_for_activation_have_memory_)
- return;
-
ready_to_activate_check_notifier_.Schedule();
}
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
-
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- const ManagedTileState::TileVersion& tile_version =
- tile->GetTileVersionForDrawing();
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw ||
- mts.tile_versions[mts.raster_mode].raster_task_;
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- // Adjust pending bin state for low res tiles. This prevents pending tree
- // low-res tiles from being initialized before high-res tiles.
- if (pending_is_low_res)
- tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
- }
-
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // Tiles that are required for activation shouldn't be in NEVER_BIN unless
- // smoothness takes priority or memory policy allows nothing to be
- // initialized.
- DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
- tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
- memory_policy == ALLOW_NOTHING);
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN &&
- !mts.tile_versions[mts.raster_mode].raster_task_) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
- }
-
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
- }
-}
-
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
- // Update internal state.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+ global_state_ = state;
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
@@ -652,11 +402,12 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
+ // TODO(vmpstr): See if we still need to keep tiles alive when layers release
+ // them.
+ CleanUpReleasedTiles();
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
@@ -709,8 +460,63 @@ scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
return state.PassAs<base::Value>();
}
+bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+ EvictionTileIterator* iterator,
+ const MemoryUsage& limit,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ if (!*iterator)
+ return false;
+
+ Tile* tile = **iterator;
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ ++(*iterator);
+ }
+ return true;
+}
+
+bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ EvictionTileIterator* iterator,
+ const MemoryUsage& limit,
+ const TilePriority& other_priority,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ if (!*iterator)
+ return false;
+
+ Tile* tile = **iterator;
+ if (!other_priority.IsHigherPriorityThan(
+ tile->priority_for_tree_priority(global_state_.tree_priority))) {
+ return false;
+ }
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ ++(*iterator);
+ }
+ return true;
+}
+
+bool TileManager::TilePriorityViolatesMemoryPolicy(
+ const TilePriority& priority) {
+ switch (global_state_.memory_limit_policy) {
+ case ALLOW_NOTHING:
+ return true;
+ case ALLOW_ABSOLUTE_MINIMUM:
+ return priority.priority_bin > TilePriority::NOW;
+ case ALLOW_PREPAINT_ONLY:
+ return priority.priority_bin > TilePriority::SOON;
+ case ALLOW_ANYTHING:
+ return priority.distance_to_visible ==
+ std::numeric_limits<float>::infinity();
+ }
+ NOTREACHED();
+ return true;
+}
+
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
@@ -723,178 +529,99 @@ void TileManager::AssignGpuMemoryToTiles(
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- all_tiles_that_need_to_be_rasterized_have_memory_ = true;
- all_tiles_required_for_activation_have_memory_ = true;
-
- // Cast to prevent overflow.
- int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
- resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
- std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
- std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
-
- size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
-
- size_t resources_left = resources_allocatable;
- bool oomed_soft = false;
- bool oomed_hard = false;
- bool have_hit_soft_memory = false; // Soft memory comes after hard.
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
- unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
- Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
+ MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
+ resource_pool_->acquired_resource_count());
- mts.scheduled_priority = schedule_priority++;
+ EvictionTileIterator eviction_it(this, global_state_.tree_priority);
- mts.raster_mode = tile->DetermineOverallRasterMode();
+ bool had_enough_memory_to_schedule_tiles_needed_now = true;
- ManagedTileState::TileVersion& tile_version =
- mts.tile_versions[mts.raster_mode];
+ unsigned schedule_priority = 1u;
+ for (RasterTileIterator it(this, global_state_.tree_priority); it; ++it) {
+ Tile* tile = *it;
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
- // If this tile doesn't need a resource, then nothing to do.
- if (!tile_version.requires_resource())
- continue;
+ if (TilePriorityViolatesMemoryPolicy(priority))
+ break;
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
+ // We won't be able to schedule this tile, so break out early.
+ if (tiles_that_need_to_be_rasterized->size() >=
+ kScheduledRasterTasksLimit) {
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
- const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
- const size_t tile_bytes_left =
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
-
- // Hard-limit is reserved for tiles that would cause a calamity
- // if they were to go away, so by definition they are the highest
- // priority memory, and must be at the front of the list.
- DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
- have_hit_soft_memory |= !tile_uses_hard_limit;
-
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
-
- // It costs to maintain a resource.
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- if (mts.tile_versions[mode].resource_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
- }
+ ManagedTileState& mts = tile->managed_state();
+ mts.scheduled_priority = schedule_priority++;
+ mts.raster_mode = tile->DetermineOverallRasterMode();
+ ManagedTileState::TileVersion& tile_version =
+ mts.tile_versions[mts.raster_mode];
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- bool reached_scheduled_raster_tasks_limit =
- tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
- if (!reached_scheduled_raster_tasks_limit) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!tile_version.resource_ && !tile_version.raster_task_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
- }
+ DCHECK(!tile_version.IsReadyToDraw());
- // Tile is OOM.
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- bool was_ready_to_draw = tile->IsReadyToDraw();
-
- FreeResourcesForTile(tile);
-
- // This tile was already on screen and now its resources have been
- // released. In order to prevent checkerboarding, set this tile as
- // rasterize on demand immediately.
- if (mts.visible_and_ready_to_draw)
- tile_version.set_rasterize_on_demand();
-
- if (was_ready_to_draw)
- client_->NotifyTileStateChanged(tile);
-
- oomed_soft = true;
- if (tile_uses_hard_limit) {
- oomed_hard = true;
- bytes_that_exceeded_memory_budget += tile_bytes;
- }
- } else {
- resources_left -= tile_resources;
- hard_bytes_left -= tile_bytes;
- soft_bytes_left =
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
- if (tile_version.resource_)
- continue;
+ // If the tile already has a raster_task, then the memory used by it is
+ // already accounted for in memory_usage. Otherwise, we'll have to acquire
+ // more memory to create a raster task.
+ MemoryUsage memory_required_by_tile_to_be_scheduled;
+ if (!tile_version.raster_task_) {
+ memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
+ tile->size(), resource_pool_->resource_format());
}
- DCHECK(!tile_version.resource_);
-
- // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
- // has reached it's limit or we've failed to assign gpu memory to this
- // or any higher priority tile. Preventing tiles that fit into memory
- // budget to be rasterized when higher priority tile is oom is
- // important for two reasons:
- // 1. Tile size should not impact raster priority.
- // 2. Tiles with existing raster task could otherwise incorrectly
- // be added as they are not affected by |bytes_allocatable|.
- bool can_schedule_tile =
- !oomed_soft && !reached_scheduled_raster_tasks_limit;
-
- if (!can_schedule_tile) {
- all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
+
+ // This is the memory limit that will be used by this tile. Depending on
+ // the tile priority, it will be one of hard_memory_limit or
+ // soft_memory_limit.
+ MemoryUsage& tile_memory_limit =
+ tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
+
+ bool memory_usage_is_within_limit =
+ FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ &eviction_it,
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled,
+ priority,
+ &memory_usage);
+
+ // If we couldn't fit the tile into our current memory limit, then we're
+ // done.
+ if (!memory_usage_is_within_limit) {
+ if (tile_is_needed_now)
+ had_enough_memory_to_schedule_tiles_needed_now = false;
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
+ memory_usage += memory_required_by_tile_to_be_scheduled;
tiles_that_need_to_be_rasterized->push_back(tile);
}
- // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
- ever_exceeded_memory_budget_ |= oomed_hard;
- if (ever_exceeded_memory_budget_) {
- TRACE_COUNTER_ID2("cc",
- "over_memory_budget",
- this,
- "budget",
- global_state_.hard_memory_limit_in_bytes,
- "over",
- bytes_that_exceeded_memory_budget);
- }
+ // Note that we should try and further reduce memory in case the above loop
+ // didn't reduce memory. This ensures that we always release as many resources
+ // as possible to stay within the memory limit.
+ FreeTileResourcesUntilUsageIsWithinLimit(
+ &eviction_it, hard_memory_limit, &memory_usage);
+
+ // Update memory_stats_from_last_assign_, which is used to display HUD
+ // information.
memory_stats_from_last_assign_.total_budget_in_bytes =
global_state_.hard_memory_limit_in_bytes;
- memory_stats_from_last_assign_.bytes_allocated =
- hard_bytes_allocatable - hard_bytes_left;
- memory_stats_from_last_assign_.bytes_unreleasable =
- resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
- memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
+ memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
+ memory_stats_from_last_assign_.had_enough_memory =
+ had_enough_memory_to_schedule_tiles_needed_now;
}
void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
ManagedTileState& mts = tile->managed_state();
- if (mts.tile_versions[mode].resource_) {
+ if (mts.tile_versions[mode].resource_)
resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
-
- DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
- DCHECK_GE(resources_releasable_, 1u);
-
- bytes_releasable_ -= BytesConsumedIfAllocated(tile);
- --resources_releasable_;
- }
}
void TileManager::FreeResourcesForTile(Tile* tile) {
@@ -1096,9 +823,6 @@ void TileManager::OnRasterTaskCompleted(
} else {
tile_version.set_use_resource();
tile_version.resource_ = resource.Pass();
-
- bytes_releasable_ += BytesConsumedIfAllocated(tile);
- ++resources_releasable_;
}
FreeUnusedResourcesForTile(tile);
@@ -1129,7 +853,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
tiles_[tile->id()] = tile;
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}
@@ -1582,4 +1305,57 @@ void TileManager::CheckIfReadyToActivate() {
client_->NotifyReadyToActivate();
}
+TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
+}
+
+TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
+ : memory_bytes_(memory_bytes), resource_count_(resource_count) {
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
+ const gfx::Size& size,
+ ResourceFormat format) {
+ return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
+ const ManagedTileState& mts = tile->managed_state();
+ MemoryUsage total_usage;
+ for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
+ if (mts.tile_versions[mode].resource_) {
+ total_usage += MemoryUsage::FromConfig(
+ tile->size(), mts.tile_versions[mode].resource_->format());
+ }
+ }
+ return total_usage;
+}
+
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
+ const MemoryUsage& other) {
+ memory_bytes_ += other.memory_bytes_;
+ resource_count_ += other.resource_count_;
+ return *this;
+}
+
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
+ const MemoryUsage& other) {
+ memory_bytes_ -= other.memory_bytes_;
+ resource_count_ -= other.resource_count_;
+ return *this;
+}
+
+TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
+ const MemoryUsage& other) {
+ MemoryUsage result = *this;
+ result -= other;
+ return result;
+}
+
+bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
+ return memory_bytes_ > limit.memory_bytes_ ||
+ resource_count_ > limit.resource_count_;
+}
+
} // namespace cc
diff --git a/cc/resources/tile_manager.h b/cc/resources/tile_manager.h
index 5ad8091..fb53cab 100644
--- a/cc/resources/tile_manager.h
+++ b/cc/resources/tile_manager.h
@@ -21,7 +21,6 @@
#include "cc/resources/managed_tile_state.h"
#include "cc/resources/memory_history.h"
#include "cc/resources/picture_pile_impl.h"
-#include "cc/resources/prioritized_tile_set.h"
#include "cc/resources/rasterizer.h"
#include "cc/resources/resource_pool.h"
#include "cc/resources/tile.h"
@@ -199,10 +198,8 @@ class CC_EXPORT TileManager : public RasterizerClient,
ManagedTileState::TileVersion& tile_version =
mts.tile_versions[HIGH_QUALITY_RASTER_MODE];
- tile_version.resource_ = resource_pool_->AcquireResource(gfx::Size(1, 1));
-
- bytes_releasable_ += BytesConsumedIfAllocated(tiles[i]);
- ++resources_releasable_;
+ tile_version.resource_ =
+ resource_pool_->AcquireResource(tiles[i]->size());
}
}
@@ -217,12 +214,7 @@ class CC_EXPORT TileManager : public RasterizerClient,
void SetGlobalStateForTesting(
const GlobalStateThatImpactsTilePriority& state) {
- // Soft limit is used for resource pool such that
- // memory returns to soft limit after going over.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+ global_state_ = state;
}
void SetRasterizerForTesting(Rasterizer* rasterizer);
@@ -236,13 +228,10 @@ class CC_EXPORT TileManager : public RasterizerClient,
Rasterizer* rasterizer,
RenderingStatsInstrumentation* rendering_stats_instrumentation);
- // Methods called by Tile
- friend class Tile;
- void DidChangeTilePriority(Tile* tile);
-
void CleanUpReleasedTiles();
// Overriden from RefCountedManager<Tile>:
+ friend class Tile;
virtual void Release(Tile* tile) OVERRIDE;
// Overriden from RasterizerClient:
@@ -257,11 +246,30 @@ class CC_EXPORT TileManager : public RasterizerClient,
virtual void ScheduleTasks(
const TileVector& tiles_that_need_to_be_rasterized);
- void AssignGpuMemoryToTiles(PrioritizedTileSet* tiles,
- TileVector* tiles_that_need_to_be_rasterized);
- void GetTilesWithAssignedBins(PrioritizedTileSet* tiles);
+ void AssignGpuMemoryToTiles(TileVector* tiles_that_need_to_be_rasterized);
private:
+ class MemoryUsage {
+ public:
+ MemoryUsage();
+ MemoryUsage(int64 memory_bytes, int resource_count);
+
+ static MemoryUsage FromConfig(const gfx::Size& size, ResourceFormat format);
+ static MemoryUsage FromTile(const Tile* tile);
+
+ MemoryUsage& operator+=(const MemoryUsage& other);
+ MemoryUsage& operator-=(const MemoryUsage& other);
+ MemoryUsage operator-(const MemoryUsage& other);
+
+ bool Exceeds(const MemoryUsage& limit) const;
+
+ int64 memory_bytes() const { return memory_bytes_; }
+
+ private:
+ int64 memory_bytes_;
+ int resource_count_;
+ };
+
void OnImageDecodeTaskCompleted(int layer_id,
SkPixelRef* pixel_ref,
bool was_canceled);
@@ -271,11 +279,6 @@ class CC_EXPORT TileManager : public RasterizerClient,
const PicturePileImpl::Analysis& analysis,
bool was_canceled);
- inline size_t BytesConsumedIfAllocated(const Tile* tile) const {
- return Resource::MemorySizeBytes(tile->size(),
- resource_pool_->resource_format());
- }
-
void FreeResourceForTile(Tile* tile, RasterMode mode);
void FreeResourcesForTile(Tile* tile);
void FreeUnusedResourcesForTile(Tile* tile);
@@ -283,8 +286,16 @@ class CC_EXPORT TileManager : public RasterizerClient,
scoped_refptr<ImageDecodeTask> CreateImageDecodeTask(Tile* tile,
SkPixelRef* pixel_ref);
scoped_refptr<RasterTask> CreateRasterTask(Tile* tile);
- void UpdatePrioritizedTileSetIfNeeded();
+ bool FreeTileResourcesUntilUsageIsWithinLimit(EvictionTileIterator* iterator,
+ const MemoryUsage& limit,
+ MemoryUsage* usage);
+ bool FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ EvictionTileIterator* iterator,
+ const MemoryUsage& limit,
+ const TilePriority& other_priority,
+ MemoryUsage* usage);
+ bool TilePriorityViolatesMemoryPolicy(const TilePriority& priority);
bool IsReadyToActivate() const;
void CheckIfReadyToActivate();
@@ -297,16 +308,8 @@ class CC_EXPORT TileManager : public RasterizerClient,
typedef base::hash_map<Tile::Id, Tile*> TileMap;
TileMap tiles_;
- PrioritizedTileSet prioritized_tiles_;
- bool prioritized_tiles_dirty_;
-
- bool all_tiles_that_need_to_be_rasterized_have_memory_;
- bool all_tiles_required_for_activation_have_memory_;
-
- size_t bytes_releasable_;
- size_t resources_releasable_;
+ bool all_tiles_that_need_to_be_rasterized_are_scheduled_;
- bool ever_exceeded_memory_budget_;
MemoryHistory::Entry memory_stats_from_last_assign_;
RenderingStatsInstrumentation* rendering_stats_instrumentation_;
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
index f894c4f..0d878cd 100644
--- a/cc/resources/tile_manager_unittest.cc
+++ b/cc/resources/tile_manager_unittest.cc
@@ -20,410 +20,6 @@
namespace cc {
namespace {
-class TileManagerTest : public testing::TestWithParam<bool>,
- public TileManagerClient {
- public:
- typedef std::vector<scoped_refptr<Tile> > TileVector;
-
- TileManagerTest()
- : memory_limit_policy_(ALLOW_ANYTHING),
- max_tiles_(0),
- ready_to_activate_(false) {}
-
- void Initialize(int max_tiles,
- TileMemoryLimitPolicy memory_limit_policy,
- TreePriority tree_priority) {
- output_surface_ = FakeOutputSurface::Create3d();
- CHECK(output_surface_->BindToClient(&output_surface_client_));
-
- shared_bitmap_manager_.reset(new TestSharedBitmapManager());
- resource_provider_ = ResourceProvider::Create(
- output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
- false);
- resource_pool_ = ResourcePool::Create(
- resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
- tile_manager_ =
- make_scoped_ptr(new FakeTileManager(this, resource_pool_.get()));
-
- memory_limit_policy_ = memory_limit_policy;
- max_tiles_ = max_tiles;
- picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
-
- SetTreePriority(tree_priority);
- }
-
- void SetTreePriority(TreePriority tree_priority) {
- GlobalStateThatImpactsTilePriority state;
- gfx::Size tile_size = settings_.default_tile_size;
-
- if (UsingMemoryLimit()) {
- state.soft_memory_limit_in_bytes =
- max_tiles_ * 4 * tile_size.width() * tile_size.height();
- state.num_resources_limit = 100;
- } else {
- state.soft_memory_limit_in_bytes = 100 * 1000 * 1000;
- state.num_resources_limit = max_tiles_;
- }
- state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2;
- state.memory_limit_policy = memory_limit_policy_;
- state.tree_priority = tree_priority;
-
- global_state_ = state;
- resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes,
- state.soft_memory_limit_in_bytes,
- state.num_resources_limit);
- tile_manager_->SetGlobalStateForTesting(state);
- }
-
- virtual void TearDown() OVERRIDE {
- tile_manager_.reset(NULL);
- picture_pile_ = NULL;
-
- testing::Test::TearDown();
- }
-
- // TileManagerClient implementation.
- virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() OVERRIDE {
- return picture_layers_;
- }
- virtual void NotifyReadyToActivate() OVERRIDE { ready_to_activate_ = true; }
- virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {}
-
- TileVector CreateTilesWithSize(int count,
- TilePriority active_priority,
- TilePriority pending_priority,
- const gfx::Size& tile_size) {
- TileVector tiles;
- for (int i = 0; i < count; ++i) {
- scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(),
- tile_size,
- gfx::Rect(),
- gfx::Rect(),
- 1.0,
- 0,
- 0,
- 0);
- tile->SetPriority(ACTIVE_TREE, active_priority);
- tile->SetPriority(PENDING_TREE, pending_priority);
- tiles.push_back(tile);
- }
- return tiles;
- }
-
- TileVector CreateTiles(int count,
- TilePriority active_priority,
- TilePriority pending_priority) {
- return CreateTilesWithSize(
- count, active_priority, pending_priority, settings_.default_tile_size);
- }
-
- FakeTileManager* tile_manager() { return tile_manager_.get(); }
-
- int AssignedMemoryCount(const TileVector& tiles) {
- int has_memory_count = 0;
- for (TileVector::const_iterator it = tiles.begin(); it != tiles.end();
- ++it) {
- if (tile_manager_->HasBeenAssignedMemory(*it))
- ++has_memory_count;
- }
- return has_memory_count;
- }
-
- bool ready_to_activate() const { return ready_to_activate_; }
-
- // The parametrization specifies whether the max tile limit should
- // be applied to memory or resources.
- bool UsingResourceLimit() { return !GetParam(); }
- bool UsingMemoryLimit() { return GetParam(); }
-
- protected:
- GlobalStateThatImpactsTilePriority global_state_;
-
- private:
- LayerTreeSettings settings_;
- scoped_ptr<FakeTileManager> tile_manager_;
- scoped_refptr<FakePicturePileImpl> picture_pile_;
- FakeOutputSurfaceClient output_surface_client_;
- scoped_ptr<FakeOutputSurface> output_surface_;
- scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
- scoped_ptr<ResourceProvider> resource_provider_;
- scoped_ptr<ResourcePool> resource_pool_;
- TileMemoryLimitPolicy memory_limit_policy_;
- int max_tiles_;
- bool ready_to_activate_;
- std::vector<PictureLayerImpl*> picture_layers_;
-};
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAnything) {
- // A few tiles of each type of priority, with enough memory for all tiles.
-
- Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never bin.
-
- Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) {
- // A few low-res tiles required for activation, with enough memory for all
- // tiles.
-
- Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES);
- TileVector pending_low_res =
- CreateTiles(5, TilePriority(), TilePriorityLowRes());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(pending_low_res));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never and soon bins.
-
- Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowNothing) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // but allow nothing should not assign any memory.
-
- Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(0, AssignedMemoryCount(active_now));
- EXPECT_EQ(0, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToPending) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are
- // required for activation, but only enough memory for 8 tiles. The result
- // is all pending tree tiles get memory, and 3 of the active tree tiles
- // get memory. None of these tiles is needed to avoid calimity (flickering or
- // raster-on-demand) so the soft memory limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation());
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles));
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToActive) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. The result is all active tree tiles
- // get memory, and 3 of the pending tree tiles get memory.
- // The pending tiles are not needed to avoid calimity (flickering or
- // raster-on-demand) and the active tiles fit, so the soft limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToPending) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) {
- // 10 tiles on active tree soon bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForSoonBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToActive) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin,
- // but only enough memory for 4 tiles. The result is 4 active tree tiles
- // get memory, and none of the pending tree tiles get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Active tiles are required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- }
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) {
- // 10 tiles on active tree now bin, 10 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. Any tile missing would cause
- // a calamity (flickering or raster-on-demand). Depending on mode,
- // we should use varying amounts of the higher hard memory limit.
- if (UsingResourceLimit())
- return;
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- // Active tiles are required to avoid calimity. The hard-limit is used and all
- // active-tiles fit. No pending tiles are needed to avoid calamity so only 10
- // tiles total are used.
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- // Even the hard-limit won't save us now. All tiles are required to avoid
- // a clamity but we only have 16. The tiles will be distribted randomly
- // given they are identical, in practice depending on their screen location.
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(16,
- AssignedMemoryCount(active_tree_tiles) +
- AssignedMemoryCount(pending_tree_tiles));
-
- // The pending tree is now more important. Active tiles will take higher
- // priority if they are ready-to-draw in practice. Importantly though,
- // pending tiles also utilize the hard-limit.
- SetTreePriority(NEW_CONTENT_TAKES_PRIORITY);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles));
-}
-
-// If true, the max tile limit should be applied as bytes; if false,
-// as num_resources_limit.
-INSTANTIATE_TEST_CASE_P(TileManagerTests,
- TileManagerTest,
- ::testing::Values(true, false));
-
class TileManagerTileIteratorTest : public testing::Test {
public:
TileManagerTileIteratorTest()
diff --git a/cc/resources/tile_priority.h b/cc/resources/tile_priority.h
index f8ac9c6..1556b4e 100644
--- a/cc/resources/tile_priority.h
+++ b/cc/resources/tile_priority.h
@@ -122,11 +122,6 @@ enum TileMemoryLimitPolicy {
// You're the only thing in town. Go crazy.
ALLOW_ANYTHING = 3, // Venti.
-
- NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
-
- // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
- // or reordering fields.
};
scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
TileMemoryLimitPolicy policy);
@@ -135,8 +130,6 @@ enum TreePriority {
SAME_PRIORITY_FOR_BOTH_TREES,
SMOOTHNESS_TAKES_PRIORITY,
NEW_CONTENT_TAKES_PRIORITY
-
- // Be sure to update TreePriorityAsValue when adding new fields.
};
scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
@@ -157,17 +150,6 @@ class GlobalStateThatImpactsTilePriority {
TreePriority tree_priority;
- bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
- return memory_limit_policy == other.memory_limit_policy &&
- soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
- hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
- num_resources_limit == other.num_resources_limit &&
- tree_priority == other.tree_priority;
- }
- bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
- return !(*this == other);
- }
-
scoped_ptr<base::Value> AsValue() const;
};
diff --git a/cc/test/fake_tile_manager.cc b/cc/test/fake_tile_manager.cc
index 1fc2e43..60f7532 100644
--- a/cc/test/fake_tile_manager.cc
+++ b/cc/test/fake_tile_manager.cc
@@ -81,11 +81,9 @@ FakeTileManager::~FakeTileManager() {}
void FakeTileManager::AssignMemoryToTiles(
const GlobalStateThatImpactsTilePriority& state) {
tiles_for_raster.clear();
- all_tiles.Clear();
SetGlobalStateForTesting(state);
- GetTilesWithAssignedBins(&all_tiles);
- AssignGpuMemoryToTiles(&all_tiles, &tiles_for_raster);
+ AssignGpuMemoryToTiles(&tiles_for_raster);
}
bool FakeTileManager::HasBeenAssignedMemory(Tile* tile) {
diff --git a/cc/test/fake_tile_manager.h b/cc/test/fake_tile_manager.h
index 05dbe61..cbb8d6b 100644
--- a/cc/test/fake_tile_manager.h
+++ b/cc/test/fake_tile_manager.h
@@ -27,7 +27,6 @@ class FakeTileManager : public TileManager {
virtual void Release(Tile* tile) OVERRIDE;
std::vector<Tile*> tiles_for_raster;
- PrioritizedTileSet all_tiles;
};
} // namespace cc