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Diffstat (limited to 'base/gfx/platform_canvas.h')
-rw-r--r-- | base/gfx/platform_canvas.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/base/gfx/platform_canvas.h b/base/gfx/platform_canvas.h new file mode 100644 index 0000000..c024a2f --- /dev/null +++ b/base/gfx/platform_canvas.h @@ -0,0 +1,209 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#ifndef BASE_GFX_PLATFORM_CANVAS_H__ +#define BASE_GFX_PLATFORM_CANVAS_H__ + +#include "base/gfx/platform_device.h" +#include "base/basictypes.h" + +#include "SkCanvas.h" + +namespace gfx { + +// This class is a specialization of the regular SkCanvas that is designed to +// work with a gfx::PlatformDevice to manage platform-specific drawing. It +// allows using both Skia operations and platform-specific operations. +class PlatformCanvas : public SkCanvas { + public: + // Set is_opaque if you are going to erase the bitmap and not use + // tranparency: this will enable some optimizations. The shared_section + // parameter is passed to gfx::PlatformDevice::create. See it for details. + // + // If you use the version with no arguments, you MUST call initialize() + PlatformCanvas(); + PlatformCanvas(int width, int height, bool is_opaque); + PlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section); + virtual ~PlatformCanvas(); + + // For two-part init, call if you use the no-argument constructor above + void initialize(int width, int height, bool is_opaque, HANDLE shared_section); + + // These calls should surround calls to platform drawing routines, the DC + // returned by beginPlatformPaint is the DC that can be used to draw into. + // Call endPlatformPaint when you are done and want to use Skia operations + // again; this will synchronize the bitmap to Windows. + virtual HDC beginPlatformPaint(); + virtual void endPlatformPaint(); + + // Returns the platform device pointer of the topmost rect with a non-empty + // clip. In practice, this is usually either the top layer or nothing, since + // we usually set the clip to new layers when we make them. + // + // If there is no layer that is not all clipped out, this will return a + // dummy device so callers do not have to check. If you are concerned about + // performance, check the clip before doing any painting. + // + // This is different than SkCanvas' getDevice, because that returns the + // bottommost device. + // + // Danger: the resulting device should not be saved. It will be invalidated + // by the next call to save() or restore(). + PlatformDevice& getTopPlatformDevice() const; + + protected: + // Creates a device store for use by the canvas. We override this so that + // the device is always our own so we know that we can use GDI operations + // on it. Simply calls into createPlatformDevice(). + virtual SkDevice* createDevice(SkBitmap::Config, int width, int height, + bool is_opaque, bool isForLayer); + + // Creates a device store for use by the canvas. By default, it creates a + // BitmapPlatformDevice object. Can be overridden to change the object type. + virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque, + HANDLE shared_section); + + private: + // Unimplemented. + virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap); + + DISALLOW_EVIL_CONSTRUCTORS(PlatformCanvas); +}; + +// A class designed to help with WM_PAINT operations on Windows. It will +// do BeginPaint/EndPaint on init/destruction, and will create the bitmap and +// canvas with the correct size and transform for the dirty rect. The bitmap +// will be automatically painted to the screen on destruction. +// +// You MUST call isEmpty before painting to determine if anything needs +// painting. Sometimes the dirty rect can actually be empty, and this makes +// the bitmap functions we call unhappy. The caller should not paint in this +// case. +// +// Therefore, all you need to do is: +// case WM_PAINT: { +// gfx::PlatformCanvasPaint canvas(hwnd); +// if (!canvas.isEmpty()) { +// ... paint to the canvas ... +// } +// return 0; +// } +template <class T> +class CanvasPaintT : public T { + public: + CanvasPaintT(HWND hwnd) : hwnd_(hwnd), for_paint_(true) { + initPaint(true); + } + + CanvasPaintT(HWND hwnd, bool opaque) : hwnd_(hwnd), for_paint_(true) { + initPaint(opaque); + } + + // Creates a CanvasPaintT for the specified region that paints to the + // specified dc. This does NOT do BeginPaint/EndPaint. + CanvasPaintT(HDC dc, bool opaque, int x, int y, int w, int h) + : hwnd_(NULL), + paint_dc_(dc), + for_paint_(false) { + memset(&ps_, 0, sizeof(ps_)); + ps_.rcPaint.left = x; + ps_.rcPaint.right = x + w; + ps_.rcPaint.top = y; + ps_.rcPaint.bottom = y + h; + init(opaque); + } + + + virtual ~CanvasPaintT() { + if (!isEmpty()) { + restoreToCount(1); + // Commit the drawing to the screen + getTopPlatformDevice().drawToHDC(paint_dc_, + ps_.rcPaint.left, ps_.rcPaint.top, + NULL); + } + if (for_paint_) + EndPaint(hwnd_, &ps_); + } + + // Returns true if the invalid region is empty. The caller should call this + // function to determine if anything needs painting. + bool isEmpty() const { + return ps_.rcPaint.right - ps_.rcPaint.left == 0 || + ps_.rcPaint.bottom - ps_.rcPaint.top == 0; + } + + // Use to access the Windows painting parameters, especially useful for + // getting the bounding rect for painting: paintstruct().rcPaint + const PAINTSTRUCT& paintStruct() const { + return ps_; + } + + // Returns the DC that will be painted to + HDC paintDC() const { + return paint_dc_; + } + + protected: + HWND hwnd_; + HDC paint_dc_; + PAINTSTRUCT ps_; + + private: + void initPaint(bool opaque) { + paint_dc_ = BeginPaint(hwnd_, &ps_); + + init(opaque); + } + + void init(bool opaque) { + // FIXME(brettw) for ClearType, we probably want to expand the bounds of + // painting by one pixel so that the boundaries will be correct (ClearType + // text can depend on the adjacent pixel). Then we would paint just the inset + // pixels to the screen. + initialize(ps_.rcPaint.right - ps_.rcPaint.left, + ps_.rcPaint.bottom - ps_.rcPaint.top, opaque, NULL); + + // This will bring the canvas into the screen coordinate system for the + // dirty rect + translate(SkIntToScalar(-ps_.rcPaint.left), + SkIntToScalar(-ps_.rcPaint.top)); + } + + // If true, this canvas was created for a BeginPaint. + const bool for_paint_; + + DISALLOW_EVIL_CONSTRUCTORS(CanvasPaintT); +}; + +typedef CanvasPaintT<PlatformCanvas> PlatformCanvasPaint; + +} // namespace gfx + +#endif // BASE_GFX_PLATFORM_CANVAS_H__ |