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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef BASE_GFX_BITMAP_HEADER_H__
+#define BASE_GFX_BITMAP_HEADER_H__
+
+#include <windows.h>
+
+namespace gfx {
+
+// Creates a BITMAPINFOHEADER structure given the bitmap's size.
+void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
+
+// Creates a BITMAPINFOHEADER structure given the bitmap's size and
+// color depth in bits per pixel.
+void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
+ BITMAPINFOHEADER* hdr);
+
+// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
+// only need to use BMP V4 if you need transparency (alpha channel). This
+// function sets the AlphaMask to 0xff000000.
+void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
+
+// Creates a monochrome bitmap header.
+void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
+
+
+} // namespace gfx
+
+#endif // BASE_GFX_BITMAP_HEADER_H__