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Diffstat (limited to 'base/keyboard_code_conversion_mac.h')
-rw-r--r-- | base/keyboard_code_conversion_mac.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/base/keyboard_code_conversion_mac.h b/base/keyboard_code_conversion_mac.h new file mode 100644 index 0000000..9db6e47 --- /dev/null +++ b/base/keyboard_code_conversion_mac.h @@ -0,0 +1,34 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ +#define BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ + +#import <Cocoa/Cocoa.h> +#include "basictypes.h" +#include "base/keyboard_codes_posix.h" + +namespace base { + +// We use windows virtual keycodes throughout our keyboard event related code, +// including unit tests. But Mac uses a different set of virtual keycodes. +// This function converts a windows virtual keycode into Mac's virtual key code +// and corresponding unicode character. |flags| is the modifiers mask such +// as NSControlKeyMask, NSShiftKeyMask, etc. +// When success, the corresponding Mac's virtual key code will be returned. +// The corresponding unicode character will be stored in |character|, and the +// corresponding unicode character ignoring the modifiers will be stored in +// |characterIgnoringModifiers|. +// -1 will be returned if the keycode can't be converted. +// This function is mainly for simulating keyboard events in unit tests. +// See third_party/WebKit/WebKit/chromium/src/mac/WebInputEventFactory.mm for +// reverse conversion. +int MacKeyCodeForWindowsKeyCode(KeyboardCode keycode, + NSUInteger flags, + unichar* character, + unichar* characterIgnoringModifiers); + +} // namespace base + +#endif // BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ |