diff options
Diffstat (limited to 'base/lock_impl_win.cc')
-rw-r--r-- | base/lock_impl_win.cc | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/base/lock_impl_win.cc b/base/lock_impl_win.cc index 14b76f8..0d1ac93 100644 --- a/base/lock_impl_win.cc +++ b/base/lock_impl_win.cc @@ -5,7 +5,16 @@ #include "base/lock_impl.h" #include "base/logging.h" +// NOTE: Although windows critical sections support recursive locks, we do not +// allow this, and we will commonly fire a DCHECK() if a thread attempts to +// acquire the lock a second time (while already holding it). + LockImpl::LockImpl() { +#ifndef NDEBUG + recursion_count_shadow_ = 0; + recursion_used_ = false; + owning_thread_id_ = 0; +#endif // NDEBUG // The second parameter is the spin count, for short-held locks it avoid the // contending thread from going to sleep which helps performance greatly. ::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000); @@ -17,6 +26,16 @@ LockImpl::~LockImpl() { bool LockImpl::Try() { if (::TryEnterCriticalSection(&os_lock_) != FALSE) { +#ifndef NDEBUG + // ONLY access data after locking. + owning_thread_id_ = PlatformThread::CurrentId(); + DCHECK_NE(owning_thread_id_, 0u); + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif return true; } return false; @@ -24,9 +43,31 @@ bool LockImpl::Try() { void LockImpl::Lock() { ::EnterCriticalSection(&os_lock_); +#ifndef NDEBUG + // ONLY access data after locking. + owning_thread_id_ = PlatformThread::CurrentId(); + DCHECK_NE(owning_thread_id_, 0u); + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif // NDEBUG } void LockImpl::Unlock() { +#ifndef NDEBUG + --recursion_count_shadow_; // ONLY access while lock is still held. + DCHECK(0 <= recursion_count_shadow_); + owning_thread_id_ = 0; +#endif // NDEBUG ::LeaveCriticalSection(&os_lock_); } +// In non-debug builds, this method is declared as an empty inline method. +#ifndef NDEBUG +void LockImpl::AssertAcquired() const { + DCHECK(recursion_count_shadow_ > 0); + DCHECK_EQ(owning_thread_id_, PlatformThread::CurrentId()); +} +#endif |