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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_SHELL_WINDOW_WATCHER_H_
+#define ASH_SHELL_WINDOW_WATCHER_H_
+#pragma once
+
+#include <map>
+
+#include "ash/launcher/launcher_types.h"
+#include "base/compiler_specific.h"
+#include "base/logging.h"
+#include "ui/aura/window_observer.h"
+
+namespace aura {
+class Window;
+}
+
+namespace ash {
+namespace shell {
+
+// WindowWatcher is responsible for listening for newly created windows and
+// creating items on the Launcher for them.
+class WindowWatcher : public aura::WindowObserver {
+ public:
+ WindowWatcher();
+ virtual ~WindowWatcher();
+
+ aura::Window* GetWindowByID(ash::LauncherID id);
+ ash::LauncherID GetIDByWindow(aura::Window* window) const;
+
+ // aura::WindowObserver overrides:
+ virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE;
+ virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
+
+ private:
+ typedef std::map<ash::LauncherID, aura::Window*> IDToWindow;
+
+ // Window watching for newly created windows to be added to.
+ aura::Window* window_;
+
+ // Maps from window to the id we gave it.
+ IDToWindow id_to_window_;
+
+ DISALLOW_COPY_AND_ASSIGN(WindowWatcher);
+};
+
+} // namespace shell
+} // namespace ash
+
+#endif // ASH_SHELL_WINDOW_WATCHER_H_