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-rw-r--r--app/surface/accelerated_surface_mac.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/app/surface/accelerated_surface_mac.h b/app/surface/accelerated_surface_mac.h
index eb9d4f4..a111c14 100644
--- a/app/surface/accelerated_surface_mac.h
+++ b/app/surface/accelerated_surface_mac.h
@@ -11,7 +11,7 @@
#include "app/gfx/gl/gl_context.h"
#include "app/surface/transport_dib.h"
#include "base/callback.h"
-#include "base/scoped_cftyperef.h"
+#include "base/mac/scoped_cftyperef.h"
#include "base/scoped_ptr.h"
#include "gfx/rect.h"
#include "gfx/size.h"
@@ -130,7 +130,7 @@ class AcceleratedSurface {
// 10.6 and later).
// TODO(dspringer,kbr): Should the GPU backing store be encapsulated in its
// own class so all this implementation detail is hidden?
- scoped_cftyperef<CFTypeRef> io_surface_;
+ base::mac::ScopedCFTypeRef<CFTypeRef> io_surface_;
// TODO(dspringer): If we end up keeping this TransportDIB mechanism, this
// should really be a scoped_ptr_malloc<>, with a deallocate functor that
// runs |dib_free_callback_|. I was not able to figure out how to