diff options
Diffstat (limited to 'base/gfx/bitmap_platform_device_win.h')
-rw-r--r-- | base/gfx/bitmap_platform_device_win.h | 222 |
1 files changed, 111 insertions, 111 deletions
diff --git a/base/gfx/bitmap_platform_device_win.h b/base/gfx/bitmap_platform_device_win.h index a5d04c0..cc3f9e8 100644 --- a/base/gfx/bitmap_platform_device_win.h +++ b/base/gfx/bitmap_platform_device_win.h @@ -1,111 +1,111 @@ -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__
-#define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__
-
-#include "base/gfx/platform_device_win.h"
-#include "base/ref_counted.h"
-
-namespace gfx {
-
-// A device is basically a wrapper around SkBitmap that provides a surface for
-// SkCanvas to draw into. Our device provides a surface Windows can also write
-// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a
-// format that Skia supports and can then use this to draw ClearType into, etc.
-// This pixel data is provided to the bitmap that the device contains so that it
-// can be shared.
-//
-// The device owns the pixel data, when the device goes away, the pixel data
-// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
-// reference counting for the pixel data. In normal Skia, you could assign
-// another bitmap to this device's bitmap and everything will work properly.
-// For us, that other bitmap will become invalid as soon as the device becomes
-// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
-// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
-class BitmapPlatformDeviceWin : public PlatformDeviceWin {
- public:
- // Factory function. The screen DC is used to create the bitmap, and will not
- // be stored beyond this function. is_opaque should be set if the caller
- // knows the bitmap will be completely opaque and allows some optimizations.
- //
- // The shared_section parameter is optional (pass NULL for default behavior).
- // If shared_section is non-null, then it must be a handle to a file-mapping
- // object returned by CreateFileMapping. See CreateDIBSection for details.
- static BitmapPlatformDeviceWin* create(HDC screen_dc,
- int width,
- int height,
- bool is_opaque,
- HANDLE shared_section);
-
- // Copy constructor. When copied, devices duplicate their internal data, so
- // stay linked. This is because their implementation is very heavyweight
- // (lots of memory and some GDI objects). If a device has been copied, both
- // clip rects and other state will stay in sync.
- //
- // This means it will NOT work to duplicate a device and assign it to a
- // canvas, because the two canvases will each set their own clip rects, and
- // the resulting GDI clip rect will be random.
- //
- // Copy constucting and "=" is designed for saving the device or passing it
- // around to another routine willing to deal with the bitmap data directly.
- BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other);
- virtual ~BitmapPlatformDeviceWin();
-
- // See warning for copy constructor above.
- BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other);
-
- // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The
- // bitmap DC is lazy created.
- virtual HDC getBitmapDC();
- virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
- virtual void setDeviceOffset(int x, int y);
-
- virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
- virtual void prepareForGDI(int x, int y, int width, int height);
- virtual void postProcessGDI(int x, int y, int width, int height);
- virtual void makeOpaque(int x, int y, int width, int height);
- virtual void fixupAlphaBeforeCompositing();
- virtual bool IsVectorial() { return false; }
-
- // Returns the color value at the specified location. This does not
- // consider any transforms that may be set on the device.
- SkColor getColorAt(int x, int y);
-
- protected:
- // Flushes the Windows device context so that the pixel data can be accessed
- // directly by Skia. Overridden from SkDevice, this is called when Skia
- // starts accessing pixel data.
- virtual void onAccessBitmap(SkBitmap* bitmap);
-
- private:
- // Function pointer used by the processPixels method for setting the alpha
- // value of a particular pixel.
- typedef void (*adjustAlpha)(uint32_t* pixel);
-
- // Reference counted data that can be shared between multiple devices. This
- // allows copy constructors and operator= for devices to work properly. The
- // bitmaps used by the base device class are already refcounted and copyable.
- class BitmapPlatformDeviceWinData;
-
- // Private constructor.
- BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data, const SkBitmap& bitmap);
-
- // Loops through each of the pixels in the specified range, invoking
- // adjustor for the alpha value of each pixel. If |width| or |height| are -1,
- // the available width/height is used.
- template<adjustAlpha adjustor>
- void processPixels(int x,
- int y,
- int width,
- int height);
-
- // Data associated with this device, guaranteed non-null.
- scoped_refptr<BitmapPlatformDeviceWinData> data_;
-};
-
-} // namespace gfx
-
-#endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__
-
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__ +#define BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__ + +#include "base/gfx/platform_device_win.h" +#include "base/ref_counted.h" + +namespace gfx { + +// A device is basically a wrapper around SkBitmap that provides a surface for +// SkCanvas to draw into. Our device provides a surface Windows can also write +// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a +// format that Skia supports and can then use this to draw ClearType into, etc. +// This pixel data is provided to the bitmap that the device contains so that it +// can be shared. +// +// The device owns the pixel data, when the device goes away, the pixel data +// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses +// reference counting for the pixel data. In normal Skia, you could assign +// another bitmap to this device's bitmap and everything will work properly. +// For us, that other bitmap will become invalid as soon as the device becomes +// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE +// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. +class BitmapPlatformDeviceWin : public PlatformDeviceWin { + public: + // Factory function. The screen DC is used to create the bitmap, and will not + // be stored beyond this function. is_opaque should be set if the caller + // knows the bitmap will be completely opaque and allows some optimizations. + // + // The shared_section parameter is optional (pass NULL for default behavior). + // If shared_section is non-null, then it must be a handle to a file-mapping + // object returned by CreateFileMapping. See CreateDIBSection for details. + static BitmapPlatformDeviceWin* create(HDC screen_dc, + int width, + int height, + bool is_opaque, + HANDLE shared_section); + + // Copy constructor. When copied, devices duplicate their internal data, so + // stay linked. This is because their implementation is very heavyweight + // (lots of memory and some GDI objects). If a device has been copied, both + // clip rects and other state will stay in sync. + // + // This means it will NOT work to duplicate a device and assign it to a + // canvas, because the two canvases will each set their own clip rects, and + // the resulting GDI clip rect will be random. + // + // Copy constucting and "=" is designed for saving the device or passing it + // around to another routine willing to deal with the bitmap data directly. + BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other); + virtual ~BitmapPlatformDeviceWin(); + + // See warning for copy constructor above. + BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other); + + // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The + // bitmap DC is lazy created. + virtual HDC getBitmapDC(); + virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region); + virtual void setDeviceOffset(int x, int y); + + virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect); + virtual void prepareForGDI(int x, int y, int width, int height); + virtual void postProcessGDI(int x, int y, int width, int height); + virtual void makeOpaque(int x, int y, int width, int height); + virtual void fixupAlphaBeforeCompositing(); + virtual bool IsVectorial() { return false; } + + // Returns the color value at the specified location. This does not + // consider any transforms that may be set on the device. + SkColor getColorAt(int x, int y); + + protected: + // Flushes the Windows device context so that the pixel data can be accessed + // directly by Skia. Overridden from SkDevice, this is called when Skia + // starts accessing pixel data. + virtual void onAccessBitmap(SkBitmap* bitmap); + + private: + // Function pointer used by the processPixels method for setting the alpha + // value of a particular pixel. + typedef void (*adjustAlpha)(uint32_t* pixel); + + // Reference counted data that can be shared between multiple devices. This + // allows copy constructors and operator= for devices to work properly. The + // bitmaps used by the base device class are already refcounted and copyable. + class BitmapPlatformDeviceWinData; + + // Private constructor. + BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data, const SkBitmap& bitmap); + + // Loops through each of the pixels in the specified range, invoking + // adjustor for the alpha value of each pixel. If |width| or |height| are -1, + // the available width/height is used. + template<adjustAlpha adjustor> + void processPixels(int x, + int y, + int width, + int height); + + // Data associated with this device, guaranteed non-null. + scoped_refptr<BitmapPlatformDeviceWinData> data_; +}; + +} // namespace gfx + +#endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_WIN_H__ + |