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-rw-r--r--base/lock.cc70
-rw-r--r--base/lock.h29
-rw-r--r--base/lock_impl.h7
-rw-r--r--base/lock_impl_win.cc34
4 files changed, 46 insertions, 94 deletions
diff --git a/base/lock.cc b/base/lock.cc
index dc17c47..9ff963b 100644
--- a/base/lock.cc
+++ b/base/lock.cc
@@ -2,74 +2,6 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// Provide place to put profiling methods for the
// Lock class.
-// The Lock class is used everywhere, and hence any changes
-// to lock.h tend to require a complete rebuild. To facilitate
-// profiler development, all the profiling methods are listed
-// here.
-#include "base/lock.h"
-#include "base/logging.h"
-
-#ifndef NDEBUG
-Lock::Lock()
- : lock_(),
- recursion_count_shadow_(0),
- recursion_used_(false),
- acquisition_count_(0),
- contention_count_(0) {
-}
-#else // NDEBUG
-Lock::Lock()
- : lock_() {
-}
-#endif // NDEBUG
-
-Lock::~Lock() {
-}
-
-void Lock::Acquire() {
-#ifdef NDEBUG
- lock_.Lock();
-#else // NDEBUG
- if (!lock_.Try()) {
- // We have contention.
- lock_.Lock();
- contention_count_++;
- }
- // ONLY access data after locking.
- recursion_count_shadow_++;
- acquisition_count_++;
- if (2 == recursion_count_shadow_ && !recursion_used_) {
- recursion_used_ = true;
- // TODO(jar): this is causing failures in ThreadTest.Restart and
- // ChromeThreadTest.Get on Linux.
- // DCHECK(false); // Catch accidental redundant lock acquisition.
- }
-#endif // NDEBUG
-}
-
-void Lock::Release() {
-#ifndef NDEBUG
- --recursion_count_shadow_; // ONLY access while lock is still held.
- DCHECK(0 <= recursion_count_shadow_);
-#endif // NDEBUG
- lock_.Unlock();
-}
-
-bool Lock::Try() {
- if (lock_.Try()) {
-#ifndef NDEBUG
- recursion_count_shadow_++;
- acquisition_count_++;
- if (2 == recursion_count_shadow_ && !recursion_used_) {
- recursion_used_ = true;
- DCHECK(false); // Catch accidental redundant lock acquisition.
- }
-#endif
- return true;
- } else {
- return false;
- }
-}
+// Depricated file. See lock_impl_*.cc for platform specific versions.
diff --git a/base/lock.h b/base/lock.h
index b43e6ef..49cb37a 100644
--- a/base/lock.h
+++ b/base/lock.h
@@ -8,24 +8,16 @@
#include "base/lock_impl.h"
// A convenient wrapper for an OS specific critical section.
-//
-// NOTE: Although windows critical sections support recursive locks, we do not
-// allow this, and we will commonly fire a DCHECK() if a thread attempts to
-// acquire the lock a second time (while already holding it).
-//
-// Complication: UnitTest for DeathTests catch DCHECK exceptions, so we need
-// to write code assuming DCHECK will throw. This means we need to save any
-// assertable value in a local until we can safely throw.
class Lock {
public:
- Lock();
- ~Lock();
- void Acquire();
- void Release();
+ Lock() : lock_() {}
+ ~Lock() {}
+ void Acquire() { lock_.Lock(); }
+ void Release() { lock_.Unlock(); }
// If the lock is not held, take it and return true. If the lock is already
// held by another thread, immediately return false.
- bool Try();
+ bool Try() { return lock_.Try(); }
// Return the underlying lock implementation.
// TODO(awalker): refactor lock and condition variables so that this is
@@ -33,16 +25,7 @@ class Lock {
LockImpl* lock_impl() { return &lock_; }
private:
- LockImpl lock_; // User-supplied underlying lock implementation.
-
-#ifndef NDEBUG
- // All private data is implicitly protected by lock_.
- // Be VERY careful to only access members under that lock.
- int32 recursion_count_shadow_;
- bool recursion_used_; // Allow debugging to continued after a DCHECK().
- int32 acquisition_count_; // Number of times lock was acquired.
- int32 contention_count_; // Number of times there was contention.
-#endif // NDEBUG
+ LockImpl lock_; // Platform specific underlying lock implementation.
DISALLOW_COPY_AND_ASSIGN(Lock);
};
diff --git a/base/lock_impl.h b/base/lock_impl.h
index 4bd27dc..b3b6237 100644
--- a/base/lock_impl.h
+++ b/base/lock_impl.h
@@ -48,6 +48,13 @@ class LockImpl {
private:
OSLockType os_lock_;
+#if !defined(NDEBUG) && defined(OS_WIN)
+ // All private data is implicitly protected by lock_.
+ // Be VERY careful to only access members under that lock.
+ int32 recursion_count_shadow_;
+ bool recursion_used_; // Allow debugging to continued after a DCHECK().
+#endif // NDEBUG
+
DISALLOW_COPY_AND_ASSIGN(LockImpl);
};
diff --git a/base/lock_impl_win.cc b/base/lock_impl_win.cc
index e40db6d..8bb1943 100644
--- a/base/lock_impl_win.cc
+++ b/base/lock_impl_win.cc
@@ -3,8 +3,17 @@
// found in the LICENSE file.
#include "base/lock_impl.h"
+#include "base/logging.h"
+
+// NOTE: Although windows critical sections support recursive locks, we do not
+// allow this, and we will commonly fire a DCHECK() if a thread attempts to
+// acquire the lock a second time (while already holding it).
LockImpl::LockImpl() {
+#ifndef NDEBUG
+ recursion_count_shadow_ = 0;
+ recursion_used_ = false;
+#endif // NDEBUG
// The second parameter is the spin count, for short-held locks it avoid the
// contending thread from going to sleep which helps performance greatly.
::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000);
@@ -15,14 +24,35 @@ LockImpl::~LockImpl() {
}
bool LockImpl::Try() {
- return ::TryEnterCriticalSection(&os_lock_) != FALSE;
+ if (::TryEnterCriticalSection(&os_lock_) != FALSE) {
+#ifndef NDEBUG
+ recursion_count_shadow_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
+ recursion_used_ = true;
+ DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
+#endif
+ return true;
+ }
+ return false;
}
void LockImpl::Lock() {
::EnterCriticalSection(&os_lock_);
+#ifndef NDEBUG
+ // ONLY access data after locking.
+ recursion_count_shadow_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
+ recursion_used_ = true;
+ DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
+#endif // NDEBUG
}
void LockImpl::Unlock() {
+#ifndef NDEBUG
+ --recursion_count_shadow_; // ONLY access while lock is still held.
+ DCHECK(0 <= recursion_count_shadow_);
+#endif // NDEBUG
::LeaveCriticalSection(&os_lock_);
}
-