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Diffstat (limited to 'ash/display/screen_ash.cc')
-rw-r--r-- | ash/display/screen_ash.cc | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/ash/display/screen_ash.cc b/ash/display/screen_ash.cc new file mode 100644 index 0000000..7effb38 --- /dev/null +++ b/ash/display/screen_ash.cc @@ -0,0 +1,284 @@ +// Copyright 2014 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ash/display/screen_ash.h" + +#include "ash/display/display_controller.h" +#include "ash/display/display_manager.h" +#include "ash/root_window_controller.h" +#include "ash/root_window_settings.h" +#include "ash/shelf/shelf_layout_manager.h" +#include "ash/shelf/shelf_widget.h" +#include "ash/shell.h" +#include "ash/wm/coordinate_conversion.h" +#include "base/logging.h" +#include "ui/aura/client/screen_position_client.h" +#include "ui/aura/env.h" +#include "ui/aura/root_window.h" +#include "ui/gfx/display.h" +#include "ui/gfx/screen.h" + +namespace ash { + +namespace { + +internal::DisplayManager* GetDisplayManager() { + return Shell::GetInstance()->display_manager(); +} + +gfx::Display FindDisplayNearestPoint(const std::vector<gfx::Display>& displays, + const gfx::Point& point) { + int min_distance = INT_MAX; + const gfx::Display* nearest_display = NULL; + for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); + iter != displays.end(); ++iter) { + const gfx::Display& display = *iter; + int distance = display.bounds().ManhattanDistanceToPoint(point); + if (distance < min_distance) { + min_distance = distance; + nearest_display = &display; + } + } + // There should always be at least one display that is less than INT_MAX away. + DCHECK(nearest_display); + return *nearest_display; +} + +const gfx::Display* FindDisplayMatching( + const std::vector<gfx::Display>& displays, + const gfx::Rect& match_rect) { + int max_area = 0; + const gfx::Display* matching = NULL; + for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); + iter != displays.end(); ++iter) { + const gfx::Display& display = *iter; + gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect); + int area = intersect.width() * intersect.height(); + if (area > max_area) { + max_area = area; + matching = &display; + } + } + return matching; +} + +class ScreenForShutdown : public gfx::Screen { + public: + explicit ScreenForShutdown(ScreenAsh* screen_ash) + : display_list_(screen_ash->GetAllDisplays()), + primary_display_(screen_ash->GetPrimaryDisplay()) { + } + + // gfx::Screen overrides: + virtual bool IsDIPEnabled() OVERRIDE { + return true; + } + virtual gfx::Point GetCursorScreenPoint() OVERRIDE { + return gfx::Point(); + } + virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE { + return NULL; + } + virtual gfx::NativeWindow GetWindowAtScreenPoint( + const gfx::Point& point) OVERRIDE { + return NULL; + } + virtual int GetNumDisplays() const OVERRIDE { + return display_list_.size(); + } + virtual std::vector<gfx::Display> GetAllDisplays() const OVERRIDE { + return display_list_; + } + virtual gfx::Display GetDisplayNearestWindow(gfx::NativeView view) + const OVERRIDE { + return primary_display_; + } + virtual gfx::Display GetDisplayNearestPoint( + const gfx::Point& point) const OVERRIDE { + return FindDisplayNearestPoint(display_list_, point); + } + virtual gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) + const OVERRIDE { + const gfx::Display* matching = + FindDisplayMatching(display_list_, match_rect); + // Fallback to the primary display if there is no matching display. + return matching ? *matching : GetPrimaryDisplay(); + } + virtual gfx::Display GetPrimaryDisplay() const OVERRIDE { + return primary_display_; + } + virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE { + NOTREACHED() << "Observer should not be added during shutdown"; + } + virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE { + } + + private: + const std::vector<gfx::Display> display_list_; + const gfx::Display primary_display_; + + DISALLOW_COPY_AND_ASSIGN(ScreenForShutdown); +}; + +} // namespace + +ScreenAsh::ScreenAsh() { +} + +ScreenAsh::~ScreenAsh() { +} + +// static +gfx::Display ScreenAsh::FindDisplayContainingPoint(const gfx::Point& point) { + return GetDisplayManager()->FindDisplayContainingPoint(point); +} + +// static +gfx::Rect ScreenAsh::GetMaximizedWindowBoundsInParent(aura::Window* window) { + if (internal::GetRootWindowController(window->GetRootWindow())->shelf()) + return GetDisplayWorkAreaBoundsInParent(window); + else + return GetDisplayBoundsInParent(window); +} + +// static +gfx::Rect ScreenAsh::GetDisplayBoundsInParent(aura::Window* window) { + return ConvertRectFromScreen( + window->parent(), + Shell::GetScreen()->GetDisplayNearestWindow(window).bounds()); +} + +// static +gfx::Rect ScreenAsh::GetDisplayWorkAreaBoundsInParent(aura::Window* window) { + return ConvertRectFromScreen( + window->parent(), + Shell::GetScreen()->GetDisplayNearestWindow(window).work_area()); +} + +// static +gfx::Rect ScreenAsh::ConvertRectToScreen(aura::Window* window, + const gfx::Rect& rect) { + gfx::Point point = rect.origin(); + aura::client::GetScreenPositionClient(window->GetRootWindow())-> + ConvertPointToScreen(window, &point); + return gfx::Rect(point, rect.size()); +} + +// static +gfx::Rect ScreenAsh::ConvertRectFromScreen(aura::Window* window, + const gfx::Rect& rect) { + gfx::Point point = rect.origin(); + aura::client::GetScreenPositionClient(window->GetRootWindow())-> + ConvertPointFromScreen(window, &point); + return gfx::Rect(point, rect.size()); +} + +// static +const gfx::Display& ScreenAsh::GetSecondaryDisplay() { + internal::DisplayManager* display_manager = GetDisplayManager(); + CHECK_EQ(2U, display_manager->GetNumDisplays()); + return display_manager->GetDisplayAt(0).id() == + Shell::GetScreen()->GetPrimaryDisplay().id() ? + display_manager->GetDisplayAt(1) : display_manager->GetDisplayAt(0); +} + +// static +const gfx::Display& ScreenAsh::GetDisplayForId(int64 display_id) { + return GetDisplayManager()->GetDisplayForId(display_id); +} + +void ScreenAsh::NotifyBoundsChanged(const gfx::Display& display) { + FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_, + OnDisplayBoundsChanged(display)); +} + +void ScreenAsh::NotifyDisplayAdded(const gfx::Display& display) { + FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_, OnDisplayAdded(display)); +} + +void ScreenAsh::NotifyDisplayRemoved(const gfx::Display& display) { + FOR_EACH_OBSERVER( + gfx::DisplayObserver, observers_, OnDisplayRemoved(display)); +} + +bool ScreenAsh::IsDIPEnabled() { + return true; +} + +gfx::Point ScreenAsh::GetCursorScreenPoint() { + return aura::Env::GetInstance()->last_mouse_location(); +} + +gfx::NativeWindow ScreenAsh::GetWindowUnderCursor() { + return GetWindowAtScreenPoint(Shell::GetScreen()->GetCursorScreenPoint()); +} + +gfx::NativeWindow ScreenAsh::GetWindowAtScreenPoint(const gfx::Point& point) { + return wm::GetRootWindowAt(point)->GetTopWindowContainingPoint(point); +} + +int ScreenAsh::GetNumDisplays() const { + return GetDisplayManager()->GetNumDisplays(); +} + +std::vector<gfx::Display> ScreenAsh::GetAllDisplays() const { + return GetDisplayManager()->displays(); +} + +gfx::Display ScreenAsh::GetDisplayNearestWindow(gfx::NativeView window) const { + if (!window) + return GetPrimaryDisplay(); + const aura::Window* root_window = window->GetRootWindow(); + if (!root_window) + return GetPrimaryDisplay(); + int64 id = internal::GetRootWindowSettings(root_window)->display_id; + // if id is |kInvaildDisplayID|, it's being deleted. + DCHECK(id != gfx::Display::kInvalidDisplayID); + + internal::DisplayManager* display_manager = GetDisplayManager(); + // RootWindow needs Display to determine its device scale factor + // for non desktop display. + if (display_manager->non_desktop_display().id() == id) + return display_manager->non_desktop_display(); + return display_manager->GetDisplayForId(id); +} + +gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const { + const gfx::Display& display = + GetDisplayManager()->FindDisplayContainingPoint(point); + if (display.is_valid()) + return display; + // Fallback to the display that has the shortest Manhattan distance from + // the |point|. This is correct in the only areas that matter, namely in the + // corners between the physical screens. + return FindDisplayNearestPoint(GetDisplayManager()->displays(), point); +} + +gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { + if (match_rect.IsEmpty()) + return GetDisplayNearestPoint(match_rect.origin()); + const gfx::Display* matching = + FindDisplayMatching(GetDisplayManager()->displays(), match_rect); + // Fallback to the primary display if there is no matching display. + return matching ? *matching : GetPrimaryDisplay(); +} + +gfx::Display ScreenAsh::GetPrimaryDisplay() const { + return GetDisplayManager()->GetDisplayForId( + DisplayController::GetPrimaryDisplayId()); +} + +void ScreenAsh::AddObserver(gfx::DisplayObserver* observer) { + observers_.AddObserver(observer); +} + +void ScreenAsh::RemoveObserver(gfx::DisplayObserver* observer) { + observers_.RemoveObserver(observer); +} + +gfx::Screen* ScreenAsh::CloneForShutdown() { + return new ScreenForShutdown(this); +} + +} // namespace ash |