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-rw-r--r--base/gfx/gdi_util.h36
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diff --git a/base/gfx/gdi_util.h b/base/gfx/gdi_util.h
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--- a/base/gfx/gdi_util.h
+++ /dev/null
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-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_GFX_GDI_UTIL_H__
-#define BASE_GFX_GDI_UTIL_H__
-
-#include <vector>
-#include <windows.h>
-#include "base/gfx/rect.h"
-
-namespace gfx {
-
-// Creates a BITMAPINFOHEADER structure given the bitmap's size.
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
-
-// Creates a BITMAPINFOHEADER structure given the bitmap's size and
-// color depth in bits per pixel.
-void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
- BITMAPINFOHEADER* hdr);
-
-// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
-// only need to use BMP V4 if you need transparency (alpha channel). This
-// function sets the AlphaMask to 0xff000000.
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
-
-// Creates a monochrome bitmap header.
-void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
-
-// Modify the given hrgn by subtracting the given rectangles.
-void SubtractRectanglesFromRegion(HRGN hrgn,
- const std::vector<gfx::Rect>& cutouts);
-
-} // namespace gfx
-
-#endif // BASE_GFX_GDI_UTIL_H__