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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "aura/desktop.h"
+
+#include <algorithm>
+
+#include "aura/window.h"
+#include "base/logging.h"
+#include "ui/gfx/compositor/compositor.h"
+
+namespace aura {
+
+Desktop::Desktop(gfx::AcceleratedWidget widget, const gfx::Size& size)
+ : compositor_(ui::Compositor::Create(widget, size)) {
+ DCHECK(compositor_.get());
+}
+
+Desktop::~Desktop() {
+}
+
+void Desktop::Draw() {
+ // First pass updates the layer bitmaps.
+ for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i)
+ (*i)->UpdateLayerCanvas();
+
+ // Second pass renders the layers.
+ compositor_->NotifyStart();
+ for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i)
+ (*i)->Draw();
+ compositor_->NotifyEnd();
+}
+
+void Desktop::AddWindow(Window* window) {
+ DCHECK(std::find(windows_.begin(), windows_.end(), window) == windows_.end());
+ windows_.push_back(window);
+}
+
+void Desktop::RemoveWindow(Window* window) {
+ Windows::iterator i = std::find(windows_.begin(), windows_.end(), window);
+ DCHECK(i != windows_.end());
+ windows_.erase(i);
+}
+
+} // namespace aura