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-rw-r--r--app/gfx/gl/gl_implementation_win.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/app/gfx/gl/gl_implementation_win.cc b/app/gfx/gl/gl_implementation_win.cc
index 3ff0127..fee088b 100644
--- a/app/gfx/gl/gl_implementation_win.cc
+++ b/app/gfx/gl/gl_implementation_win.cc
@@ -36,12 +36,12 @@ bool InitializeGLBindings(GLImplementation implementation) {
switch (implementation) {
case kGLImplementationOSMesaGL: {
- FilePath exe_path;
- if (!PathService::Get(base::DIR_EXE, &exe_path))
+ FilePath module_path;
+ if (!PathService::Get(base::DIR_MODULE, &module_path))
return false;
base::NativeLibrary library = base::LoadNativeLibrary(
- exe_path.Append(L"osmesa.dll"));
+ module_path.Append(L"osmesa.dll"));
if (!library) {
LOG(INFO) << "osmesa.dll not found";
return false;
@@ -61,14 +61,14 @@ bool InitializeGLBindings(GLImplementation implementation) {
break;
}
case kGLImplementationEGLGLES2: {
- FilePath exe_path;
- if (!PathService::Get(base::DIR_EXE, &exe_path))
+ FilePath module_path;
+ if (!PathService::Get(base::DIR_MODULE, &module_path))
return false;
// When using EGL, first try eglGetProcAddress and then Windows
// GetProcAddress on both the EGL and GLES2 DLLs.
base::NativeLibrary egl_library = base::LoadNativeLibrary(
- exe_path.Append(L"libegl.dll"));
+ module_path.Append(L"libegl.dll"));
if (!egl_library) {
LOG(INFO) << "libegl.dll not found.";
return false;
@@ -80,7 +80,7 @@ bool InitializeGLBindings(GLImplementation implementation) {
egl_library, "eglGetProcAddress"));
base::NativeLibrary gles_library = base::LoadNativeLibrary(
- exe_path.Append(L"libglesv2.dll"));
+ module_path.Append(L"libglesv2.dll"));
if (!gles_library) {
base::UnloadNativeLibrary(egl_library);
LOG(ERROR) << "libglesv2.dll not found";