diff options
Diffstat (limited to 'base/lock_impl_win.cc')
-rw-r--r-- | base/lock_impl_win.cc | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/base/lock_impl_win.cc b/base/lock_impl_win.cc index e40db6d..8bb1943 100644 --- a/base/lock_impl_win.cc +++ b/base/lock_impl_win.cc @@ -3,8 +3,17 @@ // found in the LICENSE file. #include "base/lock_impl.h" +#include "base/logging.h" + +// NOTE: Although windows critical sections support recursive locks, we do not +// allow this, and we will commonly fire a DCHECK() if a thread attempts to +// acquire the lock a second time (while already holding it). LockImpl::LockImpl() { +#ifndef NDEBUG + recursion_count_shadow_ = 0; + recursion_used_ = false; +#endif // NDEBUG // The second parameter is the spin count, for short-held locks it avoid the // contending thread from going to sleep which helps performance greatly. ::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000); @@ -15,14 +24,35 @@ LockImpl::~LockImpl() { } bool LockImpl::Try() { - return ::TryEnterCriticalSection(&os_lock_) != FALSE; + if (::TryEnterCriticalSection(&os_lock_) != FALSE) { +#ifndef NDEBUG + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif + return true; + } + return false; } void LockImpl::Lock() { ::EnterCriticalSection(&os_lock_); +#ifndef NDEBUG + // ONLY access data after locking. + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif // NDEBUG } void LockImpl::Unlock() { +#ifndef NDEBUG + --recursion_count_shadow_; // ONLY access while lock is still held. + DCHECK(0 <= recursion_count_shadow_); +#endif // NDEBUG ::LeaveCriticalSection(&os_lock_); } - |