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-rw-r--r--base/lock_impl_win.cc34
1 files changed, 32 insertions, 2 deletions
diff --git a/base/lock_impl_win.cc b/base/lock_impl_win.cc
index e40db6d..8bb1943 100644
--- a/base/lock_impl_win.cc
+++ b/base/lock_impl_win.cc
@@ -3,8 +3,17 @@
// found in the LICENSE file.
#include "base/lock_impl.h"
+#include "base/logging.h"
+
+// NOTE: Although windows critical sections support recursive locks, we do not
+// allow this, and we will commonly fire a DCHECK() if a thread attempts to
+// acquire the lock a second time (while already holding it).
LockImpl::LockImpl() {
+#ifndef NDEBUG
+ recursion_count_shadow_ = 0;
+ recursion_used_ = false;
+#endif // NDEBUG
// The second parameter is the spin count, for short-held locks it avoid the
// contending thread from going to sleep which helps performance greatly.
::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000);
@@ -15,14 +24,35 @@ LockImpl::~LockImpl() {
}
bool LockImpl::Try() {
- return ::TryEnterCriticalSection(&os_lock_) != FALSE;
+ if (::TryEnterCriticalSection(&os_lock_) != FALSE) {
+#ifndef NDEBUG
+ recursion_count_shadow_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
+ recursion_used_ = true;
+ DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
+#endif
+ return true;
+ }
+ return false;
}
void LockImpl::Lock() {
::EnterCriticalSection(&os_lock_);
+#ifndef NDEBUG
+ // ONLY access data after locking.
+ recursion_count_shadow_++;
+ if (2 == recursion_count_shadow_ && !recursion_used_) {
+ recursion_used_ = true;
+ DCHECK(false); // Catch accidental redundant lock acquisition.
+ }
+#endif // NDEBUG
}
void LockImpl::Unlock() {
+#ifndef NDEBUG
+ --recursion_count_shadow_; // ONLY access while lock is still held.
+ DCHECK(0 <= recursion_count_shadow_);
+#endif // NDEBUG
::LeaveCriticalSection(&os_lock_);
}
-