diff options
Diffstat (limited to 'ash/wm/window_animations.h')
-rw-r--r-- | ash/wm/window_animations.h | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/ash/wm/window_animations.h b/ash/wm/window_animations.h index d6d4512..f15e484 100644 --- a/ash/wm/window_animations.h +++ b/ash/wm/window_animations.h @@ -7,6 +7,7 @@ #pragma once #include "ash/ash_export.h" +#include "base/time.h" namespace aura { class Window; @@ -23,13 +24,32 @@ enum WindowVisibilityAnimationType { WINDOW_VISIBILITY_ANIMATION_TYPE_FADE // Fades in/out. }; +// Type of visibility change transition that a window should animate. +// Default behavior is to animate both show and hide. +enum WindowVisibilityAnimationTransition { + // 0 is used as default. + ANIMATE_SHOW = 0x1, + ANIMATE_HIDE = 0x2, + ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, + ANIMATE_NONE = 0x4, +}; + void ASH_EXPORT SetWindowVisibilityAnimationType( aura::Window* window, WindowVisibilityAnimationType type); +void ASH_EXPORT SetWindowVisibilityAnimationTransition( + aura::Window* window, + WindowVisibilityAnimationTransition transition); + +void ASH_EXPORT SetWindowVisibilityAnimationDuration( + aura::Window* window, + const base::TimeDelta& duration); + namespace internal { -void AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible); +// Returns false if the |window| didn't animate. +bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible); } // namespace internal } // namespace ash |