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Diffstat (limited to 'ash/frame/caption_buttons/frame_caption_button.h')
-rw-r--r-- | ash/frame/caption_buttons/frame_caption_button.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/ash/frame/caption_buttons/frame_caption_button.h b/ash/frame/caption_buttons/frame_caption_button.h new file mode 100644 index 0000000..f9a4de1 --- /dev/null +++ b/ash/frame/caption_buttons/frame_caption_button.h @@ -0,0 +1,103 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ +#define ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ + +#include "ash/ash_export.h" +#include "ash/frame/caption_buttons/caption_button_types.h" +#include "base/memory/scoped_ptr.h" +#include "ui/gfx/image/image_skia.h" +#include "ui/views/controls/button/custom_button.h" + +namespace gfx { +class SlideAnimation; +} + +namespace ash { + +// Base class for the window caption buttons (minimize, maximize, restore, +// close). +class ASH_EXPORT FrameCaptionButton : public views::CustomButton { + public: + enum Animate { + ANIMATE_YES, + ANIMATE_NO + }; + + static const char kViewClassName[]; + + FrameCaptionButton(views::ButtonListener* listener, CaptionButtonIcon icon); + virtual ~FrameCaptionButton(); + + // Sets the images to use to paint the button. If |animate| is ANIMATE_YES, + // the button crossfades to the new visuals. If the image ids match those + // currently used by the button and |animate| is ANIMATE_NO the crossfade + // animation is progressed to the end. + void SetImages(CaptionButtonIcon icon, + Animate animate, + int icon_image_id, + int inactive_icon_image_id, + int hovered_background_image_id, + int pressed_background_image_id); + + // Returns true if the button is crossfading to new visuals set in + // SetImages(). + bool IsAnimatingImageSwap() const; + + // views::View overrides: + virtual gfx::Size GetPreferredSize() OVERRIDE; + virtual const char* GetClassName() const OVERRIDE; + virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; + + void set_paint_as_active(bool paint_as_active) { + paint_as_active_ = paint_as_active; + } + + CaptionButtonIcon icon() const { + return icon_; + } + + protected: + // views::CustomButton override: + virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; + + private: + // Returns the icon image to paint based on |paint_as_active_|. + const gfx::ImageSkia& GetIconImageToPaint() const; + + // Paints |to_center| centered within the button with |alpha|. + void PaintCentered(gfx::Canvas* canvas, + const gfx::ImageSkia& to_center, + int alpha); + + // The button's current icon. + CaptionButtonIcon icon_; + + // Whether the button should be painted as active. + bool paint_as_active_; + + // The images and image ids used to paint the button. + int icon_image_id_; + int inactive_icon_image_id_; + int hovered_background_image_id_; + int pressed_background_image_id_; + gfx::ImageSkia icon_image_; + gfx::ImageSkia inactive_icon_image_; + gfx::ImageSkia hovered_background_image_; + gfx::ImageSkia pressed_background_image_; + + // The icon image to crossfade from. + gfx::ImageSkia crossfade_icon_image_; + + // Crossfade animation started when the button's images are changed by + // SetImages(). + scoped_ptr<gfx::SlideAnimation> swap_images_animation_; + + DISALLOW_COPY_AND_ASSIGN(FrameCaptionButton); +}; + +} // namespace ash + +#endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ |