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-rw-r--r--ash/wm/window_animations.cc26
1 files changed, 13 insertions, 13 deletions
diff --git a/ash/wm/window_animations.cc b/ash/wm/window_animations.cc
index 7bae5a3..a5b3653 100644
--- a/ash/wm/window_animations.cc
+++ b/ash/wm/window_animations.cc
@@ -69,7 +69,7 @@ int64 Round64(float f) {
base::TimeDelta GetCrossFadeDuration(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
- if (::wm::WindowAnimationsDisabled(window))
+ if (views::corewm::WindowAnimationsDisabled(window))
return base::TimeDelta();
int old_area = old_bounds.width() * old_bounds.height();
@@ -165,8 +165,8 @@ void AnimateShowWindow_Minimize(aura::Window* window) {
// Now that the window has been restored, we need to clear its animation style
// to default so that normal animation applies.
- ::wm::SetWindowVisibilityAnimationType(
- window, ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
+ views::corewm::SetWindowVisibilityAnimationType(
+ window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
}
void AnimateHideWindow_Minimize(aura::Window* window) {
@@ -178,7 +178,7 @@ void AnimateHideWindow_Minimize(aura::Window* window) {
kLayerAnimationsForMinimizeDurationMS);
settings.SetTransitionDuration(duration);
settings.AddObserver(
- ::wm::CreateHidingWindowAnimationObserver(window));
+ views::corewm::CreateHidingWindowAnimationObserver(window));
window->layer()->SetVisible(false);
AddLayerAnimationsForMinimize(window, false);
@@ -211,7 +211,7 @@ void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window,
settings.SetTransitionDuration(duration);
if (!show) {
settings.AddObserver(
- ::wm::CreateHidingWindowAnimationObserver(window));
+ views::corewm::CreateHidingWindowAnimationObserver(window));
}
window->layer()->GetAnimator()->
@@ -232,12 +232,12 @@ void AnimateHideWindow_BrightnessGrayscale(aura::Window* window) {
}
bool AnimateShowWindow(aura::Window* window) {
- if (!::wm::HasWindowVisibilityAnimationTransition(
- window, ::wm::ANIMATE_SHOW)) {
+ if (!views::corewm::HasWindowVisibilityAnimationTransition(
+ window, views::corewm::ANIMATE_SHOW)) {
return false;
}
- switch (::wm::GetWindowVisibilityAnimationType(window)) {
+ switch (views::corewm::GetWindowVisibilityAnimationType(window)) {
case WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE:
AnimateShowWindow_Minimize(window);
return true;
@@ -251,12 +251,12 @@ bool AnimateShowWindow(aura::Window* window) {
}
bool AnimateHideWindow(aura::Window* window) {
- if (!::wm::HasWindowVisibilityAnimationTransition(
- window, ::wm::ANIMATE_HIDE)) {
+ if (!views::corewm::HasWindowVisibilityAnimationTransition(
+ window, views::corewm::ANIMATE_HIDE)) {
return false;
}
- switch (::wm::GetWindowVisibilityAnimationType(window)) {
+ switch (views::corewm::GetWindowVisibilityAnimationType(window)) {
case WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE:
AnimateHideWindow_Minimize(window);
return true;
@@ -401,11 +401,11 @@ base::TimeDelta CrossFadeAnimation(
}
bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) {
- if (::wm::WindowAnimationsDisabled(window))
+ if (views::corewm::WindowAnimationsDisabled(window))
return false;
// Attempt to run CoreWm supplied animation types.
- if (::wm::AnimateOnChildWindowVisibilityChanged(window, visible))
+ if (views::corewm::AnimateOnChildWindowVisibilityChanged(window, visible))
return true;
// Otherwise try to run an Ash-specific animation.