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-rw-r--r--base/gfx/vector_canvas.cc90
1 files changed, 0 insertions, 90 deletions
diff --git a/base/gfx/vector_canvas.cc b/base/gfx/vector_canvas.cc
deleted file mode 100644
index 440ee64..0000000
--- a/base/gfx/vector_canvas.cc
+++ /dev/null
@@ -1,90 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/gfx/vector_canvas.h"
-
-#include "base/gfx/vector_device.h"
-#include "base/logging.h"
-
-namespace gfx {
-
-VectorCanvas::VectorCanvas() {
-}
-
-VectorCanvas::VectorCanvas(HDC dc, int width, int height) {
- bool initialized = initialize(dc, width, height);
- CHECK(initialized);
-}
-
-VectorCanvas::~VectorCanvas() {
-}
-
-bool VectorCanvas::initialize(HDC context, int width, int height) {
- SkDevice* device = createPlatformDevice(width, height, true, context);
- if (!device)
- return false;
-
- setDevice(device);
- device->unref(); // was created with refcount 1, and setDevice also refs
- return true;
-}
-
-SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
- if (!IsTopDeviceVectorial())
- return PlatformCanvasWin::setBounder(bounder);
-
- // This function isn't used in the code. Verify this assumption.
- NOTREACHED();
- return NULL;
-}
-
-SkDevice* VectorCanvas::createDevice(SkBitmap::Config config,
- int width, int height,
- bool is_opaque, bool isForLayer) {
- DCHECK(config == SkBitmap::kARGB_8888_Config);
- return createPlatformDevice(width, height, is_opaque, NULL);
-}
-
-SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) {
- // This function isn't used in the code. Verify this assumption.
- NOTREACHED();
- return NULL;
-}
-
-SkDevice* VectorCanvas::createPlatformDevice(int width,
- int height, bool is_opaque,
- HANDLE shared_section) {
- if (!is_opaque) {
- // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent
- // layer, i.e. merging it, we need to rasterize it because GDI doesn't
- // support transparency except for AlphaBlend(). Right now, a
- // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers()
- // call is being done. The way to save a layer would be to create an
- // EMF-based VectorDevice and have this device registers the drawing. When
- // playing back the device into a bitmap, do it at the printer's dpi instead
- // of the layout's dpi (which is much lower).
- return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque,
- shared_section);
- }
-
- // TODO(maruel): http://b/1183870 Look if it would be worth to increase the
- // resolution by ~10x (any worthy factor) to increase the rendering precision
- // (think about printing) while using a relatively low dpi. This happens
- // because we receive float as input but the GDI functions works with
- // integers. The idea is to premultiply the matrix with this factor and
- // multiply each SkScalar that are passed to SkScalarRound(value) as
- // SkScalarRound(value * 10). Safari is already doing the same for text
- // rendering.
- DCHECK(shared_section);
- PlatformDeviceWin* device = VectorDevice::create(
- reinterpret_cast<HDC>(shared_section), width, height);
- return device;
-}
-
-bool VectorCanvas::IsTopDeviceVectorial() const {
- return getTopPlatformDevice().IsVectorial();
-}
-
-} // namespace gfx
-