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Diffstat (limited to 'base/gfx/bitmap_platform_device.cc')
-rw-r--r-- | base/gfx/bitmap_platform_device.cc | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/base/gfx/bitmap_platform_device.cc b/base/gfx/bitmap_platform_device.cc new file mode 100644 index 0000000..0a914e2 --- /dev/null +++ b/base/gfx/bitmap_platform_device.cc @@ -0,0 +1,482 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include "base/gfx/bitmap_platform_device.h" + +#include "base/gfx/bitmap_header.h" +#include "base/logging.h" +#include "SkMatrix.h" +#include "SkRegion.h" +#include "SkUtils.h" + +namespace gfx { + +// When Windows draws text, is sets the fourth byte (which Skia uses for alpha) +// to zero. This means that if we try compositing with text that Windows has +// drawn, we get invalid color values (if the alpha is 0, the other channels +// should be 0 since Skia uses premultiplied colors) and strange results. +// +// HTML rendering only requires one bit of transparency. When you ask for a +// semitransparent div, the div itself is drawn in another layer as completely +// opaque, and then composited onto the lower layer with a transfer function. +// The only place an alpha channel is needed is to track what has been drawn +// and what has not been drawn. +// +// Therefore, when we allocate a new device, we fill it with this special +// color. Because Skia uses premultiplied colors, any color where the alpha +// channel is smaller than any component is impossible, so we know that no +// legitimate drawing will produce this color. We use 1 as the alpha value +// because 0 is produced when Windows draws text (even though it should be +// opaque). +// +// When a layer is done and we want to render it to a lower layer, we use +// fixupAlphaBeforeCompositing. This replaces all 0 alpha channels with +// opaque (to fix the text problem), and replaces this magic color value +// with transparency. The result is something that can be correctly +// composited. However, once this has been done, no more can be drawn to +// the layer because fixing the alphas *again* will result in incorrect +// values. +static const uint32_t kMagicTransparencyColor = 0x01FFFEFD; + +namespace { + +// Constrains position and size to fit within available_size. If |size| is -1, +// all the available_size is used. Returns false if the position is out of +// available_size. +bool Constrain(int available_size, int* position, int *size) { + if (*size < -2) + return false; + + if (*position < 0) { + if (*size != -1) + *size += *position; + *position = 0; + } + if (*size == 0 || *position >= available_size) + return false; + + if (*size > 0) { + int overflow = (*position + *size) - available_size; + if (overflow > 0) { + *size -= overflow; + } + } else { + // Fill up available size. + *size = available_size - *position; + } + return true; +} + +// If the pixel value is 0, it gets set to kMagicTransparencyColor. +void PrepareAlphaForGDI(uint32_t* pixel) { + if (*pixel == 0) { + *pixel = kMagicTransparencyColor; + } +} + +// If the pixel value is kMagicTransparencyColor, it gets set to 0. Otherwise +// if the alpha is 0, the alpha is set to 255. +void PostProcessAlphaForGDI(uint32_t* pixel) { + if (*pixel == kMagicTransparencyColor) { + *pixel = 0; + } else if ((*pixel & 0xFF000000) == 0) { + *pixel |= 0xFF000000; + } +} + +// Sets the opacity of the specified value to 0xFF. +void MakeOpaqueAlphaAdjuster(uint32_t* pixel) { + *pixel |= 0xFF000000; +} + +// See the declaration of kMagicTransparencyColor at the top of the file. +void FixupAlphaBeforeCompositing(uint32_t* pixel) { + if (*pixel == kMagicTransparencyColor) + *pixel = 0; + else + *pixel |= 0xFF000000; +} + +} // namespace + +class BitmapPlatformDevice::BitmapPlatformDeviceData + : public base::RefCounted<BitmapPlatformDeviceData> { + public: + explicit BitmapPlatformDeviceData(HBITMAP hbitmap); + + // Create/destroy hdc_, which is the memory DC for our bitmap data. + HDC GetBitmapDC(); + void ReleaseBitmapDC(); + bool IsBitmapDCCreated() const; + + // Sets the transform and clip operations. This will not update the DC, + // but will mark the config as dirty. The next call of LoadConfig will + // pick up these changes. + void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); + // The device offset is already modified according to the transformation. + void SetDeviceOffset(int x, int y); + + const SkMatrix& transform() const { + return transform_; + } + + protected: + // Loads the current transform (taking into account offset_*_) and clip + // into the DC. Can be called even when the DC is NULL (will be a NOP). + void LoadConfig(); + + // Windows bitmap corresponding to our surface. + HBITMAP hbitmap_; + + // Lazily-created DC used to draw into the bitmap, see getBitmapDC. + HDC hdc_; + + // Additional offset applied to the transform. See setDeviceOffset(). + int offset_x_; + int offset_y_; + + // True when there is a transform or clip that has not been set to the DC. + // The DC is retrieved for every text operation, and the transform and clip + // do not change as much. We can save time by not loading the clip and + // transform for every one. + bool config_dirty_; + + // Translation assigned to the DC: we need to keep track of this separately + // so it can be updated even if the DC isn't created yet. + SkMatrix transform_; + + // The current clipping + SkRegion clip_region_; + + private: + friend class base::RefCounted<BitmapPlatformDeviceData>; + ~BitmapPlatformDeviceData(); + + DISALLOW_EVIL_CONSTRUCTORS(BitmapPlatformDeviceData); +}; + +BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData( + HBITMAP hbitmap) + : hbitmap_(hbitmap), + hdc_(NULL), + offset_x_(0), + offset_y_(0), + config_dirty_(true) { // Want to load the config next time. + // Initialize the clip region to the entire bitmap. + BITMAP bitmap_data; + if (GetObject(hbitmap_, sizeof(BITMAP), &bitmap_data)) { + SkIRect rect; + rect.set(0, 0, bitmap_data.bmWidth, bitmap_data.bmHeight); + clip_region_ = SkRegion(rect); + } + + transform_.reset(); +} + +BitmapPlatformDevice::BitmapPlatformDeviceData::~BitmapPlatformDeviceData() { + if (hdc_) + ReleaseBitmapDC(); + + // this will free the bitmap data as well as the bitmap handle + DeleteObject(hbitmap_); +} + +HDC BitmapPlatformDevice::BitmapPlatformDeviceData::GetBitmapDC() { + if (!hdc_) { + hdc_ = CreateCompatibleDC(NULL); + InitializeDC(hdc_); + HGDIOBJ old_bitmap = SelectObject(hdc_, hbitmap_); + // When the memory DC is created, its display surface is exactly one + // monochrome pixel wide and one monochrome pixel high. Since we select our + // own bitmap, we must delete the previous one. + DeleteObject(old_bitmap); + } + + LoadConfig(); + return hdc_; +} + +void BitmapPlatformDevice::BitmapPlatformDeviceData::ReleaseBitmapDC() { + DCHECK(hdc_); + DeleteDC(hdc_); + hdc_ = NULL; +} + +bool BitmapPlatformDevice::BitmapPlatformDeviceData::IsBitmapDCCreated() const { + return hdc_ != NULL; +} + + +void BitmapPlatformDevice::BitmapPlatformDeviceData::SetMatrixClip( + const SkMatrix& transform, + const SkRegion& region) { + transform_ = transform; + clip_region_ = region; + config_dirty_ = true; +} + +void BitmapPlatformDevice::BitmapPlatformDeviceData::SetDeviceOffset(int x, + int y) { + offset_x_ = x; + offset_y_ = y; + config_dirty_ = true; +} + +void BitmapPlatformDevice::BitmapPlatformDeviceData::LoadConfig() { + if (!config_dirty_ || !hdc_) + return; // Nothing to do. + config_dirty_ = false; + + // Transform. + SkMatrix t(transform_); + t.postTranslate(SkIntToScalar(-offset_x_), SkIntToScalar(-offset_y_)); + LoadTransformToDC(hdc_, t); + // We don't use transform_ for the clipping region since the translation is + // already applied to offset_x_ and offset_y_. + t.reset(); + t.postTranslate(SkIntToScalar(-offset_x_), SkIntToScalar(-offset_y_)); + LoadClippingRegionToDC(hdc_, clip_region_, t); +} + +// We use this static factory function instead of the regular constructor so +// that we can create the pixel data before calling the constructor. This is +// required so that we can call the base class' constructor with the pixel +// data. +BitmapPlatformDevice* BitmapPlatformDevice::create(HDC screen_dc, + int width, + int height, + bool is_opaque, + HANDLE shared_section) { + SkBitmap bitmap; + + // CreateDIBSection appears to get unhappy if we create an empty bitmap, so + // we just expand it here. + if (width == 0) + width = 1; + if (height == 0) + height = 1; + + BITMAPINFOHEADER hdr; + CreateBitmapHeader(width, height, &hdr); + + void* data; + HBITMAP hbitmap = CreateDIBSection(screen_dc, + reinterpret_cast<BITMAPINFO*>(&hdr), 0, + &data, + shared_section, 0); + + // If we run out of GDI objects or some other error occurs, we won't get a + // bitmap here. This will cause us to crash later because the data pointer is + // NULL. To make sure that we can assign blame for those crashes to this code, + // we deliberately crash here, even in release mode. + CHECK(hbitmap); + + bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); + bitmap.setPixels(data); + bitmap.setIsOpaque(is_opaque); + + if (is_opaque) { +#ifndef NDEBUG + // To aid in finding bugs, we set the background color to something + // obviously wrong so it will be noticable when it is not cleared + bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green +#endif + } else { + // A transparent layer is requested: fill with our magic "transparent" + // color, see the declaration of kMagicTransparencyColor above + sk_memset32(static_cast<uint32_t*>(data), kMagicTransparencyColor, + width * height); + } + + // The device object will take ownership of the HBITMAP. + return new BitmapPlatformDevice(new BitmapPlatformDeviceData(hbitmap), bitmap); +} + +// The device will own the HBITMAP, which corresponds to also owning the pixel +// data. Therefore, we do not transfer ownership to the SkDevice's bitmap. +BitmapPlatformDevice::BitmapPlatformDevice(BitmapPlatformDeviceData* data, + const SkBitmap& bitmap) + : PlatformDevice(bitmap), + data_(data) { +} + +// The copy constructor just adds another reference to the underlying data. +// We use a const cast since the default Skia definitions don't define the +// proper constedness that we expect (accessBitmap should really be const). +BitmapPlatformDevice::BitmapPlatformDevice(const BitmapPlatformDevice& other) + : PlatformDevice( + const_cast<BitmapPlatformDevice&>(other).accessBitmap(true)), + data_(other.data_) { +} + +BitmapPlatformDevice::~BitmapPlatformDevice() { +} + +BitmapPlatformDevice& BitmapPlatformDevice::operator=( + const BitmapPlatformDevice& other) { + data_ = other.data_; + return *this; +} + +HDC BitmapPlatformDevice::getBitmapDC() { + return data_->GetBitmapDC(); +} + +void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform, + const SkRegion& region) { + data_->SetMatrixClip(transform, region); +} + +void BitmapPlatformDevice::setDeviceOffset(int x, int y) { + data_->SetDeviceOffset(x, y); +} + +void BitmapPlatformDevice::drawToHDC(HDC dc, int x, int y, + const RECT* src_rect) { + bool created_dc = !data_->IsBitmapDCCreated(); + HDC source_dc = getBitmapDC(); + + RECT temp_rect; + if (!src_rect) { + temp_rect.left = 0; + temp_rect.right = width(); + temp_rect.top = 0; + temp_rect.bottom = height(); + src_rect = &temp_rect; + } + + int copy_width = src_rect->right - src_rect->left; + int copy_height = src_rect->bottom - src_rect->top; + + // We need to reset the translation for our bitmap or (0,0) won't be in the + // upper left anymore + SkMatrix identity; + identity.reset(); + + LoadTransformToDC(source_dc, identity); + if (isOpaque()) { + BitBlt(dc, + x, + y, + copy_width, + copy_height, + source_dc, + src_rect->left, + src_rect->top, + SRCCOPY); + } else { + BLENDFUNCTION blend_function = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA}; + AlphaBlend(dc, + x, + y, + copy_width, + copy_height, + source_dc, + src_rect->left, + src_rect->top, + copy_width, + copy_height, + blend_function); + } + LoadTransformToDC(source_dc, data_->transform()); + + if (created_dc) + data_->ReleaseBitmapDC(); +} + +void BitmapPlatformDevice::prepareForGDI(int x, int y, int width, int height) { + processPixels<PrepareAlphaForGDI>(x, y, width, height); +} + +void BitmapPlatformDevice::postProcessGDI(int x, int y, int width, int height) { + processPixels<PostProcessAlphaForGDI>(x, y, width, height); +} + +void BitmapPlatformDevice::makeOpaque(int x, int y, int width, int height) { + processPixels<MakeOpaqueAlphaAdjuster>(x, y, width, height); +} + +void BitmapPlatformDevice::fixupAlphaBeforeCompositing() { + const SkBitmap& bitmap = accessBitmap(true); + SkAutoLockPixels lock(bitmap); + uint32_t* data = bitmap.getAddr32(0, 0); + + size_t words = bitmap.rowBytes() / sizeof(uint32_t) * bitmap.height(); + for (size_t i = 0; i < words; i++) { + if (data[i] == kMagicTransparencyColor) + data[i] = 0; + else + data[i] |= 0xFF000000; + } +} + +// Returns the color value at the specified location. +SkColor BitmapPlatformDevice::getColorAt(int x, int y) { + const SkBitmap& bitmap = accessBitmap(false); + SkAutoLockPixels lock(bitmap); + uint32_t* data = bitmap.getAddr32(0, 0); + return static_cast<SkColor>(data[x + y * width()]); +} + +void BitmapPlatformDevice::onAccessBitmap(SkBitmap* bitmap) { + // FIXME(brettw) OPTIMIZATION: We should only flush if we know a GDI + // operation has occurred on our DC. + if (data_->IsBitmapDCCreated()) + GdiFlush(); +} + +template<BitmapPlatformDevice::adjustAlpha adjustor> +void BitmapPlatformDevice::processPixels(int x, + int y, + int width, + int height) { + const SkBitmap& bitmap = accessBitmap(true); + DCHECK_EQ(bitmap.config(), SkBitmap::kARGB_8888_Config); + const SkMatrix& matrix = data_->transform(); + int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x; + int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y; + + if (Constrain(bitmap.width(), &bitmap_start_x, &width) && + Constrain(bitmap.height(), &bitmap_start_y, &height)) { + SkAutoLockPixels lock(bitmap); + DCHECK_EQ(bitmap.rowBytes() % sizeof(uint32_t), 0u); + size_t row_words = bitmap.rowBytes() / sizeof(uint32_t); + // Set data to the first pixel to be modified. + uint32_t* data = bitmap.getAddr32(0, 0) + (bitmap_start_y * row_words) + + bitmap_start_x; + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + adjustor(data + j); + } + data += row_words; + } + } +} + +} // namespace gfx |