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-rw-r--r--app/l10n_util.cc39
1 files changed, 32 insertions, 7 deletions
diff --git a/app/l10n_util.cc b/app/l10n_util.cc
index d35f68d..f44ce37 100644
--- a/app/l10n_util.cc
+++ b/app/l10n_util.cc
@@ -25,6 +25,10 @@
#include <gtk/gtk.h>
#endif
+#if defined(OS_MACOSX)
+#include "app/l10n_util_mac.h"
+#endif
+
// TODO(playmobil): remove this undef once SkPostConfig.h is fixed.
// skia/include/corecg/SkPostConfig.h #defines strcasecmp() so we can't use
// base::strcasecmp() without #undefing it here.
@@ -422,19 +426,16 @@ namespace l10n_util {
// Represents the locale-specific text direction.
static TextDirection g_text_direction = UNKNOWN_DIRECTION;
-// On the Mac, we don't want to test preferences or ICU for the language,
-// we want to use whatever Cocoa is using when it loaded the main nib file.
-// It handles all the mapping and fallbacks for us, we just need to ask.
-// See l10n_util_mac for that implementation.
-#if !defined(OS_MACOSX)
std::string GetApplicationLocale(const std::wstring& pref_locale) {
+#if !defined(OS_MACOSX)
+
FilePath locale_path;
PathService::Get(app::DIR_LOCALES, &locale_path);
std::string resolved_locale;
std::vector<std::string> candidates;
const std::string system_locale = GetSystemLocale();
- // We only use --lang and the app pref on Windows. On Linux/Mac, we only
+ // We only use --lang and the app pref on Windows. On Linux, we only
// look at the LC_*/LANG environment variables. We do, however, pass --lang
// to renderer and plugin processes so they know what language the parent
// process decided to use.
@@ -482,8 +483,32 @@ std::string GetApplicationLocale(const std::wstring& pref_locale) {
NOTREACHED();
return std::string();
-}
+
+#else // !defined(OS_MACOSX)
+
+ // Use any override (Cocoa for the browser), otherwise use the command line
+ // argument.
+ std::string app_locale = l10n_util::GetLocaleOverride();
+ if (app_locale.empty()) {
+ const CommandLine& parsed_command_line = *CommandLine::ForCurrentProcess();
+ app_locale = parsed_command_line.GetSwitchValueASCII(switches::kLang);
+ }
+
+ // The above should handle all of the cases Chrome normally hits, but for some
+ // unit tests, we need something to fall back too.
+ if (app_locale.empty())
+ app_locale = "en-US";
+
+ // Windows/Linux call CheckAndResolveLocale which calls IsLocaleAvailable
+ // which calls SetICUDefaultLocale to let ICU use the same locale. Mac
+ // doesn't use a locale directory tree of resources (it uses Mac style
+ // resources), so mirror that ICU behavior by calling SetICUDefaultLocale
+ // directly.
+ UBool icu_set = SetICUDefaultLocale(app_locale);
+ DCHECK(icu_set);
+ return app_locale;
#endif // !defined(OS_MACOSX)
+}
string16 GetDisplayNameForLocale(const std::string& locale_code,
const std::string& display_locale,