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Diffstat (limited to 'base/gfx/vector_canvas.cc')
-rw-r--r-- | base/gfx/vector_canvas.cc | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/base/gfx/vector_canvas.cc b/base/gfx/vector_canvas.cc new file mode 100644 index 0000000..6f02f11 --- /dev/null +++ b/base/gfx/vector_canvas.cc @@ -0,0 +1,109 @@ +// Copyright 2008, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include "base/gfx/vector_canvas.h" + +#include "base/gfx/vector_device.h" +#include "base/logging.h" + +namespace gfx { + +VectorCanvas::VectorCanvas() { +} + +VectorCanvas::VectorCanvas(HDC dc, int width, int height) { + initialize(dc, width, height); +} + +VectorCanvas::~VectorCanvas() { +} + +void VectorCanvas::initialize(HDC context, int width, int height) { + SkDevice* device = createPlatformDevice(width, height, true, context); + setDevice(device); + device->unref(); // was created with refcount 1, and setDevice also refs +} + +SkBounder* VectorCanvas::setBounder(SkBounder* bounder) { + if (!IsTopDeviceVectorial()) + return PlatformCanvas::setBounder(bounder); + + // This function isn't used in the code. Verify this assumption. + NOTREACHED(); + return NULL; +} + +SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, + int width, int height, + bool is_opaque, bool isForLayer) { + DCHECK(config == SkBitmap::kARGB_8888_Config); + return createPlatformDevice(width, height, is_opaque, NULL); +} + +SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) { + // This function isn't used in the code. Verify this assumption. + NOTREACHED(); + return NULL; +} + +SkDevice* VectorCanvas::createPlatformDevice(int width, + int height, bool is_opaque, + HANDLE shared_section) { + if (!is_opaque) { + // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent + // layer, i.e. merging it, we need to rasterize it because GDI doesn't + // support transparency except for AlphaBlend(). Right now, a + // BitmapPlatformDevice is created when VectorCanvas think a saveLayers() + // call is being done. The way to save a layer would be to create an + // EMF-based VectorDevice and have this device registers the drawing. When + // playing back the device into a bitmap, do it at the printer's dpi instead + // of the layout's dpi (which is much lower). + return PlatformCanvas::createPlatformDevice(width, height, is_opaque, + shared_section); + } + + // TODO(maruel): http://b/1183870 Look if it would be worth to increase the + // resolution by ~10x (any worthy factor) to increase the rendering precision + // (think about printing) while using a relatively low dpi. This happens + // because we receive float as input but the GDI functions works with + // integers. The idea is to premultiply the matrix with this factor and + // multiply each SkScalar that are passed to SkScalarRound(value) as + // SkScalarRound(value * 10). Safari is already doing the same for text + // rendering. + DCHECK(shared_section); + PlatformDevice* device = VectorDevice::create( + reinterpret_cast<HDC>(shared_section), width, height); + return device; +} + +bool VectorCanvas::IsTopDeviceVectorial() const { + return getTopPlatformDevice().IsVectorial(); +} + +} // namespace gfx |