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-rw-r--r--content/content_common.gypi2
-rw-r--r--content/content_gpu.gypi20
-rw-r--r--ui/gl/gl_implementation_win.cc4
3 files changed, 25 insertions, 1 deletions
diff --git a/content/content_common.gypi b/content/content_common.gypi
index b2b47a3..35aedb1 100644
--- a/content/content_common.gypi
+++ b/content/content_common.gypi
@@ -531,6 +531,7 @@
'link_settings': {
'libraries': [
'-ld3d9.lib',
+ '-ld3dx9.lib',
'-ldxva2.lib',
'-lstrmiids.lib',
'-lmf.lib',
@@ -542,6 +543,7 @@
'AdditionalLibraryDirectories': ['$(DXSDK_DIR)/lib/x86'],
'DelayLoadDLLs': [
'd3d9.dll',
+ 'd3dx9_43.dll',
'dxva2.dll',
'mf.dll',
'mfplat.dll',
diff --git a/content/content_gpu.gypi b/content/content_gpu.gypi
index abf746b..66cb3c6 100644
--- a/content/content_gpu.gypi
+++ b/content/content_gpu.gypi
@@ -48,6 +48,26 @@
['OS=="win" and directxsdk_exists=="True"', {
'actions': [
{
+ 'action_name': 'extract_d3dx9',
+ 'variables': {
+ 'input': 'Jun2010_d3dx9_43_x86.cab',
+ 'output': 'd3dx9_43.dll',
+ },
+ 'inputs': [
+ '../third_party/directxsdk/files/Redist/<(input)',
+ ],
+ 'outputs': [
+ '<(PRODUCT_DIR)/<(output)',
+ ],
+ 'action': [
+ 'python',
+ '../build/extract_from_cab.py',
+ '..\\third_party\\directxsdk\\files\\Redist\\<(input)',
+ '<(output)',
+ '<(PRODUCT_DIR)',
+ ],
+ },
+ {
'action_name': 'extract_d3dcompiler',
'variables': {
'input': 'Jun2010_D3DCompiler_43_x86.cab',
diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
index 459598b..ac1e3bf 100644
--- a/ui/gl/gl_implementation_win.cc
+++ b/ui/gl/gl_implementation_win.cc
@@ -115,12 +115,14 @@ bool InitializeGLBindings(GLImplementation implementation) {
if (!PathService::Get(base::DIR_MODULE, &module_path))
return false;
- // Attempt to load the D3DX shader compiler using the default search path
+ // Attempt to load D3DX and its dependencies using the default search path
// and if that fails, using an absolute path. This is to ensure these DLLs
// are loaded before ANGLE is loaded in case they are not in the default
// search path.
LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dcompiler_%d.dll",
kPinnedD3DXVersion));
+ LoadD3DXLibrary(module_path, base::StringPrintf(L"d3dx9_%d.dll",
+ kPinnedD3DXVersion));
FilePath gles_path;
const CommandLine* command_line = CommandLine::ForCurrentProcess();