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-rw-r--r--gpu/perftests/texture_upload_perftest.cc119
1 files changed, 88 insertions, 31 deletions
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
index 4211084..c14a151 100644
--- a/gpu/perftests/texture_upload_perftest.cc
+++ b/gpu/perftests/texture_upload_perftest.cc
@@ -59,8 +59,8 @@ SHADER(
);
// clang-format on
-void CheckNoGlError() {
- CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+void CheckNoGlError(const std::string& msg) {
+ CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << " " << msg;
}
// Utility function to compile a shader from a string.
@@ -91,6 +91,24 @@ int GLFormatBytePerPixel(GLenum format) {
return format == GL_RGBA ? 4 : 1;
}
+GLenum GLFormatToInternalFormat(GLenum format) {
+ return format == GL_RED ? GL_R8 : format;
+}
+
+GLenum GLFormatToStorageFormat(GLenum format) {
+ switch (format) {
+ case GL_RGBA:
+ return GL_RGBA8;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE8;
+ case GL_RED:
+ return GL_R8;
+ default:
+ NOTREACHED();
+ }
+ return 0;
+}
+
void GenerateTextureData(const gfx::Size& size,
int bytes_per_pixel,
const int seed,
@@ -228,7 +246,12 @@ class TextureUploadPerfTest : public testing::Test {
reinterpret_cast<void*>(sizeof(GLfloat) * 2));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
- CheckNoGlError();
+ CheckNoGlError("glEnableVertexAttribArray");
+
+ has_texture_storage_ =
+ gl_context_->GetVersionInfo()->is_es3 ||
+ gl_context_->HasExtension("GL_EXT_texture_storage") ||
+ gl_context_->HasExtension("GL_ARB_texture_storage");
}
void GenerateVertexBuffer(const gfx::Size& size) {
@@ -250,7 +273,7 @@ class TextureUploadPerfTest : public testing::Test {
right, top, 1.f, 1.f};
// clang-format on
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
- CheckNoGlError();
+ CheckNoGlError("glBufferData");
}
void TearDown() override {
@@ -263,7 +286,7 @@ class TextureUploadPerfTest : public testing::Test {
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
glDeleteFramebuffersEXT(1, &framebuffer_object_);
glDeleteTextures(1, &color_texture_);
- CheckNoGlError();
+ CheckNoGlError("glDeleteTextures");
gpu_timing_client_ = nullptr;
gl_context_ = nullptr;
@@ -271,36 +294,59 @@ class TextureUploadPerfTest : public testing::Test {
}
protected:
- GLuint CreateGLTexture() {
+ GLuint CreateGLTexture(const GLenum format,
+ const gfx::Size& size,
+ const bool specify_storage) {
GLuint texture_id = 0;
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (specify_storage) {
+ if (has_texture_storage_) {
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GLFormatToStorageFormat(format),
+ size.width(), size.height());
+ CheckNoGlError("glTexStorage2DEXT");
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GLFormatToInternalFormat(format),
+ size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE,
+ nullptr);
+ CheckNoGlError("glTexImage2D");
+ }
+ }
return texture_id;
}
void UploadTexture(GLuint texture_id,
const gfx::Size& size,
const std::vector<uint8>& pixels,
- GLenum format) {
- glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0,
- format, GL_UNSIGNED_BYTE, &pixels[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- CheckNoGlError();
+ GLenum format,
+ const bool subimage) {
+ if (subimage) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(),
+ format, GL_UNSIGNED_BYTE, &pixels[0]);
+ CheckNoGlError("glTexSubImage2D");
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GLFormatToInternalFormat(format),
+ size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE,
+ &pixels[0]);
+ CheckNoGlError("glTexImage2D");
+ }
}
// Upload and draw on the offscren surface.
// Return a list of pair. Each pair describe a gl operation and the wall
// time elapsed in milliseconds.
- std::vector<Measurement> UploadAndDraw(const gfx::Size& size,
+ std::vector<Measurement> UploadAndDraw(GLuint texture_id,
+ const gfx::Size& size,
const std::vector<uint8>& pixels,
- const GLenum format) {
- GLuint texture_id = CreateGLTexture();
+ const GLenum format,
+ const bool subimage) {
MeasurementTimers tex_timers(gpu_timing_client_.get());
- UploadTexture(texture_id, size, pixels, format);
+ UploadTexture(texture_id, size, pixels, format, subimage);
tex_timers.Record();
MeasurementTimers draw_timers(gpu_timing_client_.get());
@@ -310,15 +356,13 @@ class TextureUploadPerfTest : public testing::Test {
MeasurementTimers finish_timers(gpu_timing_client_.get());
glFinish();
- CheckNoGlError();
+ CheckNoGlError("glFinish");
finish_timers.Record();
- glDeleteTextures(1, &texture_id);
-
std::vector<uint8> pixels_rendered(size.GetArea() * 4);
glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
&pixels_rendered[0]);
- CheckNoGlError();
+ CheckNoGlError("glReadPixels");
EXPECT_TRUE(
CompareBufferToRGBABuffer(format, size, pixels, pixels_rendered))
<< "Format is: " << gfx::GLEnums::GetStringEnum(format);
@@ -328,7 +372,8 @@ class TextureUploadPerfTest : public testing::Test {
gpu_timing_client_->IsAvailable() &&
gpu_timing_client_->CheckAndResetTimerErrors();
if (!gpu_timer_errors) {
- measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
+ measurements.push_back(tex_timers.GetAsMeasurement(
+ subimage ? "texsubimage2d" : "teximage2d"));
measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
measurements.push_back(finish_timers.GetAsMeasurement("finish"));
}
@@ -336,14 +381,16 @@ class TextureUploadPerfTest : public testing::Test {
}
void RunUploadAndDrawMultipleTimes(const gfx::Size& size,
- const GLenum format) {
+ const GLenum format,
+ const bool subimage) {
std::vector<uint8> pixels;
base::SmallMap<std::map<std::string, Measurement>>
aggregates; // indexed by name
int successful_runs = 0;
+ GLuint texture_id = CreateGLTexture(format, size, subimage);
for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
GenerateTextureData(size, GLFormatBytePerPixel(format), i + 1, &pixels);
- auto run = UploadAndDraw(size, pixels, format);
+ auto run = UploadAndDraw(texture_id, size, pixels, format, subimage);
if (i < kUploadPerfWarmupRuns || !run.size()) {
continue;
}
@@ -354,8 +401,14 @@ class TextureUploadPerfTest : public testing::Test {
aggregate.Increment(measurement);
}
}
+ glDeleteTextures(1, &texture_id);
+
std::string graph_name = base::StringPrintf(
"%d_%s", size.width(), gfx::GLEnums::GetStringEnum(format).c_str());
+ if (subimage) {
+ graph_name += "_sub";
+ }
+
if (successful_runs) {
for (const auto& entry : aggregates) {
const auto m = entry.second.Divide(successful_runs);
@@ -379,11 +432,13 @@ class TextureUploadPerfTest : public testing::Test {
GLint sampler_location_ = -1;
GLint translation_location_ = -1;
GLuint vertex_buffer_ = 0;
+
+ bool has_texture_storage_ = false;
};
// Perf test that generates, uploads and draws a texture on a surface repeatedly
// and prints out aggregated measurements for all the runs.
-TEST_F(TextureUploadPerfTest, glTexImage2d) {
+TEST_F(TextureUploadPerfTest, upload) {
int sizes[] = {21, 128, 256, 512, 1024};
std::vector<GLenum> formats;
formats.push_back(GL_RGBA);
@@ -403,13 +458,15 @@ TEST_F(TextureUploadPerfTest, glTexImage2d) {
// {ARB,EXT}_texture_rg are available.
formats.push_back(GL_RED);
}
+
for (int side : sizes) {
ASSERT_GE(fbo_size_.width(), side);
ASSERT_GE(fbo_size_.height(), side);
gfx::Size size(side, side);
GenerateVertexBuffer(size);
for (GLenum format : formats) {
- RunUploadAndDrawMultipleTimes(size, format);
+ RunUploadAndDrawMultipleTimes(size, format, true); // use glTexSubImage2D
+ RunUploadAndDrawMultipleTimes(size, format, false); // use glTexImage2D
}
}
}
@@ -438,12 +495,12 @@ TEST_F(TextureUploadPerfTest, renaming) {
gfx::Vector2dF(1.f, 0.f),
gfx::Vector2dF(0.f, 1.f),
gfx::Vector2dF(1.f, 1.f)};
- GLuint texture_id = CreateGLTexture();
+ GLuint texture_id = CreateGLTexture(GL_RGBA, texture_size, true);
MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get());
for (int i = 0; i < 4; ++i) {
- UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA);
+ UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA, true);
DCHECK_NE(-1, translation_location_);
glUniform2f(translation_location_, positions[i % 4].x(),
positions[i % 4].y());
@@ -457,7 +514,7 @@ TEST_F(TextureUploadPerfTest, renaming) {
upload_and_draw_timers.Record();
MeasurementTimers finish_timers(gpu_timing_client_.get());
glFinish();
- CheckNoGlError();
+ CheckNoGlError("glFinish");
finish_timers.Record();
glDeleteTextures(1, &texture_id);
@@ -468,7 +525,7 @@ TEST_F(TextureUploadPerfTest, renaming) {
texture_size.height() * positions[i].y(), texture_size.width(),
texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
&pixels_rendered[0]);
- CheckNoGlError();
+ CheckNoGlError("glReadPixels");
ASSERT_EQ(pixels[i].size(), pixels_rendered.size());
EXPECT_EQ(pixels[i], pixels_rendered);
}