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-rw-r--r--ash/wm/window_manager_unittest.cc604
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diff --git a/ash/wm/window_manager_unittest.cc b/ash/wm/window_manager_unittest.cc
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+++ b/ash/wm/window_manager_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/test/test_activation_delegate.h"
+#include "ash/wm/activation_controller.h"
+#include "ash/wm/window_util.h"
+#include "ui/aura/client/activation_client.h"
+#include "ui/aura/client/activation_delegate.h"
+#include "ui/aura/cursor_manager.h"
+#include "ui/aura/env.h"
+#include "ui/aura/event.h"
+#include "ui/aura/focus_manager.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/shared/compound_event_filter.h"
+#include "ui/aura/shared/input_method_event_filter.h"
+#include "ui/aura/test/aura_test_base.h"
+#include "ui/aura/test/event_generator.h"
+#include "ui/aura/test/test_event_filter.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/base/cursor/cursor.h"
+#include "ui/base/hit_test.h"
+#include "ui/gfx/screen.h"
+
+namespace {
+
+base::TimeDelta getTime() {
+ return base::Time::NowFromSystemTime() - base::Time();
+}
+
+} // namespace
+
+namespace ash {
+
+typedef test::AshTestBase WindowManagerTest;
+
+class NonFocusableDelegate : public aura::test::TestWindowDelegate {
+ public:
+ NonFocusableDelegate() {}
+
+ private:
+ virtual bool CanFocus() OVERRIDE {
+ return false;
+ }
+
+ DISALLOW_COPY_AND_ASSIGN(NonFocusableDelegate);
+};
+
+class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
+ public:
+ HitTestWindowDelegate()
+ : hittest_code_(HTNOWHERE) {
+ }
+ virtual ~HitTestWindowDelegate() {}
+ void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
+
+ private:
+ // Overridden from TestWindowDelegate:
+ virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
+ return hittest_code_;
+ }
+
+ int hittest_code_;
+
+ DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate);
+};
+
+TEST_F(WindowManagerTest, Focus) {
+ // The IME event filter interferes with the basic key event propagation we
+ // attempt to do here, so we remove it.
+ Shell::TestApi shell_test(Shell::GetInstance());
+ Shell::GetInstance()->RemoveEnvEventFilter(
+ shell_test.input_method_event_filter());
+
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ root_window->SetBounds(gfx::Rect(0, 0, 510, 510));
+
+ // Supplied ids are negative so as not to collide with shell ids.
+ // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
+ // id beyond shell id max?
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
+ SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500), NULL));
+ scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow(
+ SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
+ scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow(
+ SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
+ scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
+ SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
+ scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow(
+ SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
+ aura::test::ColorTestWindowDelegate* w121delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
+ scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
+ w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
+ aura::test::ColorTestWindowDelegate* w122delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorRED);
+ scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
+ w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
+ aura::test::ColorTestWindowDelegate* w123delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorRED);
+ scoped_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate(
+ w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get()));
+ scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow(
+ SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
+
+ // Click on a sub-window (w121) to focus it.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w121.get());
+ generator.ClickLeftButton();
+
+ aura::FocusManager* focus_manager = w121->GetFocusManager();
+ EXPECT_EQ(w121.get(), focus_manager->GetFocusedWindow());
+
+ // The key press should be sent to the focused sub-window.
+ aura::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0);
+ root_window->DispatchKeyEvent(&keyev);
+ EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
+
+ // Touch on a sub-window (w122) to focus it.
+ gfx::Point click_point = w122->bounds().CenterPoint();
+ aura::Window::ConvertPointToWindow(w122->parent(), root_window, &click_point);
+ aura::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0, getTime());
+ root_window->DispatchTouchEvent(&touchev);
+ focus_manager = w122->GetFocusManager();
+ EXPECT_EQ(w122.get(), focus_manager->GetFocusedWindow());
+
+ // The key press should be sent to the focused sub-window.
+ root_window->DispatchKeyEvent(&keyev);
+ EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
+
+ // Hiding the focused window will set the focus to its parent if
+ // it's focusable.
+ w122->Hide();
+ EXPECT_EQ(w12->GetFocusManager(), w122->GetFocusManager());
+ EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow());
+
+ // Sets the focus back to w122.
+ w122->Show();
+ w122->Focus();
+ EXPECT_EQ(w122.get(), w12->GetFocusManager()->GetFocusedWindow());
+
+ // Removing the focused window from parent should set the focus to
+ // its parent if it's focusable.
+ w12->RemoveChild(w122.get());
+ EXPECT_EQ(NULL, w122->GetFocusManager());
+ EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow());
+
+ // Set the focus to w123, but make the w1 not activatable.
+ test::TestActivationDelegate *activation_delegate = new
+ test::TestActivationDelegate(false);
+ w123->Focus();
+ EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow());
+ aura::client::SetActivationDelegate(w1.get(), activation_delegate);
+
+ // Hiding the focused window will set the focus to NULL because
+ // parent window is not focusable.
+ w123->Hide();
+ EXPECT_EQ(w12->GetFocusManager(), w123->GetFocusManager());
+ EXPECT_EQ(NULL, w12->GetFocusManager()->GetFocusedWindow());
+ EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev));
+
+ // Set the focus back to w123
+ aura::client::SetActivationDelegate(w1.get(), NULL);
+ w123->Show();
+ w123->Focus();
+ EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow());
+ aura::client::SetActivationDelegate(w1.get(), activation_delegate);
+
+ // Removing the focused window will set the focus to NULL because
+ // parent window is not focusable.
+ w12->RemoveChild(w123.get());
+ EXPECT_EQ(NULL, w123->GetFocusManager());
+ EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev));
+}
+
+// Various assertion testing for activating windows.
+TEST_F(WindowManagerTest, ActivateOnMouse) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 50, 50), NULL));
+ d1.SetWindow(w1.get());
+ test::TestActivationDelegate d2;
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(70, 70, 50, 50), NULL));
+ d2.SetWindow(w2.get());
+
+ aura::FocusManager* focus_manager = w1->GetFocusManager();
+
+ d1.Clear();
+ d2.Clear();
+
+ // Activate window1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ d1.Clear();
+
+ {
+ // Click on window2.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w2.get());
+ generator.ClickLeftButton();
+
+ // Window2 should have become active.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(1, d1.lost_active_count());
+ EXPECT_EQ(1, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+ }
+
+ {
+ // Click back on window1, but set it up so w1 doesn't activate on click.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w1.get());
+ d1.set_activate(false);
+ generator.ClickLeftButton();
+
+ // Window2 should still be active and focused.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+ }
+
+ // Destroy window2, this should make window1 active.
+ d1.set_activate(true);
+ w2.reset();
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+
+ // Clicking an active window with a child shouldn't steal the
+ // focus from the child.
+ {
+ scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w11.get());
+ // First set the focus to the child |w11|.
+ generator.ClickLeftButton();
+ EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(w1.get(), wm::GetActiveWindow());
+
+ // Then click the parent active window. The focus shouldn't move.
+ gfx::Point left_top = w1->bounds().origin();
+ aura::Window::ConvertPointToWindow(w1->parent(), root_window, &left_top);
+ left_top.Offset(1, 1);
+ generator.MoveMouseTo(left_top);
+ generator.ClickLeftButton();
+ EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(w1.get(), wm::GetActiveWindow());
+ }
+
+ // Clicking on a non-focusable window inside a background window should still
+ // give focus to the background window.
+ {
+ NonFocusableDelegate nfd;
+ scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
+ &nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
+ // Move focus to |w2| first.
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(70, 70, 50, 50), NULL));
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w2.get());
+ generator.ClickLeftButton();
+ EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
+ EXPECT_FALSE(w11->CanFocus());
+
+ // Click on |w11|. This should focus w1.
+ generator.MoveMouseToCenterOf(w11.get());
+ generator.ClickLeftButton();
+ EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
+ }
+}
+
+// Essentially the same as ActivateOnMouse, but for touch events.
+TEST_F(WindowManagerTest, ActivateOnTouch) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 50, 50), NULL));
+ d1.SetWindow(w1.get());
+ test::TestActivationDelegate d2;
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &wd, -2, gfx::Rect(70, 70, 50, 50), NULL));
+ d2.SetWindow(w2.get());
+
+ aura::FocusManager* focus_manager = w1->GetFocusManager();
+
+ d1.Clear();
+ d2.Clear();
+
+ // Activate window1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ d1.Clear();
+
+ // Touch window2.
+ gfx::Point press_point = w2->bounds().CenterPoint();
+ aura::Window::ConvertPointToWindow(w2->parent(), root_window, &press_point);
+ aura::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0, getTime());
+ root_window->DispatchTouchEvent(&touchev1);
+
+ // Window2 should have become active.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(1, d1.lost_active_count());
+ EXPECT_EQ(1, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+
+ // Touch window1, but set it up so w1 doesn't activate on touch.
+ press_point = w1->bounds().CenterPoint();
+ aura::Window::ConvertPointToWindow(w1->parent(), root_window, &press_point);
+ d1.set_activate(false);
+ aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1, getTime());
+ root_window->DispatchTouchEvent(&touchev2);
+
+ // Window2 should still be active and focused.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+
+ // Destroy window2, this should make window1 active.
+ d1.set_activate(true);
+ w2.reset();
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+}
+
+TEST_F(WindowManagerTest, MouseEventCursors) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ // Disable ash grid so that test can place a window at
+ // specific location.
+ ash::Shell::GetInstance()->DisableWorkspaceGridLayout();
+
+ // Create a window.
+ const int kWindowLeft = 123;
+ const int kWindowTop = 45;
+ HitTestWindowDelegate window_delegate;
+ scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
+ &window_delegate,
+ -1,
+ gfx::Rect(kWindowLeft, kWindowTop, 640, 480),
+ NULL));
+
+ // Create two mouse movement events we can switch between.
+ gfx::Point point1(kWindowLeft, kWindowTop);
+ aura::Window::ConvertPointToWindow(window->parent(), root_window, &point1);
+ aura::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+
+ gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
+ aura::Window::ConvertPointToWindow(window->parent(), root_window, &point2);
+ aura::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
+
+ // Cursor starts as a pointer (set during Shell::Init()).
+ EXPECT_EQ(ui::kCursorPointer, root_window->last_cursor().native_type());
+
+ // Resize edges and corners show proper cursors.
+ window_delegate.set_hittest_code(HTBOTTOM);
+ root_window->DispatchMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorSouthResize, root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTBOTTOMLEFT);
+ root_window->DispatchMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorSouthWestResize,
+ root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTBOTTOMRIGHT);
+ root_window->DispatchMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorSouthEastResize,
+ root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTLEFT);
+ root_window->DispatchMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorWestResize, root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTRIGHT);
+ root_window->DispatchMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorEastResize, root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTTOP);
+ root_window->DispatchMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorNorthResize, root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTTOPLEFT);
+ root_window->DispatchMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorNorthWestResize,
+ root_window->last_cursor().native_type());
+
+ window_delegate.set_hittest_code(HTTOPRIGHT);
+ root_window->DispatchMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorNorthEastResize,
+ root_window->last_cursor().native_type());
+
+ // Client area uses null cursor.
+ window_delegate.set_hittest_code(HTCLIENT);
+ root_window->DispatchMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorNull, root_window->last_cursor().native_type());
+}
+
+#if defined(OS_MACOSX)
+#define MAYBE_TransformActivate FAILS_TransformActivate
+#else
+#define MAYBE_TransformActivate TransformActivate
+#endif
+TEST_F(WindowManagerTest, MAYBE_TransformActivate) {
+ // Disable ash grid so that test can place a window at
+ // specific location.
+ ash::Shell::GetInstance()->DisableWorkspaceGridLayout();
+
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ gfx::Size size = root_window->bounds().size();
+ EXPECT_EQ(
+ gfx::Rect(size).ToString(),
+ gfx::Screen::GetMonitorNearestPoint(gfx::Point()).bounds().ToString());
+
+ // Rotate it clock-wise 90 degrees.
+ ui::Transform transform;
+ transform.SetRotate(90.0f);
+ transform.ConcatTranslate(size.width(), 0);
+ root_window->SetTransform(transform);
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(
+ CreateTestWindowWithDelegate(&wd, 1, gfx::Rect(0, 10, 50, 50), NULL));
+ d1.SetWindow(w1.get());
+ w1->Show();
+
+ gfx::Point miss_point(5, 5);
+ transform.TransformPoint(miss_point);
+ aura::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
+ miss_point,
+ miss_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->DispatchMouseEvent(&mouseev1);
+ EXPECT_FALSE(w1->GetFocusManager()->GetFocusedWindow());
+ aura::MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
+ miss_point,
+ miss_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->DispatchMouseEvent(&mouseup);
+
+ gfx::Point hit_point(5, 15);
+ transform.TransformPoint(hit_point);
+ aura::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
+ hit_point,
+ hit_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->DispatchMouseEvent(&mouseev2);
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), w1->GetFocusManager()->GetFocusedWindow());
+}
+
+TEST_F(WindowManagerTest, AdditionalFilters) {
+ // The IME event filter interferes with the basic key event propagation we
+ // attempt to do here, so we remove it.
+ Shell::TestApi shell_test(Shell::GetInstance());
+ Shell::GetInstance()->RemoveEnvEventFilter(
+ shell_test.input_method_event_filter());
+
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ // Creates a window and make it active
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
+ SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100), NULL));
+ wm::ActivateWindow(w1.get());
+
+ // Creates two addition filters
+ scoped_ptr<aura::test::TestEventFilter> f1(new aura::test::TestEventFilter);
+ scoped_ptr<aura::test::TestEventFilter> f2(new aura::test::TestEventFilter);
+
+ // Adds them to root window event filter.
+ aura::shared::CompoundEventFilter* env_filter =
+ Shell::GetInstance()->env_filter();
+ env_filter->AddFilter(f1.get());
+ env_filter->AddFilter(f2.get());
+
+ // Dispatches mouse and keyboard events.
+ aura::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0);
+ root_window->DispatchKeyEvent(&key_event);
+ aura::MouseEvent mouse_pressed(
+ ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
+ root_window->DispatchMouseEvent(&mouse_pressed);
+
+ // Both filters should get the events.
+ EXPECT_EQ(1, f1->key_event_count());
+ EXPECT_EQ(1, f1->mouse_event_count());
+ EXPECT_EQ(1, f2->key_event_count());
+ EXPECT_EQ(1, f2->mouse_event_count());
+
+ f1->ResetCounts();
+ f2->ResetCounts();
+
+ // Makes f1 consume events.
+ f1->set_consumes_key_events(true);
+ f1->set_consumes_mouse_events(true);
+
+ // Dispatches events.
+ root_window->DispatchKeyEvent(&key_event);
+ aura::MouseEvent mouse_released(
+ ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
+ root_window->DispatchMouseEvent(&mouse_released);
+
+ // f1 should still get the events but f2 no longer gets them.
+ EXPECT_EQ(1, f1->key_event_count());
+ EXPECT_EQ(1, f1->mouse_event_count());
+ EXPECT_EQ(0, f2->key_event_count());
+ EXPECT_EQ(0, f2->mouse_event_count());
+
+ f1->ResetCounts();
+ f2->ResetCounts();
+
+ // Remove f1 from additonal filters list.
+ env_filter->RemoveFilter(f1.get());
+
+ // Dispatches events.
+ root_window->DispatchKeyEvent(&key_event);
+ root_window->DispatchMouseEvent(&mouse_pressed);
+
+ // f1 should get no events since it's out and f2 should get them.
+ EXPECT_EQ(0, f1->key_event_count());
+ EXPECT_EQ(0, f1->mouse_event_count());
+ EXPECT_EQ(1, f2->key_event_count());
+ EXPECT_EQ(1, f2->mouse_event_count());
+
+ env_filter->RemoveFilter(f2.get());
+}
+
+// We should show and hide the cursor in response to mouse and touch events as
+// requested.
+TEST_F(WindowManagerTest, UpdateCursorVisibility) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ root_window->SetBounds(gfx::Rect(0, 0, 500, 500));
+ scoped_ptr<aura::Window> window(aura::test::CreateTestWindow(
+ SK_ColorWHITE, -1, gfx::Rect(0, 0, 500, 500), NULL));
+
+ aura::shared::CompoundEventFilter* env_filter =
+ Shell::GetInstance()->env_filter();
+ aura::CursorManager* cursor_manager =
+ aura::Env::GetInstance()->cursor_manager();
+
+ aura::MouseEvent mouse_moved(
+ ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
+ aura::TouchEvent touch_pressed1(
+ ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, getTime());
+ aura::TouchEvent touch_pressed2(
+ ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 1, getTime());
+
+ env_filter->set_update_cursor_visibility(true);
+ root_window->DispatchMouseEvent(&mouse_moved);
+ EXPECT_TRUE(cursor_manager->cursor_visible());
+ root_window->DispatchTouchEvent(&touch_pressed1);
+ EXPECT_FALSE(cursor_manager->cursor_visible());
+ root_window->DispatchMouseEvent(&mouse_moved);
+ EXPECT_TRUE(cursor_manager->cursor_visible());
+
+ env_filter->set_update_cursor_visibility(false);
+ cursor_manager->ShowCursor(false);
+ root_window->DispatchMouseEvent(&mouse_moved);
+ EXPECT_FALSE(cursor_manager->cursor_visible());
+ cursor_manager->ShowCursor(true);
+ root_window->DispatchTouchEvent(&touch_pressed2);
+ EXPECT_TRUE(cursor_manager->cursor_visible());
+}
+
+} // namespace ash