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-rw-r--r--ash/wm/resize_shadow_controller.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/ash/wm/resize_shadow_controller.h b/ash/wm/resize_shadow_controller.h
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--- a/ash/wm/resize_shadow_controller.h
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
-#define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
-#pragma once
-
-#include <map>
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/linked_ptr.h"
-#include "ui/aura/window_observer.h"
-
-namespace aura {
-class Window;
-}
-
-namespace ash {
-namespace internal {
-
-class ResizeShadow;
-
-// ResizeShadowController observes changes to resizable windows and shows
-// a resize handle visual effect when the cursor is near the edges.
-class ResizeShadowController : public aura::WindowObserver {
- public:
- ResizeShadowController();
- virtual ~ResizeShadowController();
-
- // Shows the appropriate shadow for a given |window| and |hit_test| location.
- void ShowShadow(aura::Window* window, int hit_test);
-
- // Hides the shadow for a |window|, if it has one.
- void HideShadow(aura::Window* window);
-
- // aura::WindowObserver overrides:
- virtual void OnWindowBoundsChanged(
- aura::Window* window, const gfx::Rect& bounds) OVERRIDE;
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
-
- private:
- typedef std::map<aura::Window*, linked_ptr<ResizeShadow> > WindowShadowMap;
-
- // Creates a shadow for a given window and returns it. |window_shadows_|
- // owns the memory.
- ResizeShadow* CreateShadow(aura::Window* window);
-
- // Returns the resize shadow for |window| or NULL if no shadow exists.
- ResizeShadow* GetShadowForWindow(aura::Window* window);
-
- WindowShadowMap window_shadows_;
-
- DISALLOW_COPY_AND_ASSIGN(ResizeShadowController);
-};
-
-} // namespace internal
-} // namespace ash
-
-#endif // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_