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diff --git a/base/mac/scoped_nsautorelease_pool.h b/base/mac/scoped_nsautorelease_pool.h
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_
+#define BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_
+#pragma once
+
+#include "base/basictypes.h"
+
+#if defined(OS_MACOSX)
+#if defined(__OBJC__)
+@class NSAutoreleasePool;
+#else // __OBJC__
+class NSAutoreleasePool;
+#endif // __OBJC__
+#endif // OS_MACOSX
+
+namespace base {
+namespace mac {
+
+// On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when
+// instantiated and sends it a -drain message when destroyed. This allows an
+// autorelease pool to be maintained in ordinary C++ code without bringing in
+// any direct Objective-C dependency.
+//
+// On other platforms, ScopedNSAutoreleasePool is an empty object with no
+// effects. This allows it to be used directly in cross-platform code without
+// ugly #ifdefs.
+class ScopedNSAutoreleasePool {
+ public:
+#if !defined(OS_MACOSX)
+ ScopedNSAutoreleasePool() {}
+ void Recycle() { }
+#else // OS_MACOSX
+ ScopedNSAutoreleasePool();
+ ~ScopedNSAutoreleasePool();
+
+ // Clear out the pool in case its position on the stack causes it to be
+ // alive for long periods of time (such as the entire length of the app).
+ // Only use then when you're certain the items currently in the pool are
+ // no longer needed.
+ void Recycle();
+ private:
+ NSAutoreleasePool* autorelease_pool_;
+#endif // OS_MACOSX
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool);
+};
+
+} // namespace mac
+} // namespace base
+
+#endif // BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_