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-rw-r--r--ash/desktop_background/desktop_background_view.cc5
-rw-r--r--ui/base/resource/resource_bundle.cc16
-rw-r--r--ui/resources/ui_resources.grd21
3 files changed, 32 insertions, 10 deletions
diff --git a/ash/desktop_background/desktop_background_view.cc b/ash/desktop_background/desktop_background_view.cc
index 79470f0..dbf256f 100644
--- a/ash/desktop_background/desktop_background_view.cc
+++ b/ash/desktop_background/desktop_background_view.cc
@@ -30,7 +30,7 @@ static int RoundPositive(double x) {
DesktopBackgroundView::DesktopBackgroundView() {
wallpaper_ = *ui::ResourceBundle::GetSharedInstance().GetImageNamed(
- IDR_AURA_WALLPAPER).ToSkBitmap();
+ IDR_AURA_WALLPAPER_1).ToSkBitmap();
wallpaper_.buildMipMap(false);
}
@@ -71,8 +71,7 @@ void DesktopBackgroundView::OnPaint(gfx::Canvas* canvas) {
wallpaper_cropped_rect.width(), wallpaper_cropped_rect.height(),
0, 0, width(), height(),
true);
- }
- else {
+ } else {
// Center the wallpaper in the destination rectangle (Skia will crop
// as needed). We might decide later to tile small solid color images.
canvas->DrawBitmapInt(wallpaper_, (width() - wallpaper_.width()) / 2,
diff --git a/ui/base/resource/resource_bundle.cc b/ui/base/resource/resource_bundle.cc
index 197002e..d0ad99f 100644
--- a/ui/base/resource/resource_bundle.cc
+++ b/ui/base/resource/resource_bundle.cc
@@ -19,6 +19,7 @@
#include "ui/base/resource/data_pack.h"
#include "ui/base/ui_base_paths.h"
#include "ui/base/ui_base_switches.h"
+#include "ui/gfx/codec/jpeg_codec.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/font.h"
#include "ui/gfx/image/image.h"
@@ -349,12 +350,17 @@ SkBitmap* ResourceBundle::LoadBitmap(DataHandle data_handle, int resource_id) {
return NULL;
SkBitmap bitmap;
- if (!gfx::PNGCodec::Decode(memory->front(), memory->size(), &bitmap)) {
- NOTREACHED() << "Unable to decode theme image resource " << resource_id;
- return NULL;
- }
+ if (gfx::PNGCodec::Decode(memory->front(), memory->size(), &bitmap))
+ return new SkBitmap(bitmap);
+
+ // 99% of our assets are PNGs, however fallback to JPEG.
+ SkBitmap* allocated_bitmap =
+ gfx::JPEGCodec::Decode(memory->front(), memory->size());
+ if (allocated_bitmap)
+ return allocated_bitmap;
- return new SkBitmap(bitmap);
+ NOTREACHED() << "Unable to decode theme image resource " << resource_id;
+ return NULL;
}
gfx::Image* ResourceBundle::GetEmptyImage() {
diff --git a/ui/resources/ui_resources.grd b/ui/resources/ui_resources.grd
index b6ffef3..7e59c1e 100644
--- a/ui/resources/ui_resources.grd
+++ b/ui/resources/ui_resources.grd
@@ -178,10 +178,27 @@
<include name="IDR_AURA_SHADOW_SMALL_BOTTOM" file="aura/small_shadow_bottom.png" type="BINDATA" />
<include name="IDR_AURA_SHADOW_SMALL_BOTTOM_RIGHT" file="aura/small_shadow_bottom_right.png" type="BINDATA" />
<include name="IDR_AURA_STATUS_MOCK" file="aura/statusbar.png" type="BINDATA" />
- <include name="IDR_AURA_WALLPAPER" file="aura/wallpaper.png" type="BINDATA" />
- <include name="IDR_AURA_WINDOW_CLOSE_ICON" file="aura/slab_close.png" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_1" file="aura/wallpaper_1.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_1_THUMB" file="aura/wallpaper_1_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_2" file="aura/wallpaper_2.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_2_THUMB" file="aura/wallpaper_2_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_3" file="aura/wallpaper_3.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_3_THUMB" file="aura/wallpaper_3_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_4" file="aura/wallpaper_4.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_4_THUMB" file="aura/wallpaper_4_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_5" file="aura/wallpaper_5.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_5_THUMB" file="aura/wallpaper_5_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_6" file="aura/wallpaper_6.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_6_THUMB" file="aura/wallpaper_6_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_7" file="aura/wallpaper_7.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_7_THUMB" file="aura/wallpaper_7_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_8" file="aura/wallpaper_8.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_8_THUMB" file="aura/wallpaper_8_thumb.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_9" file="aura/wallpaper_9.jpg" type="BINDATA" />
+ <include name="IDR_AURA_WALLPAPER_9_THUMB" file="aura/wallpaper_9_thumb.jpg" type="BINDATA" />
<include name="IDR_AURA_WINDOW_BOTTOM_LEFT" file="aura/window_bottom_left.png" type="BINDATA" />
<include name="IDR_AURA_WINDOW_BOTTOM_RIGHT" file="aura/window_bottom_right.png" type="BINDATA" />
+ <include name="IDR_AURA_WINDOW_CLOSE_ICON" file="aura/slab_close.png" type="BINDATA" />
<include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="aura/window_fullscreen_close.png" type="BINDATA" />
<include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="aura/window_fullscreen_restore.png" type="BINDATA" />
<include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="aura/window_fullscreen_separator.png" type="BINDATA" />