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Diffstat (limited to 'ash/wm/window_manager_unittest.cc')
-rw-r--r-- | ash/wm/window_manager_unittest.cc | 604 |
1 files changed, 604 insertions, 0 deletions
diff --git a/ash/wm/window_manager_unittest.cc b/ash/wm/window_manager_unittest.cc new file mode 100644 index 0000000..60a9617 --- /dev/null +++ b/ash/wm/window_manager_unittest.cc @@ -0,0 +1,604 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ash/shell.h" +#include "ash/shell_window_ids.h" +#include "ash/test/ash_test_base.h" +#include "ash/test/test_activation_delegate.h" +#include "ash/wm/activation_controller.h" +#include "ash/wm/window_util.h" +#include "ui/aura/client/activation_client.h" +#include "ui/aura/client/activation_delegate.h" +#include "ui/aura/cursor_manager.h" +#include "ui/aura/env.h" +#include "ui/aura/event.h" +#include "ui/aura/focus_manager.h" +#include "ui/aura/root_window.h" +#include "ui/aura/shared/compound_event_filter.h" +#include "ui/aura/shared/input_method_event_filter.h" +#include "ui/aura/test/aura_test_base.h" +#include "ui/aura/test/event_generator.h" +#include "ui/aura/test/test_event_filter.h" +#include "ui/aura/test/test_window_delegate.h" +#include "ui/aura/test/test_windows.h" +#include "ui/base/cursor/cursor.h" +#include "ui/base/hit_test.h" +#include "ui/gfx/screen.h" + +namespace { + +base::TimeDelta getTime() { + return base::Time::NowFromSystemTime() - base::Time(); +} + +} // namespace + +namespace ash { + +typedef test::AshTestBase WindowManagerTest; + +class NonFocusableDelegate : public aura::test::TestWindowDelegate { + public: + NonFocusableDelegate() {} + + private: + virtual bool CanFocus() OVERRIDE { + return false; + } + + DISALLOW_COPY_AND_ASSIGN(NonFocusableDelegate); +}; + +class HitTestWindowDelegate : public aura::test::TestWindowDelegate { + public: + HitTestWindowDelegate() + : hittest_code_(HTNOWHERE) { + } + virtual ~HitTestWindowDelegate() {} + void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; } + + private: + // Overridden from TestWindowDelegate: + virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE { + return hittest_code_; + } + + int hittest_code_; + + DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate); +}; + +TEST_F(WindowManagerTest, Focus) { + // The IME event filter interferes with the basic key event propagation we + // attempt to do here, so we remove it. + Shell::TestApi shell_test(Shell::GetInstance()); + Shell::GetInstance()->RemoveEnvEventFilter( + shell_test.input_method_event_filter()); + + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + root_window->SetBounds(gfx::Rect(0, 0, 510, 510)); + + // Supplied ids are negative so as not to collide with shell ids. + // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe + // id beyond shell id max? + scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow( + SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500), NULL)); + scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow( + SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get())); + scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow( + SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get())); + scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow( + SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get())); + scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow( + SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get())); + aura::test::ColorTestWindowDelegate* w121delegate = + new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW); + scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate( + w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get())); + aura::test::ColorTestWindowDelegate* w122delegate = + new aura::test::ColorTestWindowDelegate(SK_ColorRED); + scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate( + w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get())); + aura::test::ColorTestWindowDelegate* w123delegate = + new aura::test::ColorTestWindowDelegate(SK_ColorRED); + scoped_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate( + w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get())); + scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow( + SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get())); + + // Click on a sub-window (w121) to focus it. + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + w121.get()); + generator.ClickLeftButton(); + + aura::FocusManager* focus_manager = w121->GetFocusManager(); + EXPECT_EQ(w121.get(), focus_manager->GetFocusedWindow()); + + // The key press should be sent to the focused sub-window. + aura::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0); + root_window->DispatchKeyEvent(&keyev); + EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code()); + + // Touch on a sub-window (w122) to focus it. + gfx::Point click_point = w122->bounds().CenterPoint(); + aura::Window::ConvertPointToWindow(w122->parent(), root_window, &click_point); + aura::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0, getTime()); + root_window->DispatchTouchEvent(&touchev); + focus_manager = w122->GetFocusManager(); + EXPECT_EQ(w122.get(), focus_manager->GetFocusedWindow()); + + // The key press should be sent to the focused sub-window. + root_window->DispatchKeyEvent(&keyev); + EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code()); + + // Hiding the focused window will set the focus to its parent if + // it's focusable. + w122->Hide(); + EXPECT_EQ(w12->GetFocusManager(), w122->GetFocusManager()); + EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow()); + + // Sets the focus back to w122. + w122->Show(); + w122->Focus(); + EXPECT_EQ(w122.get(), w12->GetFocusManager()->GetFocusedWindow()); + + // Removing the focused window from parent should set the focus to + // its parent if it's focusable. + w12->RemoveChild(w122.get()); + EXPECT_EQ(NULL, w122->GetFocusManager()); + EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow()); + + // Set the focus to w123, but make the w1 not activatable. + test::TestActivationDelegate *activation_delegate = new + test::TestActivationDelegate(false); + w123->Focus(); + EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow()); + aura::client::SetActivationDelegate(w1.get(), activation_delegate); + + // Hiding the focused window will set the focus to NULL because + // parent window is not focusable. + w123->Hide(); + EXPECT_EQ(w12->GetFocusManager(), w123->GetFocusManager()); + EXPECT_EQ(NULL, w12->GetFocusManager()->GetFocusedWindow()); + EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev)); + + // Set the focus back to w123 + aura::client::SetActivationDelegate(w1.get(), NULL); + w123->Show(); + w123->Focus(); + EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow()); + aura::client::SetActivationDelegate(w1.get(), activation_delegate); + + // Removing the focused window will set the focus to NULL because + // parent window is not focusable. + w12->RemoveChild(w123.get()); + EXPECT_EQ(NULL, w123->GetFocusManager()); + EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev)); +} + +// Various assertion testing for activating windows. +TEST_F(WindowManagerTest, ActivateOnMouse) { + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + + test::TestActivationDelegate d1; + aura::test::TestWindowDelegate wd; + scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate( + &wd, -1, gfx::Rect(10, 10, 50, 50), NULL)); + d1.SetWindow(w1.get()); + test::TestActivationDelegate d2; + scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate( + &wd, -1, gfx::Rect(70, 70, 50, 50), NULL)); + d2.SetWindow(w2.get()); + + aura::FocusManager* focus_manager = w1->GetFocusManager(); + + d1.Clear(); + d2.Clear(); + + // Activate window1. + wm::ActivateWindow(w1.get()); + EXPECT_TRUE(wm::IsActiveWindow(w1.get())); + EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(1, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); + d1.Clear(); + + { + // Click on window2. + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + w2.get()); + generator.ClickLeftButton(); + + // Window2 should have become active. + EXPECT_TRUE(wm::IsActiveWindow(w2.get())); + EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(0, d1.activated_count()); + EXPECT_EQ(1, d1.lost_active_count()); + EXPECT_EQ(1, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + d1.Clear(); + d2.Clear(); + } + + { + // Click back on window1, but set it up so w1 doesn't activate on click. + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + w1.get()); + d1.set_activate(false); + generator.ClickLeftButton(); + + // Window2 should still be active and focused. + EXPECT_TRUE(wm::IsActiveWindow(w2.get())); + EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(0, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); + EXPECT_EQ(0, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + d1.Clear(); + d2.Clear(); + } + + // Destroy window2, this should make window1 active. + d1.set_activate(true); + w2.reset(); + EXPECT_EQ(0, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + EXPECT_TRUE(wm::IsActiveWindow(w1.get())); + EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(1, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); + + // Clicking an active window with a child shouldn't steal the + // focus from the child. + { + scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate( + &wd, -1, gfx::Rect(10, 10, 10, 10), w1.get())); + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + w11.get()); + // First set the focus to the child |w11|. + generator.ClickLeftButton(); + EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(w1.get(), wm::GetActiveWindow()); + + // Then click the parent active window. The focus shouldn't move. + gfx::Point left_top = w1->bounds().origin(); + aura::Window::ConvertPointToWindow(w1->parent(), root_window, &left_top); + left_top.Offset(1, 1); + generator.MoveMouseTo(left_top); + generator.ClickLeftButton(); + EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(w1.get(), wm::GetActiveWindow()); + } + + // Clicking on a non-focusable window inside a background window should still + // give focus to the background window. + { + NonFocusableDelegate nfd; + scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate( + &nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get())); + // Move focus to |w2| first. + scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate( + &wd, -1, gfx::Rect(70, 70, 50, 50), NULL)); + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + w2.get()); + generator.ClickLeftButton(); + EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow()); + EXPECT_FALSE(w11->CanFocus()); + + // Click on |w11|. This should focus w1. + generator.MoveMouseToCenterOf(w11.get()); + generator.ClickLeftButton(); + EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow()); + } +} + +// Essentially the same as ActivateOnMouse, but for touch events. +TEST_F(WindowManagerTest, ActivateOnTouch) { + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + + test::TestActivationDelegate d1; + aura::test::TestWindowDelegate wd; + scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate( + &wd, -1, gfx::Rect(10, 10, 50, 50), NULL)); + d1.SetWindow(w1.get()); + test::TestActivationDelegate d2; + scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate( + &wd, -2, gfx::Rect(70, 70, 50, 50), NULL)); + d2.SetWindow(w2.get()); + + aura::FocusManager* focus_manager = w1->GetFocusManager(); + + d1.Clear(); + d2.Clear(); + + // Activate window1. + wm::ActivateWindow(w1.get()); + EXPECT_TRUE(wm::IsActiveWindow(w1.get())); + EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(1, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); + d1.Clear(); + + // Touch window2. + gfx::Point press_point = w2->bounds().CenterPoint(); + aura::Window::ConvertPointToWindow(w2->parent(), root_window, &press_point); + aura::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0, getTime()); + root_window->DispatchTouchEvent(&touchev1); + + // Window2 should have become active. + EXPECT_TRUE(wm::IsActiveWindow(w2.get())); + EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(0, d1.activated_count()); + EXPECT_EQ(1, d1.lost_active_count()); + EXPECT_EQ(1, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + d1.Clear(); + d2.Clear(); + + // Touch window1, but set it up so w1 doesn't activate on touch. + press_point = w1->bounds().CenterPoint(); + aura::Window::ConvertPointToWindow(w1->parent(), root_window, &press_point); + d1.set_activate(false); + aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1, getTime()); + root_window->DispatchTouchEvent(&touchev2); + + // Window2 should still be active and focused. + EXPECT_TRUE(wm::IsActiveWindow(w2.get())); + EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(0, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); + EXPECT_EQ(0, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + d1.Clear(); + d2.Clear(); + + // Destroy window2, this should make window1 active. + d1.set_activate(true); + w2.reset(); + EXPECT_EQ(0, d2.activated_count()); + EXPECT_EQ(0, d2.lost_active_count()); + EXPECT_TRUE(wm::IsActiveWindow(w1.get())); + EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow()); + EXPECT_EQ(1, d1.activated_count()); + EXPECT_EQ(0, d1.lost_active_count()); +} + +TEST_F(WindowManagerTest, MouseEventCursors) { + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + // Disable ash grid so that test can place a window at + // specific location. + ash::Shell::GetInstance()->DisableWorkspaceGridLayout(); + + // Create a window. + const int kWindowLeft = 123; + const int kWindowTop = 45; + HitTestWindowDelegate window_delegate; + scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate( + &window_delegate, + -1, + gfx::Rect(kWindowLeft, kWindowTop, 640, 480), + NULL)); + + // Create two mouse movement events we can switch between. + gfx::Point point1(kWindowLeft, kWindowTop); + aura::Window::ConvertPointToWindow(window->parent(), root_window, &point1); + aura::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0); + + gfx::Point point2(kWindowLeft + 1, kWindowTop + 1); + aura::Window::ConvertPointToWindow(window->parent(), root_window, &point2); + aura::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0); + + // Cursor starts as a pointer (set during Shell::Init()). + EXPECT_EQ(ui::kCursorPointer, root_window->last_cursor().native_type()); + + // Resize edges and corners show proper cursors. + window_delegate.set_hittest_code(HTBOTTOM); + root_window->DispatchMouseEvent(&move1); + EXPECT_EQ(ui::kCursorSouthResize, root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTBOTTOMLEFT); + root_window->DispatchMouseEvent(&move2); + EXPECT_EQ(ui::kCursorSouthWestResize, + root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTBOTTOMRIGHT); + root_window->DispatchMouseEvent(&move1); + EXPECT_EQ(ui::kCursorSouthEastResize, + root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTLEFT); + root_window->DispatchMouseEvent(&move2); + EXPECT_EQ(ui::kCursorWestResize, root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTRIGHT); + root_window->DispatchMouseEvent(&move1); + EXPECT_EQ(ui::kCursorEastResize, root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTTOP); + root_window->DispatchMouseEvent(&move2); + EXPECT_EQ(ui::kCursorNorthResize, root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTTOPLEFT); + root_window->DispatchMouseEvent(&move1); + EXPECT_EQ(ui::kCursorNorthWestResize, + root_window->last_cursor().native_type()); + + window_delegate.set_hittest_code(HTTOPRIGHT); + root_window->DispatchMouseEvent(&move2); + EXPECT_EQ(ui::kCursorNorthEastResize, + root_window->last_cursor().native_type()); + + // Client area uses null cursor. + window_delegate.set_hittest_code(HTCLIENT); + root_window->DispatchMouseEvent(&move1); + EXPECT_EQ(ui::kCursorNull, root_window->last_cursor().native_type()); +} + +#if defined(OS_MACOSX) +#define MAYBE_TransformActivate FAILS_TransformActivate +#else +#define MAYBE_TransformActivate TransformActivate +#endif +TEST_F(WindowManagerTest, MAYBE_TransformActivate) { + // Disable ash grid so that test can place a window at + // specific location. + ash::Shell::GetInstance()->DisableWorkspaceGridLayout(); + + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + gfx::Size size = root_window->bounds().size(); + EXPECT_EQ( + gfx::Rect(size).ToString(), + gfx::Screen::GetMonitorNearestPoint(gfx::Point()).bounds().ToString()); + + // Rotate it clock-wise 90 degrees. + ui::Transform transform; + transform.SetRotate(90.0f); + transform.ConcatTranslate(size.width(), 0); + root_window->SetTransform(transform); + + test::TestActivationDelegate d1; + aura::test::TestWindowDelegate wd; + scoped_ptr<aura::Window> w1( + CreateTestWindowWithDelegate(&wd, 1, gfx::Rect(0, 10, 50, 50), NULL)); + d1.SetWindow(w1.get()); + w1->Show(); + + gfx::Point miss_point(5, 5); + transform.TransformPoint(miss_point); + aura::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED, + miss_point, + miss_point, + ui::EF_LEFT_MOUSE_BUTTON); + root_window->DispatchMouseEvent(&mouseev1); + EXPECT_FALSE(w1->GetFocusManager()->GetFocusedWindow()); + aura::MouseEvent mouseup(ui::ET_MOUSE_RELEASED, + miss_point, + miss_point, + ui::EF_LEFT_MOUSE_BUTTON); + root_window->DispatchMouseEvent(&mouseup); + + gfx::Point hit_point(5, 15); + transform.TransformPoint(hit_point); + aura::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED, + hit_point, + hit_point, + ui::EF_LEFT_MOUSE_BUTTON); + root_window->DispatchMouseEvent(&mouseev2); + EXPECT_TRUE(wm::IsActiveWindow(w1.get())); + EXPECT_EQ(w1.get(), w1->GetFocusManager()->GetFocusedWindow()); +} + +TEST_F(WindowManagerTest, AdditionalFilters) { + // The IME event filter interferes with the basic key event propagation we + // attempt to do here, so we remove it. + Shell::TestApi shell_test(Shell::GetInstance()); + Shell::GetInstance()->RemoveEnvEventFilter( + shell_test.input_method_event_filter()); + + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + + // Creates a window and make it active + scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow( + SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100), NULL)); + wm::ActivateWindow(w1.get()); + + // Creates two addition filters + scoped_ptr<aura::test::TestEventFilter> f1(new aura::test::TestEventFilter); + scoped_ptr<aura::test::TestEventFilter> f2(new aura::test::TestEventFilter); + + // Adds them to root window event filter. + aura::shared::CompoundEventFilter* env_filter = + Shell::GetInstance()->env_filter(); + env_filter->AddFilter(f1.get()); + env_filter->AddFilter(f2.get()); + + // Dispatches mouse and keyboard events. + aura::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0); + root_window->DispatchKeyEvent(&key_event); + aura::MouseEvent mouse_pressed( + ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0); + root_window->DispatchMouseEvent(&mouse_pressed); + + // Both filters should get the events. + EXPECT_EQ(1, f1->key_event_count()); + EXPECT_EQ(1, f1->mouse_event_count()); + EXPECT_EQ(1, f2->key_event_count()); + EXPECT_EQ(1, f2->mouse_event_count()); + + f1->ResetCounts(); + f2->ResetCounts(); + + // Makes f1 consume events. + f1->set_consumes_key_events(true); + f1->set_consumes_mouse_events(true); + + // Dispatches events. + root_window->DispatchKeyEvent(&key_event); + aura::MouseEvent mouse_released( + ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0); + root_window->DispatchMouseEvent(&mouse_released); + + // f1 should still get the events but f2 no longer gets them. + EXPECT_EQ(1, f1->key_event_count()); + EXPECT_EQ(1, f1->mouse_event_count()); + EXPECT_EQ(0, f2->key_event_count()); + EXPECT_EQ(0, f2->mouse_event_count()); + + f1->ResetCounts(); + f2->ResetCounts(); + + // Remove f1 from additonal filters list. + env_filter->RemoveFilter(f1.get()); + + // Dispatches events. + root_window->DispatchKeyEvent(&key_event); + root_window->DispatchMouseEvent(&mouse_pressed); + + // f1 should get no events since it's out and f2 should get them. + EXPECT_EQ(0, f1->key_event_count()); + EXPECT_EQ(0, f1->mouse_event_count()); + EXPECT_EQ(1, f2->key_event_count()); + EXPECT_EQ(1, f2->mouse_event_count()); + + env_filter->RemoveFilter(f2.get()); +} + +// We should show and hide the cursor in response to mouse and touch events as +// requested. +TEST_F(WindowManagerTest, UpdateCursorVisibility) { + aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); + root_window->SetBounds(gfx::Rect(0, 0, 500, 500)); + scoped_ptr<aura::Window> window(aura::test::CreateTestWindow( + SK_ColorWHITE, -1, gfx::Rect(0, 0, 500, 500), NULL)); + + aura::shared::CompoundEventFilter* env_filter = + Shell::GetInstance()->env_filter(); + aura::CursorManager* cursor_manager = + aura::Env::GetInstance()->cursor_manager(); + + aura::MouseEvent mouse_moved( + ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0); + aura::TouchEvent touch_pressed1( + ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, getTime()); + aura::TouchEvent touch_pressed2( + ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 1, getTime()); + + env_filter->set_update_cursor_visibility(true); + root_window->DispatchMouseEvent(&mouse_moved); + EXPECT_TRUE(cursor_manager->cursor_visible()); + root_window->DispatchTouchEvent(&touch_pressed1); + EXPECT_FALSE(cursor_manager->cursor_visible()); + root_window->DispatchMouseEvent(&mouse_moved); + EXPECT_TRUE(cursor_manager->cursor_visible()); + + env_filter->set_update_cursor_visibility(false); + cursor_manager->ShowCursor(false); + root_window->DispatchMouseEvent(&mouse_moved); + EXPECT_FALSE(cursor_manager->cursor_visible()); + cursor_manager->ShowCursor(true); + root_window->DispatchTouchEvent(&touch_pressed2); + EXPECT_TRUE(cursor_manager->cursor_visible()); +} + +} // namespace ash |